Zero Punctuation: Hard Reset

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I have a question: Who on earth is that face that Yhatzee keeps uusing over and over again in all his reviews? Like in this one, when he mentions Shooter Season 2011, he has the guy with a bandana on. I'm just curious who this person is.

Also, liked the review.

Finally a review where I mostly agree with Yahtzee again (used to happen a lot, has been happening much less in the last 2 years)

I actually didn't like this game for the simple reason he said, robots just aren't that fun to shoot to be honest.

Tarkand:

imageimage

I mean there's so much brown there, right?

You're cherry-picking. Most levels (apart from the very last) were brown and had a brown hue to them, the armor color was faded blue and the orks almost looked brown themselves. The lighting was also brown. It did have other colors, but faded brown was the dominant one.

I liked Space Marine because it was just so camp and ridiculous, but it really didn't offer much in the way of innovation.

LobsterFeng:

Tarkand:

CrossLOPER:

Yes, but the point is that they were blue in the game, not brown.

Further point is also that Yahtzee isn't immune to pre-fabricated opinion.

He hates game with built in cover/chest high wall - Space Marines didn't have that.
He hates regenerative health - Space Marines didn't have that.
He hates game with bland character design - Every single character in SM is immediatly recognizable for what it's supposed to be because of design and color choices.
He like to run & gun - Space Marines allows this approach, not only that, it favors a mix of close combat and shooting as the only way to stay alive.
He hates brown shooter - Ultramarine are blue, ork are green, the chaos marine were purple, the daemons are red... Many stages had tons of colors and different hues going on.

imageimage

I mean there's so much brown there, right?

The game is far from perfect of course (I think the 75 it has on meta-critic is pretty accurate. Add 10 points if you're a fan of the ip), and there's plenty of thing to find to hate about it I'm sure, and Yahtzee sure did hate it... but it feels it's mainly because he hates the IP, which he's allowed of course and Yahtzee has never been known for his objectivity... but still, it's rather odd to see a game get so much right from the Yahtzee's 'What make a good game check list' and still earn his vitriol.

But most importantly, Yahtzee likes pissing off fanboys. And that he did.

He most certainly did yes :P.

The Extra Punctuation column where he tore into 40k got much more replies than the average EP column.

poiumty:

Tarkand:

imageimage

I mean there's so much brown there, right?

You're cherry-picking. Most levels (apart from the very last) were brown and had a brown hue to them, the armor color was faded blue and the orks almost looked brown themselves. The lighting was also brown. It did have other colors, but faded brown was the dominant one.

I liked Space Marine because it was just so camp and ridiculous, but it really didn't offer much in the way of innovation.

The portal opens in act 3 and casts a purple/blue light on everything there after. Pretty much any indoor mission also has green-ish/blue-ish hues.

The fact that you're looking over the shoulder of a blue giant fighting green monster also oughta count for something. Game is certainly a lot more colorful than Gear of Wars 3 or any of the MoW or CoD games, that can't really be denied - I'm not saying it's Viva Pinata colorful mind you, but as far as shooter go, it's certainly in the more colorful half.

I actually like both, strategy games and FPS. :-(

Steam-based? Okay. That's it for me then. I'd have liked to give it a try, but... oh well.

Plus, I've seen some gameplay videos. Honestly, it looked pretty dull, not action-packed and fun like Painkiller.

coldalarm:
And your point? Mods do not a good game make. If a game requires 3rd Party mods to be fun, then the game is doing something wrong.

I kind of agree with what your saying, but in other cases I think a mod could help improve the life-span, and even the sales of a game. DLC are technically 'mods' for that game to improve the lifespan, but they just have a price-tag associated with them. I didn't care too much for Oblivion when it came out, but a mod got me interested in purchasing that earlier this year. The mod was okay, but it gave me a chance to play Oblivion more to find it a pretty decent game (still no Morrowind, but still a good game).

