Dead Island Review

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Lex Darko:
That also get harder to kill for no reason other than the game says they are now harder to kill than they were a hour ago.

Oblivion did the same thing, Beth soft didn't get a pass for this so I don't see why Techland should. Every zombie is like a fraking cazador that levels with you. It's not challenging it's just annoying like a troll.

But this is called challenge scaling. It what the games did to keep things interesting until this interactive drama thing take place. Are you serious that you just see this now? I mean, in this game?

sooperman:
Oh god, numbers-based damage. I put like 45 hrs into Borderlands, gritting my teeth and putting up with the fact that bullets = numbers. Looks like Dead Island gets a pass.

Kopikatsu:

ExiusXavarus:

Resident Evil: Operation Raccoon City will have this.

It's not really the same, but give it a look. If you've never heard of it; it's a survivor vs. zombie MMO in which you can die and become infected.

http://www.urbandead.com/

Now if only Kevan actually cared about that game. What group are you with? I've been with the Army Control Corps for almost 3 years.

OT: I noticed that guns don't wear down, they just run out of ammo. Game is one of the best of the year though, I'm actually gonna go play it again when I'm done typing here.

Mangue Surfer:

Lex Darko:
That also get harder to kill for no reason other than the game says they are now harder to kill than they were a hour ago.

Oblivion did the same thing, Beth soft didn't get a pass for this so I don't see why Techland should. Every zombie is like a fraking cazador that levels with you. It's not challenging it's just annoying like a troll.

But this is called challenge scaling. It what the games did to keep things interesting until this interactive drama thing take place. Are you serious that you just see this now? I mean, in this game?

Some games do that better than others, though. Think Fallout 3; as you advance in level, harder enemies like Deathclaws appear (they also appear if you go to certain areas, but that's not important now). However, low level enemies like Raiders and Mole Rats keep appearing too, and they don't level, so you can feel powerful by killing them, but still be challenged by Deathclaws.

What Dead Island does is make the Deathclaws spawn while the Raiders level with you.

unacomn:
I found the melee combat to be unbearably clumsy, which made the simple act of mass zombie genocide less fun than it should have been.

Agreed, it seems like it's trying to be too realistic for it's own good, like leaning forward into the swing. But the thing is your also not supposed to take this game too seriously like Susan said, so that whole realism thing doesn't make sense.

Meh, it's still well worth a look if you have a good buddy to play with. (Can't wait for the Steam Winter sale).

Avatar Roku:

Mangue Surfer:

Lex Darko:
That also get harder to kill for no reason other than the game says they are now harder to kill than they were a hour ago.

Oblivion did the same thing, Beth soft didn't get a pass for this so I don't see why Techland should. Every zombie is like a fraking cazador that levels with you. It's not challenging it's just annoying like a troll.

But this is called challenge scaling. It what the games did to keep things interesting until this interactive drama thing take place. Are you serious that you just see this now? I mean, in this game?

Some games do that better than others, though. Think Fallout 3; as you advance in level, harder enemies like Deathclaws appear (they also appear if you go to certain areas, but that's not important now). However, low level enemies like Raiders and Mole Rats keep appearing too, and they don't level, so you can feel powerful by killing them, but still be challenged by Deathclaws.

What Dead Island does is make the Deathclaws spawn while the Raiders level with you.

The only problem with that analogy is that the special zombies are somewhat locked to their areas, bloaters are mostly found in sewers, the rams in the city. Suiciders and Thugs are everywhere, but honestly stop being special if you have any decent weapons.
The thing is that the special zombies really end up being just a tedious chore while the normal zombies are the actual threat, at least to me I think I've died to maybe 2-3 times to a special but a slew to the normal zombies (especially the infected who run at stupid speeds and often clip through you to get in like 3 hits).

Fasckira:
This game gets a big "meh" from me. I find it hard to care about any of the characters (the player character or any of the NPCs), the quests so far have all be fetch quests with the exception of two escort missions, and weapons so far have been relatively pointless when I can spend the entire time just kicking zombies. Ive only had to use weapons so far against thugs.

