Rage Review

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CardinalPiggles:

Slycne:
Rage Review

Rage is an enjoyable re-entry into the post-apocalypse.

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Replay value?

Probably in DLC... like Borderlands.

I'd be so very happy if everyone could just stop saying "nucular". It's NUCLEAR, people!

Beyond that, meh. Another post-apoc game that isn't Fallout. I might give it a shot once the price drops, but it smacks of Id wanting to use a common setting just so they can flex Tech 5's muscles. Plus, the idea that the game isn't completely open-ended kind of seems to be a letdown to me. Maybe I'm spoiled by Oblivion, Fallout 3 and New Vegas, but I'd like to have the option to just take off and see what's in this or that direction.

The only reasons why this worked in Borderlands were because of the random item generation and the fact that the bounty board system actually did make the game open-ended.

As it is, it just feels like Id sauntering back into the field, two or three years too late.

Michael O'Hair:

CardinalPiggles:

Slycne:
Rage Review

Rage is an enjoyable re-entry into the post-apocalypse.

Read Full Article

Replay value?

Probably in DLC... like Borderlands.

Which you have to pay more for... *sigh*
And just when I was seriously considering getting this game full price.

Unless someone can tell me any real replay value.

This game will do till PAYDAY: The Heist comes out. And then that will hold me over until Skryim.

Im glad what ive heard about RAGE has been positive. I might pick it up if things are looking good this week.

Reaper69lol:
Ive been hearing a lot from other gamers that Pc version of Rage is utterly terrible.

That's what I've been hearing as well. While the problems with ATi drivers can be attributed to AMD, there's been some serious bugs apparently. The texture streaming is horrible, and there's no graphical option other than resolution, AA and gamma. No V Sync resulting in screen tearing, no console command, shitty FoV, unable to use Crossfire or SLI, and fucked up mouse acceleration.

http://www.rockpapershotgun.com/2011/10/04/raging-about-rage-pc/

Lack. Of. Technical. Options.

In. An. id. Game.

What has happened to the world?

I would ask PC gamers to wait a bit before jumping into this one. I'll wait for the Steam sale if it turns out to be a cheap port.

Andronicus:
I love the idea of the post-apocalypse in general; what I hate is that they all look exactly the same, when there's absolutely no need. We've already seen this wasteland before, in 30 or so other games; it's just being lazy.

This exactly. I completely lost interest in the game after seeing the Enemies trailer; it's Fallout 3 with a Borderlands paint job and Bioshock weapon skins. Enemy AI doesn't compensate with how bored I am with this kind of apocalypse.

Kimarous:

This exactly. I completely lost interest in the game after seeing the Enemies trailer; it's Fallout 3 with a Borderlands paint job and Bioshock weapon skins. Enemy AI doesn't compensate with how bored I am with this kind of apocalypse.

Maybe this is the apocalypse? Sort of a meta-apocalypse. An apocalypse of apocalypses.

does it have a level up system?
do you have ability/skill points to spend?
are cars the only thing you can upgrade or are weapons also upgradable?
can you only play as some dude or are there multiple characters?
can I make decisions in the game that affect the story or is it all straight forward?

there's so much I still want to know

Stall:
I've always known that the reviews on this website are about as suspect as its journalism, but this raises quite a few questions...

They are? How so?

You seem to have quite a few questions, it's easier to have a discussion if you ask... any of them.

Raiyan 1.0:
and there's no graphical option other than resolution, AA and gamma. No V Sync resulting in screen tearing, no console command, shitty FoV, unable to use Crossfire or SLI, and fucked up mouse acceleration.

Oh wow...

That is just so unacceptable.

So not only did id Software make a console port, they made a bad console port.

Between this and Epic's bullshit, what is it with the big engine-makers not wanting to take advantage of this platform anymore? Ugh.

It looks like Bordelands but with a more serious attitude and realistic graphics. Even the outside level design is practically identical.

That said, it does look like fun.

Personally I'm getting kidna bored with these same post-apocalypse games. After Fallout 3, New Vegas, Borderliands, and all the others the last few years. I'd like to see some forets, or even frozen thundras would be nice, for a bit of change. All this brown, dusty desert wasteland stuff is getting repetitive.

Driving the wasteland almost makes you wish for a nuclear winter...

