Fear 3 Review

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Fear 3 Review

Just leave the kiddie security blanket and night lights in the attic, you probably won't need them.

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Hmmm. I may look into this game, but that whole level up system seems to be incredibly stupid. Still, I did have fun with the previous two games and playing as Fettel sounds awesome.

I definitely agree that it wasn't scary scary. It did have some moments that were jumpy scary.

Overall I was mostly impressed by how fluid the gunplay and movement, and pretty much everything else, actually felt. Especially playing as Fettel which was the most fun I've had in a very long time.

Although I was kinda unhappy with how, on the PC version, there is no way for you to type and it is permanently open mic. You can turn incoming voice down but you can't stop your mic from transmitting into the game.

F.E.A.R. Uno I thought was a GREAT game that managed to thread the line between pulse pounding action with guns that felt heavy and power, and pulse pounding HORROR with creepy images that only grew dread. F.E.A.R. 3 (and a lesser degree 2) I feel just undermines that. Alma just gets less and less scary now that she all but completely forgo's the little girl form, and is now just turning random people into zombies. Competative balance has also made Feddal a guinely scary half ghost monster into a guy that just throws weak physic hadoukens and must take the form of somebody else to be any kind of threat. And why do the guns all magically get redesigned every game? I would of liked them to actually just forget this madness and see what else the FIRST ENCOUNTER ASSAULT REACON actually deals with. Something new, something fresh.

"Justin Clouse wasted so many shotgun shells on Alma freaking him out in the first Fear." - Hehe, that made me chuckle, so true.

I may give this game a shot as I was a huge fan of the first Fear, but I've avoided Fear 2 due to bad recommendations from friends.

Also, let's keep in mind that the third game was made by Day 1 and not Monolith, although that's not much saying, as they wasted quite much potential that Fear 2 had.

Also, the name stands for First Encounter Assault Recon, not just issue with "Alma is pissed, she want to kill everyone", there's still quite some potential for the name alone, with a different story and a different setting. Maybe nothing of Fear 3 really happened and it was just a dream and they moved into other things, I don't know, but just a little change wouldn't hurt anybody.

My big problem with this game is that it was badly balanced for single player.

It was easy for 99% of the game but then there were these massive difficulty spikes - fighting 2 commanders, being locked in a room full of hellhounds, fighting a mech and bunch of soldiers in a courtyard with no decent cover....

It got very frustrating at times, and it was way too short. F.E.A.R. 2 is still my favourite in the series.

My main criticism with the concept of F3AR, (and I haven't played it and haven't decided whether I will,) is that before you were up against the big bad scary things now you are the big bad scary things. I don't doubt the gameplay, I see playing as Paxton Fettel would be fun and different, but I actually liked the horror-ness of FEAR.

I still go back to feeling that the best installment of the game was the non-canon Extraction Point. It had some great uneasy moments, most of which wou weren't even attacked. FEAR set the scene well, Extraction point continued it to great effect. Everything since then has gone way off on a tangent, substituting atmosphere for jump-out quicktime scares. You're treading a fine line when you put a super-soldier against nasties and expect the super-soldier to come off as vulnerable. FEAR and Extraction point managed this - most of the time at least. Everything since then has just been disappointing.

MiracleOfSound:
My big problem with this game is that it was badly balanced for single player.

It was easy for 99% of the game but then there were these massive difficulty spikes - fighting 2 commanders, being locked in a room full of hellhounds, fighting a mech and bunch of soldiers in a courtyard with no decent cover....

It got very frustrating at times, and it was way too short. F.E.A.R. 2 is still my favourite in the series.

I agree - FEAR 1 had way too many repeating environments, this one isn't scary at all, but the second one was mostly pure gold. The best level of the entire series is the school level in the second one. I must disagree on your assessment of the difficulty, though. The first half of the game was piss easy, and while it did spike at times I always felt as if it was challenging me, not frustrating me, in the latter half. I was playing on the normal difficulty, Commando I believe it was. It's the first game I've played in a while that's been honestly hard without being frustrating for the most part. FEAR 2, by the way, was far too easy even on the hardest difficulty.

