Warhammer 40,000: Space Marine Review

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If the single player campaign had been longer this likely would have been a must buy for me. At the moment I think I'll wait for it to go on sale.

White Fire:

boyvirgo666:
See this game is kinda hit and miss. If you like 40k youl be just fine. Gameplay wise outside the health regen system the game works fine and is plenty fun. But i have one major complaint. That is now how you pronounce lieutenant.

Edit: yes i am aware that some European countries pronounce it that way but i dont care it sounds dumb and the Etymology disagrees with that pronunciation.

It's how we in Britain pronounce it and, considering 40k is a British Franchise and that imperial gothic is based on a mix of english and latin, it's not surprising that that's how lieutenant is pronounced in game.

Soviet Heavy:

The somewhat obscure references to other games or background pieces? I can understand that. It was nice seeing a cameo from the Dawn of War games, but only people familiar with them will actually get what just happened. Despite being so simplistic in its storytelling, Space Marines seems to do a good job of shutting people out if they aren't on the know how.

I thought the same thing, it would have really helped just to have an in game encyclopaedia where players could look up various background information on the different factions and the universe in general.

Please dont correct me with your facts and logic. They have no place on the internetz. heh.

Anyway yeah the encylopedia might have been a good idea.

The game would have been mu better if you could play as an imperial guardsmen i think. I like space marines and all but guardsmen make for better character.

Good review, I really enjoyed this game.

I just wish the Blood Ravens in the campaign sounded like the ones in DOW2 and Chaos Rising. They lacked the zeal and anger of their other games.

Still, one of the best games I have ever bought.

boyvirgo666:

White Fire:

boyvirgo666:
See this game is kinda hit and miss. If you like 40k youl be just fine. Gameplay wise outside the health regen system the game works fine and is plenty fun. But i have one major complaint. That is now how you pronounce lieutenant.

Edit: yes i am aware that some European countries pronounce it that way but i dont care it sounds dumb and the Etymology disagrees with that pronunciation.

It's how we in Britain pronounce it and, considering 40k is a British Franchise and that imperial gothic is based on a mix of english and latin, it's not surprising that that's how lieutenant is pronounced in game.

Soviet Heavy:

The somewhat obscure references to other games or background pieces? I can understand that. It was nice seeing a cameo from the Dawn of War games, but only people familiar with them will actually get what just happened. Despite being so simplistic in its storytelling, Space Marines seems to do a good job of shutting people out if they aren't on the know how.

I thought the same thing, it would have really helped just to have an in game encyclopaedia where players could look up various background information on the different factions and the universe in general.

Please dont correct me with your facts and logic. They have no place on the internetz. heh.

Anyway yeah the encylopedia might have been a good idea.

The game would have been mu better if you could play as an imperial guardsmen i think. I like space marines and all but guardsmen make for better character.

I don't think an imperial guardsman would've been a good idea, too fragile. You'd be dying every other second.

Xan Krieger:

boyvirgo666:

White Fire:

It's how we in Britain pronounce it and, considering 40k is a British Franchise and that imperial gothic is based on a mix of english and latin, it's not surprising that that's how lieutenant is pronounced in game.

I thought the same thing, it would have really helped just to have an in game encyclopaedia where players could look up various background information on the different factions and the universe in general.

Please dont correct me with your facts and logic. They have no place on the internetz. heh.

Anyway yeah the encylopedia might have been a good idea.

The game would have been mu better if you could play as an imperial guardsmen i think. I like space marines and all but guardsmen make for better character.

I don't think an imperial guardsman would've been a good idea, too fragile. You'd be dying every other second.

Heh read Gaunts ghosts. Will show you why thats not true. Mkoll is easily more dangerous than a squad of space marines.

I was really on the fence with this game when it was first announced. Then I found out it has multiplayer and coop.

Then I saw this review.

Then I found out it's 20 euros in my country.