Emergent System:
Personally I'm getting kidna bored with these same post-apocalypse games. After Fallout 3, New Vegas, Borderliands, and all the others the last few years. I'd like to see some forets, or even frozen thundras would be nice, for a bit of change. All this brown, dusty desert wasteland stuff is getting repetitive.

I said the same thing when I saw the preview.

No more wastelands, no more apocalypse no more zombies, and way less military FPS's... It's all wearing thin

rohansoldier:
I agree that this game seems a bit too close to borderlands (which I love) so I will more than likely give this a rental but leave it at that. I am still ploughing through borderlands as I was a bit late joining that particular party, but this could be fun for a little while.

I don't think it will rival borderlands or the sequel when that comes out though (at least not for me).

Me neither. I'm definitely renting this too but I hear that the ps3 version is a little lackluster (big surprise - Bethesda produced it) and I'm really looking forward more to Borderlands 2 for this kind of game so I don't think I'll be keeping it. Even if it is worth keeping, I'll send it back and get the PC version since it seems like the visuals are a big draw.

Have fun with Borderlands: I certainly did...am - a friend and I have played it through together with every class... well, we're on the last class now. Each one makes it feel like a different game. And the dlc is actually a really good value. I'm also still adding mods to Fallout 3 so my so my scabby apocalypse hands are a bit full right now.

I definitely want to give this a try now...Borderlands was fun for a while but eventually I was just disappointed (pretty much once I played the ending)

Looks like another Duke Nukem Forever to me.

I might pick it up in the sales at some point but not right now. At least the apocalypse was caused by an asteroid and not another nuclear war.

Mr.Tea:

Raiyan 1.0:
and there's no graphical option other than resolution, AA and gamma. No V Sync resulting in screen tearing, no console command, shitty FoV, unable to use Crossfire or SLI, and fucked up mouse acceleration.

Oh wow...

That is just so unacceptable.

So not only did id Software make a console port, they made a bad console port.

In case you're curious, here's a video of a dude trying to the run Rage with his ATi HD6950 and 4GB DDR3 RAM.

The texture-popping is that bad. And the engine doesn't even use the greater amount of RAM and scale the cache size accordingly. This screams console-port.

They better churn out some drivers that work.

Raiyan 1.0:

Reaper69lol:
Ive been hearing a lot from other gamers that Pc version of Rage is utterly terrible.

That's what I've been hearing as well. While the problems with ATi drivers can be attributed to AMD, there's been some serious bugs apparently. The texture streaming is horrible, and there's no graphical option other than resolution, AA and gamma. No V Sync resulting in screen tearing, no console command, shitty FoV, unable to use Crossfire or SLI, and fucked up mouse acceleration.

http://www.rockpapershotgun.com/2011/10/04/raging-about-rage-pc/

Lack. Of. Technical. Options.

In. An. id. Game.

What has happened to the world?

I would ask PC gamers to wait a bit before jumping into this one. I'll wait for the Steam sale if it turns out to be a cheap port.

I won't excuse the lack of graphics options in the main menu, but you should be able to tweak them through the in-game console. Still, that's disappointing. That said, id said that they would be working on the executable for PC build up until the last minute, so I'd imagine that we should get a patch pretty soon because Rage isn't out everywhere yet.

Lastly, this is a new engine and every new graphics engine has had some teething problems relating to hardware and driver issues -- especially on the PC. Not excusing the issues, but I think some patience should be taken. I've also heard some great stories about Rage on the PC.

Still Life:

Lastly, this is a new engine and every new graphics engine has had some teething problems relating to hardware and driver issues -- especially on the PC. Not excusing the issues, but I think some patience should be taken.

If you look back at my post, I was only complaining about the lack of options. ATi drivers not working is AMD's fault. id has released the PC version simultaneously with the console versions, and so coudn't wait for AMD to update their OpenGL drivers (ATi always had shitty OpenGL support - which makes it worse as idTech 5 is really pushing OpenGL 4.2 to its limits).

Thus, I ended with this: "I would ask PC gamers to wait a bit before jumping into this one. I'll wait for the Steam sale if it turns out to be a cheap port." Which, I think, is perfectly reasonable.

Edit: And ATi fixes it.

http://support.amd.com/us/kbarticles/Pages/GPU121AMDCatRagePerfDriver.aspx

Don Reba:
Sorry, lost me at "nucular".

Yeah I heard that and just stopped. When people say it like that it drives me insane.
Listing to people say it like that almost makes you wish for a nuclear winter.

