X-Men Destiny Review

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Aisaku:

Xenominim:
You've missed the point of the game. The X-Men have been battling tyranny for 40-50 years without earning acceptance, all while dealing with messy, confusing storylines and character arcs. Here you have a game that perfectly captures that same degree of hopelessness in its gameplay augmented by confusing design decisions meant to mimic those very same plotlines. It's a perfect thematic capsule!

LOL

Still, sad to hear this... It could've been a great game. Maybe the publisher and or Marvel set an unrealistic timeline and even if the developers hadn't reached their goals, it was decided it was 'good enough' and shipped it?

The studios behind Saints Row or Infamous could've done a much better job. Feels like Marvel-Disney values quantity over quality on their licensed videogame .

I think it is more about the time than anything, but not the dev team. I think the thought was "Hey X-men are getting another movie next summer so here is your timeline it must be out by then."
The team has done good work, it is just that when you put things on a timeline they kinda die bit by bit.

Like I've said before, Marvel should just go the Star Wars route and have BioWare make an X-Men RPG.

Yeah I think I figured out what the reviewer's problem is with the idiotic plot here. It's a freaking Mary Sue fan fiction made into a freaking video game. Only without the author self insert sexing up their favorite established character.

Oh... my... God... seriously?, this... thing is developed by Silicon Knights?, the Silicon Kgnights that made one of my favorite games of last gen, being Eternal Darkness and also the amazing remake of Metal Gear: The Twin Snakes?. That Silicon Knights?.

I think I just died a little inside...

No_Remainders:
The game sounds like a good concept done badly.

Also, why can't we pronounce "Xavier" properly?

It's pronounced "zavier", people; not "ex-avier"

Probably because they call him "Ex-Avier" in every film and cartoon ever made.

theultimateend:

No_Remainders:
The game sounds like a good concept done badly.

Also, why can't we pronounce "Xavier" properly?

It's pronounced "zavier", people; not "ex-avier"

Probably because they call him "Ex-Avier" in every film and cartoon ever made.

You don't seem to realise that it's still a stupid American bastardisation of an actual name regardless.

So in a nutshell, track-down a copy of X-Men Legends and play that instead.

This is an overwhelmingly positive review!

...for taxes.

Susan Arendt:
I've yet to figure out the magic mojo necessary. Sacrificing goats, chickens, and interns seems to have had no effect.

I wouldn't waste my time with interns. Not only do they tend to be less effective than the goats, who's left to clean up the altar?

Zachary Amaranth:

Susan Arendt:
I've yet to figure out the magic mojo necessary. Sacrificing goats, chickens, and interns seems to have had no effect.

I wouldn't waste my time with interns. Not only do they tend to be less effective than the goats, who's left to clean up the altar?

...oh, NOW you tell me.

Sooooo...anyone looking for an intern position at a high-profile online publisher?

Words do not describe how disapointing this is. I mean, I already knew this was gonna be rubbish, the screens, footage, even the tremendously lazy cover art said it would be, but this was, from those stupid teaser trailers, supposed to finally be the x-men game we all wanted. Become mutant, learn to use abilities, do whatever the hell you want, get cape, wear cape, fly, and then they give us this? I mean seriously, how much do you have to be not listening to what everyone wants. It took them this long to get what kind of concept we actually wanted, and then it took them an age to get it wrong.

In fact, I'm calling it. For some reason, the makers of this game want us to be angry at them. Why? The hell if I know, but this is too much of a catastrohpic misfire to be a mistake, surely.

No_Remainders:
The game sounds like a good concept done badly.

Also, why can't we pronounce "Xavier" properly?

It's pronounced "zavier", people; not "ex-avier"

I don't know why people would think the name of Professor EX of the EX-Men would be pronounced EXavier.

Nice (or terrible, for the rest of us) to see that the voice actress from Metroid: Other M isn't alone in her endeavor to make people want to stop hearing game characters speak.

Also, did Silicon Knights pull an Ion Storm after Eternal Darkness, split into two groups, but the awesome, better half "fell down some stairs" and hasn't been seen since, but the other half has taken over it's identity? What the hell, SK? Blood Omen, Eternal Darkness, and Metal Gear Solid: Twin Snakes were all good--but what happened, guys?

This game sounded awesome, and I pre-ordered it given that I was a fan of the last X-men games (which I felt were better than the "Marvel: Ultimate Alliace" games actually). The way you selected powers and such sounded like it was going to be awesome and.... this was the result. I kind of want my $60 back, but I bought the game from Amazon. :/

Ah well, usually I have decent luck in picking games, but this time was a failure. I just hope "Skyrim" isn't a disappointment.

