E3: Battlefield 3

E3: Battlefield 3

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I love Paris in the wartime.

I'd already had a chance to check out the insanely amazing visuals of the single player Battlefield 3 mission Thunder Run featured earlier in the week, so this time around DICE offered to let me play through the urban multiplayer mission, Operation Metro. Set in the heart of downtown Paris, the new mission differs quite a bit from the tank race across the wide-open deserts. It's a cramped, infantry heavy fight where the enemy is often just across the street.

My team, the Americans, start off in the middle of a beautiful park. Just on the other side, the Russians have set up a pair of anti-aircraft guns that are preventing my planes from coming in and bombing the hell out of their position. Our team pushes forward from the start to try to demolish the AA guns. The firefights in the wooded park spill over into the adjoining side streets before we finally manage to get in around behind the enemies and plant the charges on the guns.

With them out of the way, our planes come in low and fast and smash the barrier leading to the Paris Metro. Heading underground through the tunnels and trains of the Paris subway system, there's plenty of opportunity for even more close-in fighting, which is perfect for a light machinegun fan like myself. The platforms are connected by short passageways, which, along with the trains themselves, provide plenty of opportunity to sneak up on someone. As we move past the ticket counter, we emerge into the streets again where we assault the Russian's final position. This final phase of the battle takes place with the forces fighting across a narrow city street, where there's very little place to hide.

Though you can still customize your kits and weapons, the developers have made some key changes to the overall class system in Battlefield 3. First, the medic and assault classes have been merged. The reasoning was based on two key features: first, the assault guys were doing most of the dying and, second, the medics weren't designed to fight as close to the front lines as the assault guys. With the old system, assault guys would die waiting for medics to come up to the point of contact with the enemy. Now, assault players will have their own health packs and paddles and can rescue each other as they go down.

The support class has also been changed a bit. Most players who drift towards the light machinegun, myself included, like to use it as a run and gun weapon. But the designers decided to add a bipod that can be deployed on almost any surface to increase the weapon's stability. This makes the support class much more effective, not just in terms of taking out enemies, but also in terms of using the game's new suppression system. Now when you come under fire, your screen will blur and you'll get a bit of an overlay to hamper your accuracy. It clears up in a second, but it's a nice way to give the support guys something to do to keep enemies' heads down. Support soldiers also earn points for suppression now, which makes it a very attractive tactic in multiplayer.

The other two classes have had changes as well. The engineer is still heavily vehicle focused, both on offense and defense, but now he also has a flashlight slung under his rifle that he can use to blind his enemies in the cramped, dim subway tunnels. The recon class, better known as the sniper, now benefits from the ability of all classes to go prone but the developers have added weapon glint and a slight sway when aiming to keep them from being overpowered.

It's nice to see DICE taking measures to make the game more meaningful and balanced. Given the flow of the multiplayer mission we played, the changes to the new classes seem to be a substantial improvement over previous games in the series. We'll be first in line to try it out when the game ships October 25 for the PC, PS3 and Xbox 360.

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See all our coverage directly from the show floor.

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I dont know how I feel about the weapon sway idea, I mean just adjusting for bullet fall and travel time in bad company 2 seemed to be enough on its own, I hope they dont get rid of those mechanics

I just want his now, right now.

Now, who do I have blow to get this game now?

DICE will be loaded when this game comes out.

I built my first gaming PC for Skyrim, but BF3 is like icing on the cake.

Loud Hawk:
I just want his now, right now.

Now, who do I have blow to get this game now?

This guy
image

Worgen:
I dont know how I feel about the weapon sway idea, I mean just adjusting for bullet fall and travel time in bad company 2 seemed to be enough on its own, I hope they dont get rid of those mechanics

They'll keep them in, I'm sure. It was sort of annoying for people all up on realism, like me, to be aiming the sniper rifle as steadily as if it was on a bipod or something. I'm hoping there'll be a 'hold breath' button, like in CoD.

Love all of the features. I love to be a medic and help my team out like that, but never liked also being put into the support role. Now I can combine it with my favoured method of combat.

