Fallout: New Vegas DLC Overview

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Fallout: New Vegas DLC Overview

It's time to take a look at the first three DLC offeirngs adventures so you can decide which - if any - are going to be worth your time this summer.

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Russ Pitts:
With just one planned DLC adventure yet to be released for Fallout 3

In the first line of the article you say Fallout 3 when I think you mean Fallout: New Vegas. <.<; Just FYI.

With just one planned DLC adventure yet to be released for Fallout 3, it's time to take a look at the first three DLC offeirngs so you can decide which - if any - are going to be worth your time this summer. Let's take them in order of release.

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I was not in favor of Dead Money....story was good but I disliked the hell out of the Cloud and the Ghost People were...grrr.

Agree: The Casino was a let down...

Honest Hearts....listening to Keith Szarabajka as The Burned Man talk about God and shooting people.... Also the story of the Survivalist is one of the...heartbreaking? awe inspiring? trueish? tales you can run across.

Old World Blues.

DO NOT GO AT LOWER LEVELS!
OWB is notorious for its skullcrushingly hard it can be even at 45+ most of the enemies can beat you in the face...BUT...this is also a real challenge to the game beyond Vanilla NV
Story is great....Characters are great....and Im ready to walk The Lonesome Road to know my role...

Well, this doesn't so much help me decide which to buy, as I'm always waiting for Bethesda's Game of the Year editions.

However, it does help me know which ones to be excited to play, and which ones to expect a lacking experience. Appreciated, Escapist. Old World Blues looks fun, and a little whacky.

I cant play Old world blues. The game freezes as soon as I walk into the open area of the the Big Empty

I thought that Old World Blues started off way too slow. The brains talking to each other was interesting for the first 5 minutes, but then they kept going on.... And on.... And on....

Easton Dark:
Well, this doesn't so much help me decide which to buy, as I'm always waiting for Bethesda's Game of the Year editions.

However, it does help me know which ones to be excited to play, and which ones to expect a lacking experience. Appreciated, Escapist. Old World Blues looks fun, and a little whacky.

Play Dead Money last. I haven't played it yet even though I have bought it as I got a tip that if you want to get the most out of it, you need 75+ on skills like Science, Speech, lock pick, medicine etc. So I've played Honest Hearts and am playing Old World Blues at the moment to gets my levels up and increase important skills. I'm level 22 just now so once I've completed OWB I'll be ready for Dead Money.

I'm going to assume there will one day be a Game of the Year edition like with FO3 and just get that when it arrives.

Old World Blues does look like tons of fun, but like I said, I'll wait for the GOTY version to appear.

I only have Dead Money and HOnest Hearts. I'll get around to getting Old World Blues (and subsequently lonesome road) when Steam has another sale of mega bargains.

Dead Money had a great survival horror feel to it. Though, it was a tad frustrating. "Oh fuck, another goddamn speaker. WHERE IS IT?"

HOnest Hearts was also good, though I felt like there could be more. And you get

Those of you playing on pc, I also recommend you download the mod New Vegas Bounties I and II. It feels like a seperate DLC, and is really great for combat centric chsracters.

Mild spoiler warning and correction:
Uhm the Burned Man and Daniel aren't from the Followers of the Apocalypse.They're Mormons from New Canaan.The Burned Man is related to the FotA since he and Caesar once a Follower started the Legion.

As for the DLCs I think Honest Hearts was fairly boring.What was exceptionally interesting was the bits and pieces of lore you discover about how the tribes in the valley started and the Mormon's,Burned man stories.The other 2 tho are freaking amazing and deffinately a must get.Especially Sierra Madre since the references,story and writing packed in it is just layer upon layer for a 3-4 hour experience.People can easily build a AAA title around it and it'd still be chatty :D.

The Casino and even what was in it was a let down. Even at the end I said to myself, "What, that is it?"