Im persevering though, trying to give this game a chance as I get a feeling it may be like Two Worlds was for me - I hated it at first but after forcing myself to play for a few hours I started to develop a taste for it.

This so much. Heck some are down right stupid and or unlikable. Thier is one I will avoid names. That does something really stupid and has something really bad happen to them becuase of this. It is made that we should feel sorry for her.

looks like you really have to beat the zombies until they are dead. the game as such still hasnt caught my attention really. it seams like its mainly MP focused. or is it an ok game for playing SP only? read pretty much every comment here. looks like many are not really happy with this game.
maybe i might get it when its on special but for now, hard reset is hell lot of fun. and next month we get serious sam 3.

Great last 2 seconds of the video review, Susan! It pays homage to what will always be Dead Island's claim to fame.

I just finished this game, it was great.... but i never found myself a shotgun :(

Iron Lightning:

Fair enough, people still aren't generally immune to new diseases, especially ones that directly affect every system of the body in a dramatic fashion as zombieism seems to do. Four immune people on a single relatively small island is a statistical miracle.

However, my main problem isn't the unlikelihood of immunity but the fact that immunity is terribly cliche in videogames. What we need is a game that breaks the mold just a little to where the protagonist can be infected. Zombies that can't infect are no different from rabid cannibals. Sure that can work for a few games but nowadays it's so oversaturated that I simply can't stomach another fucking cookie-cutter zombie game just like I can't stomach another Madden or Modern Warfare game. So, fuck Dead Island for being a cliche piece of shit.

Gonna address the parts in bold in the order they appear, however some things may be considered mild spoilers, take whatever precautions you wish:
1.

2. I'll give you the fact that the likelyhood of so many people being immune is very low, however the size of a country is a rather poor measuring stick for how many people would be there and by extension how many people actually could be immune, for example Australia is 25.69 times larger than Italy, the population of Australia is approximately 20 million, whereas italy has a population of approximately 60 million. and a little side addition to this, but it could be considered a spoiler:

3. Sometimes shit becomes Cliche' because it just fucking works.

I keep seeing people talk about games where they can become the infected, part of the problem with that is you're asking that from a zombie game; that kinda goes against the idea of zombies to begin with; even before the modern version of zombies were revitalized in the 1960's by Romero, the idea (the idea of zombies dates back thousands of years to voodoo practices, though the general idea of the dead rising has always been around) has always been that they're mindless and/or are part of a hive mind and that is what makes them so haunting and disturbing. If you want a game where such an idea comes about then that's fine, but expecting it from a Zombie game isn't something that works given the subject matter.

I notice people keep making the L4D references due to the special infected and given the trailers I can REALLY understand that, I got that impression originally as well, but in practise it's really not all that similar, for people who care, I'll give a run down of infected:

The suiciders (http://www.deadislandwiki.com/w/images/c/cb/Suicider.png): are a threat, when you get close they stand still, quake and explode, killing everything in their set radius, however they have a low health pool, allowing for players to use the suicider as a weapon against their fellow undead, either by getting close enough to set him off or nuking him from a distance, causing him to act like a grenade against his surroundings.

The Ram (http://zoknowsgaming.com/wp-content/uploads/2011/09/dead-island-ram-1.jpg): may seem similar to the annoying fucking Charger from L4D2 and it's attack method is, however combating it is rather different; it is immune from damage that isn't to a select spot on it's back where's its inch thick straight jacket is torn open (ooh yeah, a lone weak spot that is only open at select moments, how original), basically you have to leap out of the way of its charge, attack it's back whilst it freaks out over missing (it freaks out longer if it runs into something). You must know when to stop attacking and retreat, lest the Ram quickly donkey kick you (it will also kick you if you are too close at any time that he isn't freaking out).