Raiyan 1.0:

Still Life:

Lastly, this is a new engine and every new graphics engine has had some teething problems relating to hardware and driver issues -- especially on the PC. Not excusing the issues, but I think some patience should be taken.

If you look back at my post, I was only complaining about the lack of options. ATi drivers not working is AMD's fault. id has released the PC version simultaneously with the console versions, and so coudn't wait for AMD to update their OpenGL drivers (ATi always had shitty OpenGL support - which makes it worse as idTech 5 is really pushing OpenGL 4.2 to its limits).

Thus, I ended with this: "I would ask PC gamers to wait a bit before jumping into this one. I'll wait for the Steam sale if it turns out to be a cheap port." Which, I think, is perfectly reasonable.

Edit: And ATi fixes it.

http://support.amd.com/us/kbarticles/Pages/GPU121AMDCatRagePerfDriver.aspx

No, didn't have a problem with what you said. Mine was intended to reinforce and make a broader point.

I learned the hard way from Splinter Cell Conviction that a good, not perfect game is STILL not enjoyable if it's a horrible console port. Rage would've been a price-drop buy for me, but not after hearing/seeing all the shit about the PC version.

Looks and sounds pretty good to me, though I don't think I'll be getting it just yet what with all the games coming out that I'm interested in - need to bide my time a little first. If this came out the same time last year I'd have picked it up without a doubt.

Though I'm kinda exasperated reading some people wouldn't buy the game citing only because it has regenerating health...

Raiyan 1.0:
Lack. Of. Technical. Options.

In. An. id. Game.

What has happened to the world?

Consoles happened.

Mr.Tea:
Oh wow...

That is just so unacceptable.

So not only did id Software make a console port, they made a bad console port.

Between this and Epic's bullshit, what is it with the big engine-makers not wanting to take advantage of this platform anymore? Ugh.

It's easier to sell derivative, uninspired piles of shit to the legions of moronic fratboy console gamers than it is to PC gamers. See, we that live on PCs have long since come to expect better of our developers - we want the game to be moddable, not more DLCs. We want people to at least try to innovate, even if it's just a different way of putting your stupid regenerating health into the game. And god fucking help you if you don't put dedicated server support into your game.

So the short answer is that it's easier to make money off of consoles than PCs. Besides, console gamers have never heard of this thing called "modding" so they're more than happy to pay for some rather average-quality DLC because the concept of having free, high-quality "DLC" in the form of mods is foreign to them. You also don't have to worry about console gamers creating their own custom configs and toying with things like field of view, lerp, and all kinds of other fun stuff that would require the developers to spend time on.

Or I guess I could just be extremely bitter about the influence consoles have had on the market, especially the shooter market.

To be fair, you can indeed use console commands and adjust the FOV. There are a pile of console commands, but the list is long and obscure.

That doesn't fix the awful plot, or repetitive play, or the extremely static and linear world, or the awful awful textures. I do like that the technology can put a bunch of unique textures in, instead of copying (thats what 'megatextures' was designed for). But it doesn't stop the fact that nearly every texture looks like ass from 1998, the streaming of which couldn't be any more horrendous.

I'm trying to have fun in this game, and it has it's moments. It's just so.. shallow and uninspired. No character development and no interactive world. I played at least 400 combined hours of Fallout 3 and New Vegas, and that scratched 95% of my itch in this setting.

itsausernamewhatofit:

Don Reba:
Sorry, lost me at "nucular".

Yeah I heard that and just stopped. When people say it like that it drives me insane.
Listing to people say it like that almost makes you wish for a nuclear winter.

Same here, I just can't stand it.

As for the game, I think this has some real potential to be a more storydriven and serious Borderlands that's better at pretty much everything. Can't wait to see how Carmack's new magic looks on my TV.