2 things:

First, the game is New Vegas, not Fallout 3 (it says 3 at the start), and the animated power-suit guys are actually a Doctor Who reference (See: the two-part "Silence in the library" arc.) If you listen, they even say "Hey! Who turned out the lights?"

Otherwise, excellent article

Seems opinion is a bit mixed on Dead Money and Honest Hearts, but most people seem to enjoy Old World Blues.

I agree with the atmosphere of Dead Money being awesome, and I really enjoyed the change up of gameplay. A lot of people seem to dislike the bomb collars and holograms, but I never had much of a problem with them. They were much less annoying than the proximity mines in that test chamber in Old World Blues, they were so hard to see.

Honest Hearts was a bit meh for me. Sure I enjoyed the views but the quests were kinda boring and I didn't really find the characters as interesting as some people seem to.

Old World Blue was damn funny. It was like being thrown into a 1950's B movie and being told to play along. The fetch quests were not interesting in themselves, but the places you visited and the items you got from them were awesome. I found that the robo-scorpions were pretty tough, nothing I had seemed to be particularly effective against them (energy weapons specialist).

All in all, Dead Money took me about 12 hours (but I was exploring everywhere for those suitcases), Honest Hearts took about 4 hours and Old World Blues was about 9. I'm looking forward to seeing how they differ when I replay them as my melee/unarmed Caesar's legion character. For me, Dead Money and Old World Blues are essential buys, and Honest Hearts is something to get if you want to add a few extra hours the game.

I'm looking forward to Lonesome Road, hopefully the other Courier will be an interesting character.

NV was crap because it was so linear compared to Fallout 3. I really didn't like being forced to go in one direction to get the game going... that and the whole bug-ridden crashes that destroyed quite a few saves in my game...
Obsidian, why do you have to make games with awesome concepts and horribad QA testing?

Good article.

Can't argue with the overviews as so far OWB is the most fun I've had with any DLC never mind Fallout.

However I'm waiting for The Lonesome Road. I've got one road left and that one is going to be interesting.

Also the DLC that lets you go to the NCR will be interesting when it comes.

thisbymaster:
The Casino and even what was in it was a let down. Even at the end I said to myself, "What, that is it?"

Well isn't that exactly what you'd expect in a casino vault?

I think the real reward is having access to the vending machine in Elijah's bunker after the DLC is over. Having the ability to get free 75+ stimpaks and repair kits every three days sounds pretty good to me. Plus there's that really overpowered Holorifle.

Old World Blues was a blast. Dead Money I did like but it could have used a wider variety of enemies and the casino as noted was rather disappointing. But the story itself I thought was well-done.

One thing I wish all these DLC would do is integrate more with the main game. While you get to take perks and items back with you, it would be nice if after you beat the DLC maybe some of the new enemies show up in the Mojave, or if they even added just a couple new areas that aren't part of the DLC story, something to expand the main game instead of always being these totally standalone zones.

I already got the first two during the Steam Summer Sale, and I'll wait for sales on the other two as well. I'll be sure to play Dead Money first though.

I disagree with this review. Personally, I enjoyed Dead Money the most of the three. I loved the challenge of always taking damage, the way the area was set up, and the new characters that you could interact with. Old World Blues really ties it, mainly because I enjoyed the open world and the funny parts of it, though quite a few things annoyed me. Honest Hearts, while a good environment, fell flat for me. Most of the characters were pretty generic in my opinion. The burned man wasn't even that interesting, nor did you see too much of him, which is bad since he was actually on the box art for it. The most interesting part was the survivalist person.

So basically, I'd give Dead Money and Old World Blues high recommendations, while Honest Hearts is more of a 'if you have the money lying around, you can spend it on worse things' sort of recommendation. Looking forward to Lonesome Road though. It's nice to see the company do what should be done with all DLC and improve at least somewhat on each release.

Lt. Vinciti:

Old World Blues.

