Duels of the Planeswalkers 2012 Review

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Duels of the Planeswalkers 2012 Review

Polished and upgraded Magic card gameplay.

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I bought this game at behest of the Yogscast (about 2 weeks ago) and it was the best money I ever spent. Blue/Green Ancient Depths = Favorite deck :P Plus it just feels so much better to play, and I don't have to spend money buying packs or have sex with darksteel collosi in order to get better cards, I just have to keep playing... Now I just have to finish it :(

It's much more balanced than last year's DotP, I'll tell ya that. The worst deck is Strength of Stone, and even that is solid.

The Blue deck isn't as Cancel heavy, sadly. But it gets good creatures in exchange now, at least.

Add me on PSN or Steam if you like co-op, btw.

I don't "do" versus play.

I'll never play Magic IRL due to cost...But this...This make me plenty happy.

Onyx Oblivion:
It's much more balanced than last year's DotP, I'll tell ya that. The worst deck is Strength of Stone, and even that is solid.

The Blue deck isn't as Cancel heavy, sadly. But it gets good creatures in exchange now, at least.

Add me on PSN or Steam if you like co-op, btw.

I don't "do" versus play.

No Xbox 360?.. I want to play Archenemy with humans :(

From what I've played competitive (far to many loses :P) the decks are very balanced I've been defeated and have defeated or come close to defeating most of them, though if I have one complaint about the game so far it's the amount of decks I was hoping for a few more than we got with the original release.

At the moments I'm playing Vampires but I'd like a Red-Green duel deck to try out in the future :/ not sure if thats possible.

Edit - I also miss my Snake's Path deck IRL :(

It's a good game but I prefer Forge for deck construction.

Still...free mythic rare and a thirty card starter deck with some nice cards, it's a good package!

(Though it's getting harder and harder to find uses for all those blue cards...I need to get into other colours...)

I like how they have included more of the Planeswalker storyline into this game although it makes a lot more sense if you have read the books and other tie in material. I really found myself missing the cheesy porno music from the first game though, the music in the second is bordering on actually quite good.

Also it features Nicol Bolas, EVERYTHING is better with Bolas.

I really like the UI and the overall polish of both the previous version and 2012. Unfortunately, the inability to actually build decks shows that Wizards really wants to use this as a slick way of getting you interested in either MTGO or the physical game. Since all you can do is add or remove the cards you've unlocked, you'll end up with huge decks full of weak cards. It probably explains the inexpensive pricing for the game, too.

Of course, as the review notes, if you really do want to play the real game you'll need to be prepared to spend hundreds of dollars, just to get your foot in the door. If all you want to do is buy a starter deck or two, you're better off with a game like Duels of the Planeswalkers. There's really no middle ground, unfortunately, and that's one of the reasons, as much as I like MTG, I have to content myself with getting my fix in Duels, as I dislike the ridiculous amount of investment the game requires for you to really be in it.

Really found it odd how the story starts with a huge push, and quickly dwindles away to nothing.

Much better balance this time, though the Dragon deck is still poorly done.

mattaui:
I really like the UI and the overall polish of both the previous version and 2012. Unfortunately, the inability to actually build decks shows that Wizards really wants to use this as a slick way of getting you interested in either MTGO or the physical game. Since all you can do is add or remove the cards you've unlocked, you'll end up with huge decks full of weak cards. It probably explains the inexpensive pricing for the game, too.

Of course, as the review notes, if you really do want to play the real game you'll need to be prepared to spend hundreds of dollars, just to get your foot in the door. If all you want to do is buy a starter deck or two, you're better off with a game like Duels of the Planeswalkers. There's really no middle ground, unfortunately, and that's one of the reasons, as much as I like MTG, I have to content myself with getting my fix in Duels, as I dislike the ridiculous amount of investment the game requires for you to really be in it.

In this game, you can actually mod a bit more, as long as you have 60 cards, you can remove any card from the deck, so you can exchange your "weak" cards as you get new ones and still keep it to 60 cards.
You still have no control over lands or total freedom to build your own decks, but while it probably is mostly a "buy the real cards" thing, it also keeps the game somewhat balanced. If you could build your own deck, there would be stat-geeks who found devilishly good combos and basically force online play in to a new level of difficulty. At least now I can choose my favorite deck and feel fairly sure that it's balanced enough to have a chance at online multiplayer.

