Child of Eden Review

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Child of Eden Review

A finely-tuned shooter that's as lovely as it is challenging.

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Wait, what? kinect is the better controller option? You know, I like the sound of that. the more I think about it that does seem better.

This was the first game to justify the purchase of the Kinect for me and I've waited for it since Christmas, but I can promise you the wait was worth it. My living room always has curtains up so the recognition wasn't an issue for me, and the degree of control I felt I had was spectacular! The music is great, and once you understand that you have to play in time with the music your multiplier will start sky-rocketing.

My only problem was the tutorial. I had no idea I could lock on to multiple enemies at first, so I looked like I was having a seizure pumping my hand forward one at a time.

I just got my copy last night, and it is quite an experience. Kinect may be a little less accurate at first, but once you get the hang of it, it just feels like the right way to play it. Easily the best experience on Kinect, thought my wife may disagree (she loves Dance Central, which I put second to this). The hardest thing for me was resisting the urge to raise both hands at the same time. You basically have to keep the arm you're not using straight down. I had a few issues which it thinking that I switched to my left hand because it raised up a bit when I got excited naturally. It just feels really good to pump your hand in time with the beat when you get into it. I also really love the combination of live-action footage of the girl with the colourful cyberspace art of the game. I can only imagine what playing this on acid might be like...

Finally! I have Kinect game that I am proud to own!

Dorkmaster Flek:
I just got my copy last night, and it is quite an experience. Kinect may be a little less accurate at first, but once you get the hang of it, it just feels like the right way to play it. Easily the best experience on Kinect, thought my wife may disagree (she loves Dance Central, which I put second to this). The hardest thing for me was resisting the urge to raise both hands at the same time. You basically have to keep the arm you're not using straight down. I had a few issues which it thinking that I switched to my left hand because it raised up a bit when I got excited naturally. It just feels really good to pump your hand in time with the beat when you get into it. I also really love the combination of live-action footage of the girl with the colourful cyberspace art of the game. I can only imagine what playing this on acid might be like...

The secondary control scheme for Kinect is to clap to switch weapons, which works quite well, even though it feels a bit silly.

I've played it and it is good but it doesn't deserve 5 stars in my opinion, there just isn't enough content in the game to give it such a high score. But it is a very unique and fun experience.

diggy140892:
I've played it and it is good but it doesn't deserve 5 stars in my opinion, there just isn't enough content in the game to give it such a high score. But it is a very unique and fun experience.

The replay value is immense, though.

I wish kinect would get more games like this and those dancing ones. Y'know, games specifically made with motion control in mind right from the start. It would certainly make more sense than Microsoft running about shoving it in unwelcome places.

'Cause I would happily buy this if I had a kinect.

And a Xbox360.

And a TV.

Looks like I'll have to invest in this game for my 360.

I tried using this with Kinect at a convention the other day. Horrendous experience. It felt like I was fighting against the controls. The Kinect feature really is the way to play this?

OutrageousEmu:
I tried using this with Kinect at a convention the other day. Horrendous experience. It felt like I was fighting against the controls. The Kinect feature really is the way to play this?

If you have the proper set up, yes, absolutely, no question. But if the calibration is off - if there's too much light, for example - then you wind up with an experience like the one you had. I was constantly wrestling with Kinect when I played this at home (in a room with too much sunlight), but once I tried it in a room with no windows, it was absolutely perfect and I had no problems at all. The distance you stand from the Kinect also seems to make a lot of difference - the closer the better, I find.

Well if it ever comes to pc or psn I'll check it out.

Hmmm... a game that could quite fairly be considered odd is released, and Susan is the one to review it. Funny how it always seems to work out that way. :)

If I had a Kinect, this would likely be a must buy for me. I, however, don't have a Kinect.

Susan Arendt:

OutrageousEmu:
I tried using this with Kinect at a convention the other day. Horrendous experience. It felt like I was fighting against the controls. The Kinect feature really is the way to play this?

If you have the proper set up, yes, absolutely, no question. But if the calibration is off - if there's too much light, for example - then you wind up with an experience like the one you had. I was constantly wrestling with Kinect when I played this at home (in a room with too much sunlight), but once I tried it in a room with no windows, it was absolutely perfect and I had no problems at all. The distance you stand from the Kinect also seems to make a lot of difference - the closer the better, I find.

So ironically, the one Kinect game thats worth playing at all is one thats impossible to play in those display homes the ads take place in.

Is it wrong to admit that the main reason I want to get this game is that I was one of the people lucky enough to have their photo put in the final level?

Vault Citizen:
Is it wrong to admit that the main reason I want to get this game is that I was one of the people lucky enough to have their photo put in the final level?

Not wrong at all! Also, jealoussssssss....

StriderShinryu:
Hmmm... a game that could quite fairly be considered odd is released, and Susan is the one to review it. Funny how it always seems to work out that way. :)

If I had a Kinect, this would likely be a must buy for me. I, however, don't have a Kinect.

I know. Crazy how that works out, innit? The game is still plenty fun with a regular controller, so while Kinect is the better way to play, a controller is by no means a bad way to play.

OutrageousEmu:
I tried using this with Kinect at a convention

Kinect and conventions simply don't mix. Usually it's either too much or too little lightning when compared to the average living room. Not to mention the device isn't calibrated to recognize yourself specifically. While it does work in a way anyone can jump in front of it and play, I've noticed it always works better when it recognizes *you* as a registered user.

Susan Arendt:

Vault Citizen:
Is it wrong to admit that the main reason I want to get this game is that I was one of the people lucky enough to have their photo put in the final level?

Not wrong at all! Also, jealoussssssss....

I'm currently searching the net for clips so I can see what they look like in game, do you know which bit the photos people submitted shows up in?

edit, found it, can't see mine but I got the email and sent all the forms so I should hopefully find it

This is the kind of game i wish they'd make for Wii.