The whole level up thing, however, grated on my nerves at first but I eventually just forgot about it. Besides, it fits the whole "fun over scary" thing they seemed to have been going for. It's like the developers knew that the game wasn't going to be that scary, so they focused on making it fun.

I fear that this game will have to wait for a Steam sale before I'm going to buy it.

I've been interesting in buying this, but I think it'd be best for me to get the first two which I haven't played.
Seeing as I do like gorey/scary games, it doesn't look bad for me.

image
.... ^- What.

My biggest disappointment with this game is that damn near no one is playing the multiplayer (at least on the PC). Seriously penny arcade gave it some good word, total biscuit, various review sites have given it positive reviews, yet I see maybe 1 or two games at the most when I connect and they've always been foreign players who don't speak english, so teamwork gets to be a bit tricky.
I don't get it, gamers have been clamoring for an FPS that isn't the straight up deathmatch or capture the flag, and finally someone delivers a pretty solid/different take on the FPS multiplayer and no one buys it, damn you gamers, damn you all.

I agree with the review overall, though I did like the fact that the ending was based on who was the most favorite son overall. Neither was 'good' or 'bad' per-se. But more Point Man/Fettel. And Fettel ending was... gruesome to say the least.

I fully expect Yahtzee to rip this one into pieces.

OT: Good review Justin. I kinda want to get into the Fear story, but three whole shooter games is also kind of a big investment...

I kinda enjoyed this game. Maybe because I played it entirely co-op, and I played as Fettel, but... this game is *fun*.

This is a great game. He didn't touch on the MP at all, which is a shame because it's really good. I mean, the game mechanics are great, but it has some technical issues such as the microphones are messed up and what not. But, still a great game.

Superior Mind:
My main criticism with the concept of F3AR, (and I haven't played it and haven't decided whether I will,) is that before you were up against the big bad scary things now you are the big bad scary things. I don't doubt the gameplay, I see playing as Paxton Fettel would be fun and different, but I actually liked the horror-ness of FEAR.

I still go back to feeling that the best installment of the game was the non-canon Extraction Point. It had some great uneasy moments, most of which wou weren't even attacked. FEAR set the scene well, Extraction point continued it to great effect. Everything since then has gone way off on a tangent, substituting atmosphere for jump-out quicktime scares. You're treading a fine line when you put a super-soldier against nasties and expect the super-soldier to come off as vulnerable. FEAR and Extraction point managed this - most of the time at least. Everything since then has just been disappointing.

I think the main problem people have with FEAR is that they think it's a horror game when it's really an action game. It has a few horror elements, mostly dealing with the gorier side of the paranormal, but really the series is about high octane dude murdering. It had some cool moments, loved the haunted insane asylum, but I was never even remotely scared by ay of it.

OT: I liked the game, and I'd probably give it the same recommendation, maybe four stars. I wasn't entirely pleased with the story though even though it did interest me enough to want to know what happens, though not to the extent that I was on the edge of my seat or anything. It left three important characters completely unmentioned, and I miss the replica as their own faction.

i pretty much agree with this review. fear 1 was scary, fear 2 had just few scary moments (the scariest part in my opinion is still the school) wile fear 3 is really more action with a few freaky moments but nothing to get excited about.

alma sure looks freaky with her orange eyes though. lol. but scary, not really. he was right about the electronic section. it gave an uneasy feeling but the place were i really got a bit freaked out was the meat locker. now this was really a place you dont want to be. lol.

but yes, fear 3 is a solid shooter. the AI is good and you have to be careful where you stand because they like to flank you and shoot you in the ass.
playing as fettel is alright. havent played coop though. still play the SP before i do a coop match with some one.
so yeah, as a shooter with some horror elements, you enjoy this game. but if you are hoping to get scared like in faer 1, this is the wrong game.

PS, i am sure yahzee will take this game apart. lol

Radoh:
Hmmm. I may look into this game, but that whole level up system seems to be incredibly stupid. Still, I did have fun with the previous two games and playing as Fettel sounds awesome.

