Dead Island Review

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Dead Island Review

Welcome to Banoi, where you'll probably be eaten soon.

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Good review, you hit it right on the nose :)

Good review though I have to note, Susan:

Susan Arendt:
The one hitch is that everyone has to be roughly in the same part of the game; you can't jump ahead just because your buddy happens to be in a more advanced part of the game. He can backtrack to join you in an earlier chapter, but he'll have to leave his skills and toys behind and settle for a nerfed version of his character.

If a friend invites you to his advanced game you can jump ahead and play through it with them, the only catch is the game will notify you that quest completions will not be saved, just experience, cash and inventory. He can also back track if you send him an invite. Of course, neither situation is ideal. Smashing lvl 1 zombies with a lvl 50 character or getting mauled by lvl 44 zombies at lvl 4 both lack some appeal.

My only bicker with the game is better inventory management on PC.

That and please somehow let me choose the order of weapons that it defaults to after I throw one so it doesn't change to my primary melee but rather to my next throwing blade.

I would be pleased as punch.

I found the melee combat to be unbearably clumsy, which made the simple act of mass zombie genocide less fun than it should have been.

Ghengis John:
Good review though I have to note, Susan:

Susan Arendt:
The one hitch is that everyone has to be roughly in the same part of the game; you can't jump ahead just because your buddy happens to be in a more advanced part of the game. He can backtrack to join you in an earlier chapter, but he'll have to leave his skills and toys behind and settle for a nerfed version of his character.

If a friend invites you to his advanced game you can jump ahead and play through it with them, the only catch is the game will notify you that quest completions will not be saved, just experience, cash and inventory. He can also back track if you send him an invite. Of course, neither situation is ideal. Smashing lvl 1 zombies with a lvl 50 character or getting mauled by lvl 44 zombies at lvl 4 both lack some appeal.

Actually, backtracking can be useful. The zombies scale to the host, but the rewards scale to the individual players. So it can be easy money and experience for people who go backwards.

It's way more fun to go through the story together, though, I found. Experiencing things for the first time, like new zombies, is more enjoyable when it's new to both of you.

You forgot to mention that around half-way through act 2 the game forgets it's about zombies for about 3-4 hours.
But otherwise seems about right. Been having fun with it otherwise.

Good review. I only played it for a couple hours last night but I am loving it already. My only problem is that weapons right now seem to break every 15 zombies or so. This problem is solved by the mass quantity of weapons that I find lying around everywhere.

Whether Dead Island is a good game or not doesn't even matter to me anymore. I'm not going to buy it because it's another bloody zombie game starring people immune to infection for no discernible reason. Zombies are as overdone as World War II games.

There's one thing that could make me buy another zombie game: actually infectious zombies instead of these weird "clean" zombies we have now. That would be an interesting scenario, especially if becoming a zombie wasn't just a game over. A game where too many bites and not enough medication could turn you completely against your former human friends would at least be interesting.

Good Review, I've only played about 5 hours so far, but I'm enjoying cutting of Thugs arms and watching them try to bite me, however i do find it annoying that the game wants you play co-op with dialogue by NPCs going along the lines of "You guys did a great Job"

So... I play one of four characters that is trying to escape from an area that is infested by zombies. Zombies that became that by an extremely infecteous disease that affects all but us, who are immune. The zombies vary in type, including a fat one that explodes and one that spits noxious goo.

All that, and no mention of Left 4 Dead 2?

Iron Lightning:
Whether Dead Island is a good game or not doesn't even matter to me anymore. I'm not going to buy it because it's another bloody zombie game starring people immune to infection for no discernible reason. Zombies are as overdone as World War II games.

There's one thing that could make me buy another zombie game: actually infectious zombies instead of these weird "clean" zombies we have now. That would be an interesting scenario, especially if becoming a zombie wasn't just a game over. A game where too many bites and not enough medication could turn you completely against your former human friends would at least be interesting.

Yes! Thank you! This is exactly what I want in a zombie game! One where you don't end up dying if you're destroyed by zombies, but instead you turn into a zombie and you have to kill the people you were previously working with. I'm glad to see I'm not the only person in the world that thinks this would make for an enjoyable zombie game, anymore.

As for Dead Island, my only gripe is that once I got into Act II, Walkers all but disappeared, and now I get hordes upon hordes of Infected upon me, and maybe a Ram or two at a time.