Wierd , if I recall correctly the REAL issue with the kits from BFBC2 ( the previous BF ish type game with 4 kit system ) was assualt guys using the ammo packs to camp and spam GL shots at choke points, and it was the medics at the front chain ressing each other and abusing revive invunrability.

... it was like trying to kill the undead , you can knock 'em down but they kept rising again, and again , and again ...noooo!!!

Err, oh , umm... where was I ?

Oh yeah, so how does giving the assualt class the paddles solve the night of the living alive and dead and alive ?

Let me be clear, I approve of the changes to the kits but the reason given wasnt valid.
I hope there is some major delay in paddle use or no revive invunrability.
I also hope that LMG's are not as accurate as they are in BFBC2, there they can snipe out snipers at range... while the sniper is working out the bullet drop the LMG is just putting the red dot on the sniper and tapping the fire button for 1-2 bullet burst fire.

... heres hoping BF 3 delivers.

Finally the words suppressing fire will have meaning in an online FPS. This is huge in terms of realism and playstyles.

ASnogarD:
Wierd , if I recall correctly the REAL issue with the kits from BFBC2 ( the previous BF ish type game with 4 kit system ) was assualt guys using the ammo packs to camp and spam GL shots at choke points, and it was the medics at the front chain ressing each other and abusing revive invunrability.

... it was like trying to kill the undead , you can knock 'em down but they kept rising again, and again , and again ...noooo!!!

Err, oh , umm... where was I ?

Oh yeah, so how does giving the assualt class the paddles solve the night of the living alive and dead and alive ?

Let me be clear, I approve of the changes to the kits but the reason given wasnt valid.
I hope there is some major delay in paddle use or no revive invunrability.
I also hope that LMG's are not as accurate as they are in BFBC2, there they can snipe out snipers at range... while the sniper is working out the bullet drop the LMG is just putting the red dot on the sniper and tapping the fire button for 1-2 bullet burst fire.

... heres hoping BF 3 delivers.

In Battlefield 2142 the Assault Class had the medkit and defib, that worked fine.
As long as the squad play is back to old battlefield standard as opposed to bad company, all should be well.

Worgen:
I dont know how I feel about the weapon sway idea, I mean just adjusting for bullet fall and travel time in bad company 2 seemed to be enough on its own, I hope they dont get rid of those mechanics

It's to counter being able to go prone. A prone sniper is more hidden than a crouched one and has a significant advantage in long grass. Personally, I think they should stick with the Bad Company 2 mechanics but reduce the rate of fire, perhaps by slowing down the speed you enter the scope at.

I'm not too happy about the sniper changes. The sniper class was already pretty well balanced as it was. The upside is you have range on a high damage weapon, the balance to that was that refire rates were slow (on the appropriately high damage ones) and you had to lose sight of your target to chamber the next round. Also, you had to calculate drop and leading. Distance lethality was balanced out by the fact that up close, you were pretty well toast. Also, no game that has EVER incorporated crosshairs sway has done it even remotely close to realistic.

With the bipod ability "greatly increasing accuracy" I forsee the M60 becoming the new sniper rifle of choice with no drop or sway.

I also agree totally about the night of the living dead chain revives switching to assault now, though that never bothered me all that much. More kills equals more points, more revives mean more people to kill.

AmrasCalmacil:

Worgen:
I dont know how I feel about the weapon sway idea, I mean just adjusting for bullet fall and travel time in bad company 2 seemed to be enough on its own, I hope they dont get rid of those mechanics

They'll keep them in, I'm sure. It was sort of annoying for people all up on realism, like me, to be aiming the sniper rifle as steadily as if it was on a bipod or something. I'm hoping there'll be a 'hold breath' button, like in CoD.

Love all of the features. I love to be a medic and help my team out like that, but never liked also being put into the support role. Now I can combine it with my favoured method of combat.

I never liked the holding breath mechanic, medal of honor does it and it bugs the crap out of me, it totally ignores the ability to use something to help you brace your gun so its not really more realistic, just annoying

there is a slight amount of scope drift in bad company 2 and I think that works fine since your not having to fight some seriously swaying arms in it

So, BF3 is a hush-hush continuation of BFBC2? Why, not just make BFBC3, screw Battlefield 3, and write me a story, I can at least pretend, I care about?

