Warhammer 40,000: Space Marine Review

 Pages 1 2 3 4 5 NEXT
 

Warhammer 40,000: Space Marine Review

Space Marine combines gameplay elements to nail the feel of being a 7 foot armored tool of destruction.

Read Full Article

Definitly a game that has solid aesthetics that is maintained the entire time

Space Marine is a good game

I like how this review didnt complain about "to use cover stand behind the wall."
Instead of click a button and FLY into cover.

cant wait for Yahtzee's review though

I didn't like it much. Played with a friend on his console. Glad I didn't buy my own copy.

However, most of the things I didn't like seemed to be there intentionally, mostly for the sake of WH40K fans. But hey, I suppose if they want to make a game for existing fans, that's cool. They shouldn't have to compromise for the sake of nigh-unpleasable grumps like me.

Although at the end of the day, the story and dialogue were still absolutely mind-numbing. But maybe that's an intrinsic part of the franchise as well. I wouldn't know.

Lastly, it's a shame that all those "epic moments" take place purely in cutscenes. Jumping onto the orc ship? Cutscene. Riding it down to the ground? Cutscene. FInal bloody boss? Cutsce... nope, even better, 100% quicktime event! A-A-A-Y... A-A-A-Y... B-B-B-B-B... victory!

Zhukov:

Although at the end of the day, the story and dialogue were still absolutely mind-numbing. But maybe that's an intrinsic part of the franchise as well. I wouldn't know.

I was surprised at this myself. The Dawn of War games have always had decent to well-written storylines and dialogue. Most of the 40k books are pretty decent as well. No idea why they decided to go with something as simplistic as this... oh well. Game was fun enough for me, but I'm a huge fan to begin with.

Best part of this review? "Based on the PC version." Somehow, I get the feeling I'd hate it on a console. Because shooting on a console. And rapid turning.

Zhukov:
I didn't like it much. Played with a friend on his console. Glad I didn't buy my own copy.

However, most of the things I didn't like seemed to be there intentionally, mostly for the sake of WH40K fans. But hey, I suppose if they want to make a game for existing fans, that's cool. They shouldn't have to compromise for the sake of nigh-unpleasable grumps like me.

Although at the end of the day, the story and dialogue were still absolutely mind-numbing. But maybe that's an intrinsic part of the franchise as well. I wouldn't know.

Lastly, it's a shame that all those "epic moments" take place purely in cutscenes. Jumping onto the orc ship? Cutscene. Riding it down to the ground? Cutscene. FInal bloody boss? Cutsce... nope, even better, 100% quicktime event! A-A-A-Y... A-A-A-Y... B-B-B-B-B... victory!

What sort of things? The somewhat obscure references to other games or background pieces? I can understand that. It was nice seeing a cameo from the Dawn of War games, but only people familiar with them will actually get what just happened. Despite being so simplistic in its storytelling, Space Marines seems to do a good job of shutting people out if they aren't on the know how.

Notere:
Best part of this review? "Based on the PC version." Somehow, I get the feeling I'd hate it on a console. Because shooting on a console. And rapid turning.

I have it on the 360 and it's still quite good

See this game is kinda hit and miss. If you like 40k youl be just fine. Gameplay wise outside the health regen system the game works fine and is plenty fun. But i have one major complaint. That is now how you pronounce lieutenant.

Edit: yes i am aware that some European countries pronounce it that way but i dont care it sounds dumb and the Etymology disagrees with that pronunciation.

I'm honestly surprised it didn't talk about the camera more. I had all kinds of issues with it. It acted a lot like the Ninja Gaiden camera in that it always wanted to look behind me. Too much micromanagement.

Soviet Heavy:

Zhukov:
However, most of the things I didn't like seemed to be there intentionally, mostly for the sake of WH40K fans. But hey, I suppose if they want to make a game for existing fans, that's cool. They shouldn't have to compromise for the sake of nigh-unpleasable grumps like me.

What sort of things? The somewhat obscure references to other games or background pieces? I can understand that. It was nice seeing a cameo from the Dawn of War games, but only people familiar with them will actually get what just happened. Despite being so simplistic in its storytelling, Space Marines seems to do a good job of shutting people out if they aren't on the know how.

Nah, I didn't have a problem with any of that. Most of the references can be sussed out by context anyway. The Codex-Whatchamacallit that the young guy keeps blabbing about is clearly some sort of bible/handbook. I'm guessing that the battle Titus refers to when the "Blood Ravens" show up is probably from one of the Dawn of War games. Nothing too obscure there.