I think 2011 will be remembered as a year with a lot of promise, and tons of awesome seeming games all slated for release, with almost all of them being mediocre in their actual delivery. This game was the first one I paid money for this year that actually blew chips, but to be honest I don't think there has been a single game that has had me going "OMG, that's awesome". "Rage", "Red Faction", "Dungeon Siege III", "Darkspore" and others have all left me going "meh" and left me thinking that they should have been more.

I'm guessing we won't be seeing Too Human II any time soon..........

Could've seen this one coming. I had a problem with it all the way back when they revealed that you weren't going to make your own character, but take on one of three pre-made ones.

It's not totally necessary, but in this day and age, for a game like this that was touted to be all about choice, it seems like a step backwards not to allow you to make your own character.
Granted, that's far from this game's biggest problems but it's the one that pisses me off the most.

It's a shame too because this idea has so much potential and it's one I'd like to see explored, just with a different developer.

Okay, maybe I'm weird, but I really liked X-Men Destiny. I gave up on the plot 3 minutes in because I tried to compare it to the comics and said "Oh, it went the movie route of being entirely wrong. Ok.

But overall I found it amusing if slightly easy. But that just might be me. I thought Assassins Creed 2 was garbage and Arkham Asylum was dull. Maybe I'm just backwards.

I would have liked a more InFamous style game with an X-Men setting... I've really become fixated on open-world games and I would love to see more super-powered versions of that style. While I loved InFamous, I wished that there was a game with more power options...
I was looking forward to this game, but after reading the review and going with the gut feeling, I decided not to pursue this in favor of putting money on the Saints Row the 3rd pre-order. While not having super-powers, its still my money's bet for one of the best games of the year. Provided they don't change it too much from the previous games.

Lance Axel:
Like I've said before, Marvel should just go the Star Wars route and have BioWare make an X-Men RPG.

I think I just felt my brain tear in half over how great this could be.

OT: I didn't have high hopes for this game to begin with. I was slightly interested and that was about it; looks like that's all I'll ever be.

No_Remainders:
The game sounds like a good concept done badly.

Also, why can't we pronounce "Xavier" properly?

It's pronounced "zavier", people; not "ex-avier"

Its X-men because he's Ex-zavier.
If it was Zavier, it would be ZavMen.
Also character created by American, Americans pronounce nothing right.

They Could Care less that is why.

You know, I can ignore every single issue of this game that has been listed, except the combat. That combat just looks..Oh god, so bland.

It's a shame we can't have a good X-men game where you create your own character, their costume and their abilities.

No_Remainders:

theultimateend:

No_Remainders:
The game sounds like a good concept done badly.

Also, why can't we pronounce "Xavier" properly?

It's pronounced "zavier", people; not "ex-avier"

Probably because they call him "Ex-Avier" in every film and cartoon ever made.

You don't seem to realise that it's still a stupid American bastardisation of an actual name regardless.

You don't seem to realize that nearly all names are bastardisations localizations of other names. For instance, my daughter's name is Caitlin. By your logic, I should feel ashamed that I didn't name her Catherine.

Thinking back, there is one design flaw I like to point out with solution.

Character customization.

At the moment they only allow you to pick 3 premade ones. But wouldn't it been alot better if they allow you to make your character from scratch?

Just allow us to make our own character then make us choose one of those premade character story line as a character background. It would've been much much better that way.

Rpgs with premade characters are rare these days for a reason: because player made toons are far superior where the rpg experience are concern.

Needless to say the flaws of this game are many but this one just stand out for me since the solution seems so apparent.

Thedek:
Yeah I think I figured out what the reviewer's problem is with the idiotic plot here. It's a freaking Mary Sue fan fiction made into a freaking video game. Only without the author self insert sexing up their favorite established character.

from what i heard that sounds right. by the reviews description the does seem to be at least a few Mary sue traits. http://tvtropes.org/pmwiki/pmwiki.php/Main/CommonMarySueTraits

doisn't load for like 2 minutes, WTF are you doing E-pst.
Static conversations are the worst thing next to games that don't work at all or are shit(likely to contain such)

Youch... that game has been ripped a new hole.

But well what to expect really sometimes games are made just to be what they are boring repetitive and not even offering some nice reason behind it. This problem exists in many games .. so just another line on the chalk board here.

Now the question how to make it better, that would lead to interesting discussions. I would say begin with making every character actually interesting. Giving them actual reasons, personalities..and not thin card board personalities. Give them a target to go for..

In fallout for instance you are given a big reason. You are not just set free without a reason oh no! You are out and proud..and in need for answers. It matters to you!

Would that help this game...eh probably pushing two buttons all the time is a big drain though.