But, no... I forgot for a moment EA was run by feces-throwing monkeys.

Rarhnor:
So, BF3 is a hush-hush continuation of BFBC2? Why, not just make BFBC3, screw Battlefield 3, and write me a story, I can at least pretend, I care about?

But, no... I forgot for a moment EA was run by feces-throwing monkeys.

BFBC2's story was a pile of heaping dung compared to the first.

I just want some massive 64 player, vehicle inclusive, eject from a jet from 30f and c4 a tank action, on max graphics with 60 fps on my pc.

Is that too much to ask?

Heh, Project Reality's suppression system is in, that makes me laugh :D

YAY! another cold war fantasist wank game! this is just another FPS for me to skip!

Oh, god. Ofcourse its the Russians. I'm not surprised, but I was slightly hoping it wouldn't be the Russians. I know they're one of the only military forces in the world that could compete with the billions of 'defence' spending the US military gets, but still... Russians.

Anyway, I'm looking forward to this. Is this campaign going to be linked the BFBC2's story? If so, I hope the Legionnaire is at least mentioned.

Weapon sway? Oh fuck, it's the thing that ruined Call of Duty sniping!

SNIPERFOX ft. Harry P.Ness:
YAY! another cold war fantasist wank game! this is just another FPS for me to skip!

What a clever observation, there is a whole genre of modern day, military based first person shooters! I never noticed! And the crazy thing is, most of them cast a semi-plausible nation for us to fight, and almost all of them are Russia! Wow, that's totally similar to the cold war, you're right!

Hey, I noticed something else. JRPG protagonists tend to be slightly to very androgynous! And those swords are out of proportion!

Worgen:

AmrasCalmacil:

Worgen:
I dont know how I feel about the weapon sway idea, I mean just adjusting for bullet fall and travel time in bad company 2 seemed to be enough on its own, I hope they dont get rid of those mechanics

They'll keep them in, I'm sure. It was sort of annoying for people all up on realism, like me, to be aiming the sniper rifle as steadily as if it was on a bipod or something. I'm hoping there'll be a 'hold breath' button, like in CoD.

Love all of the features. I love to be a medic and help my team out like that, but never liked also being put into the support role. Now I can combine it with my favoured method of combat.

I never liked the holding breath mechanic, medal of honor does it and it bugs the crap out of me, it totally ignores the ability to use something to help you brace your gun so its not really more realistic, just annoying

there is a slight amount of scope drift in bad company 2 and I think that works fine since your not having to fight some seriously swaying arms in it

Yeah, this. If I wanted to play as an asthmatic sniper I'd run around for a few hours and play airsoft, not Battlefield. At the very least it should be still when prone.

Steve Butts:
-snip- Just on the other side, the Russians have set up a pair of anti-aircraft guns...-snip-

Wai, woah, woah, Hey, wait!! Do you say "russians" as a synonym for "bad guys" (Not that I can blame you), or do you mean literally Russians? I thought BF3 was a "Real life" based conflict in the Middle East (Iraq and Iran)? Or is this going to continue the Bad company 2 "storyline" (I use that word loosely)?

Worgen:

AmrasCalmacil:

Worgen:
I dont know how I feel about the weapon sway idea, I mean just adjusting for bullet fall and travel time in bad company 2 seemed to be enough on its own, I hope they dont get rid of those mechanics

They'll keep them in, I'm sure. It was sort of annoying for people all up on realism, like me, to be aiming the sniper rifle as steadily as if it was on a bipod or something. I'm hoping there'll be a 'hold breath' button, like in CoD.

Love all of the features. I love to be a medic and help my team out like that, but never liked also being put into the support role. Now I can combine it with my favoured method of combat.