Floaters (http://www.deadislandwiki.com/w/images/thumb/f/fa/Floater.png/275px-Floater.png): Okay, have to be honest, appearance is the same as the Boomer and in practise they act just like the Boomer, however the bile they spew is a very narrow cone that it affects, the vomit does nothing to players other than hurt like all holy fuck, however if it coats other zombies it makes them extremely flamable and they catch fire rather easily anyway (I'd say it's like dumping a tank of gas atop a pile of dead leaves), they're rather durable and before you ask, no, they don't explode when they die.

The Butcher (http://www.dead-island.com/forums/members/300/albums/dead-island-enemies/139-butcher.jpg): They run really fast and they stab you with their jagged bone nubs. This does a lot of damage, but you'd kind of expect being stabbed to hurt like hell. Melee is a poor choice against them, and given how you fight most enemies that's what makes them such a pain to run into.

Thug (http://deadislandwiki.com/w/images/thumb/4/4d/Thug_in_church.png/275px-Thug_in_church.png): Basically they're just insanely fucking big zombies, they're very slow, they're speed is a notch below a slow shuffle, they constantly roar (some say this attracts extra enemies, I don't notice it) and you can't get close or they will punch you so hard you'll fall on your ass and lose a decent portion of health, to face them you need to get in there just after they missed a swing at you and hit them quickly, or get a long weapon and hit them just barely out of their reach, it's advisable to either cut off their arms with a sharp weapon or get a strong blunt weapon and break their arms, thereby removing their ability to do heavy damage and to knock you on your ass, meaning all they can do is try and bite you, and they look hilariously stupid when they attempt to do that.

unacomn:
I found the melee combat to be unbearably clumsy, which made the simple act of mass zombie genocide less fun than it should have been.

Try the analog controls. It allows you to decide which direction your melee weapon will swing based on where you point your thumbstick (or mouse as the case may be).
I thought the same thing (Just swing randomly until they're dead!) but now it takes some precision and planning.

This infected is rushing me. I'll uppercut his face with a fire axe, knocking him on his ass allowing an easy head stomp kill.
These zombies are walking rather quickly. I'll whip out my Ripper/Sledgehammer and break all their legs with one swing. No more chasing me it seems!
Oh no, seems I'm being chased by a crowd. Hey look, there's a suicider up ahead. I'll lure the crowd to him and bomb them to kingdom come.

My point is Analog controls makes it require a little more thinking and makes it a little more precise, at the cost of speed.
Thus this made it more fun for ME. Give it a shot.

One thing that really annoys me about Dead Island is the other three characters are not controlled by the AI when playing single player. During cut-scenes they are all together working as a team yet when the cut-scenes end Logan is all by himself again. It would have been nice if the developers would have let the AI control the other three characters when someone plays single player.

I also hate the escort missions that are in the game as well. Whenever the person I am escorting gets hit once they die. That is really annoying.

Challenge scaling, degrading weapons and horrendous savegame bugs galore. Yeah, no thanks.

I kinda liked the teddy bear quest as the lady was clearly insane.
One that fucking drove me nuts however was find the spade. So I spent like a good half hour tearing around the fucking city trying to find one, finally found one, run back to the church and the dude would not accept it. Why? Because it was a shovel, not a spade... Mother fucker! Its the zombie apocalypse okay. I can't just pop round the corner to the store and pick you up the exact brand you like.
You want to bury shit, a shovel will do just as well as a spade you picky fuck! *RAEG*

But yeah, its good to reviewed the 360 version because the PC version is a hot mess. I just lost my save file just as I was about to go into the final area of the game.

I also really found myself wishing for female special zombies. All the Thugs, Rams, Suiciders, Floaters and Butchers are male.

Oh and one of my favourite bits is when you figure out how the Infected types are created...

gof22:
One thing that really annoys me about Dead Island is the other three characters are not controlled by the AI when playing single player. During cut-scenes they are all together working as a team yet when the cut-scenes end Logan is all by himself again. It would have been nice if the developers would have let the AI control the other three characters when someone plays single player.