Yep, I'm buying it.

boyvirgo666:
Edit: yes i am aware that some European countries pronounce it that way but i dont care it sounds dumb and the Etymology disagrees with that pronunciation.

That's how the Canadian forces pronounce it. Once again your country is trying to be different but tried you guys tried to hard....sad sad USA.

It looks half way decent gameplay wise but I ABSOLUTELY HATE THE ARMOR DESIGN!!! there armor looks hideous and I can barely stand to look at it...<.<

xGraeme63x:

boyvirgo666:
Edit: yes i am aware that some European countries pronounce it that way but i dont care it sounds dumb and the Etymology disagrees with that pronunciation.

That's how the Canadian forces pronounce it. Once again your country is trying to be different but tried you guys tried to hard....sad sad USA.

I also had a problem with that. Lieutenant is pronounced Lewtenant, not leftenant. In that case I assume there are also rightenants. In this case the U.S. is right and it is Europe and Canada that can't say it right. Maybe they could patch it to have Titus say it correctly.

boyvirgo666:

Xan Krieger:

boyvirgo666:

Please dont correct me with your facts and logic. They have no place on the internetz. heh.

Anyway yeah the encylopedia might have been a good idea.

The game would have been mu better if you could play as an imperial guardsmen i think. I like space marines and all but guardsmen make for better character.

I don't think an imperial guardsman would've been a good idea, too fragile. You'd be dying every other second.

Heh read Gaunts ghosts. Will show you why thats not true. Mkoll is easily more dangerous than a squad of space marines.

I've actually read about quite a few guardsmen such as Sly Marbo that could work. I'm just saying on average guardsmen are like battle droids in Star Wars, only killing things by crushing them under the weight of their own lifeless corpses.

I found the multiplayer surprisingly interestin and engaging.

No vehicle combat, that feels like driving a shopping cart suspended by helium ballons - check.
Jump packs to punish campers with a gentle tap on the shoulder via a thunder hammer - check.
Several equally viable layouts to choose from for both Annihilation and Seize ground, depending on what game style you prefer - check.

If Relic adds more maps AND game modes AND weapons AND classes - I'd be a happy Ultrasmurf.
Haven't had so much fun online since playing Team Fortress 2.

Now, just to clarify - my opinion is based on Steam version of the game. If it sucks on consoles - well, this is me, playing the world tiniest violin.

delete, double post

Loved this game, loved the story (end boss was kind of lame but thinking on it don't know how you could of done a boss of that type better without it being either a massive bullet sponge or ridiculous telegraphed attacks type) and have to say loved Titus.

It's nice to see a protaganist in a game who can actually string a sentence together other then 'Grr. Anger.' or 'My wife, we gotta find me wife' (hate that guy). Of course it helps that I love 40K universe but even without that I think this is a solid game with a good story and pretty solid mechanics.

Zhukov:
Although at the end of the day, the story and dialogue were still absolutely mind-numbing. But maybe that's an intrinsic part of the franchise as well. I wouldn't know.

It's mostly the franchise, to be perfectly honest. The core premise of the universe is to turn everything Up To Eleven, while being completely straight faced and ignoring the sheer absurdity of it. It's the nature of the beast.

That said, they could have had a more interesting story if they really tried at it. It wasn't bad by any means, but it could have been much better. Personally, I would have preferred the story to be about either a Tyranid invasion, and making us deal with protecting civilians who may or may not be genestealer infected. Add in some "moral choices" with regards to purging the infection or not, and ending the game with a fight against a hive tyrant.

Man, I've never been so disappointed with a game in my life.

You know what would have made a good 40k game? A game done in the styles of Star Wars: Battlefront. You could have massive ground battles and then take to the sky (or I guess space) in Battlefleet Gothic fighter.

Oh, on the question of character motivations and Captain Titus:

There is a good story to be told about a character bound by duty, if you do it right.