Terra-bad. I was over at a friend's and he had rented it for the PS3. He got through maybe an hour before I heard him throw the controller down from the other room. I picked it up and started playing. It couldn't even hold my interest for 10 minutes.

I thought the game was good but lacking severe polish. I noticed the audio would cut out during cut scenes and texture crashes.

The idea of the X-genes and the power tree had potential for depth and it seems like they gave up on that half way through.

Besides the shortcomings of X-men: Destiny, I really enjoy the combat and storyline enough to warrant a second play through from me.

Susan Arendt:
X-Men Destiny Review

Being a superhero has never been this boring.

Read Full Article

Hey Susan, I'll explain Ayumi's scarf (or turtleneck as you called it during the latest podcast :D) thing.

You see, since she's Japanese and all Japanese people are Ninjas as everybody knows, she wears this scarf as a failed attempt to look more ninja-like since yes, a long scarf being blown backwards by the wind as though it's a mantle or a cape is indeed a ninja thing in a lot of anime or other games.

Here's a few images to show you what I mean:

No_Remainders:

theultimateend:

No_Remainders:
The game sounds like a good concept done badly.

Also, why can't we pronounce "Xavier" properly?

It's pronounced "zavier", people; not "ex-avier"

Probably because they call him "Ex-Avier" in every film and cartoon ever made.

You don't seem to realise that it's still a stupid American bastardisation of an actual name regardless.

Not realizing and not caring about a childish elitism are totally different.

Your escapades fall into the latter.

Turns out when you are trying to make a play on "X-Men" you call the guy "X-Avier". Oh lord, that was some complicated wordplay.

JoelChenFA:

No_Remainders:
The game sounds like a good concept done badly.

Also, why can't we pronounce "Xavier" properly?

It's pronounced "zavier", people; not "ex-avier"

Its X-men because he's Ex-zavier.
If it was Zavier, it would be ZavMen.
Also character created by American, Americans pronounce nothing right.

They Could Care less that is why.

Mostly because language is largely arbitrary and constantly evolving.

Reminds me of the "Pluto is still a Planet" mentality, just in this case its people bantering about linguistics.

I can't imagine any X-men game will ever top "X-men Legends." And yes, that includes the sequel. Why would you ever play any other X-men game when you can play as four of them at once?

JoelChenFA:

No_Remainders:
The game sounds like a good concept done badly.

Also, why can't we pronounce "Xavier" properly?

It's pronounced "zavier", people; not "ex-avier"

Its X-men because he's Ex-zavier.
If it was Zavier, it would be ZavMen.
Also character created by American, Americans pronounce nothing right.

They Could Care less that is why.

There was at least one version where they were called "X-Men" because of the X factor in their genes. Xavier was talking to Moira MacTaggert and she assumed he named the team after himself, and he said he hadn't even thought of that. Professor X wasn't so narcissistic. That was a '90's interpretation, though.

Poor Susan, that's the first I've ever heard you sound so utterly disappointed with a game, and you've been able to find at least a sliver of optimism in games I wouldn't touch with a lit torch.

And when that happens, when you almost break one of The Escapist's most cheerful reviewers (at least she is from my perspective), you know you've done something either really wrong and stupid, or really wrong and malicious. And you need to be stopped.

Aisaku:
The studios behind Saints Row or Infamous could've done a much better job. Feels like Marvel-Disney values quantity over quality on their licensed videogame .

The only thing Sucker Punch could have done a much better job at is making the game suck harder. Hell, most of the things mentioned in this review also sound a lot like inFamous, with the only main difference being no genes and only one character. Beyond that, inFamous also makes playing as a dude with some form of super powers extremely boring and repetitious with completely pointless platforming elements and all the while shoving a completely stupid plot down your throat. inFamous sadly lasts more than 4 hours though. So there you go: Sucker Punch would indeed do a much better job at making a terrible super hero game, because they've already proven so. Twice, actually.

...Hang on. inFamous does actually ask you to play the game again as well. It's just a different karmic path instead of a different character. So yeah, the only real difference between the two games is that Cole doesn't go around picking up genes from other, better characters to power up his attacks. Other than that, the only thing Sucker Punch would do that Silicon Knights didn't would be to make the player's suffering last longer.

Now Volition would obviously do a great job, but why should they waste time making a licensed game when they can clearly come up with far more interesting material on their own? Just play Saints Row 2 (or wait 2 more weeks for Saints Row The Third), dress up in a superhero costume, do a bunch of side missions to unlock a lot of sweet perks, and go nuts. Tons of awesome guns with infinite ammo, the ability to fall from any height and take no damage, infinite sprint, reduced damage from everything, and more? Who needs licensed super heroes in the game to have all kinds of crazy power tripping entertainment when you have Saints Row?

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