What bothered me was the absolute shallowness of it all. And I'm not talking "shallow" in the sense of "doesn't address philosophical questions about the human condition", I mean shallow as in, "not deep enough to get my ankles wet". In spite of all the blood and gore, it feels like it was made for five-year-olds. Stoic (ie. emotionless and/or incapable of expression) protagonist? Check. Scarred veteran? Check. Raw recruit? Check. Dumb-evil enemy? Check. Evil-evil enemy? Check. One token female who is totally in awe of the uber-manly protagonist? Check. All that's missing is a sassy black sidekick.

My favourite thing in the whole game turned out to be the orc Warboss. Sure, he's a stupid sadistic brute who's causing the deaths of millions (billions?) of people, but at least he was vaguely memorable. I wish I could have played as him.

Zhukov:

Soviet Heavy:

Zhukov:
However, most of the things I didn't like seemed to be there intentionally, mostly for the sake of WH40K fans. But hey, I suppose if they want to make a game for existing fans, that's cool. They shouldn't have to compromise for the sake of nigh-unpleasable grumps like me.

What sort of things? The somewhat obscure references to other games or background pieces? I can understand that. It was nice seeing a cameo from the Dawn of War games, but only people familiar with them will actually get what just happened. Despite being so simplistic in its storytelling, Space Marines seems to do a good job of shutting people out if they aren't on the know how.

Nah, I didn't have a problem with any of that. Most of the references can be sussed out by context anyway. The Codex-Whatchamacallit that the young guy keeps blabbing about is clearly some sort of bible/handbook. I'm guessing that the battle Titus refers to when the "Blood Ravens" show up is probably from one of the Dawn of War games. Nothing too obscure there.

What bothered me was the absolute shallowness of it all. And I'm not talking "shallow" in the sense of "doesn't address philosophical questions about the human condition", I mean shallow as in, "not deep enough to get my ankles wet". In spite of all the blood and gore, it feels like it was made for five-year-olds. Stoic (ie. emotionless and/or incapable of expression) protagonist? Check. Scarred veteran? Check. Raw recruit? Check. Dumb-evil enemy? Check. Evil-evil enemy? Check. One token female who is totally in awe of the uber-manly protagonist? Check. All that's missing is a sassy black sidekick.

My favourite thing in the whole game turned out to be the orc Warboss. Sure, he's a stupid sadistic brute who's causing the deaths of millions (billions?) of people, but at least he was vaguely memorable. I wish I could have played as him.

You would love Kaptin Bludflagg then. Or Gorgutz even. Orks on the whole are hilarious.

Zhukov:
Stoic (ie. emotionless and/or incapable of expression) protagonist? Check. Scarred veteran? Check. Raw recruit? Check. Dumb-evil enemy? Check. Evil-evil enemy? Check. One token female who is totally in awe of the uber-manly protagonist? Check. All that's missing is a sassy black sidekick.

If that bothered you, you'd never be able to read any of the books aside from Ciaphas Cain series. Titus is one of the more down to earth, humane marine's I've found/ever seen in the fluff. The rest are either idiots/fanatics/smurfs like Leandros, or scarred-angry war veterans like Sidonus.

That said, every single Imperial Guard was in awe of the Marines but that's how they are always portrayed in the lore/fluff. The lieutenant being in awe of Titus and his crew is nothing more than being true to the source. After all, the Imperial Guard are just meat, they get killed by everything... heck, having Titus compliment them was fairly unique for a Space Marine.

But yes, the plot is pretty simplistic though I don't know if I'd call it shallow.

Soviet Heavy:

Zhukov:

Soviet Heavy:

What sort of things? The somewhat obscure references to other games or background pieces? I can understand that. It was nice seeing a cameo from the Dawn of War games, but only people familiar with them will actually get what just happened. Despite being so simplistic in its storytelling, Space Marines seems to do a good job of shutting people out if they aren't on the know how.

Nah, I didn't have a problem with any of that. Most of the references can be sussed out by context anyway. The Codex-Whatchamacallit that the young guy keeps blabbing about is clearly some sort of bible/handbook. I'm guessing that the battle Titus refers to when the "Blood Ravens" show up is probably from one of the Dawn of War games. Nothing too obscure there.

