Extra Punctuation: Weapon-Crafting That Works

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Weapon-Crafting That Works

Yahtzee describes a weapon-crafting system that's a lot more fun than Dead Island.

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I imagine it would be major pain if every weapon would break as easily as it would in real life. Even 3 pool cues wouldn't survive very many strikes if there's a weight at the end. Of course, that then means that you shouldn't attach a weight to your pool cue, and settle for a lighter kitchen knife, which would result in nice long-distance cutting.
Here's to hoping that this, like many other Yahtzee's ideas that I can't remember right now, eventually become a reality, albeit a virtual one.

This sounds awesome. No lie. It's every nerds fantasy to duct tape four katanas together and go bat-shit loony on a crowd of the recently deceased.

I seriously think that is a great idea, sounds like an idea for a pc game, i wouldn't think consoles would have the precision control wise to pull it off

A reasonable idea (and he's dispensed with almost all of his usual humour for this one).

I like the idea of customisation that would hopefully let the players come up with their own weapons types to fit niches that develop organically.

Isn't what he is talking about basically what gunsmith is in ghost recon future soldier?

This... is something I've fantasized about for a long while now. I sincerely hope someone actually puts it to good use.

DasDestroyer:
I imagine it would be major pain if every weapon would break as easily as it would in real life. Even 3 pool cues wouldn't survive very many strikes if there's a weight at the end. Of course, that then means that you shouldn't attach a weight to your pool cue, and settle for a lighter kitchen knife, which would result in nice long-distance cutting.
Here's to hoping that this, like many other Yahtzee's ideas that I can't remember right now, eventually become a reality, albeit a virtual one.

Or maybe instead of using the pool cues to strike, you could sharpen them and make lances? Anyway, it would be a fun mecanic.

Is the Killbastard weapon a reference to Mogworld?

There's a funny thing about "that Banjo-Kazooie game on the 360". Building various vehicles was the only great thing about it. The levels were alright (I only went to 2 in this past weekend), but the quests were only escort missions, transportation tests, and the occasional race.

And 90% of them would still look like penis's.

Even the girls.

Because it's rather more difficult to hit someone with a ... well, apart from Portal.

Now, would this be used entirely for the purposes of fighting things with, or could you just see what the hell you can come up with? Personally, I think either would work. Sort of a simulation of dealing with random supplies in a zombie apocalypse, or something...

Peter Molyneux would love this idea.

What is a breeze block?

Xman490:
There's a funny thing about "that Banjo-Kazooie game on the 360". Building various vehicles was the only great thing about it. The levels were alright (I only went to 2 in this past weekend), but the quests were only escort missions, transportation tests, and the occasional race.

You have to look at N&B the other way around. The only point is building vehicle(s). Everything else just surrounds that by letting you get more parts or test it out. Maybe that won't let you enjoy it any more, but refocusing certainly turned it into a new game for me.

ccdohl:
What is a breeze block?

http://lmgtfy.com/?q=breeze+block

Also, I'd imagine that the most sought-after resource in such a game would be duct tape...

Or you could tape an M41A Pulse Rifle to an M240 Flamethrower.

I always found it funny why I couldn't name my weapon and upgrade it in bits in ANY game, RPG or MMO or whatever.
Even these slotted weapons always got the slots permanently stick, so that at some point you would find a better sword or gun.

Why not make the weapon upgrade with you? Giving it a personallety.
You could invest money in your sword instead of selling and buying, Like binding deamons to it, get it gilded, get new slots for jewels and runes. New pommel, new blade, refined edge etc..

There is like always a bit of story to a weapon you buy, eg. "the one who killed What-his-Name" .. why not grant your weapon the title after you just did the deed/quest? instead of taking the dead guys sword to kill the next guy, just add to the weapondescription and stats and you will be making a journal at the same time.

007 had his Walter PPK, Frodo his Sting. Why cant I have my KilledLikeEveryBossEver?

i support this so long as players could add stuff which has absolutely no effect. Like if you add a x12 power scope to a crowbar it wouldn't get bonus headshot damage...