DO NOT GO AT LOWER LEVELS!
OWB is notorious for its skullcrushingly hard it can be even at 45+ most of the enemies can beat you in the face...BUT...this is also a real challenge to the game beyond Vanilla NV
Story is great....Characters are great....and Im ready to walk The Lonesome Road to know my role...

Really? I disagree, it wasn't that bad. I was playing on hardcore mode with the difficulty set to hard, and came in around level 17. For the most part, it was a breeze. Get an energy blade to take down most the robotic enemies and it's easy from there. The only really hard part was the one part I hated about it, the X-8 facility (I think that's the one). You have to run through a 'high-school gauntlet' at least twice, though you should do it four times to get a perk. They have overpowered cyber-dogs at first, then the second two runthroughs have the nightstalkers. It's really not fair at all in my opinion. I ended up just hacking the turrets and making it impossible for them to actually get to me, which was annoying but it worked.

Kapol:
Really? I disagree, it wasn't that bad. I was playing on hardcore mode with the difficulty set to hard, and came in around level 17. For the most part, it was a breeze. Get an energy blade to take down most the robotic enemies and it's easy from there. The only really hard part was the one part I hated about it, the X-8 facility (I think that's the one). You have to run through a 'high-school gauntlet' at least twice, though you should do it four times to get a perk. They have overpowered cyber-dogs at first, then the second two runthroughs have the nightstalkers. It's really not fair at all in my opinion. I ended up just hacking the turrets and making it impossible for them to actually get to me, which was annoying but it worked.

Actually, it's much easier on lower levels. On level 40, enemies are ridiculously bullet spongy, and have some of the best weapons in the game. I heard it was much easier on lower levels anyway, can't say for certain.

I thought Dead Money was the best by a long way. It was punishing and scary at points.
Old World blues was good but there's some story bits that I don't understand. The stealth armour would be awesome but it obliterates your Stimpack supply and makes you addicted to Med-X, which is annoying.
Honest Hearts was...ok. Not much happened. It only felt like 3 or 4 missions.

amaranth_dru:
NV was crap because it was so linear compared to Fallout 3. I really didn't like being forced to go in one direction to get the game going... that and the whole bug-ridden crashes that destroyed quite a few saves in my game...
Obsidian, why do you have to make games with awesome concepts and horribad QA testing?

What makes you call it linear? Some sequences are admittedly pretty straightforward combat, but I found almost every character, location, and quest to provide a nice variety of options to deal with them, many of which had affects on other aspects of the game. I thought this kind of varied design made it stand well as an RPG. Are you referring specifically to the DLCs? Because those were smaller, but still allowed players to choose alliances with NPCs, affect the new location's future, and had multiple endings, most of which were pretty satisfying. I'd like to hear your perspective on it.

good review, but also he plasma defender was part of the original game (check the silver rush, there's a bad quality one lying on the desk)

I'd say that all of them are must-buys. I love all of them. I love how New Vegas' DLC expand upon and explain things about the people/creatures you hear about/meet in the wasteland. And the items added by these DLC's aren't hilariously overpowered.

Dead Money I love for the haunting atmosphere, great characters, and fantastic story. The end was particularly great, sometimes you just got to learn to let go...

Honest Hearts was good, but it's my least favorite. Reading about the Survivalist though... that's easily the best thing about this DLC.

Old World Blues is a complete joy from start to finish. It's funny, fun, has interesting locale's, great characters, and it explains quite a bit about many of the creatures you encounter in the Mojave, as well as explain quite a few things about the things you encounter in the Sierra Madre.

Again, what I love most about these DLC's is how they expand upon/explain people/characters you encounter in the Wasteland and other DLC's. I'm really looking forward to the final DLC, can't wait.

I agree on a lot of this, but I can't say much Honest Hearts. The background stories such as the Survivalist's, Joshua Graham and Daniel are interesting. It was nice to meet the Burned Man.

The rest of it just... wasn't very interesting. I didn't really care for the feel of the .45 Pistol and the Desert Ranger armor was the only thing I really got out of the DLC. The environments were entirely unexciting to me.

