Extra Punctuation: A Hard Weapon Is Good to Find

 Pages PREV 1 2 3 4
 

There's been so many wonderful weapons I've wielded in games.

One of my favourites was from Resident Evil 2 - the upgraded shotgun. If ever there was a gun that was equal to the Doom 2 double-barrelled, that was it. It sounded awesome and turned the zombies into wonderful splatter marks against the wall (figuratively since the game had bitmap backdrops). EDIT - oh and the recoil really did give you a sense of 'fuck me'. I once cheated by giving it umlimited ammo and navigated the entire police station using the recoil alone. :)

Turok 2 has another 'pick up the pieces' weapon in the form of the Fusion Cannon (aka Nuke). Long wind up noise, released the plasma and then KABOOM!, everything was gone. One of its other more satisfying weapons was the Cerebral Bore. A small homing shell that attached to the victim's skull and literally bore out their brains in a lovely visceral blood fountain and then they dropped dead. Very satisfying.

Deshara:
First thing anybody making a fps swords-and-bows game needs to do is make the swords affect the enemy. This is what ruined oblivion for me. Basically the entire appeal of mellee weapons is that, unlike bullets, you're beating them with a heavy, solid object, and they need to react accordingly.

And there goes my line. Yeah, I eventually fell out of love with Oblivion partially for that reason.

You just swing your weapon over and over again until the target falls dead. Even if you use a power attack with a hammer, it doesn't exactly send them flying. If you shoot fireballs at a charging enemy, they just take it and keep coming at you unphased. Arrows have no feeling of impact behind them. If you're fighting a powerful enemy, it could have arrows sticking out of its face and not flinch.

I love my Borderlands Burning Revolver. The sound from pulling the trigger is really satisfying, as is being able to see your enemy flinch as they get impacted by a burning slug and later burn to ashes. Unless I find a good Repeater with X3+ Shock or Corrosion, I might never stop using Revolvers. I also love my uber high capacity rapid fire shotgun when I just have to tear something apart really quickly (or one-shot a bunch of smaller enemies in quick succession).

As far as viscerally pleasing guns are concerned, a fair few of the guns in HL2 were awesome (shotgun, pulse rifle, assault rifle's secondary fire, crossbow... even the super grav gun was great fun on the grounds that you could grab enemies with it and then take out entire platoons with their corpse), the nuke launcher in ME2 was amazing even if it was generally bloody useless (and the widow... Oh gods the widow), and I'm really running out of memorable guns at this point...

Ah well, the real point is detail and sound design (the latter of which is so often overlooked in favour of the music and graphical design), and some of the best examples of both I've yet seen were RTSs. Specifically Ground Control (which even had the sound of stray rounds wizzing past the camera and the sounds and sights of spent cases being ejected from the autoloaders on the tanks), C&C3 (anyone else remember the awesomeness of a massed Mammoth tank charge from before they emasculated the things?) and just about everything Relic's ever made (Homeworld series (i'll include cataclysm in this), DoW1 and DoW2, and I haven't played the other one or two games).

EDIT: Upon further reflection I realised that othe genres have turned out some doozies as well such as System Shock 2, the first two Dungeon Siege games (I haven't played the third yet, but considering Square Enix was behind it I'm not hopeful), and Half Life I've already mentioned.

A hard weapon is good to find? Is that a typo or something?
Well I love awesome weapons and I expect different awesome weapons from different games. They usually only appear in Sci-Fi games while you'll be damned if you can be a above average gun in a "realistic" brown FPS where awesomeness is somehow the polar opposite of being hardcore. One awesome weapon that I can think of right now is the lightning gun from Dark Corners of the Earth. It has spinning bolts that is visibly electrified with the electricity flowing in between each bolt. Upon charging the gun, the bolts bends out and a loop of electricity starts flowing around the bolts quickly with a "chew" sound being played. Upon firing, the screen turns part white, Jack gets a visible kickback, and then the gun than emits a cloud of electricity that blurs the screen upon detonation. What I didn't like was the charging time, and the lack of visible effect upon the enemy, and it gets dull after a while since the only other weapons, the tommy and rifle, is useless against the monsters so spamming lightning losses its touch by the end of the game.

Ah, never did I truly understand this idea until Call of Duty 3. Having mastered the Kar 98k Bolt Action Rifle in CoD2, I immediatly used it in CoD3...but it wasnt the same. It felt like some pea shooter. Sure it worked the same, but it did not feel as satisfactory to pop your head from across the map (sans scope).

It's not just in guns - the overall "feel", as in the illusion of substance and weight behind your character and their actions without relying on your controller hardware giving that illusion via vibration, is itself something game designers really has to pay attention to.

I know, but I just love the Fatman from Fallout. The reload animation, the innocent thunk sound as it's fired, and that pants shittingly awesome explosion.

I always used to think the BFG 9000 in Doom was the most underwhelming weapon in the game. Especially when it didn't actually kill anything.

I disagree on the count of Blood's shotgun. I thoroughly enjoyed the enormous amount of noise and power it vomited when using the alternate fire (default X key). The primary fire - one barrel at once - was a bit flimsy, but both at once - and all four when one has Akimbo - is between 'painful' and 'hellfire', and the familiar sound of the speed reload was a subtle delight. It doesn't have to be loud, it just has to sound right.

Yahtzee:

Little old game called Crimsonland by 10ton. Nab the shareware, and shoot some hot joy. Most satisfying shooting outside of DooM2 and Painkiller.