What bothered me was the absolute shallowness of it all. And I'm not talking "shallow" in the sense of "doesn't address philosophical questions about the human condition", I mean shallow as in, "not deep enough to get my ankles wet". In spite of all the blood and gore, it feels like it was made for five-year-olds. Stoic (ie. emotionless and/or incapable of expression) protagonist? Check. Scarred veteran? Check. Raw recruit? Check. Dumb-evil enemy? Check. Evil-evil enemy? Check. One token female who is totally in awe of the uber-manly protagonist? Check. All that's missing is a sassy black sidekick.

My favourite thing in the whole game turned out to be the orc Warboss. Sure, he's a stupid sadistic brute who's causing the deaths of millions (billions?) of people, but at least he was vaguely memorable. I wish I could have played as him.

You would love Kaptin Bludflagg then. Or Gorgutz even. Orks on the whole are hilarious.

*Sigh* Gorgutz...how i love that huge metal-plated Ork :')

OT: Currently in love with the game at the moment, stuck near the end though, won't reveal where or why due to spoilers but lets just say a "Spikey boy" is summoning wave after wave of other "Spikey Boys" and Humies -.-

"Gears of "God of War""

I want an Inquisitor game. Fly around the 40k universe KOTOR style with a Navy psychic Navigator, My collection of Ordos Assassins (Careful with the Eversor, he's Cr-azy.), Some Deathwatch, A Grey Knight, An imprisoned chaos daemon and maybe a space elf or two.

It'd be Rad. Come-on Bioware. You could make stories in a universe where a giant space robot would actually make sense.

I like the 40k games and all, but I wish they would do something other than Space Marines as the main characters, I mean, who wouldn't want to play a campaign as an Aspect Warrior or Ork Boyz or (Emperor and Harlequin strike me down for admitting this) a Tyranid? Personally I think that they need to make a 40k game that includes like a six hour campaign for each of the Officio Assassinorium branches, they could really go for different gameplay mechanics for each since each has their own way of doing things and would make around a 30 hour game in campaigns alone, and then release different DLC for each branch that adds like another couple hours to each, or just make each branch a ten or twenty hour game in itself

Best part of multiplayer has to be wearing this


I like this game but that might be because I have all the Dawn of War games and my own squad of tactical marine minitures who specialize in plasma weapons.

Notere:
Best part of this review? "Based on the PC version." Somehow, I get the feeling I'd hate it on a console. Because shooting on a console. And rapid turning.

Actually I found the shooting to be perfectly fine on PS3, once I turned off aim assist. With aim assist it felt really unnatural, like trying to aim with someone swinging on the end of your gun.

Redryhno:
I like the 40k games and all, but I wish they would do something other than Space Marines as the main characters, I mean, who wouldn't want to play a campaign as an Aspect Warrior or Ork Boyz or (Emperor and Harlequin strike me down for admitting this) a Tyranid? Personally I think that they need to make a 40k game that includes like a six hour campaign for each of the Officio Assassinorium branches, they could really go for different gameplay mechanics for each since each has their own way of doing things and would make around a 30 hour game in campaigns alone, and then release different DLC for each branch that adds like another couple hours to each, or just make each branch a ten or twenty hour game in itself

Dawn of War II: Retribution; already happened.

If I can't make my character an Angry Marine in multiplayer, I won't buy this.

ALWAYS ANGRY!

ALL THE TIME!

And at the end when he says "We are...space marines.", it's probably not good that I was just hoping that it would suddenly cut into Boreale's voice and go SPESS MEHRENS.

It looks fun, the demo impressed me but not $60 USD impressed me. I'll be waiting for a price drop.

You're definitely right that the game is made for fans. Go us! Makes me want to blow the dust of the ol' witchhunters.

Zhukov:

One token female who is totally in awe of the uber-manly protagonist? Check. All that's missing is a sassy black sidekick.

My favourite thing in the whole game turned out to be the orc Warboss. Sure, he's a stupid sadistic brute who's causing the deaths of millions (billions?) of people, but at least he was vaguely memorable. I wish I could have played as him.

You're being pretty unfair on that one.

All the Imperial Guards in the game refer to the Marine has 'lords' - upon first seeing them, they bow down to them. In one of the early mission when you walk through an make-shift infirmary, one of the dying IG says 'At least I got to see a space marine in the end...'.

ALL the IG forces - yes, even those with penises - are in total awe of the main protagonist.

Mira's awe is the result of her coming face to with an officer of an order that is made up of a mix of super-soldier and religious icons... yes, as far as Imperial propaganda go, Titus is the Captain of a force that pretty much consist of soldier that are a mix between superman and Jesus. Had Mira been a man, he would have reacted the same way. But then, you'd probably be complaining about the lack of female character.

