Diablo III Has Single Player Online

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Satsuki666:

Jumwa:

So yes, it sucks for us partnered people. Plus those of us who just rarely spend any of their gaming time sitting there doing nothing but play a single game.

Really does anybody who isnt a basement dweller actually have the time to do nothing at all but play a single game? Whenever I am playing a game I am never just playing a game I am always doing multiple things and getting interrupted by something.

Kinda tells you what kind of person is working at Blizzard doesnt it?

OT:
The more I read about this the more I think it is World of Diablocraft and less Diablo III.

I could have delt with the online bit, and the lag, but no pause? I am interrupted a lot and like to play some of my games at work, but if I cant pause to take care of shit that needs to be looked after, I wont play the game.

Hey, Torchlight 2 is looking pretty sexy!

Single player has lag and you can't pause?
Not only are they hinging the game on feeble unreliabilities but taking away the very basic functionality.

Well truly this must be the way forward in game design innovation...

You forgot a few things, like when there's a problem with their servers being overloaded, not being able to send data or similar you'll be the one getting the problems.
image

Also this is an interesting article about the deeper reasoning why they are doing this, albeit somewhat long: http://www.the-ghetto.org/content/the-creation-of-battle-net-2-0-part-one

And RPS also did a similar article to yours sometime ago: http://www.rockpapershotgun.com/2011/09/22/how-diablo-iiis-drm-will-affect-you/

Keep in mind people... This IS still in beta, and changes WILL be made as per the recommendations. If I remember, they don't even have a release date ready.

Lets add a point here.

Diablo 3 costs a finite ammount of money. Running online servers so that I can play my game for the rest of time costs an infinite amount of money. You don't need to be a math genius to see how that is going to work out.

Phishfood:
Lets add a point here.

Diablo 3 costs a finite ammount of money. Running online servers so that I can play my game for the rest of time costs an infinite amount of money. You don't need to be a math genius to see how that is going to work out.

The moment it stops being profitable is the moment they release a patch allowing offline single player and start shutting down servers.

On the topic of lag, I fucking told you people. If I were a begrudging sort of a person, this would be the part where I pull up all the idiotic 'You haven't played the game yet!' and 'It'll run like Starraft 2' posts, but hey, I'm not.

Almost literally the only thing you gain from this is what could be gained by a pop-up box or a tip of some kind. At the expense of everything mentioned in the article. Nobody reasonable can view this as a purely positive development.

once they decide to make this one into a real singleplayer game and excise all the bullshit aka "features" i'll cough up the cash. until then they can choke on my schlong. there's enough games out there to occupy what little free time i have.

Hmm, okay from all the responses here complaining that there is no pause I feel the need to explain things. In a nutshell, they turned Diablo into Guild Wars. That's it, they've decided to change genres and go the MO (as opposed to MMO) route of gaming. I don't agree with this decision but I was never a big fan of loot whoring-dungeon crawlers. Now, could the player pause in Guild Wars? No. Could the player pause in Phantasy Star Online? No. From what I recall the player could not pause in Monster Hunter Tri either even when playing offline.

Now as for their reasons for changing to this genre. I like to think it's a form of keeping control on "their" product. (I won't go into the whole software ownership, EULAs, and the rental for life policies that are rampant in gaming right now.) The other glaringly obvious reason is as a form of DRM. I think it will be quite difficult for crackers to make a server emulator if all the loot tables and possibly mob AI are stored online. Just look at AION's emulation servers right now. To this day there are still mobs and NPCs with only basic AI, broken quests, and loot is still missing. That game was released quite some time ago and it is still difficult to get a full featured, just like retail, experience.

All I know is that I won't be purchasing it and I want to see more people bringing up these complaints and emailing the company. Let them know why you won't be purchasing the game. I don't think it will help for Diablo 3, but if they get enough of a backlash perhaps in the next title they will include a proper single-player experience. Ah who am I kidding, they're going to make a mint off of this release anyway to our detriment.