I had been waiting for this game...bought it and absolutely love it. It was strange to get used to the controls, but once I did, totally addicted to it. Definitely 5/5 for me

uto

Susan Arendt:

OutrageousEmu:
I tried using this with Kinect at a convention the other day. Horrendous experience. It felt like I was fighting against the controls. The Kinect feature really is the way to play this?

If you have the proper set up, yes, absolutely, no question. But if the calibration is off - if there's too much light, for example - then you wind up with an experience like the one you had. I was constantly wrestling with Kinect when I played this at home (in a room with too much sunlight), but once I tried it in a room with no windows, it was absolutely perfect and I had no problems at all. The distance you stand from the Kinect also seems to make a lot of difference - the closer the better, I find.

I can also confirm this. There have been a couple times I haven't been able to play well with Kinect due to too much sunlight coming in (my living room blinds are kind of jacked up at the moment and don't work as well as they should) but later that evening it worked perfectly.

Also glad to see a review for this up finally. For some reason this game doesn't seem to be selling all that well which is a damn tragedy in my book. So it makes me that much happier to see it getting its due with critics :)

Looks a bit like it would play as Panzer Dragoon; Orta. Which I loved.

Susan Arendt:
Child of Eden Review

A finely-tuned shooter that's as lovely as it is challenging.

Read Full Article

While I can see how Kinect could add to this experience, surely we can appreciate the irony: Kinect has "liberated" us from controllers, yet so many of its game offerings are either stationary or on-the-rails. We've traded handcuffs for leg-irons, to my mind.

Games like this even further solidify the Kinect's status as "arcade gimmick," rather than "controller of the future."

(Unrelated: "...what all you need to be shooting?" Do I hear some North Carolina bleeding through?)

SamuelT:
Looks a bit like it would play as Panzer Dragoon; Orta. Which I loved.

The director used to work for Team Andromeda, who made the first 3 Panzer Dragoon games.

Also some people are complaining about the lack of content, the first two PD games could be played to completion in 3 hours.

Shooters like this are never meant to be long experiences, more something you do all at once.

Especially when it's very rhythm oriented like this or Rez.

I'm looking forward to Project Draco now.

Dastardly:

Susan Arendt:
Child of Eden Review

A finely-tuned shooter that's as lovely as it is challenging.

Read Full Article

While I can see how Kinect could add to this experience, surely we can appreciate the irony: Kinect has "liberated" us from controllers, yet so many of its game offerings are either stationary or on-the-rails. We've traded handcuffs for leg-irons, to my mind.

Games like this even further solidify the Kinect's status as "arcade gimmick," rather than "controller of the future."

(Unrelated: "...what all you need to be shooting?" Do I hear some North Carolina bleeding through?)

Nah, I've always talked like that. :)

A game where I have to listen to endless trance tracks? No thanks!!

Susan Arendt:
Nah, I've always talked like that. :)

You know you're in trouble when you get the "might could" comin' out. Or "used t'could." Or "fixin' to." As in, "We're fixin' t'go to the Wal-Mart. We might could get some McDonald's while we're there, but you used t'could get Subway."

(NC for most of my life. Never picked up the accent, but a few phrases leak out now and again.)

Dastardly:

Susan Arendt:
Nah, I've always talked like that. :)

You know you're in trouble when you get the "might could" comin' out. Or "used t'could." Or "fixin' to." As in, "We're fixin' t'go to the Wal-Mart. We might could get some McDonald's while we're there, but you used t'could get Subway."

(NC for most of my life. Never picked up the accent, but a few phrases leak out now and again.)

Yeahhhhh, I don't see that happening. Almost nobody who works here is actually from here, so it's more likely I'll pick up New York-isms or Texas-isms.

Susan Arendt:

Dastardly:

Susan Arendt:
Nah, I've always talked like that. :)

You know you're in trouble when you get the "might could" comin' out. Or "used t'could." Or "fixin' to." As in, "We're fixin' t'go to the Wal-Mart. We might could get some McDonald's while we're there, but you used t'could get Subway."

(NC for most of my life. Never picked up the accent, but a few phrases leak out now and again.)

Yeahhhhh, I don't see that happening. Almost nobody who works here is actually from here, so it's more likely I'll pick up New York-isms or Texas-isms.

We might have to talk about your racist hiring practices. Yer stealin' arr jeeeerbs!

Dastardly:

While I can see how Kinect could add to this experience, surely we can appreciate the irony: Kinect has "liberated" us from controllers, yet so many of its game offerings are either stationary or on-the-rails. We've traded handcuffs for leg-irons, to my mind.

Games like this even further solidify the Kinect's status as "arcade gimmick," rather than "controller of the future."

It's not as if on rails games are a brand new restriction in games, it was just smart thinking to tailor the tech to a genre it could excel with ( like SaP 2 and HotD on wii.)

And if a controller is an "arcade gimmick" then you might as well say lite guns, joysticks and steering wheels are just as much "arcade gimmicks." Maybe a keyboard could be known as a "PC gimmick."

But does it work with the Trance Vibrator?

This actually looks kind of cool. If I saw a game like this in the arcade, I'd definitely play the hell out of it.

Sheesh they could have called this Rez 2.0 and it would still rock. This is the closet to a sequel for that game and I for one may just by the kinect because is just that awesome of a game.

Wolfenbarg:
But does it work with the Trance Vibrator?

There are drivers out there that make the Trance Vibrator work with a PC so maybe if you manage to have the sound output go through your computer you could do it.

I haven't played any such crazy music-related games, but i sure wish i had. This does look really interesting, and i have never got to try out Kinect. I could imagine this would be quite fun indeed...

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