I never liked the holding breath mechanic, medal of honor does it and it bugs the crap out of me, it totally ignores the ability to use something to help you brace your gun so its not really more realistic, just annoying

there is a slight amount of scope drift in bad company 2 and I think that works fine since your not having to fight some seriously swaying arms in it

Well they have prone now, so maybe that will reduce sway to a bare minimum? And to be honest that's a how a sniper WORKS right? Get to a vantage point, go prone, pick your shots, make them count? Well, that's what Battlefield sniping is anyway...

Nooo! I like surprising people as a frontline medic with an infinite supply of reinforcements!

Damn, now I'll just have to find some other niche gameplay style to exploit and feel superior about...

for weapon sway, they had it in the first battlefield game, so if they keep it like that I will love it. for those who dont know how 1942 swayed work, it pretty much ment if you didn't know how it worked, you would have to wait 5 seconds before taking a shot, which ment snipers were only good in good players hands.

GrizzlerBorno:

Wai, woah, woah, Hey, wait!! Do you say "russians" as a synonym for "bad guys" (Not that I can blame you), or do you mean literally Russians? I thought BF3 was a "Real life" based conflict in the Middle East (Iraq and Iran)? Or is this going to continue the Bad company 2 "storyline" (I use that word loosely)?

Unless they drastically changed the plot since I last saw it, it wasn't "real life", more...slightly...inspired by RL, in that there's a war in the Middle East. The rest seems to be WW3.
The teams were: US (USMC I think), the fictional EU Coalition, Russia and the fictional Middle East Coaliton.

The new vehicle combat/destruction sounds interesting, the ability to bail out of your tank before it explodes.
Am I the only person who liked the 'good old days' when the engineer and the anti-tank trooper hadn't spawned a child? I don't understand why they were combined in BF:MC2. I don't mind the other class combinations though.

But where are the dinosaurs? I believe we were promised dinosaurs? I might get this installment. If it's any good I'll consider the rest.

MadMechanic:

GrizzlerBorno:

Wai, woah, woah, Hey, wait!! Do you say "russians" as a synonym for "bad guys" (Not that I can blame you), or do you mean literally Russians? I thought BF3 was a "Real life" based conflict in the Middle East (Iraq and Iran)? Or is this going to continue the Bad company 2 "storyline" (I use that word loosely)?

Unless they drastically changed the plot since I last saw it, it wasn't "real life", more...slightly...inspired by RL, in that there's a war in the Middle East. The rest seems to be WW3.
The teams were: US (USMC I think), the fictional EU Coalition, Russia and the fictional Middle East Coaliton.

The new vehicle combat/destruction sounds interesting, the ability to bail out of your tank before it explodes.
Am I the only person who liked the 'good old days' when the engineer and the anti-tank trooper hadn't spawned a child? I don't understand why they were combined in BF:MC2. I don't mind the other class combinations though.

So Battlefield 2 without the Chinese? Yeah I could go with that.

And they combined them cause the Engineer class was blumming BORING without anything to do but repair, and camp people with a shotgun.

Finally, some balance to the Sniper (we don't even really call it Recon anymore) class! Too long have the bush-wookies been allowed to mess up entire games by camping out and just getting extreme kill-streaks. This would cause a chain reaction where there are dozens of videos of nearly 70%+ of the entire team is a Sniper, resulting in loss of the team by not advancing forward or just letting the position getting overrun. I honestly wish the Sniper class would just go away, or limit it to about 2 people per team max, but I know that'll never happen.

Next... why are the Americans in France, as well? I'm American, I love being the big ol' sheriff of the world at times, and I'm joining the U.S. military as well, but every game I notice we're always there. It makes sense during a NATO incident that we'd be there to help, but it just feels overused when we're always in France in BF3, MW3, etc. I'd love to see a game that involves the Americans being overrun, and having the French come and rescue them last minute, and then later on in the game the reverse is happening and we save the day. Sort of like a "you scratch my back, I'll scratch yours" storyline would be pretty neat.

Oh well, I'll probably get too distracted by the graphics and loud noises to listen to the storyline too in-depth when it comes out.

Bobzer77:

Rarhnor:
So, BF3 is a hush-hush continuation of BFBC2? Why, not just make BFBC3, screw Battlefield 3, and write me a story, I can at least pretend, I care about?