Ben, In hope of you reading this; Do Luege of Legends next week!

Skeleon:
I actually like both, strategy games and FPS. :-(

Steam-based? Okay. That's it for me then. I'd have liked to give it a try, but... oh well.

Plus, I've seen some gameplay videos. Honestly, it looked pretty dull, not action-packed and fun like Painkiller.

The gameplay is slow-paced and console-like, the controls feel bulky and awkward, weapons take relatively long to switch, there's a sprint button that takes away everything except forward movement, and most encounters are in cramped spaces.

This is NOT Painkiller. Not by a long shot.

Tarkand:

The portal opens in act 3 and casts a purple/blue light on everything there after. Pretty much any indoor mission also has green-ish/blue-ish hues.

The fact that you're looking over the shoulder of a blue giant fighting green monster also oughta count for something. Game is certainly a lot more colorful than Gear of Wars 3 or any of the MoW or CoD games, that can't really be denied - I'm not saying it's Viva Pinata colorful mind you, but as far as shooter go, it's certainly in the more colorful half.

The entire game takes place in brown industrial enviroments, and until the final act the sky itself is brown. Not like you're always under it though.
My grief was with those misleading pictures you posted anyway. Here's the real game:
http://www.giantbomb.com/quick-look-warhammer-40000-space-marine/17-4845/
I wouldn't call it as brown as Gears or Jericho, but overall I think at least the Modern Warfare series was less brown than this.

"Hard Reset" is a disgraceful game, a piece of caramelized shit wrapped into a packaging made of broken nostalgia. Honestly, the only game that was worse this year is S.P.A.Z., which was a "we were wondering why nobody made games like these anymore so we made our own" piece of crap game (It's our first game! Come on! Like it!).

The problem with HR is that it only pretends to be old-school. Sure it has waves of enemies, a non-regenerating health and secrets scattered around... but it also has an idiotic upgrade system, because every game must have one nowadays, it's probably written in the constitution somewhere. An upgrade system that rewards you if you scout every little corner in search of N.A.N.O., which breaks the flow of the game. An upgrade system that punishes you for making wrong choices like HUD upgrades and not taking the Plasma Mortar upgrades (the only decent starter weapon). It has regenerative shields as well... "Halo" style, because as we all know that game was a pants load of jolly good fun.

HR is the only meaty shooter that has nor blood nor meat in it... Wait, what? (excuse me for using such an outdated cliche). It also features a story that had been slapped on at the last minute, a story that makes no sense whatsoever. Yes, did I mention bad controls? It has that too. Strafing is as slow as a turtle and jumping is as low as maybe twenty centimeters, all of which makes dodging immensely hard and even impossible in the heat of battle, oftentimes too because there is simply no room for dodging. Exploding environment (barrels especially) everywhere that kill you more often than your enemies... And the sprint... the sprint, the sprint that makes you feel as if though you're approaching the speed of light since it can apparently twist the space-time around you, the sprint that always takes too long to activate, the sprint that makes the confusing graphics even more confusing due to the overuse of filters...

I give up, this game is a steaming piece of junk. Games like these make me feel ashamed of being a gamer and a game programmer / game dev to be.

P.S.: Oh, yeah, who's bright idea was it to make two weapons going for five each and NOT JUST MAKE ONE WEAPON GOING FOR TEN!?! Freakin' morons.

That watermark is actually really, really distracting.

Shame Hard Reset didn't have more funding, though I'm not a big fan of the visual style.

Voltano:

I kind of agree with what your saying, but in other cases I think a mod could help improve the life-span, and even the sales of a game. DLC are technically 'mods' for that game to improve the lifespan, but they just have a price-tag associated with them. I didn't care too much for Oblivion when it came out, but a mod got me interested in purchasing that earlier this year. The mod was okay, but it gave me a chance to play Oblivion more to find it a pretty decent game (still no Morrowind, but still a good game).