I mean, if you try to look at WH40k with a straight face - you see that a life of everyday human in this world is an endless horror of backbreaking labor, mind-numbing imperial dogma, draft army that thinks nothing about it's losses, you can be killed several times over in your lifetime for crimes of thought, and literally dozens of nearly omnipotent enemies, that can whisk your life away at a whim.
You have immortal (let me spell it out - i-m-m-o-r-t-a-l) gods of Chaos, that can find their way into hearts and minds of anyone around you, you have Necrons - sentient machines awakening from slumber and bound on eradication of all life in the universe (sounds familiar Bioware?), you have a living tide of destruction called Tyranids, you have unpurgable infestation of orks, who seem to survive and come back no matter how carefully you cleanse the solar systems from them.

So what keeps Imperial citizens from dying of pure horror the second they think about all this? Faith - they believe that in their deaths they'll be happier than in their lives, and duty - each of them believes, that they are born to fuel the life of humanity as a whole, that people should give their lives so that the greater Humanity lives under endless onslaught of it's foes.

Again, you can tell a good story about a character, whose only way to stay sane is to have faith and believe in his duty. I am not saying that this game got it right, but you can. You need to really describe the unspeakable horror of the world around such character, and show how following the simple truths allows him to live in such a world.

Just because a lot of characters say "Duty" in their lines, doesn't mean that we have a lot of characters that are defined through their sense of duty. Mostly they are not, they are just bland and say words without meaning it.

It's a fun game, but a few caveats;

Needs to be able to block close combat attacks, the dodge isn't responsive enough.
The AI squadmates need to be able to do something apart from shooting the walls.
Multiplayer is broken, badly.

Xan Krieger:

xGraeme63x:

boyvirgo666:
Edit: yes i am aware that some European countries pronounce it that way but i dont care it sounds dumb and the Etymology disagrees with that pronunciation.

That's how the Canadian forces pronounce it. Once again your country is trying to be different but tried you guys tried to hard....sad sad USA.

I also had a problem with that. Lieutenant is pronounced Lewtenant, not leftenant. In that case I assume there are also rightenants. In this case the U.S. is right and it is Europe and Canada that can't say it right. Maybe they could patch it to have Titus say it correctly.

/facepalm
You know, it's called English language for a reason.

nyysjan:

Xan Krieger:

xGraeme63x:

That's how the Canadian forces pronounce it. Once again your country is trying to be different but tried you guys tried to hard....sad sad USA.

I also had a problem with that. Lieutenant is pronounced Lewtenant, not leftenant. In that case I assume there are also rightenants. In this case the U.S. is right and it is Europe and Canada that can't say it right. Maybe they could patch it to have Titus say it correctly.

/facepalm
You know, it's called English language for a reason.

Which makes it all the funnier since it means the english can't speak english right.

Duffeknol:

Zhukov:

Although at the end of the day, the story and dialogue were still absolutely mind-numbing. But maybe that's an intrinsic part of the franchise as well. I wouldn't know.

I was surprised at this myself. The Dawn of War games have always had decent to well-written storylines and dialogue. Most of the 40k books are pretty decent as well. No idea why they decided to go with something as simplistic as this... oh well. Game was fun enough for me, but I'm a huge fan to begin with.

Soulstorm being the exception for this, being filled with narm, hammier-than-though hams and absolutely memetastic.

TO THE PEOPLE ON PAGE 2 DISCUSSING ASSASSINS: It's Eversor. Not Eviscerator, Eversor.

Zhukov:

Although at the end of the day, the story and dialogue were still absolutely mind-numbing. But maybe that's an intrinsic part of the franchise as well. I wouldn't know.

No, you don't know, so you really shouldn't make generalisations like that. Especially if you don't (seem to) know much about the 40K universe and franchise (especially the many novels).

The Dawn of War series (except for Soulstorm) has almost perfectly voiced characters and lines of dialogue that fit each respective character.

Winter Assault and Dark Crusade in particular have some of the most memorable one-liners I've ever heard in a video game, and they're just simple battle cries and orders.

Stupid double post...