It is stupid. You shoot 5 guys, and then see "1500 points" on the screen. It tends to hurt immersion, largely because the XP notice is much more colorful and obnoxious than in RPG's, and because it just doesn't suit the atmosphere for the game.

For the record, however, the penetrator is one of the best weapons in the game. It is a one hit kill with a headshot on almost anyone, which combined with slowmo gives you both good ammo efficiency, and allows you to kill fairly quickly. Most guns require several headshots to kill an enemy.

Hm. Looks like Steam Sale fodder to me.

I absolutely hated how it was so co op focused and used the point/score system despite playing lone. As far as I'm concerned, the FEAR series is over.

Zhukov:
Hm. Looks like Steam Sale fodder to me.

Yes, it is

No one seems to mention that the campaign of this game is like less than 4 hours long.

Wuggy:
No one seems to mention that the campaign of this game is like less than 4 hours long.

What did you play it on? Easy? Or not at all? /facepalm

It took me at least 8 hours to play. Standard fare on Normal difficulty.

I think they should have just stated that this is not meant to be that scary of a game. The devs said before, even with F.E.A.R. 1, that the series is always an action shooter first (they even referenced John Woo films on multiple occasions) and the horror aspect is just meant to make the plot a little more interesting instead of doing something generic.

Despite that, every single review I've seen criticizes it for not being scary more than anything else. Even this review spent most of it's time complaining about the lack of scariness, while only giving a nod to the incredibly fun gunplay. In other words, every reviewer seems to be looking at it backwards. Yes, obviously if they're gonna try horror they gotta do it right, but why is that always the main focus in these reviews?

The game wasn't perfect, I've always hated kamikaze enemies which appear at some parts, the plot was meh, and there were some crazy difficulty spikes, but the firefights were some of the best I've ever experienced. Better than dedicated FPS series like CoD could ever dream to be.

I've played a ton of FPS games and F.E.A.R. 3's firefights were absolutely the best there are in linear shooters, yet they usually get sent to the background with a "Yeah, the gunplay was fun, but man this game just wasn't scary at all!"

Radoh:
Hmmm. I may look into this game, but that whole level up system seems to be incredibly stupid. Still, I did have fun with the previous two games and playing as Fettel sounds awesome.

Playing as Fettel is the best part of the game. Despite the level up system it's still a fun game.

LordOfInsanity:

Wuggy:
No one seems to mention that the campaign of this game is like less than 4 hours long.

What did you play it on? Easy? Or not at all? /facepalm

It took me at least 8 hours to play. Standard fare on Normal difficulty.

I watched a friend play it start to finish on normal on a livestream.

Hobonicus:
I think they should have just stated that this is not meant to be that scary of a game. The devs said before, even with F.E.A.R. 1, that the series is always an action shooter first (they even referenced John Woo films on multiple occasions) and the horror aspect is just meant to make the plot a little more interesting instead of doing something generic.

Despite that, every single review I've seen criticizes it for not being scary more than anything else. Even this review spent most of it's time complaining about the lack of scariness, while only giving a nod to the incredibly fun gunplay. In other words, every reviewer seems to be looking at it backwards. Yes, obviously if they're gonna try horror they gotta do it right, but why is that always the main focus in these reviews?

The game wasn't perfect, I've always hated kamikaze enemies which appear at some parts, the plot was meh, and there were some crazy difficulty spikes, but the firefights were some of the best I've ever experienced. Better than dedicated FPS series like CoD could ever dream to be.

I've played a ton of FPS games and F.E.A.R. 3's firefights were absolutely the best there are in linear shooters, yet they usually get sent to the background with a "Yeah, the gunplay was fun, but man this game just wasn't scary at all!"

Though it may be true that the intentions of the first FEAR wasn't to be scary, the atmosphere and setting were enough give you a sense of unease. So when something did jump out at you, it spooked you, even if what actually happened wouldn't be considered scary. I stated this in my own personal review of FEAR 3, the constant action left little to no opportunity for that same atmosphere.