I'm not denying mods can improve a game (DLC is often an official mod, but as it's rarely counted into a game's review we can ignore it just the same), but if a game sucks without mods then it sucks, and counting mods into the review stops it being an accurate portrayal of what that game is.

If it was, say, a GotY/Complete edition being reviewed, DLC would count into it. An example would be DA:O's Ultimate Edition, and a reviewer could mention that the Feastday items completely destroy the reputation system with your companions.

Holy shit! The toaster got loose from Big Empty and killed Yatzhee!

OT:Quake 4 was the last good pure shooter.

poiumty:
I liked Space Marine because it was just so camp and ridiculous

You found Space Marine camp? That's genuinely interesting, could you explain in what way you found it effeminate please?

Can someone here tell me how representative the demo is of the full game?

Also, how long is the game, if played on normal?

I don't know about you but I prefer destroying robots over humans or living creatures. Usually they just fall apart into chunky pieces of meat which I don't enjoy seeing but robots. They explode like little firecrackers. Boom boom explosion fireworks! But then again my foray into games with guns has been ratchet and clank and the star wars battlefront series.

I have but one thing to add to this:

ultrapowerpie:
I have a question: Who on earth is that face that Yhatzee keeps uusing over and over again in all his reviews? Like in this one, when he mentions Shooter Season 2011, he has the guy with a bandana on. I'm just curious who this person is.

http://www.escapistmagazine.com/forums/read/18.171278-Whos-that-guy-on-ZP

Another entertaining video Mr.Croshaw.

I bought the game myself knowing what I was going into and I found it quite fun for the few hours that it lasted.

CrossLOPER:
OK. I understand why Space Marine left a sour taste in your mouth. Relic is full of asses with hands attached to them.

Relic really needs to pop the Game Workshop dick out of their mouth and make something not related to Warhammer.

Last time they made a non Warhammer game that wasn't an expansion pack? 2006.

For fucks sake make homeworld 3 already!

Mr. Crowshaw, I'll have you know that some of Mr. Harrison's post-Beatle work is wildly celebrated among the community. Granted his decline following the "Living in the Material World" album was a large drop for him and much of his fanbase, I do agree that his work as a whole is better than Mr. Starkey's. However, it should be noted that most of Mr. Starkey's more popular songs are written (or co-written) by Mr. Harrison. To summarize, go listen to All Things Must Pass while playing a shooter and see if it syncs up in anyway. It should provide for a meaningful subtext of the game, as the violence of the game will indeed pass on.

You know, the comment about "What can you expect for less than $30?" kinda goes out the window when in the past few months have gotten Bastion, Binding of Isaac, and Frozen Synapse, all for less than $30, and every one of them has more replay than most AAA releases this year. Hell, Bastion is a better game in every facet than most AAA releases this year, beaten only by Portal 2, which had less replay until the new patch.

therockdemon:
i was going to get this but now i think i will wait for it to go down in price first

That's your loss. It's a fun game and I enjoyed his review, but if you let a reviewer like Yahtzee, who's reviews are meant to be entertaining, make the decision on what games you should buy, you are really missing out.

I loved the demo but I can't justify this game for $25, under 10 and I'm getting it immediately. Shooting robots is just as much fun as shooting people. The environment is hectic but that is part of the charm, everything is so chaotic.

I did lol about the 2 roombas and a wheelie bin description though.

Jennacide:
You know, the comment about "What can you expect for less than $30?" kinda goes out the window when in the past few months have gotten Bastion, Binding of Isaac, and Frozen Synapse, all for less than $30, and every one of them has more replay than most AAA releases this year. Hell, Bastion is a better game in every facet than most AAA releases this year, beaten only by Portal 2, which had less replay until the new patch.

I loved the hell out of Bastion and it does beat the crap out of all AAA title that came out this year from a money::fun ratio... but what replay value?