The funny thing here is that Mira is actually a good female character. She is competent. She isn't over-sexed. She's trustworthy. She has an entire batallion worth of fighting MEN looking up to her and who all believe that without her, they'd long be dead. And the game never parades the fact that she's a woman by making her act differently or with over the top girly traits just to make a point. And perhaps even more important - she isn't part of a forced and contrived love interest situation.

How many game have strong, competent women who aren't also fan services? Not all that much... and the 'shallow' Space Marine is one of them.

You know, he could have etleast mentioned how pathetic the final boss fight was, or how samy the gamplay becomes after an hour or so.The only cool thing was at the begining and during the jump-pack sections.

Oh and PS:SPEEEEEESHHHHH MEHREEEEEEEEEEEEEEEENS!!!!

I liked how the underlying theocratic fascism of the DoW universe wonderfully conveyed through the intercom.

Tarkand:

Zhukov:

One token female who is totally in awe of the uber-manly protagonist? Check. All that's missing is a sassy black sidekick.

My favourite thing in the whole game turned out to be the orc Warboss. Sure, he's a stupid sadistic brute who's causing the deaths of millions (billions?) of people, but at least he was vaguely memorable. I wish I could have played as him.

You're being pretty unfair on that one.

All the Imperial Guards in the game refer to the Marine has 'lords' - upon first seeing them, they bow down to them. In one of the early mission when you walk through an make-shift infirmary, one of the dying IG says 'At least I got to see a space marine in the end...'.

ALL the IG forces - yes, even those with penises - are in total awe of the main protagonist.

Mira's awe is the result of her coming face to with an officer of an order that is made up of a mix of super-soldier and religious icons... yes, as far as Imperial propaganda go, Titus is the Captain of a force that pretty much consist of soldier that are a mix between superman and Jesus. Had Mira been a man, he would have reacted the same way. But then, you'd probably be complaining about the lack of female character.

The funny thing here is that Mira is actually a good female character. She is competent. She isn't over-sexed. She's trustworthy. She has an entire batallion worth of fighting MEN looking up to her and who all believe that without her, they'd long be dead. And the game never parades the fact that she's a woman by making her act differently or with over the top girly traits just to make a point. And perhaps even more important - she isn't part of a forced and contrived love interest situation.

How many game have strong, competent women who aren't also fan services? Not all that much... and the 'shallow' Space Marine is one of them.

Lieutenant What's-her-name exists solely to complete the standard masculine power fantasy checklist. Trying to tell me that she's a good character, female or otherwise, is like trying to tell me that horse manure is good eatin'.

And I'm aware that the endless protagonist ego-stroking is part of the setting. Like I said earlier (third post in thread), a lot of the things I despise about the game are basically intrinsic to the WH40K universe.

Venats:

Redryhno:
I like the 40k games and all, but I wish they would do something other than Space Marines as the main characters, I mean, who wouldn't want to play a campaign as an Aspect Warrior or Ork Boyz or (Emperor and Harlequin strike me down for admitting this) a Tyranid? Personally I think that they need to make a 40k game that includes like a six hour campaign for each of the Officio Assassinorium branches, they could really go for different gameplay mechanics for each since each has their own way of doing things and would make around a 30 hour game in campaigns alone, and then release different DLC for each branch that adds like another couple hours to each, or just make each branch a ten or twenty hour game in itself

Dawn of War II: Retribution; already happened.

I talking about taking control of one person in the campaign, not a squad or army, specifically the Imperial Assassins, if you had read further, and the DOW series I don't really consider to be 40k games seeing as how the first was base-based (pun intended), and the second was jump down, collect people, shoot, wipe off blood, repeat, even though I did enjoy them.

dantoddd:
I liked how the underlying theocratic fascism of the DoW universe wonderfully conveyed through the intercom.

its the Warhammer 40,000 Universe mate. DoW is based on that universe. not being snippy but some fanboys would threaten you with death for that mix up.

Xan Krieger:
Best part of multiplayer has to be wearing this


I like this game but that might be because I have all the Dawn of War games and my own squad of tactical marine minitures who specialize in plasma weapons.

thanks for the new desktop background!

Redryhno:
I talking about taking control of one person in the campaign, not a squad or army, specifically the Imperial Assassins, if you had read further, and the DOW series I don't really consider to be 40k games seeing as how the first was base-based (pun intended), and the second was jump down, collect people, shoot, wipe off blood, repeat, even though I did enjoy them.