I also hate the escort missions that are in the game as well. Whenever the person I am escorting gets hit once they die. That is really annoying.

now this really sucks. MP based game again. at least in L4D you have every one with you controlled by the PC.

ace_of_something:
so which version of the game isn't a big glitchy mishmash of bugs?

certainly not the 360 version.

Susan Arendt:
Dead Island Review

Welcome to Banoi, where you'll probably be eaten soon.

Read Full Article

Interesting mix of Left 4 Dead, Dead Rising, and maybe a little Far Cry, even. I was just disappointed that the game ended up not quite as original as the early marketing indicated. It borrows heavily (and obviously) from its inspiration, and doesn't really challenge the current notion of "zombie survival" as little more than "killing zombies."

Also, I have a question. Why the HELL are so many people (Rams) running around in straightjackets?

Susan Arendt:
Also, I have a question. Why the HELL are so many people (Rams) running around in straightjackets?

They're not. It's a Banoi Snuggie™.

Waste of a trailer, I think (this opinion was formed by watching a friend play the PC version).

Macrobstar:
If you can just kick you must not have gotten past lvl 5 or fought more than 1 zombie at a time

You clearly have not discovered the power of the Jump Kick + execution stomp. It's not that hard to lay out a bunch of zombies, then play zombie hopscotch one at a time.

"He can backtrack to join you in an earlier chapter, but he'll have to leave his skills and toys behind and settle for a nerfed version of his character."

No, you keep everything. Which is why I usually switch to fists when playing co-op, no durability loss and you can still drop a Thug in a couple seconds.

Scaling zombies: Check. (ugh at healthbloating)

Super zombies: Check. (I miss just regular shufflers or atleast 28day-runners, if they are done correctly they are dangerous enough, as in, there are much more of them than you have bullets and one bite will get you, forcing you to maybe keep it under control with medication or turn)

Rampant bugs and glitches: Check.

"immune" PC's: Check.

Silly out of place sidequests: Check.

Non-Interesting characters: Check.

Yeah this game gets a pass from me...

Nohra:

Macrobstar:
If you can just kick you must not have gotten past lvl 5 or fought more than 1 zombie at a time

You clearly have not discovered the power of the Jump Kick + execution stomp. It's not that hard to lay out a bunch of zombies, then play zombie hopscotch one at a time.

"He can backtrack to join you in an earlier chapter, but he'll have to leave his skills and toys behind and settle for a nerfed version of his character."

No, you keep everything. Which is why I usually switch to fists when playing co-op, no durability loss and you can still drop a Thug in a couple seconds.

Hmmm...this is puzzling. When I tried to do this with a pal, I had to select an earlier version of my character. It must make a difference how exactly you set up the game. Or, alternatively, I'm just a dumbass who misunderstood what I was doing. That's totally possible, too. :D

Nohra:

Macrobstar:
If you can just kick you must not have gotten past lvl 5 or fought more than 1 zombie at a time

You clearly have not discovered the power of the Jump Kick + execution stomp. It's not that hard to lay out a bunch of zombies, then play zombie hopscotch one at a time.

"He can backtrack to join you in an earlier chapter, but he'll have to leave his skills and toys behind and settle for a nerfed version of his character."

No, you keep everything. Which is why I usually switch to fists when playing co-op, no durability loss and you can still drop a Thug in a couple seconds.

Im sorry but in what world is a kick that does 50 damage at level 25 going to stop a horde of zombies with thousands of health, and in what way is this preferable to weapons

Macrobstar:

Nohra:

Macrobstar:
If you can just kick you must not have gotten past lvl 5 or fought more than 1 zombie at a time

You clearly have not discovered the power of the Jump Kick + execution stomp. It's not that hard to lay out a bunch of zombies, then play zombie hopscotch one at a time.