WaaghPowa:

Hobonicus:
I think they should have just stated that this is not meant to be that scary of a game. The devs said before, even with F.E.A.R. 1, that the series is always an action shooter first (they even referenced John Woo films on multiple occasions) and the horror aspect is just meant to make the plot a little more interesting instead of doing something generic.

Despite that, every single review I've seen criticizes it for not being scary more than anything else. Even this review spent most of it's time complaining about the lack of scariness, while only giving a nod to the incredibly fun gunplay. In other words, every reviewer seems to be looking at it backwards. Yes, obviously if they're gonna try horror they gotta do it right, but why is that always the main focus in these reviews?

The game wasn't perfect, I've always hated kamikaze enemies which appear at some parts, the plot was meh, and there were some crazy difficulty spikes, but the firefights were some of the best I've ever experienced. Better than dedicated FPS series like CoD could ever dream to be.

I've played a ton of FPS games and F.E.A.R. 3's firefights were absolutely the best there are in linear shooters, yet they usually get sent to the background with a "Yeah, the gunplay was fun, but man this game just wasn't scary at all!"

Though it may be true that the intentions of the first FEAR wasn't to be scary, the atmosphere and setting were enough give you a sense of unease. So when something did jump out at you, it spooked you, even if what actually happened wouldn't be considered scary. I stated this in my own personal review of FEAR 3, the constant action left little to no opportunity for that same atmosphere.

Yeah, and I agree that the atmosphere wasn't nearly as good as the first FEAR. My issue is that most reviewers I've seen review it as a horror game. Like they see the word FEAR and decide to judge it primarily on it's atmosphere. FEAR 3 should lose merit because it pretends to be scary when it mostly isn't, but that factor shouldn't so heavily overshadow the excellent firefights.

The incredible AI, easily moving around cover, smoke and blood flying everywhere, lining up perfect shots in slow motion, slide tackling one guy and spinning around to slo-mo jump kick another while headshotting a third, these things are often given a little nod of approval while focusing on how the immersion was so totally lacking omg not scary.

And while I definitely agree that the constant stats popping up and the faster pacing hurt the atmosphere, I still played the game wishing the whole way through that those firefights could become the standard in linear shooters. For someone like me, who has played so many FPS games that the prospect of a shootout now often sounds boring, to actually get exhilarated during the gunfights says a lot. I don't think FEAR 3 gets enough credit in that department because nobody can get past the lackluster story and atmosphere.

Again, not saying it was perfect, because those other elements do matter. But credit where credit is due guys.

SupahGamuh:
"Justin Clouse wasted so many shotgun shells on Alma freaking him out in the first Fear." - Hehe, that made me chuckle, so true.

I may give this game a shot as I was a huge fan of the first Fear, but I've avoided Fear 2 due to bad recommendations from friends.

Also, let's keep in mind that the third game was made by Day 1 and not Monolith, although that's not much saying, as they wasted quite much potential that Fear 2 had.

Also, the name stands for First Encounter Assault Recon, not just issue with "Alma is pissed, she want to kill everyone", there's still quite some potential for the name alone, with a different story and a different setting. Maybe nothing of Fear 3 really happened and it was just a dream and they moved into other things, I don't know, but just a little change wouldn't hurt anybody.

Being honest play FEAR2.It got unfair scores just because of the changes with Alma.The scares were absolutely genuine and there were areas where my skin crawled waiting to be scared shitless and you never see the moment coming.Also despite making it more linear they have nailed the best possible gameplay mechanics of old style shooters.Like I'd call it the ideal.Just the flamethrower was bad but I've yet to see a game do that properly :(.

As for FEAR3 it actually moves the story from FEAR2 in the manner it was intended to.There was a DLC that came out a few months prior to the FEAR3 announcement where

It isn't all that scary sadly but it gives some justification to the brother's actions and it opens up for another sequel.