Also, Quake's Thunderbolt ('shaft') weapon surely deserves an honourable mention. The most visceral firing and impacting of any gun that doesn't technically blow things up.

I thought a good example of a good weapon was the pistol in BulletStorm.
It felt... Right.

Dead Rising has very visceral sounds to its weapons.
The THUNK of the sledge on the hard floor and the WHICK of the golf club are the most memorable for me. Dead Rising 2 has really puny sounding attacks. I couldn't believe how weak the sledge sounded in DR2. I didn't enjoy killing zombies nearly as much. At times it even felt more like a chore than something to do for fun.

Most of the guns in Black on Xbox 1, (and PS2,) were pretty sweet sounding too. I guess that's why so many reviewers called it "gun porn".

I nominate the Yithian Energy Cannon (or Lightning Gun) from Call of Cthulu: Dark Corners of the Earth. Just after 1:30 in the video.

Now that's a clear signal that you've become mighty.

Fallout 3: Railway Rifle.

Loved that thing. It shoots big metal spikes, with appropriate boom and recoil (not overpower, but enough to let you know it fired). If you hit an enemy square in the head,you can decapitate them and pin their head to whatever solid surface is in the line of fire, while the body slumps lifeless to the ground.

Plus, they put a little choo-choo sounds effect after the shot, for giggles.

Pay special attention at the end, when he shoots the dead body, just for kicks.

A few other weapons in that game, particular the Tesla Cannon, had a VEEERY satisfying blast, recoil and effect. Especially when you were dropping helicopters outta the sky. *BOOM*

Other guns I can think of offhand with suitably awesome effects: The hand cannon and upgraded SMG from Mass Effect 2. Completely different ends of the spectrum, but awesome at both ends. The upgraded "Krogan Only" shotgun was less awesome, imo. At least from the perspective covered here. The chainsaw and rocket launcher from Doom 2 where winners. (you already mentioned the Shotgun) And who can pass up the Original Shotgun from Halo 1. Or a fully realized needler blast.

I'm going to nominate Fallout 3. Projectile weapons all have a satisfying "DAKKA!", which turns into a rumble of thunder when you use VATS and it goes into slo-mo. And the enemies react nicely, with blood spatters and the occasional head blown off by a well-aimed rifle shot. The one exception is the Minigun, which is rather lacking in gravitas for such a big gun and takes a while to bring down an enemy.

The energy weapons are also quite nice. They aren't quite as exciting, but they deliver a satisfying "SPLORT" when you hit, and they have a nice-looking big red beam and reduce enemies to ash on a critical. Definitely makes combat fun.

Soldat. Tight controls, simple purpose. Intensely satisfying 2D gore and explosion/torso toss.

Lizardon:
Is it just me or does Yahtzee sound different in this article?

... sorry.

Well, at leas that's not as bad as "aural pleasure". ;)

lowkey_jotunn:
Fallout 3: Railway Rifle.

Loved that thing. It shoots big metal spikes, with appropriate boom and recoil (not overpower, but enough to let you know it fired). If you hit an enemy square in the head,you can decapitate them and pin their head to whatever solid surface is in the line of fire, while the body slumps lifeless to the ground.

Plus, they put a little choo-choo sounds effect after the shot, for giggles.

Pay special attention at the end, when he shoots the dead body, just for kicks.

A few other weapons in that game, particular the Tesla Cannon, had a VEEERY satisfying blast, recoil and effect. Especially when you were dropping helicopters outta the sky. *BOOM*

Other guns I can think of offhand with suitably awesome effects: The hand cannon and upgraded SMG from Mass Effect 2. Completely different ends of the spectrum, but awesome at both ends. The upgraded "Krogan Only" shotgun was less awesome, imo. At least from the perspective covered here. The chainsaw and rocket launcher from Doom 2 where winners. (you already mentioned the Shotgun) And who can pass up the Original Shotgun from Halo 1. Or a fully realized needler blast.

You son of a... I'm on my first playthrough of Fallout 3 right now and I just spent all the time I was playing today trying to find a clutch to make that damn thing. I've exhausted all the vehicle places I can find and the junk vendors don't seem to stock them. I also stumbled on serveral new locations and completed several side quests all in persuit of one item. Don't tell me though, I still want to find it for myself, but at least now I know that the reward will be all the better for it when I do finally get it.
The Tesla Cannon sounds cool as well. I guess that'll use the Electronic Chargepacks I've been saving up all this time. And I've been sinking plenty of points into E-weapons, so that's great! ;)
Also, if you want cool sound effects, you should listen to the TF2 weapons, because they are amazing. Personally I like the sounds of the Sniper's rifles, because you really notice how they incorporated the different uses of the weapons into the asthetics.
There's the regular, which sounds like a normal sniper rifle. Then there's the Sydney Sleeper, which fires its darts with a sounds like a tribal man shooting a dart through a piece of hollowed-out bamboo. There's the Huntsman bow, which Yahtzee pretty accurately described the sound of in this column. The Bazaar Bargain, which sounds like a powerful blast of thunder. And finally the latest Machina has a forceful metallic clank coming from its muzzle flash supressor. And they all make fantastic sounds in their own right.

This article made me think about a game i played a while back. Clive Barker's Undying. I found i always came back to the revolver whenever i could because the firing sound and the reloading mechanics just felt so right for the weapon. The shotgun in the game wasnt as satisfying , even though it had a both-barrel secondary firing mode.

 Pages PREV 1 2 3 4

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here