(I did read the whole post, but...) I really don't think Imperial Anything-Non-Space-Marine would make sense to be controlled individually, you'd die to everything instantly... unless that was the whole point, but that'd be a pretty brutal game. Might be kinda fun actually.

DoW: Retribution gave you the chance to play as the IG in the only way I can really think possible, as a squad of people that will more or less constantly be dying. And, I don't see why you wouldn't consider them a part of the WH40k.

MortisLegio:

cant wait for Yahtzee's review though

He might not do it at all, but given how ripe for jokes the source material is, I really hope he does.

ace_of_something:
It looks fun, the demo impressed me but not $60 USD impressed me. I'll be waiting for a price drop.

You're definitely right that the game is made for fans. Go us! Makes me want to blow the dust of the ol' witchhunters.

Same here. Looks interesting but not enough for $60.
It looks like they didn't carry the variety into enemy character models so parts looked like an orky boy band (or a boyz band) doing some sort of dance routine.
I'm pretty sure I'll pick this up when the price drops.

Zhukov:

Lieutenant What's-her-name exists solely to complete the standard masculine power fantasy checklist. Trying to tell me that she's a good character, female or otherwise, is like trying to tell me that horse manure is good eatin'.

I was unaware that having a butch looking woman who orders you around and save your ass just often as you save hers and order her was part of standard masculine power fantasy. But who am I to judge.

Again - it's not like her tits are hanging out of her armor or she's a damsel in distress (at any point in the story in fact). She's an ally with a lot of resource at her disposal and neither of you could complete your mission without the other. More importantly, she doesn't act any differently than the other soldiers (who are men) in the game with the one exception that she seems to be the only one who knows what the hell she's doing (Yes, very much the poor helpless female!).

She gives you respect because of what you are and because essentially, you are a higher ranking officer than she is - this is a pseudo-army setting after all.

I don't think she's a deep character or anything like that (Space Marine is essentially the game version of a micheal bay movie - and it doesn't claim or aspire to be anything else), but if anything she's lampshading the whole 'power fantasy' concept by being a woman that doesn't actually go along with it. You're creating a catch 22 here - had she been a guy, you'd basically had gone 'total lack of female character - check'.

Any actual reason why you're dismissing her so much aside from 'I don't like the game and I've already made up my mind?'.

I enjoyed my first play-through of Space Marine but as with any game, I had my complaints. I played the PC version with my Xbox controller and loved the pacing, as well as the difficulty (I played on Normal and still had difficulty with some bits). My first complaint was I don't really see a lot of replayablity in the campaign although I haven't tried multiplayer yet, largely due to my crew being hooked on Dead Island lately. I wish I had been better prepared (plot wise) for some of the unusual bits like the shoot Orks from the air bit. My biggest complaint, though was


Overall, though, I found the game enjoyable, even if I did have to play as the blueberry marines.

Venats:

Zhukov:
Stoic (ie. emotionless and/or incapable of expression) protagonist? Check. Scarred veteran? Check. Raw recruit? Check. Dumb-evil enemy? Check. Evil-evil enemy? Check. One token female who is totally in awe of the uber-manly protagonist? Check. All that's missing is a sassy black sidekick.

If that bothered you, you'd never be able to read any of the books aside from Ciaphas Cain series. Titus is one of the more down to earth, humane marine's I've found/ever seen in the fluff. The rest are either idiots/fanatics/smurfs like Leandros, or scarred-angry war veterans like Sidonus.

I found that pretty much every non-space marine 40k novel was actually pretty good, not just Ciaphas Cain. He'll probably even like most of the Inquisition or IG books.

I liked it, but I'm a big fan of the WH universe--
A buddy stopped by though and I loaded up the demo, and his jaw dropped as I gleefully prepared ork confit. He was very impressed, so I think its a good introduction to the WH universe as well.

I want to buy this gme just because i don't want developers to think WH40K is not a profitable IP. I would like another space marine game maybe not one focusing on the ultramarines. there is alot of potential in this universe that has only barely been tapped.

also can we drop the chaos orchestrating an ork invasion story? Chaos is perfectly capable of staging their own invasion. better, actually than orks, what with the psychic corruption of common citizens causing small but troublesome rebellions. and Orks don't need to be led to worlds to fight, they are capable of looking at world and telling whether the defenses are good enough to show them a good time and attack based on that. AND FINALLY ultrasmurfs don't battle orks/chaos, thats the black templars/dark angels/blood angels job. No ultramarines fight tyranids. please keep this in mind in future games.
/rant

 Pages 1 2 3 4 5 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Registered for a free account here