"He can backtrack to join you in an earlier chapter, but he'll have to leave his skills and toys behind and settle for a nerfed version of his character."

No, you keep everything. Which is why I usually switch to fists when playing co-op, no durability loss and you can still drop a Thug in a couple seconds.

Im sorry but in what world is a kick that does 50 damage at level 25 going to stop a horde of zombies with thousands of health, and in what way is this preferable to weapons

Well, you use the kick to knock them on their asses and you're able to kick at a decent enough speed to keep a decent sized pack on the ground (until they're on their feet again they just fall right back on their faces when struck by any attack) and you are able to do a finishing move that is unlocked in a character's talents menu (every character learns this ability, it's in the second tree). The move in question is performed by aiming at the head and pressing the kick button, the character will then proceed to curb-stomp the zombies face, dealing over 50,000 damage, in other words an insta-kill on all enemies, regardless of health. At level 40 however I noticed my character (I'm playing as Logan) stopped performing the move as a curb-stomp and then began doing what I can only call "doing the fucking mario" and leaping onto their faces, 2 feet at a time and simply crushing it, aside from looking fucking hilarious when the zombies head bursts like a balloon it is performed more rapidly than the earlier version of the move. This move can be performed on any zombie, even specials.

Side note regarding durability loss; Throwing weapons causes no durability loss, so you can proceed to throw your weapons as much as you like without them ever taking damage, and since they deal more damage when thrown than regular usage (seriously, I often get one-shots out of this, and not because of the Shinobi Talent (9% chance to instantly kill an enemy that is the same or of a lower level than you)) it's a fantastic option for those who play as logan (the throwing expert) because of his (maxed out) boomerang talent which causes 50% of all thrown weapons to instantly be returned to the users hands.

I liked the idea of surviving on a zombie filled island. That made me want this game so bad. BUT. With the inclusion of super zombies ala L4D ive lost interest in it. The games probably still good, but the reason i wanted it is gone and its just another L4D or Dead Rising game instead of being something different to make it worth spending money on. Maybe will pick it up when its cheaper.....alot cheaper.

I think this game had so much potential, but it is ruined by the level scaling. I'm playing as the blunt weapons expert and I'm in Act 2 and the difficulty curve is so steep.

During the first act I was enjoying killing zombies, but now I dread every encounter. Level scaling was a good idea, but its too steep. They need to pull it back a bit.

Everyone's saying if you upgrade and keep your weapons repaired you will be fine but this isn't true at all. I have a level 24 wrench of some assortment with Impact mod and its level 4 but it still takes a good 3 hits to kill a walker. And considering you fight 4+ zombies at a time that's 12 hits and weapons have about 50 hits until they break, I have to carry 3 weapons that repairing costs a nightmare.

Why do you lose money when you die. This adds to the frustration losing $1k every time you die and then you don't have enough money to repair the 3 weapons your carrying.

Also why do you not need to repair guns? I'm thinking the gun expert has it cheap here. Health packs are scarce and you're damned if you think its possible to afford them on top of the repairs and all the money you are losing from dieing.

All in all, if the level scaling was pulled back a bit, there would be less deaths giving us more money to work with.

So frustrated at the game at the moment, and I'm not sure I'll be going back to it before GoW3 is out. Give me time to calm down, and hopefully Techland to make some changes.

Dastardly:

Susan Arendt:
Also, I have a question. Why the HELL are so many people (Rams) running around in straightjackets?

They're not. It's a Banoi Snuggie™.

Possibly the funniest thing I have seen all day. No. The funniest thing I have seen all day. Anyway good review. Hopefully will be playing this game tomorrow.

Baron_BJ:
At level 40 however I noticed my character (I'm playing as Logan) stopped performing the move as a curb-stomp and then began doing what I can only call "doing the fucking mario" and leaping onto their faces, 2 feet at a time and simply crushing it, aside from looking fucking hilarious when the zombies head bursts like a balloon it is performed more rapidly than the earlier version of the move. This move can be performed on any zombie, even specials.