This is a game that stands up only because of it's license. If it had no license at all and was original IP, it wouldn't sell at all, way too mediocre.

Versuvius:

TO THE PEOPLE ON PAGE 2 DISCUSSING ASSASSINS: It's Eversor. Not Eviscerator, Eversor.

Yeah, the Eviscerator is a giant two handed chainsaw that has the ability to cleave tanks in two.....

Also, though I'm not sure what he does in the new Grey Knights Codex but the Eversor used to blow up when he died. He was awesome, but maybe a bit of an OP multiplayer character.

Agayek:

Zhukov:
Although at the end of the day, the story and dialogue were still absolutely mind-numbing. But maybe that's an intrinsic part of the franchise as well. I wouldn't know.

It's mostly the franchise, to be perfectly honest. The core premise of the universe is to turn everything Up To Eleven, while being completely straight faced and ignoring the sheer absurdity of it. It's the nature of the beast.

That said, they could have had a more interesting story if they really tried at it. It wasn't bad by any means, but it could have been much better. Personally, I would have preferred the story to be about either a Tyranid invasion, and making us deal with protecting civilians who may or may not be genestealer infected. Add in some "moral choices" with regards to purging the infection or not, and ending the game with a fight against a hive tyrant.

I agree, especially given that were talking about the Ultrasmurfs: the mariniest marines who ever marined. They are bland, they are super-cool™, and everyone hates them because they dumb down the entire franchise.

Also, by "moral choices" I'm assuming you meant "Should I inflict massive Imperial and Tyranid casualties with fire, or with nukes?" and "Do I tell everyone I killed all of those folks to be safe, or because they looked at me funny and that was somehow heresy?" >=)

I think I mentioned this on the Escapist before in one of the many many 40K fan threads - and let's not deny the sheer awesomeness of the setting. C'mon, give it up for the Emperor!

Ahem .. anyway, just wanted to say that I'm still playing through the game and enjoying it quite a bit. What I'd really like to see would be the Horus Heresy in this manner of game, and the option to play as a marine from different chapters fighting through the Great Crusade at the side of the Emperor and the Primarchs, to the corruption of Horus, and then onto the desperate civil war as Humanity tears itself apart again.

Relic has put down the foundations with this game - and from here they'll just reskin it a dozen times to make more games; adding new races, stories, and playable factions. Imagine playing an Eldar fighting to reclaim a Maiden World from the Empire of Man? Or even the sheer choppy fun of playing an Ork enjoying a little Waaagh!?

EDIT: And holy shit guys, why the hell are people arguing about 'lew'tenant, or 'lef'tenant? The fact of the matter is 40K is of British-origin, and the games (DoW included) generally feature British-English actors. If 40K was of US-origin Titus would be called 'Maverick' ffs.

Okay so I think this game kind of got me bit with the setting interest bug. So should I get DOW1 or DOW 2 on steam? My pc is win xp, geforce 9600 gt, 2G RAM, dual core amd if that matters.

Personally I'm not very good at rts but I can like them at times, it's just I don't have the best reaction time when it comes to tons of units all over the place, but I don't know if dow 2 is naturally better because it's simpler on that or not.

Opinions? Also for some asinine reason they are the same price, and I really don't have the money for both.

Xan Krieger:

nyysjan:

Xan Krieger:
I also had a problem with that. Lieutenant is pronounced Lewtenant, not leftenant. In that case I assume there are also rightenants. In this case the U.S. is right and it is Europe and Canada that can't say it right. Maybe they could patch it to have Titus say it correctly.

/facepalm
You know, it's called English language for a reason.

Which makes it all the funnier since it means the english can't speak english right.

Yeah, because only the american pronounciation is right... Are you serious?

Thedek:

Personally I'm not very good at rts but I can like them at times, it's just I don't have the best reaction time when it comes to tons of units all over the place, but I don't know if dow 2 is naturally better because it's simpler on that or not.