I really enjoyed the game game so far, its very addictive and some of the decks defiantly feel satisfying. Although I just have one major gripe. The AI latter in the game. The difficulty scaling isn't all that clear. Fights can get EXTREMELY cheap and enemies can often pull out ridiculous cards out of nowhere or get a series of incredible hands that are damn near impossible it defend against (Sorin was the worst offender for me).

That said it is still very fun though the AI is a bit wonky at times.

It looked pretty good.

But then I saw that you couldn't build your own deck from scratch. That was my favourite part of Magic back in the day so I passed on it.

I've been playing Magic on and off since 2001 and really enjoy this. The decks are all decently balanced and fun to play.

While this is a definite improvement of the last game, there are still a few annoying things that make it annoying mainly the fact you still can't chose what lands to tap. An advanced mode where you could choose your lands (both in deck and for mana) would have been nce. Also, the AI is ok, but a bit thick at times.

When the hell was magic cool?

Anyway, red/white or red/black for the win.

Hey does anyone know if I download the DLC for the original planeswalkers (specifically the 'different tables') will it work on the 2012 edition?

So... there is still no deck building?
In all the years i have played Magic I always found it most enjoyable to build my own decks from scratch. Missing this feature DotPW never really appealed to me. I think I'll just stick to Microprose's 1997 version of the game, which has full on deck customization and several mods with updated card libraries.

I still think the game is awesome. The 2v2 games are great fun but here and then ill play a FFA.
I hope they are working on expansions with new cards to unlock and 2-3 new decks. Im running out of stuff to do :D :D

Man, it's been a while since I've looked into these games. The only one I played looked like Diablo with card match battles.

My real cards are getting dusty though, I only use them for art references these days.

The only thing that pisses me off is there's no option that lets you tap your own mana. This is especially problematic in decks like the Blue/Green ramp deck, where you want to leave your greens open for a post-combat ramp spell or something, but it leaves you with 3 blue up instead.

Chappy:
No Xbox 360?.. I want to play Archenemy with humans :(

I want to BE archenemy against humans, that would be an awesome addition to the game.

Plinglebob:
I've been playing Magic on and off since 2001 and really enjoy this. The decks are all decently balanced and fun to play.

While this is a definite improvement of the last game, there are still a few annoying things that make it annoying mainly the fact you still can't chose what lands to tap. An advanced mode where you could choose your lands (both in deck and for mana) would have been nce. Also, the AI is ok, but a bit thick at times.

They didn't fix that for the sequel? Christ, that's something that should've been patched in the first game years ago. I mean, it's not something that necessarily comes up often, but there's seriously no reason not to give that choice to the player. I didn't even bother with the three-colour decks in the first game - how are you suppose to manage your lands if the game refuses to let you choose which lands you tap? I'm sure you can work around it, but it's needlessly crippling, especially when it offers decks that require that level of precision to use effectively. It's just plain inexcusable.

I'm sorry, but these games are awful. Download LackeyCCG and play real Magic. You know, like, with actual deck construction?

I'm impressed that the article didn't mention how bug-ridden the game is, on all of the platforms it is available for. The game looks pretty, but it needed a bit more polish on the back end before being released.

That's not to say it is a bad game -- all of the things mentioned in the article are true -- but there are quite a few bugs that need to be fixed, and soon.

The only downside of this game is it has me seriously considering getting back into real Magic: The Gathering, and my poor wallet just can't take a blow like that! I still have haunting memories of smacking down $250 on my Affinity deck for regionals one year.

Karn is hard is he? Well I gotta show off, I pulled him out of a booster a few weeks ago. Restarting the game ftw.

deth2munkies:
The only thing that pisses me off is there's no option that lets you tap your own mana. This is especially problematic in decks like the Blue/Green ramp deck, where you want to leave your greens open for a post-combat ramp spell or something, but it leaves you with 3 blue up instead.

This is the one main failing to this game. It's predecessor had a worse mana distribution but it only shows in this new game when it is crucial. I remember that I was casting an artifact for 1 colourless mana and I had 2 islands and a swamp in play and I also had a Tidehollow Styrix in my hand which costs 1 blue and 1 black. I wanted to cast the Styrix on my second main phase but when I cast the other artifact first, it tapped my only swamp and since there is no undo or verification step I was stuck with not being able to cast my Styrix until the next turn. This didn't happen a lot but it happened usually at very crucial times.

ace_of_something:
When the hell was magic cool?

Anyway, red/white or red/black for the win.

Hey does anyone know if I download the DLC for the original planeswalkers (specifically the 'different tables') will it work on the 2012 edition?

No, they are completely separate games. I have both the Original DOTP with DLCs and DOTP 2012 and there is no added content from the original's DLCs.