But, no... I forgot for a moment EA was run by feces-throwing monkeys.

BFBC2's story was a pile of heaping dung compared to the first.

I just want some massive 64 player, vehicle inclusive, eject from a jet from 30f and c4 a tank action, on max graphics with 60 fps on my pc.

Is that too much to ask?

I'm just saying the release of BF3 makes no sense. It speaks of it as a continuation of BFBC2, but they are 2 different games. The problem I have that it isn't a continuation. The campaign is gonna be skirmish battlefields, with the kind of apparent story, that makes BFBC2's campaign look like the first BFBC's.
No, it isn't too much to ask for quality multiplayer, but that doesn't excuse a crucifixion of the singleplayer.

Well, BF2142 merged the Medic and Assault class together. However, I think you had to choose which branch you wanted to follow. So you couldn't have all the grenades in the world AND revive/heal all your squadmates at the same time. BF2142 had "only" 4 classes, but those 4 could choose 2 different specializations after some unlocks.

Rarhnor:

Bobzer77:

Rarhnor:
So, BF3 is a hush-hush continuation of BFBC2? Why, not just make BFBC3, screw Battlefield 3, and write me a story, I can at least pretend, I care about?

But, no... I forgot for a moment EA was run by feces-throwing monkeys.

BFBC2's story was a pile of heaping dung compared to the first.

I just want some massive 64 player, vehicle inclusive, eject from a jet from 30f and c4 a tank action, on max graphics with 60 fps on my pc.

Is that too much to ask?

I'm just saying the release of BF3 makes no sense. It speaks of it as a continuation of BFBC2, but they are 2 different games. The problem I have that it isn't a continuation. The campaign is gonna be skirmish battlefields, with the kind of apparent story, that makes BFBC2's campaign look like the first BFBC's.
No, it isn't too much to ask for quality multiplayer, but that doesn't excuse a crucifixion of the singleplayer.

Battlefield was never about single player though, it was the original multiplayer large scale shooter. 1941, 2142 and 2 didn't have single player at all.

Low Key:
I built my first gaming PC for Skyrim, but BF3 is like icing on the cake.

Loud Hawk:
I just want his now, right now.

Now, who do I have blow to get this game now?

This guy
image

It looks like someone else is already busy down there.

blue heartless:
But where are the dinosaurs? I believe we were promised dinosaurs? I might get this installment. If it's any good I'll consider the rest.

where have you been?


and if your trying to troll, go troll the MW3 crowd.

OT: I do miss the special ops class (BFBC1), was so much fun to go around with my uzi and plant c4 on walls a sniper was using to hide behind.

Worgen:

AmrasCalmacil:

Worgen:
I dont know how I feel about the weapon sway idea, I mean just adjusting for bullet fall and travel time in bad company 2 seemed to be enough on its own, I hope they dont get rid of those mechanics

They'll keep them in, I'm sure. It was sort of annoying for people all up on realism, like me, to be aiming the sniper rifle as steadily as if it was on a bipod or something. I'm hoping there'll be a 'hold breath' button, like in CoD.

Love all of the features. I love to be a medic and help my team out like that, but never liked also being put into the support role. Now I can combine it with my favoured method of combat.

I never liked the holding breath mechanic, medal of honor does it and it bugs the crap out of me, it totally ignores the ability to use something to help you brace your gun so its not really more realistic, just annoying

there is a slight amount of scope drift in bad company 2 and I think that works fine since your not having to fight some seriously swaying arms in it

Did you play on PC? Because there was none on consoles. Regardless, I'm switching over platform for this one, but I'm hoping there'll be bipods on the sniper rifles as well, so you can find a vantage point and set up your rifle steadily there.

Oh, and for those wondering about Russians, there's some choppy USMC Force Recon vs Spetsnaz gameplay in this video.

Devil's Due:
I honestly wish the Sniper class would just go away, or limit it to about 2 people per team max, but I know that'll never happen.

Sir/Ma'am, allow me to buy you a beer. And let us form a club with other likeminded individuals who appreciate real gameplay, instead of a half hour 21-sniper campfest.

 

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