What it really does properly is making a system that encourages both single player and online play,doing gameplay in a way that it takes the absolute best of both worlds - console styled cover based shooters and PC styled shooters of the past.I could use either and never ever felt forced to do one or the other unless it genuinely helped me to beat an encounter.The game is neatly randomized.And what's worth mentioning is the MP.The horde styled game actually has a twist where Alma shows up for a bit and if you look at her for too long you get thrown to some point of the map where your teammates aren't just when the baddies are spawning.Nothing that different but it's a neat twist.F**king run encourages people to help each other since if one fails they all fail rather than leaving 1-2 to continue in a duo/alone.Infact you'll want to run into the mist to save a person cause you all fail.Soul king is just suspensful and unpredictable.You never know who will win since it's a risk reward system.I didn't like it much tho since I prefer the more coop styled modes.

Bottom line.I felt some things weren't mentioned but it's a good review.The game could've been so much more with what it does right and does wrong at the same time.

Okay, so the big problem here seems to be it's not scary. But then again, let's examine a couple of basic facts about it: right form the word go, Paxton is on your side and, if I hear right, so is Alma.

If you've played the first game (couldn't say for the second), there is no way to make that scary. Horror comes from the unknown, from a sense of vulnerability, from the odds being stacked against you, all this exacerbated by an unknown element, a boogieman, if you will.

This worked well in FEAR, because even as an indestructible superman in squad combat, Alma always put you in your place - in a matter of seconds, you went from being the over-powered Hunter to the helpless Hunted, capable only of running to save yourself.

By FEAR 3, you already know what's going on (goodbye unknown), you're even more of a badass with regenerating health and your brother at your side (goodbye vulnerability) and the odds aren't even stacked against you any more because on top of all that, the boogieman (Alma) seems to be on your side (or at least you're on hers).

There's just no way to make that combination scary, beyond perhaps the odd "boo" scare. Might as well make it a glorified massacre.

ExileNZ:
Okay, so the big problem here seems to be it's not scary. But then again, let's examine a couple of basic facts about it: right form the word go, Paxton is on your side and, if I hear right, so is Alma.

If you've played the first game (couldn't say for the second), there is no way to make that scary. Horror comes from the unknown, from a sense of vulnerability, from the odds being stacked against you, all this exacerbated by an unknown element, a boogieman, if you will.

This worked well in FEAR, because even as an indestructible superman in squad combat, Alma always put you in your place - in a matter of seconds, you went from being the over-powered Hunter to the helpless Hunted, capable only of running to save yourself.

By FEAR 3, you already know what's going on (goodbye unknown), you're even more of a badass with regenerating health and your brother at your side (goodbye vulnerability) and the odds aren't even stacked against you any more because on top of all that, the boogieman (Alma) seems to be on your side (or at least you're on hers).

There's just no way to make that combination scary, beyond perhaps the odd "boo" scare. Might as well make it a glorified massacre.

Alma and the player aren't necessarily on the same side, as much as you share a common enemy. She does still cause problems that can screw you over if you're not careful.

I played both sides in single player. What I really found to bring me out of the experience was the point system, as mentioned in the video. I was more focused on "Did I use this gun 25 times before? Do I have enough slow-motion kills for a good rating? Does meleeing a guy in slow motion give me a different reward?" than I was on being drawn into this games atmosphere. It is not a bad game, I would never say that. I just don't like playing with others terribly much and while I can see how working against the one person you need to rely on for the highest rating can build tension, it is not a substitute for engaging, genuinely scary horror like FEAR provided.

It's hard to keep Alma scary after she already was in every game since FEAR (Extraction Point, Pegasus Mandate, FEAR 2, Reborn, FEAR 3) and she's not an unknown force of malicious intent so much as the games' Mascot. I think this game series needs a re-imagining to either concentrate more on the scary elements that made FEAR 1 really damn haunting or become a more co-operative experience and a hardcore shooter. Being a superpowerful badass with guns and supernatural backup makes you more of the horror movie monster than the movie hunted.

Hobonicus:
I think they should have just stated that this is not meant to be that scary of a game. The devs said before, even with F.E.A.R. 1, that the series is always an action shooter first (they even referenced John Woo films on multiple occasions) and the horror aspect is just meant to make the plot a little more interesting instead of doing something generic.