Opinions? Also for some asinine reason they are the same price, and I really don't have the money for both.

Both games are different from each other but from your preference for smaller scaled battles, dow2 might suit you more.
That said, dow1 is more forgiving then most rts in regard to army control as you control squads rather then individuals.

Dow1 gold edition maybe?

Iron Lightning:

Redryhno:

Venats:

Dawn of War II: Retribution; already happened.

I talking about taking control of one person in the campaign, not a squad or army, specifically the Imperial Assassins, if you had read further, and the DOW series I don't really consider to be 40k games seeing as how the first was base-based (pun intended), and the second was jump down, collect people, shoot, wipe off blood, repeat, even though I did enjoy them.

Well there was Warhammer 40,000: Fire Warrior where you play as a Tau but that game isn't great.

The reason that every one-person Warhammer 40,000 game is about Space Marines is that about half the people who play the Warhammer 40,000 tabletop game play a Space Marine army. Sure, playing a cut-above the average warrior of any other race would work within the lore (although the Space Marines are really the only ones who are famous for small squad tactics that allow for maximum solidarity.) You could play an Ork nob or an aspect warrior exarch or some such. Unfortunately, demographics won't allow for that prospect.

Yeah, I understand, but I've never seen what's so great about the SM, the only ones I ever thought were any fun or good to begin with were the SW, and even then all I got were the names and a couple of the other squads because I liked having a back-up army and I liked the models and color scheme.

The only thing that really separates the SM from the other races is that they had to be engineered to be better than others and even then they are rarely on par with them, I've just always liked the Eldar and other races better because most of them don't have add-ons that make them better, they're mostly just run-of-the-mill guys for their species.I don't so much hate SM so much as just because they're the poster-child of the universe doesn't mean they really are better than the other races. That may also be why I dislike Tyranids so much.

Frankster:

Thedek:

Personally I'm not very good at rts but I can like them at times, it's just I don't have the best reaction time when it comes to tons of units all over the place, but I don't know if dow 2 is naturally better because it's simpler on that or not.

Opinions? Also for some asinine reason they are the same price, and I really don't have the money for both.

Both games are different from each other but from your preference for smaller scaled battles, dow2 might suit you more.
That said, dow1 is more forgiving then most rts in regard to army control as you control squads rather then individuals.

Dow1 gold edition maybe?

Yeah that's the only one they have on steam. They have like 4 different of dow 2, including the default I think, dow 1 only has the gold.

edit: squads sounds welcome as one of my issues with like the star wars rts and warcraft 3 is the fact you have to try to make the squads yourself and sometimes the maximum amount you can have in one drag select is less than the total number of units you want to take in one maneuver (Which for me is usually 80% of my army, then use the other 20% and turrets for base defense.)

TheKasp:

Xan Krieger:

nyysjan:

/facepalm
You know, it's called English language for a reason.

Which makes it all the funnier since it means the english can't speak english right.

Yeah, because only the american pronounciation is right... Are you serious?

On reflection, i suspect he is either a troll or he is something i would probably get banned for calling him.
So let's go with a rather lackluster troll.

Cody Holden:
I agree, especially given that were talking about the Ultrasmurfs: the mariniest marines who ever marined. They are bland, they are super-cool™, and everyone hates them because they dumb down the entire franchise.

I think the problem with the Ultramarines is really very simple - they're the baseline. You have the concept of superhuman, brainwashed fanatics, utterly loyal to the Emperor but with no real humanity left as they happily march into battle by the thousands to lay down their lives to defend him. They don't socialise, they don't interact with the rest of humanity, they just live for war. And when it comes down to it, that's really boring. The interesting part comes with the variations - take that baseline and add a twist. Space Wolves who take the baseline and add Vikings. Blood Angels and Dark Angels who add secrets and corruption. Grey Knights who turn the "brainwashed fanaticism" dial way past the 11 it was already at. Ultramarines really aren't meant to be played at all, they're just the boring baseline that needs to exist to give all the more interesting characters context. You need the masses of unnamed, indistinguishable fighters for the ones we focus on to stand out from, and since we're looking at 7 foot tall superhuman killing machines, those masses also need to be 7 foot tall superhuman killing machines, just boring ones.