I like how during the meat of the review, it was basically smacking downed zombies in the face, then it goes all crazy action-y at the end.

I'm kind of impressed that you managed to kill a zombie with a shotgun, Susan. My level 38 Swift Shotgun actually manages to do less damage on headshots than my level 30-32 Devestating Heavy Pistol does on bodyshots...

Without spoiling anything, the second to last cutscene will probably make you shout, "NOOOO! MY WEAPONS!"

ExiusXavarus:

Iron Lightning:
Whether Dead Island is a good game or not doesn't even matter to me anymore. I'm not going to buy it because it's another bloody zombie game starring people immune to infection for no discernible reason. Zombies are as overdone as World War II games.

There's one thing that could make me buy another zombie game: actually infectious zombies instead of these weird "clean" zombies we have now. That would be an interesting scenario, especially if becoming a zombie wasn't just a game over. A game where too many bites and not enough medication could turn you completely against your former human friends would at least be interesting.

Yes! Thank you! This is exactly what I want in a zombie game! One where you don't end up dying if you;re destroyed by zombies, but instead you turn into a zombie and you have to kill the people you were previously working with. I'm glad to see I'm not the only person in the world that thinks this would make for an enjoyable zombie game, anymore.

Resident Evil: Operation Raccoon City will have this.

Kopikatsu:
I like how during the meat of the review, it was basically smacking downed zombies in the face, then it goes all crazy action-y at the end.

I'm kind of impressed that you managed to kill a zombie with a shotgun, Susan. My level 38 Swift Shotgun actually manages to do less damage on headshots than my level 30-32 Devestating Heavy Pistol does on bodyshots...

Without spoiling anything, the second to last cutscene will probably make you shout, "NOOOO! MY WEAPONS!"

ExiusXavarus:

Iron Lightning:
Whether Dead Island is a good game or not doesn't even matter to me anymore. I'm not going to buy it because it's another bloody zombie game starring people immune to infection for no discernible reason. Zombies are as overdone as World War II games.

There's one thing that could make me buy another zombie game: actually infectious zombies instead of these weird "clean" zombies we have now. That would be an interesting scenario, especially if becoming a zombie wasn't just a game over. A game where too many bites and not enough medication could turn you completely against your former human friends would at least be interesting.

Yes! Thank you! This is exactly what I want in a zombie game! One where you don't end up dying if you;re destroyed by zombies, but instead you turn into a zombie and you have to kill the people you were previously working with. I'm glad to see I'm not the only person in the world that thinks this would make for an enjoyable zombie game, anymore.

Resident Evil: Operation Raccoon City will have this.

I was already planning to get it, but that just makes me all the more excited for it. :D

Oh god, numbers-based damage. I put like 45 hrs into Borderlands, gritting my teeth and putting up with the fact that bullets = numbers. Looks like Dead Island gets a pass.

Kopikatsu:

ExiusXavarus:

Iron Lightning:
snip

Resident Evil: Operation Raccoon City will have this.

It's not really the same, but give it a look. If you've never heard of it; it's a survivor vs. zombie MMO in which you can die and become infected.

http://www.urbandead.com/

sooperman:
Oh god, numbers-based damage. I put like 45 hrs into Borderlands, gritting my teeth and putting up with the fact that bullets = numbers. Looks like Dead Island gets a pass.

Kopikatsu:

ExiusXavarus:

Resident Evil: Operation Raccoon City will have this.

It's not really the same, but give it a look. If you've never heard of it; it's a survivor vs. zombie MMO in which you can die and become infected.

http://www.urbandead.com/

I switched off as soon as you mentioned MMO :p

I can honestly say this a very good game. Glad you agree! I just wish you got the title of the game correct. It is most definitely called L4Borderland: New Vegas.

sephiroth1991:
Good Review, I've only played about 5 hours so far, but I'm enjoying cutting of Thugs arms and watching them try to bite me, however i do find it annoying that the game wants you play co-op with dialogue by NPCs going along the lines of "You guys did a great Job"

That bugged me, too. It's part of that overall lack of polish I mentioned. Lots of tiny things that could've been just a little bit better.

Satsuki666:
Good review. I only played it for a couple hours last night but I am loving it already. My only problem is that weapons right now seem to break every 15 zombies or so. This problem is solved by the mass quantity of weapons that I find lying around everywhere.

