E3: Hitman: Absolution Pages PREV 1 2 | |
Really looking forward to this game. "Instinct mode" is just one more thing nearly every game does after Batman: Arkham Asylum, but I'm cool with it if it is coompletely optional. | |
I think we can all agree that Hitman Blood Money is and was the best Hitman made, aside from fanboy opinions (which I can accept when discussing Hitman). Blood Money had the least story focus of the series, it also had the most freedom/fun. The Hitman series sort of ruined itself with average plots and boring story telling but from out of the blue, Blood Money to the rescue! I hope there's less emphasis on violence contradicting the trailer somewhat but more focus on gameplay and gameplay mechanics/ideas | |
in terms of gameplay mechanics i do prefer Blood Money, but man Silent Assassin had the BEST orchestral soundtrack a game could wish for ! | |
I don't think I said that at all? I'm hoping they stick to the sneaking in the shadows and playing out a carefully orchestrated assassination and NOT do what Conviction did to the Splinter Cell series. Blood Money's gameplay was the best in the series and hopefully they maintain that progress and don't deviate into a different genre altogether. | |
except the holding your hand feature everything else looks proising.looking forward | |
Woah, this all reminded me that I never actually finished Blood Money...I am ashamed. I don't even remember why. Got distracted with something else? I don't know... But it's the only one I ever played. Should I play the other Hitman games, or is Blood Money enough? | |
Blood Money, Silent Assassin and Contracts are all pretty good games. But do yourself a favor; DO NOT PLAY HITMAN 1! It will suck, trust me. | |
It looks absolutely awesome, Blood Money is pretty old game by now and this will come out only next year. Damn, the waiting time is too long. | |
The Instinct skill sounds like a useful tool for getting newbies into the game. The skill sounds like it highlights exactly what you can interact with. This allows the environments to look and feel more natural by not needing to highlight items or points of interest at all times. Also it allows the environments to be cluttered by a lot of useless stuff, without the fear that the player will become lost in all the clutter. Not to mention that the stealth genera has not exactly been in the foreground in recent years and so there are probably a lot of people who are very unfamiliar with stealth type gameplay. I would have never known that the Hitman or Thief games existed if I hadn't been listening to Yhatzee drool over them for so long. In any case, a skill that predicts the AI movements for you is very useful for new comers who may not yet be in the right mindset for the game or have not developed that skill before. Not to mention there may be environments where there are a great number of possible patrol paths, so instead of making the player learn them through trial and error, they can more easily predict them and make the game move more smoothly. Now that I mention it, this skill allows for the AI to take a more randomized and unpredictable path. Now the game isn't so much about learning the level as it is navigating in a truly unpredictable environment. I bet that the longer you play the game the less you need the skill, as you start to learn what parts of the environment are important and which aren't. I would think of it as an extended tutorial personally. You can call it hand holding if you want, but I wouldn't go so far as to call it evil. The question is, will they use this skill to make the environments more unpredictable, or will it only serve as an extended tutorial. I just can't understand the mindset that looks down on someone for needing help. *EDIT* Btw, any game that can get more people interested in actual stealth gameplay is good in my book (as opposed to this psudo-stealth of Splintercell convictions and Assassin's Creed). | |
..did you knock them out at least? OT; I just hope it works suitably and doesn't detract from the game.. but well see when it comes out, or if they release a public demo.. :D | |
Wonder if its gonna be the new Bullettime | |
Blood money had wonky shooting and dull hand to hand combat, but other than that it was perfect. I play it over and over. Fix those, throw in better graphics and refineit and this is going to be out of the ball park. | |
Well the reason this mindset exists, is simple. Old-school gamers versus new-school gamers. In the first Hitman game, I played it and screamed at the difficulty of it all, but when I finished it I got a serious sense of accomplishment afterward. I was also quite young at the time, and I remember having to restart quite a lot. This mindset is shared by a large number of people who grew up on 2D platformers and older games that gave you no help whatsoever and revolved around trial-and-error, and when they look at new games, they just think that such hand-holding just isn't needed, because gamers will figure it out eventually. So basically "we never had it before, and we were fine. Why is it needed now?" is how people like me think. I've no problem with people needing help, I just have an issue with it in the game I'm playing. Selfish? Definitely, but that's how it is. Plus, it just perpetuates the whole "games are getting easier" belief. I feel like there could be better ways to help the player if the Premonition skill isn't taken into account with the level design. What you said about the potential of unpredictability is true, but I wonder if they thought of that? Or if they just thought they'd create a bridge mechanic for inexperienced players to use? | |
Looks awesome i need to try this | |
So doing all of this without the use of the instinct meter was what then? Seriously. This seems like they are trying to make the game that much simpler. I like it when games say "No. You have to play and find shit out on your own pansy" | |
more like hitman: absolutley ..ugh too I've been reading too many hankman posts OT: ive played and beaten all 4 so im very excited for this one | |
They need to make it more smooth. Its either, use certain things at certain times like a puzzle , or, every fucking copper knows your a killer coming for the target. They need some time for screwups to a point. Replaying the game again and again until you get 100% assassin status isnt fun. They need you to make mistakes as you and unless a cop sees you screw up there shouldnt be an issue with you changing plans mid game. | |
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