I found karn pretty easy although i may just have been lucky.

The problem I have been having is beating nicol bolas and his insane deck you can't unlock that is specifically made for archenemy.

I've not played either of the MtG games on Xbox Live. To be honest the whole "not being able to make your own deck from scratch" puts me off.
I have a tonne of cards in a box and used to play a lot, one of my favourite parts of the game is sorting my cards...

As for planeswalkers, love em or hate em i you get one out it can be pretty epic;
image
Lilina Vess, brings back all monsters from all graveyeards and puts them under your control :D

I was thinking to do a review about this game to. For the actual fact, I posses bot this game and is predecessor, and it annoy me in a strange way.

For sake of truth, Magic: Duels of the Planeswalkers is a good game. Completely oriented to console players, and annoying to play without an XBLA controller onto a PC, but a good game overall.
The first MDoP presented interesting deck build and interesting one-turn challenge, for a card game oriented game. But, the degree of deck personalization is incredibly low, the interface sucked, and the game was incredibly short.
Screw that, the important bit is the absence of deck personalization, the other bit are forgivable. The personalization of a magic deck can reach incredible peak, and it maybe the most interesting aspect of MtG. This game series is completely lacking that, falling behind a pair of YuGiOh game, Duel Master game, and even the historical Pokémon TGC game [another Wizard of the coast game]. And this only against the Game Boy console.

Incredibly to say, MDotP2012 is still a huge improvement over is predecessor: as Greg empathized, it have better UI, better opponent AI, more playable deck, a major degree of personalization over the deck, more game mode [the Archenemy and two head giant]. Still this doesn't excuse the lack of possibility to build our own deck.

Side note: Wizard of the Coast proved once again to have no skill at all with 3D graphic: aside from forgettable game like M:Battleground and M:Tactic, the 3D background of MDotP is still sucky. And I wish so much that they could cross bred this game with Magic the Gathering Online, this game is the opposite of MDotP, shitty graphic and good deck personalization.

Recommendation: Console Casual gamer. If you are a PC Casual gamer, sorry bro, this game is made for a XBLA/PS controller, and not for your mouse. But if pressing Tab/Space everytime you want to either say Oky Docky or stop the timer don't annoy you, go for it!

Greg Tito:
I played Magic before and well after it was cool

You, sir, love to start flame war.

I was going to review the game myself, but alas laziness prevails. I'd say the only thing you missed was it got it's own rules wrong, which is unforgivable in any game, especially one published by the people who made the original game. One rule it did get wrong is your inability to block for your team mates, something that I've typically been able to do when playing two-headed giant or arch-enemy. I was also incredibly bothered at you being unable to build your own decks, something I know would draw so many more sales if you could. However, generally, it is a decent game. It's good and will attract Magic fans, but yet I can't help but get the impression it only attracts Magic fans because there isn't really an alternative.

mattaui:
I really like the UI and the overall polish of both the previous version and 2012. Unfortunately, the inability to actually build decks shows that Wizards really wants to use this as a slick way of getting you interested in either MTGO or the physical game. Since all you can do is add or remove the cards you've unlocked, you'll end up with huge decks full of weak cards. It probably explains the inexpensive pricing for the game, too.

If the last DotP is any indication, they're going to sell "keys" or somesuch via XBLA that you can use to free up more and more of your favorite deck. This'll turn competitive multiplayer into a cash grab once again, so I'll stick with single-player or close friends.

NERDS!!!

Nah, just kidding, I played Magic too (sigh)

Greg,what's wrong with your speach in the video review?You sound like Sid from Ice Age.

I played the demo and drew something like 120 lands and 20 spells in 8 games. Customisation isn't in the demo but it doesn't seem like you can tweak the insane land-count, and for the most part it just seemed like the upgraded cards were either total jank or direct replacements for blatant chaff in the decks themselves. Unfortunately it just doesn't look like there's a game in here.

Also why won't Fantasy Flight make Warhammer Invasion online? It seems like there's no way to play a CCG online that costs less than $500 a month.

Wait, wasn't there a two headed giant campaign in the original game? Why would they take that out? Playing that locally with a friend was my favorite part.

One thing I didn't like about the Archenemy mode was that each of the three players could play the same deck making using similar theme decks (like Jace's illusion deck) which would buff each other a frequent go-to strategy. I much preferred the originals two-headed giant system whereby both players on a team had to use different decks. I deliberately avoided the same deck for all players strategy when playing the campaign but it is still frequently found online especially when one player is playing as 2 with two controllers.

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