This is even stated repeatedly in the lore. Ultramarines are the ones who do everything by the book, who have no flaws in their genes, no dark secrets to hide, and who have been the source material for the vast majority of space marine chapters. In other words, they exist specifically to fill the universe with the boring stuff and give players, authors, and so on, the base material to build on.

The problem is that because they're necessarily prominent in the source material, a lot of people seem to have made the mistake of thinking that they must be in some way interesting. This isn't so much of a problem for the tabletop game, because it doesn't affect much other than the colour paint you need and the odd special rule. But when it comes to actually telling stories, whatever the medium, the Ultramarines are just not the right choice. This is summed up brilliantly by the Ultramarine saga by Graham McNeill - in order to actually tell a story about the Ultramarines, he had to have the protagonists thrown out of the Ultramarines for not being boring enough.

Thedek:
Okay so I think this game kind of got me bit with the setting interest bug. So should I get DOW1 or DOW 2 on steam? My pc is win xp, geforce 9600 gt, 2G RAM, dual core amd if that matters.

DoW1 is an RTS, DoW2 is a squad based shooter/tactics/RPG hybrid thingy, in single player at least. If you like RTS, DoW is a very good one. If you like whatever DoW2 is, it's a very good one, but you might be disappointed if you were expecting an RTS.

And to keep things vaguely on topic, I haven't played Space Marine yet because it's still not available on Steam and I'm not about to give in to Game so I'll wait. And much as I love 40K, from the reviews it really sounds that it's just not worth full price, so I'll probably end up waiting until it's on sale anyway. I'm not that into multiplayer these days, and 35 for an 8 hour game with little replayability is really a bit steep.

Cody Holden:
I agree, especially given that were talking about the Ultrasmurfs: the mariniest marines who ever marined. They are bland, they are super-cool™, and everyone hates them because they dumb down the entire franchise.

Also, by "moral choices" I'm assuming you meant "Should I inflict massive Imperial and Tyranid casualties with fire, or with nukes?" and "Do I tell everyone I killed all of those folks to be safe, or because they looked at me funny and that was somehow heresy?" >=)

Essentially, yes. I was thinking something along the lines of escorting people who may or may not flip out and attack you, and you'd have to weigh the benefits against the rewards, which would be something awesome. Like temporary control of a Baneblade or Predator, for some utterly arbitrary reason.

boyvirgo666:
See this game is kinda hit and miss. If you like 40k youl be just fine. Gameplay wise outside the health regen system the game works fine and is plenty fun. But i have one major complaint. That is now how you pronounce lieutenant.

Edit: yes i am aware that some European countries pronounce it that way but i dont care it sounds dumb and the Etymology disagrees with that pronunciation.

You mean the English pronounce it incorrectly?

Please make an effort with grammar and meaning if you are going to criticise (holy shit he used an s!!!) the use of language.

You have also misused the word etymology. It simply has to do with the origins of words and how they change over time. It has nothing to do with 'correct' pronunciation.

You fail.

OT - this game make you feel like a 40K space marine. If only I could be Blood Angel

Xan Krieger:
I don't think an imperial guardsman would've been a good idea, too fragile. You'd be dying every other second.

Uhm, no. You do know that the Imperial Guard have units called VETERANS and Storm Troopers. And there's plenty of Imperial Guard regiments out there who have Orks as their preferred enemy and have given the greenskins a hefty chunk of whoop-ass on several occasions.

The thing is, Guardsmen fight differently than Space Marines. They fight in a manner more akin to real world militaries (i.e using artillery, airsupport, teamwork etc.), while Space Marines are more specialized for extremwely heavy assaults.

A third person shooter playing as an Imperial Guardsman would've been awsome.

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