I think Dead Money was much more frustrating but otherwise better than Honest Hearts.

Old World Blues is still the best of them so far.

I did like the bald mute lesbian brotherhood lady in Dead Money... that's it for what I recall about the DLC,.. not very memorable.

mirror's edgy:

amaranth_dru:
NV was crap because it was so linear compared to Fallout 3. I really didn't like being forced to go in one direction to get the game going... that and the whole bug-ridden crashes that destroyed quite a few saves in my game...
Obsidian, why do you have to make games with awesome concepts and horribad QA testing?

What makes you call it linear? Some sequences are admittedly pretty straightforward combat, but I found almost every character, location, and quest to provide a nice variety of options to deal with them, many of which had affects on other aspects of the game. I thought this kind of varied design made it stand well as an RPG. Are you referring specifically to the DLCs? Because those were smaller, but still allowed players to choose alliances with NPCs, affect the new location's future, and had multiple endings, most of which were pretty satisfying. I'd like to hear your perspective on it.

Sorry if I wasn't clear on this, I was referring to the main game's way of forcing your journey to New Vegas to basically only one way by putting higher level NPC's in every path but the one they intended for you to go (Deathclaws, Radscorpions, etc.). Whereas Fallout 3 allowed you to go pretty much anywhere after you left the Vault. That was more than enough compiled with the bugs to make me dislike it. All I got to play beyond the main game was Dead Money and still with the bugs it wasn't a fun experience.
Linearity to me is much like how FF13 played... a straight line path with no real options otherwise. Sure NV had side-quests and all, but again I would have liked to take a different path to Vegas than the one Obsidian planned for me... Much like I felt when I bought Red Faction: Armageddon and got a game that was more like the first two than the Guerilla sandbox I really enjoyed.
Sure, linear games are fun but it feels almost like a backwards step if the previous games were more open-world.

amaranth_dru:

mirror's edgy:

amaranth_dru:
NV was crap because it was so linear compared to Fallout 3. I really didn't like being forced to go in one direction to get the game going... that and the whole bug-ridden crashes that destroyed quite a few saves in my game...
Obsidian, why do you have to make games with awesome concepts and horribad QA testing?

What makes you call it linear? Some sequences are admittedly pretty straightforward combat, but I found almost every character, location, and quest to provide a nice variety of options to deal with them, many of which had affects on other aspects of the game. I thought this kind of varied design made it stand well as an RPG. Are you referring specifically to the DLCs? Because those were smaller, but still allowed players to choose alliances with NPCs, affect the new location's future, and had multiple endings, most of which were pretty satisfying. I'd like to hear your perspective on it.

Sorry if I wasn't clear on this, I was referring to the main game's way of forcing your journey to New Vegas to basically only one way by putting higher level NPC's in every path but the one they intended for you to go (Deathclaws, Radscorpions, etc.). Whereas Fallout 3 allowed you to go pretty much anywhere after you left the Vault. That was more than enough compiled with the bugs to make me dislike it. All I got to play beyond the main game was Dead Money and still with the bugs it wasn't a fun experience.
Linearity to me is much like how FF13 played... a straight line path with no real options otherwise. Sure NV had side-quests and all, but again I would have liked to take a different path to Vegas than the one Obsidian planned for me... Much like I felt when I bought Red Faction: Armageddon and got a game that was more like the first two than the Guerilla sandbox I really enjoyed.
Sure, linear games are fun but it feels almost like a backwards step if the previous games were more open-world.

You are entirely correct about the path to New Vegas that kicks things off, but I think that it serves as a good introduction to the game's mechanics before they let you off the leash. You learn about all the main factions and characters on the way, as well as getting a hang of which playstyle you prefer and how to interact with NPCs. The amount of available sidequests is a nice way to show the benefits and reaching effects of helping or hurting some characters. The older Fallout games certainly offered more freedom, but I felt that knowing what the player would see, learn, and do while they adjusted to the game is a good way for an RPG to prepare the player for when the training wheels come off. And just to clarify, If New Vegas gave you a jetpack to get around, FF XIII would give you a straitjacket, story and gameplay- wise.