The final upgrade in Combat turns the stomp into a jump, so you took that talent at 40 :)

None of the below should be construed as supporting the ideas of level scaling, durability loss, or death penalties; I post it only in hopes that you may find it of assistance.

Davih:
Everyone's saying if you upgrade and keep your weapons repaired you will be fine but this isn't true at all. I have a level 24 wrench of some assortment with Impact mod and its level 4 but it still takes a good 3 hits to kill a walker. And considering you fight 4+ zombies at a time that's 12 hits and weapons have about 50 hits until they break, I have to carry 3 weapons that repairing costs a nightmare.

Some mods reduce durability, I don't know about yours in particular, but give it a look.
Hitting the head deals additional damage, or is supposed to.
Consider picking up the 1-point Combat tree skills, and then using kick to push enemies away or jump + kick to knock them down, followed by a stomp for a kill. These do not use your weapons, and so do not cost durability. As you seem to be playing Sam (you mention blunt weapons), your Tackle can also knock enemies down and I don't know its stamina cost relative to jump+kick (I play Xian), so test the two and see what works best.

Davih:
Why do you lose money when you die. This adds to the frustration losing $1k every time you die and then you don't have enough money to repair the 3 weapons your carrying.

Most games have a death penalty (beyond the unavoidable interruption in play) to tell you that you fucked up, and you should go ahead and not repeat it. The death penalty in this game is moving you to a different location (that may be right beside a Ram, that was quite the shock), and what seems to be a ~10% gold penalty.
If you take the above to heart and use your weapons less, you will have more money.
The Furies of Xian and Purna both provide an alternate weapon for their duration, I assume Sam's does too. Use this ability to avoid using a weapon when you otherwise would have to, such as special zombies.
I don't know if this is the case for you, but it can be tempting to try and keep 3+ current-level weapons fully upgraded and possibly modded; I don't think that is a sustainable strategy. 2-3 weapons between n and n-3 fully upgraded with 1 modded should do you.
The game claims that it costs more to repair a broken weapon than a weapon with some durability left, might as well follow that (I haven't noticed it being any cheaper).

Davih:
Also why do you not need to repair guns? I'm thinking the gun expert has it cheap here. Health packs are scarce and you're damned if you think its possible to afford them on top of the repairs and all the money you are losing from dieing.

Think of ammunition as the durability of guns: Both are expended as you use the weapon, when you exhaust the supply it becomes useless, and both can be replenished with gold. Ammunition is replenished by finding it (so fighting humans refills ammo), or by crafting it, which requires raw materials in quantities I'm not sure you can expect to have enough of without buying them from NPCs.
Right now I have a stack of tier2 med kits, which I purchased to replace my tier1 ones. I'll be picking up a second stack next time I encounter an NPC who sells them, since I'm trying to faze out the tier1 kits as they no longer heal enough to be worth the bag space.

If you don't want to alter your style of play to accommodate the mechanics of the game, the Survival tree has talents that will modify the mechanics of the game to accommodate your style of play. I don't actually recommend this, because you end up with a character who is weaker relative to other characters of the same level; however, if you are playing the way you find fun, it may well be the better choice.

Best of luck.

MatthewAmirault:

Baron_BJ:
At level 40 however I noticed my character (I'm playing as Logan) stopped performing the move as a curb-stomp and then began doing what I can only call "doing the fucking mario" and leaping onto their faces, 2 feet at a time and simply crushing it, aside from looking fucking hilarious when the zombies head bursts like a balloon it is performed more rapidly than the earlier version of the move. This move can be performed on any zombie, even specials.

The final upgrade in Combat turns the stomp into a jump, so you took that talent at 40 :)

Makes sense, that is what I did, however I don't remember reading such a thing on the tooltip.

The funny thing is, the zombies are not the scariest thing in this game.