Upgrade your weapons when you can. Helps improve their durability. You also find sturdier stuff pretty soon - crowbars and machetes and the like. If you haven't chosen the lockpicking skill, you might want to do that, as the best weapons tend to be locked up (or are quest rewards).

Its an OK game and all but i would wait till the price lowers and they fix a few bugs. However the biggest problem i found was that you couldn't say no to someone joining your game. if some one joined i would have to leave manually, then i found out i couldn't make my game private. now to some this may be a small problem however any weapons the person picks up or energy drinks the consume will not reappear when you disconnect.

This game gets a big "meh" from me. I find it hard to care about any of the characters (the player character or any of the NPCs), the quests so far have all be fetch quests with the exception of two escort missions, and weapons so far have been relatively pointless when I can spend the entire time just kicking zombies. Ive only had to use weapons so far against thugs.

Im persevering though, trying to give this game a chance as I get a feeling it may be like Two Worlds was for me - I hated it at first but after forcing myself to play for a few hours I started to develop a taste for it.

I've been following Toby Turner's Let's Play of the game and it doesn't really look all that interesting.

Granted with all his faffing around, doing bull shit i guess it makes for an unsatisfying viewing experience.

Either that or is the game a bit of a slow starter before you get to the good bits?

Ulquiorra4sama:
Either that or is the game a bit of a slow starter before you get to the good bits?

Considering how much it seems to have in common with Borderlands mechanically, it wouldn't surprise me if the game didn't really pick up steam until a few hours into the game when you're getting into the teen levels and actually have some useful skills/weapons to put to work.

Iron Lightning:
Whether Dead Island is a good game or not doesn't even matter to me anymore. I'm not going to buy it because it's another bloody zombie game starring people immune to infection for no discernible reason.

The reason is, people are just immune to certain diseases, and infections.

OT: I am still really excited for this game, hopefully it arrives in the mail soon

so which version of the game isn't a big glitchy mishmash of bugs?

xchurchx:
Its an OK game and all but i would wait till the price lowers and they fix a few bugs. However the biggest problem i found was that you couldn't say no to someone joining your game. if some one joined i would have to leave manually, then i found out i couldn't make my game private. now to some this may be a small problem however any weapons the person picks up or energy drinks the consume will not reappear when you disconnect.

You can adjust your online settings to prevent people you don't want from joining your game. You can play completely solo or just have "private" spots available for folks you want to invite.

It is a buggy mess but i have not been able to stop playing it.....really this game is fun, yea it has loads of problems, questionable gameplay decisions, Outright buggy inventory and save systems.

But having played thru the game on digital controls going back and doing analog with the kb and mouse mod, man its just so much fun to take out a bunch of zombies while having to control all your swings. Just great to go play and do stuff in.

I've been playing the PC version of this game and it feels like the game has been trolling me the entire time.

I played Pruna. Now just about every other form of media dealing with zombies has gone with the convention of "one shot to the head makes a zombie stay dead."

Not so with Troll Island. They even have a "challenge" with the name Guns don't kill them, but they sure do help. You can't even use the first gun until level 10 and even then it takes two head shots to kill a normal zombie even at point blank range.

Then the zombies level with you so killing them never gets easier in fact it only get more difficult so its like by doing any sidequest all you do impede yourself even more.

Not to mention the fact that: the weapons have level requirements; in the town you will constantly be attack by 3+ zombies at once which will almost assure your death; you can't manually save your game, meaning you don't know when the game will just do a checkpoint save and when it will do a complete save.

I could go on but I don't really want to because I don't like dwelling on negative things. But yeah this game should be called Troll Island not Dead Island.

Lex Darko:
I've been playing the PC version of this game and it feels like the game has been trolling me the entire time.

I played Pruna. Now just about every other form of media dealing with zombie has gone with the convention of "one shot to head makes a zombie stay dead."

Not so with Troll Island. They even have a "challenge" with the name Guns don't kill them, but they sure do help. You can't even use the first gun until level 10 and even then it takes two head shots to kill a normal zombie even at point blank range.

Then the zombies level with you so killing them never gets easier in fact it only get more difficult so its like by doing any sidequest all you do impede yourself even more.

Not to mention the fact that: the weapons have level requirements; in the town you will constantly be attack by 3+ zombies at once which will almost assure your death; you can't manually save your game, meaning you don't know when the game will just do a checkpoint save and when it will do a complete save.