Old World Blues is among the best DLC content I've ever played (Lair of the Shadow Broker might be the only one to top it).

Even though I hated Dead Money, I have to give the Obsidian team props on giving each DLC its own unique feel and gameplay. Dead Money, Honest Hearts, and Old World Blues all feel distinct from the main game and from each other, but they do this while also fitting in (and filling in much background) to New Vegas. Bravo.

I have a really crappy computer, which chugs through the normal Mojave.
Nonetheless, I haven't bought OWB yet, but I got the other two, and from my laggy perspective, Honest Hearts felt refreshing (Oh my god, RAIN :D) in comparison to Dead Money. Honest Hearts was in a living, green canyon, while Dead Money was in dark city streets and an abandoned casino.
Though, I did like how Dead Money often felt like scarce survival, scrambling for coins to spam food that barely heals you. It also made me extremely wary about stealth as my (laggy) dark screen failed to alert me to the ghost peoples.

amaranth_dru:
NV was crap because it was so linear compared to Fallout 3. I really didn't like being forced to go in one direction to get the game going... that and the whole bug-ridden crashes that destroyed quite a few saves in my game...
Obsidian, why do you have to make games with awesome concepts and horribad QA testing?

Like Fallout 3 forces you to go on not really though out plans? The original fallouts were like that, they were called the main quest. A lot of games do this when a main quest comes into the picture.

Old World Blues is the only one of the DLC I got,it is pretty awesome but despite the defensive boost I get from the stealth armor,it gets a little annoying when you are at low health and out of stimpacks. THE DAMN THING NEVER SHUTS UP WHEN THAT HAPPENS. I also wish the stealth suit would've gotten the memo that I'm playing on Hardcore mode so she(?) won't keep spamming the stimpacks.

Honest Hearts had a critical flaw in it, whereby at the very beginning of the DLC, immediately after the start, when crossing the bridge I shot a man that in the midst of combat looked the same as other enemies. Turns out he was plot critical and without him the DLC story could not progress.

Sadly by the time I discovered this, my quicksave and autosave were both useless. I cannot restart the DLC without beginning a new game. This is fundamentally BAD game design. A plot critical character should not be possible to kill, or standing surrounded by similar looking enemies.

This just goes to show you just how arbitrary reviews really are. In several months time Dead Money has gone from a glowing must-have to a meh so-so.

Podunk:

Russ Pitts:
With just one planned DLC adventure yet to be released for Fallout 3

In the first line of the article you say Fallout 3 when I think you mean Fallout: New Vegas. <.<; Just FYI.

Obviously a malfunction of the handpenises.

Alphakirby:
THE DAMN THING NEVER SHUTS UP

oh, i so /agree to that. also, it feels as if i myself went into the pip-boy and administer a stimpack, it looks like im getting more bang for the buck for some reason. not really sure if thatīs reality or my mind playing tricks on me.

However, what i liked the most about OwB was the preamble for one of the companions in DeadMoney, and the hints of the last DLC aswell. sadly, i think its going to take me awhile untill i replay the game, so i wont be able to find out if walking into Deadmoney with the companions gear and messages will spawn some unique conversations or dialogue.

but yeah, the d*mned robo-scorpions at lvl 45 are way OP for my liking, it would have been ok if the LAER would have an EMP-attack, similar to the pulse-gun, (or for that matter - that the pulsegun would actually do the same kind of damage as it does towards the robots outside the Big empty) in the end - Big MT is filled with the casings of many a spent bullet from my arsenal.

Perhaps i should have invested more in Energy weapons.. Nah, cant beat the feeling of the Anti-Material rifle with an inc-round at XX Yards.

Ka-blewey.

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