I'm a little surprised to find that everyone seems to be reviewing Dead Island so favourably. I can see why some people would like it but I thought a few reviewer might come to the same conclusion I did.

Admittedly I only played it to level 10 but I found it completely unimpressive. It shambles after the delicious metaphor flesh of Borderlands so franticly it keeps tripping over and hurting itself.

It's not even the bugs that turned me off it as I had a pretty smooth experience with it, some screen tearing and texture issues aside. My problems with it are in its design and writing.

I find it very difficult to believe anyone could invest in the story or the caricatures that you play as and the side quests are either fetching a teddy bear for a grown woman ridiculous or heavy handed attempts to pull at your heart strings.

I could get past that if the game play was fun but, for me, it isn't.

The loot system is rendered almost useless by how fast your weapons degrade. I can handle weapon degradation if it's balanced right but when I break two weapons in three fights why do I even care when I find a good weapon?

The skill tree is fine, even a little deeper than the game it is trying to emulate, but in no way is it at the level where the making of a 'build' is fun in itself and I have been known to make 'on paper' Warhammer 40k armies or D&D chars just for the fun of it.

I think the biggest obstacle to me enjoying Dead Island though is its core mechanic. First person melee combat is a difficult thing to do. Only Condemned: Criminal Origins has ever come close to pulling it off. I found the combat in Dead Island a chore. I would run past Zombies to avoid it because it wasn't fun. Sure it was graphic and gory, which I appreciated, but I need a little more than 'Oooh cool I cut his damn arm off!'.

I don't resent people the fun they are having with Dead Island but I am wondering why my reaction seems so poorly represented. I wanted to like Dead Island, but I really don't.

Inquisitor Slayde:
I'm a little surprised to find that everyone seems to be reviewing Dead Island so favourably. I can see why some people would like it but I thought a few reviewer might come to the same conclusion I did.

Admittedly I only played it to level 10 but I found it completely unimpressive. It shambles after the delicious metaphor flesh of Borderlands so franticly it keeps tripping over and hurting itself.

It's not even the bugs that turned me off it as I had a pretty smooth experience with it, some screen tearing and texture issues aside. My problems with it are in its design and writing.

I find it very difficult to believe anyone could invest in the story or the caricatures that you play as and the side quests are either fetching a teddy bear for a grown woman ridiculous or heavy handed attempts to pull at your heart strings.

I could get past that if the game play was fun but, for me, it isn't.

The loot system is rendered almost useless by how fast your weapons degrade. I can handle weapon degradation if it's balanced right but when I break two weapons in three fights why do I even care when I find a good weapon?

The skill tree is fine, even a little deeper than the game it is trying to emulate, but in no way is it at the level where the making of a 'build' is fun in itself and I have been known to make 'on paper' Warhammer 40k armies or D&D chars just for the fun of it.

I think the biggest obstacle to me enjoying Dead Island though is its core mechanic. First person melee combat is a difficult thing to do. Only Condemned: Criminal Origins has ever come close to pulling it off. I found the combat in Dead Island a chore. I would run past Zombies to avoid it because it wasn't fun. Sure it was graphic and gory, which I appreciated, but I need a little more than 'Oooh cool I cut his damn arm off!'.

I don't resent people the fun they are having with Dead Island but I am wondering why my reaction seems so poorly represented. I wanted to like Dead Island, but I really don't.

Can I carry your books, like, for the rest of your life?

Seriously, when I saw that trailer I instantly called this, I said "I know they aren't going to redefine the zombie genre, I know they won't deliver on their promises, so this truly great trailer will end up as a load of pretentious crap" and I was right. Although that doesn't mean I think it's a bad game; it' just average and that would not be a bad thing had it not been hyped as all Hell. I'm currently on Act III and I can assure you none of these characters are getting any more likable than at the beginning, nor does the story make any more sense.

I am so having fun in this game, don't care that it isn't realistic or that the zombies level with you, it still is awsome to throw an axe into a zombie and then decapitate it with a even bigger axe!

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