See I just can't buy that wholly. That might very well be where the series is now heading, but you don't bring in big names like John Carpenter and Steve Niles to work on such a minor element of the experience.

Also

From Silent Hill to Project Zero and Dead Space, the games industry has become pretty good at terrifying its consumers. Could F.3.A.R be the scariest game yet?
Yes. We indeed do believe F.E.A.R. 3 will continue carrying on the franchise's tradition of scaring the pants off players in unsettling atmospheres and through unpredictable events.

In fact, we have developed a generative system that allows players to experience the scares of F.E.A.R. 3 in a fresh and dynamic way each time they play. Whether playing co-operatively with a friend or alone in the dark by themselves, the generative system will keep the players on the edge of their seats.

FPS has become a very crowded genre. Are you confident F.3.A.R can compete with the likes of Halo: Reach, Crysis 2 and CoD: Black Ops?
The FPS genre certainly is a competitive market but we are quite confident that F.E.A.R. 3's unique take on co-op will enhance the F.E.A.R. games' hallmark features of paranormal horror, intense close quarters combat, and immersive story-telling to make it stand out from the crowd

The devs still very clearly think they have one of the scariest games on the market.

You want to know what's scary? The way Alma is spreading her legs. Ewww...

I mean, filthy, disgusting, scary horrors that keep people awake at night are frequently found in regular vaginas. I don't want to know what you'd find in one that's owned by someone who is themself a filthy, disgusting, scary horror.

Rule 34 dictates that somewhere on the Internet is Ringu porn. Realizing that made me die a little inside.

The amount of ammunition I wasted on shadows that I thought I saw something hiding in, I know the feeling. I remember contemplating buying F.E.A.R for months before I grabbed it. I was worried it wouldn't be a good game but when I grabbed it I LOVED F.E.A.R. The graphics were perfect where it mattered, how they developed the storyline was the best I have ever experienced. I had to shut the game off so many times because I couldn't take anymore. Finally I found safety in the fact that Alma would never interact with you directly.
I hated the third party expansions because they butchered the original storyline. Thank god the original company didn't make them.

F.E.A.R 2 was a nice graphic update and interesting storyline. At the time it seemed strange that they would step aside like that but now I understand with how F.E.A.R 3 went. I shit my pants in the first few seconds on the second game. I now knew that my protection from Alma interacting with me was gone. But otherwise great storyline. It was more a WTF game then OH GOD ITS COMMING AT ME oh wait SHIT ITS BEHIND ME, type game. The fights were to direct. I remember replica soldiers coming from doors behind me in any firefight that I got in with them. Backtracking I discovered how they got behind me. The second game was being assimilated into direct firefights.

F.E.A.R 3 I felt like the graphics were toned down GREATLY. I used to use the first game as a benchmark program. Single player was too quick through the levels, the fights to easy, the AI was dumb, no variation in opposition. F.E.A.R had your own mind as the barrier not bosses. Now in 3 the "Tough" bosses were easily overcome by guns not your own willpower to keep going. Not the fear that I remembered. But the game was fun. And in the long run if you can enjoy it then it's playable.

If anyone wants to play online multiplayer for computer send me a message. I haven't tried it yet.

DJDarque:
Alma and the player aren't necessarily on the same side, as much as you share a common enemy. She does still cause problems that can screw you over if you're not careful.

In that, I am willing to believe you - even the trailer shows a number of supernatural enemies that only Alma could provide and they don't look friendly.

That said, "problems that can screw you over if you're not careful" are still a far cry from "Alma shows up, murders everybody around you and sets the room you're in on fire", because shes's quite clearly trying to kill you and I'm sure you'll agree this is fucking Alma we're talking about.

Not since the Many from System Shock 2 (or before that, Pennywise the clown) has anyone so disturbed my sleep (and especially my occasional late-night trip to the bathroom).

Alma going out of her way to hunt you instead of merely killing you because you're in her way is a Scary Thing (TM).

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