I beat it once. Then I did a new game plus and powered all the way through it with ease. Upgraded all the weapon, got all the drinks/gods, beat all the 'Dream Stages'. Unlocked all the achievements. It's awesome and all, but I don't see much point in playing it again.

Jesus christ, every time I walk into a ZP thread the first poster would always either have a warning or outright shot in the legs!

OT: I'm not too surprised how brutal Yahtzee was to the game, I am surprised that he left us on a positive note.

Tarkand:

I mean there's so much brown there, right?

The game is far from perfect of course (I think the 75 it has on meta-critic is pretty accurate. Add 10 points if you're a fan of the ip), and there's plenty of thing to find to hate about it I'm sure, and Yahtzee sure did hate it... but it feels it's mainly because he hates the IP, which he's allowed of course and Yahtzee has never been known for his objectivity... but still, it's rather odd to see a game get so much right from the Yahtzee's 'What make a good game check list' and still earn his vitriol.

Dude, you play the game?! It's all brown all the time.

Besides, forget about this game is very mediocre overall. Comparing Space marines with Dawn of War series is obvious that SM was made without any attention. All the thing transpire; "console games are stupid, we from Relic had to do it to not lose your jobs".
I'm not saying that I don't like console games but, for space marines, it's obvious that Relic find them shallow, boring and stupid. After having played SM I just wanna forget about it and wait for Dawn of War 3.

This game was just a big pile of shit. Having a low budget is no excuse, if your founding is sparse then you will simply have to prioritize.

There are a lot of flash games out there whose graphics are way less sophisticated than those of HR, and yet somehow manages to be far more interesting and engaging.

"Give them graphics; Bitches love graphics" ~ Unknown HR dev.

"I gave your mum a Hard Reset last night and it certainly rebooted her operating system, if you know what I mean." -Yahtzee

No, I... I don't. Could someone walk me through that?

poiumty:
The gameplay is slow-paced and console-like, the controls feel bulky and awkward, weapons take relatively long to switch, there's a sprint button that takes away everything except forward movement, and most encounters are in cramped spaces.

This is NOT Painkiller. Not by a long shot.

Sounds pretty much like the impression I got from watching those gameplay videos. I'm surprised that Yahtzee still basically gave out a recommendation, though. Did you play it through to the end? Does it perhaps pick up after the initial slowness?

The pop tart trick at the end made me in stitches. Very clever with the toaster scene Yahtzee. Also glad that you've haven't gotten soft on us. Yet, your reviews are always a classic (making me a big fan of you since the start of the series- don't stop now!!)

What I am surprised about this review though is that you were okay with this game. Usually, if you don't understand the plot or have certain problems with the keys (not to mention fighting rainbow micro-robo ... robots whatever they are) then why would anyone wish to play it countless times? Unless because it's short as you mentioned, then that's the developer's devious plans from all along! We've been tricked guys >_> .. (haha I kid, maybe).

The_root_of_all_evil:
Hard Reset in 25 words or less:

Hey, he's just this guy, you know?

Douglas Adams?

Hmm... I'm having fun with Hard Reset.

I'm playing it on Insane difficulty and, holy shit, it really is difficult. And frustrating. Sometimes, that's exactly what I want. A game that makes me curse at my monitors like a mad drunken sailor because there is no chance I ever beat that level without playing by a perfect 'choreography' devised through hundreds attempts, all ending in "resume last checkpont".

And I quite like the modular weapon system! I think it's very kind to let me choose whether to play with a shotgun or a grenade launcher or one of the fancy electric thingies (which I haven't purchased yet). Also the special upgrades on the weapons are really nice.

Dumb_Joe:
"Well then PISS OFF! This is shooter season 2011" Holy Crackers I laughed so hard.

I knew something fishy was going on when he showed Halo Wars as a beloved RTS.

Also, Klingon Opera!

I cheered for the "if it had tits and was on fire" gun bit. :) That made my week

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