I could go on but I don't really want to because I don't like dwelling on negative things. But yeah this game should be called Troll Island not Dead Island.

Pruna was built to be a modifier/support character if you're playing solo, (it sounds like you are) Sam B is the best character he's a Tank. Whenever I die the auto-save feature spawns me in the middle of a mob. The town in act 2 just sucks.

Some people are complaining that the game get more difficult as you move on? You must be kidding me.

Fasckira:
This game gets a big "meh" from me. I find it hard to care about any of the characters (the player character or any of the NPCs), the quests so far have all be fetch quests with the exception of two escort missions, and weapons so far have been relatively pointless when I can spend the entire time just kicking zombies. Ive only had to use weapons so far against thugs.

Im persevering though, trying to give this game a chance as I get a feeling it may be like Two Worlds was for me - I hated it at first but after forcing myself to play for a few hours I started to develop a taste for it.

If you can just kick you must not have gotten past lvl 5 or fought more than 1 zombie at a time

ace_of_something:
so which version of the game isn't a big glitchy mishmash of bugs?

Well 30 hours in and no bugs on PS3, a friend has claimed no bugs in 360 either, not sure bout pc

Mangue Surfer:
Some people are complaining that the game get more difficult as you move on? You must be kidding me.

I think they're complaining more about how the game gets more difficult rather than because it does. Having the enemies all get tougher when you level up kind of kills the point of leveling in the first place and is lazy design since the designers didn't want to scale the difficulty in a way that's more fun and fair. Better methods of increasing difficulty are, increasing the amount of enemies. adding entirely new enemies that only appear in certain areas that are tougher versions of older ones as well as enemies with new abilities, or increase the incidence of enemies in more effective combat groups. That last one is kind of hard to explain, so here's an example.

first level group: you are attacked by twenty swordsmen

Last level: you are attacked by ten swordsmen as well as nine archers that rain arrows at you from a distance while distracted by swordsmen and a mage who can cast slow to prevent you from running from swordsmen and closing the distance to the archers.

artanis_neravar:

Iron Lightning:
Whether Dead Island is a good game or not doesn't even matter to me anymore. I'm not going to buy it because it's another bloody zombie game starring people immune to infection for no discernible reason.

The reason is, people are just immune to certain diseases, and infections.

OT: I am still really excited for this game, hopefully it arrives in the mail soon

Fair enough, people still aren't generally immune to new diseases, especially ones that directly affect every system of the body in a dramatic fashion as zombieism seems to do. Four immune people on a single relatively small island is a statistical miracle.

However, my main problem isn't the unlikelihood of immunity but the fact that immunity is terribly cliche in videogames. What we need is a game that breaks the mold just a little to where the protagonist can be infected. Zombies that can't infect are no different from rabid cannibals. Sure that can work for a few games but nowadays it's so oversaturated that I simply can't stomach another fucking cookie-cutter zombie game just like I can't stomach another Madden or Modern Warfare game. So, fuck Dead Island for being a cliche piece of shit.

archvile93:

Mangue Surfer:
Some people are complaining that the game get more difficult as you move on? You must be kidding me.

I think they're complaining more about how the game gets more difficult rather than because it does. Having the enemies all get tougher when you level up kind of kills the point of leveling in the first place and is lazy design since the designers didn't want to scale the difficulty in a way that's more fun and fair. Better methods of increasing difficulty are, increasing the amount of enemies. adding entirely new enemies that only appear in certain areas that are tougher versions of older ones as well as enemies with new abilities, or increase the incidence of enemies in more effective combat groups. That last one is kind of hard to explain, so here's an example.

first level group: you are attacked by twenty swordsmen

Last level: you are attacked by ten swordsmen as well as nine archers that rain arrows at you from a distance while distracted by swordsmen and a mage who can cast slow to prevent you from running from swordsmen and closing the distance to the archers.

But the game raise the number of enemies as introduce new types.

Mangue Surfer:

But the game raise the number of enemies as introduce new types.

That also get harder to kill for no reason other than the game says they are now harder to kill than they were a hour ago.

Oblivion did the same thing, Beth soft didn't get a pass for this so I don't see why Techland should. Every zombie is like a fraking cazador that levels with you. It's not challenging it's just annoying like a troll.

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