I know I'm not the only one (I am NEVER the only one) who thinks the guy in the review sounds teriffffffffffically bored.
I've been playing RAGE, and I just got past the JK Stiles part. The game is really boring until you get the shotgun. It all goes uphill once you get the shotgun.
However, one thing that REALLY bothers me is how linear it all is. You can't do anything that Id didn't expect you to do, and they made Quake, a game in which people are still figuring out ways to beat it by shooting rockets at their own feet and launching themselves in the air. It's all confined to one single straight line, while Id games used to have maps like this:
image

Andronicus:
The difference between World War II and a post-apocalyptic setting is that, in World War II, you're more or less restricted to, well, World War II. On the other hand, the post-apocalypse can take any number of forms, and is restricted only by the imagination. The problem these days is that there doesn't seem to be any room in the imaginations of developers for anything other than dirt brown-coloured shootery settings, with a few notable exceptions. Take, for instance, Enslaved: Odyssey to the West. It's set in a post-apocalyptic landscape but, given only a cursory glance at a few screen shots, and the current perception of what defines a post-apocalyptic world, you'd never know it. While not redefining the context, it at least shows a modicum of imagination.

I love the idea of the post-apocalypse in general; what I hate is that they all look exactly the same, when there's absolutely no need. We've already seen this wasteland before, in 30 or so other games; it's just being lazy.

While I had no problems with the brown, dead wastelands of Fallout, I agree with you for Rage because it isn't a nuclear apocalypse like Fallout. It's a relatively natural apocalypse (the meteor strike thing).

Why does the world have to be dead and brown from a meteor strike? Why would that kill off all plants like radiation would? It doesn't make any sense! If they wanted a dead wasteland, why not stick to the nuclear setting?

Sounds like another Brink judging from other, less generous reviewers.

itsausernamewhatofit:

Don Reba:
Sorry, lost me at "nucular".

Yeah I heard that and just stopped. When people say it like that it drives me insane.
Listing to people say it like that almost makes you wish for a nuclear winter.

Okay I wish everyone would shut the fucking hell up about this shit. I have a friend that says I say it like that and if I do, it's because of how people goddamn talk.

Let me school half of the dumbasses on this forum slightly.

City. A simple word right? The meaning is pretty obvious, it's only four letters and one syllable.

But if you really stop and listen to yourself or ANYONE say it who isn't trying really hard to, or is British perhaps, they pronounce it much closer to cidy.

Why? Because it's apparently easier for our tongues to do the motions for those sounds easier than the one that's closer to the proper pronunciation.

Nuclear seems to be one of these words as well, that if you aren't playing particular attention you will pronounce it wrong.

Now I said maybe not if you are English, as they seem to pronounce the t in the word more frequently. I can only guess that this has something to do with dialects.

In closing I have to say that there is a big difference between shorting "you" to "u" and pronouncing some words( particularly these) incorrectly as it's nearly impossible to do it right without taking great pains to do so and consciously thinking about it which screws up the flow of a sentence.

tl:dr

Grammar nazi's would you kindly remove your collective heads from your collective asses if someone isn't doing something majorly stupid like attempting to shorten a three letter word, and chill. It may well be a dialect thing and if you want to give someone shit for their dialect and accent then you are just an asshole.

GrizzlerBorno:

Andronicus:
The difference between World War II and a post-apocalyptic setting is that, in World War II, you're more or less restricted to, well, World War II. On the other hand, the post-apocalypse can take any number of forms, and is restricted only by the imagination. The problem these days is that there doesn't seem to be any room in the imaginations of developers for anything other than dirt brown-coloured shootery settings, with a few notable exceptions. Take, for instance, Enslaved: Odyssey to the West. It's set in a post-apocalyptic landscape but, given only a cursory glance at a few screen shots, and the current perception of what defines a post-apocalyptic world, you'd never know it. While not redefining the context, it at least shows a modicum of imagination.

I love the idea of the post-apocalypse in general; what I hate is that they all look exactly the same, when there's absolutely no need. We've already seen this wasteland before, in 30 or so other games; it's just being lazy.

While I had no problems with the brown, dead wastelands of Fallout, I agree with you for Rage because it isn't a nuclear apocalypse like Fallout. It's a relatively natural apocalypse (the meteor strike thing).

Why does the world have to be dead and brown from a meteor strike? Why would that kill off all plants like radiation would? It doesn't make any sense! If they wanted a dead wasteland, why not stick to the nuclear setting?

Uh... I'm pretty sure an asteroid would do a great deal more damage to the planet than a nuclear weapon of any type would, it would also kick a lot of dust in the air. You know like.... kill all the dinosaurs and make an ice age? Yeah that kind of makes nukes look like a little bitch.

What is with the inappropriate suspension of Stall for giving his opinion on the article? there was nothing there that broke any of the forum rules from what I know?

Its pretty decent unless you are playing the PC version which dose not work for most.......

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