Acctually i take that back, that sounds like an awsome idea!

ccdohl:
What is a breeze block?

it is called a cinder block here in the US

Kill bastard, killbastard, now wher'd I hear that before?
image
Ah problem solved!

OT: Thats sounds like a great idea!

Sid Meier's Alpha Centauri did the same thing. But it didn't need to animate anything, just model it at eight different angles. But there was a crafting system in that game.

I'm thinking chain with box cutters attached and a hammer at the end. Do this Castlevania style.

BlackWidower:
Sid Meier's Alpha Centauri did the same thing. But it didn't need to animate anything, just model it at eight different angles. But there was a crafting system in that game.

The Masters of Orion series allowed you to customize ship weapons... But it wasn't as cool as melee stuff. Galactic Civilizations II: Dread Lords allowed players to design ships and weapons placements. Still, not melee.

I would pay for a game with that weapon system, let me see just let techland handle the combat and zombies and let another company handle the level design.

personally I think this could also translate to a nuclear post apoc game to, frankly as much as I like Fallout (including the old ones) it just seamed so..none apocalyptic when by the end you had a one man army arsenal.

One of the reasons my favourite post apoc thing ever is a Tabletop rpg we have here in Sweden, there the best thing you can get in a long while is a double barrel shotgun with black powered shells, current type guns are rare and energy weapons are like holy grails.

Borderlands actually used a system very similar to this in order to come up with the obscenely large amount of slightly different weapons they had, only it was done in a way that was hidden from the player. IIRC, each weapon had 7 different pieces to it, the barrel, the stalk, etc, and each one of these had an impact on the stats of the weapon overall, how it looked, etc.

Whenever a weapon is spawned in Borderlands these 7 pieces are randomly generated with no input from the player, but there was external modifiers made by fans that let you choose different parts for the gun before putting it altogether in a sort of similar system to the one you're talking about, only external to the game unfortunately.

I don't see why a system similar to Borderlands' couldn't work except with the players finding different parts of the guns as various "scrap" items, and combining them as they go along to produce different customized guns with the personalized feel you were describing.

I like what I'm hearing. Like a 3D MineCraft weapon creator. You could also add in skill for creation, say for instance an actual bladesmith should be able to fashion a hilt from the chair leg to fit the knife blade into, while those without said attribute would just use a roll of tape.

Same thing with bayonets, the use of actual bolts to put a mount on the barrel vs. tape.

I made and have used a lot of mods made for Fallout: New Vegas that take advantage of the modification element to change scopes on weapons and I even have an AR-15 mod that can be rebarreled into other calibers in game to take advantage of whatever ammo your dealing with. Naturally weight and accuracy are adjusted based on the ammo types.

Possibilities are endless.

And with that, Yahtzee gives voice to the thing I've always wanted but up till now never knew I wanted.

*sigh* Another great idea that will never get noticed

I've actually never thought of that, but that would be amazing. I recently played Crayon Physics, and I guess it goes by a similar principle, and made me wonder what it would be like to use rope and pulleys to craft a spinning katana death trap in that unscripted way.

Zac Smith:
I seriously think that is a great idea, sounds like an idea for a pc game, i wouldn't think consoles would have the precision control wise to pull it off

Gotta love that avatar, especially for someone who only just got into Slipknot.

This... Is what I always wanted. I could just never really put any coherence behind it. Yahtzee: you, sir, are a god. Do you accept goat sacrifices?

Seriously though, wonderful article. Very insightful, yet again.

Or, for a slightly simpler but nonetheless awesome system, just imitate Vagrant Story. I think at least half of my play time on that game was spent crafting weapons.

-snip-

Fuck. Yeah. I would buy a game that featured that kind of thing in a heartbeat. Shit, I'd sell my soul for it.

So you'd call it "Weaponcraft"? Isn't this essentially what Minecraft did for landscape?

Shoot Notch and email and see if he's interested.

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