Just to clarify; I won't be purchasing this title.

Whether "impossibly inconvenient" or "not really that bad," playing online by yourself is possibly the saddest form of gaming ever imagined.

qwerty19411:

Twilight_guy:
The points about can't pause is kind of bullshit. Lots of games don't take place online don't let you pause (for various reasons from it being counter to gameplay to bad planning). If an emergency happens and you haven't got a physiological problem where you value bits more then real life then you leave the game and say "fuck this I've got an emergency." If its not an emergency, then open a town portal go go someplace that has no monsters. This is Diablo, there are safe spots.

The one about username and password is also kind of bullshit. Remembering your password and name is handy nut not necessary. Unless your superlazy then its an extra 30 seconds. That's not really a valid argument since there are other far more egregious issues that could be noted. Also, security and convenience are at odds with on another you sacrifice one to get the other. It's up for debate weather this is a worth sacrificing but I'm not going to complain for minimally invasive security feature add-on after the shitstorm that Sony and other went through not that long ago.

I wonder how many people actually play using mods and how many make them? It'd be interesting to see the numbers. I suspect most people don't have the gumption to make mods but I don't know about people using them.

I also want to know how many people in Blizzard's potential customers don't have a reliable connection to the internet. Lots of people throw around that there internet sucks but I want to see what the numbers are and also see what connection speeds are tolerable. I really want to know whether this is the vocal minority or some notable portion.

You sure are expecting others to provide numbers only a google search away. But I'll show you what I have to put up with on a light week of internet bullshit.

Somehow I doubt if there is a reliable source of news on percentage of gamers who use mods or the specific quality of their internet that can be found so easily. Aside, from that. I know some people's internet connections suck what with poor service and all. I don't care. one case does not a statistically significant group make. I want more then just some angry people saying that their individual connections are not good. Also, why the heck do you think logs form... 5 days of various interruptions mean anything to me. That gives me neither percentages nor the generally reliability of the connection. So it gets disconnected. Does that ell me general bandwidth does that tell em what kind of bandwidth Diablo 3 needs? I know you might get dropped but I have no idea what that means. Will you be dropped for a day? for a week? for 1 minute? The concept of "bad" here is as nebulous as the percentage of people who have "bad".

On top of that. Yes, yes I do expect numbers, sometimes. In an argument if someone claims X its there responsibility to show me evidence of X or to prove it. This article is not about those numbers per say so I don't expect it to have them but when I do hear such an argument I would like to see numbers. This was just an idle thought though and if I were inclined enough I'd go looking for them. When this argument is thrown around and there are no numbers I have no idea if people are talking out of their asses or not. Being the internet, I'm suspicious of every claim.

What to say... All i can think of is this. ;)

Dexter111:
Also this is an interesting article about the deeper reasoning why they are doing this, albeit somewhat long: http://www.the-ghetto.org/content/the-creation-of-battle-net-2-0-part-one

Holy shit, I can't believe I just spent 2 hours reading that. "Somewhat long" isn't a very good description. Good read nonetheless though. Too bad my expectations of the future of gaming has dropped dramatically because of it. :(

Okay, Blizzard, I've been playing World of Warcraft and there are several things that annoy me.
1) Disconnections. If my internet drops for about a minute, I'm booted back to the log in screen. Although, to be fair, this is more the fault of my ISP.
2) Lag. There have been times when my internet is behaving itself but I still get atrocious ping times. Enemies ten meters away get a free attack against me, and once the lag dies down, sometimes I'm hit about six or seven times simultaneously, sometimes resulting in instant death.
3) Lack of true mods. I have heard about UI mods but there are no total conversions or anything of the like.

I am willing to put up with that, because its an MMO. By nature, an online multiplayer game has these problems.

Now you want to throw these disadvantages into a single player game? What am I getting in return to counter these negative points? For example, if I buy a game on Steam, I can't re-sell it, but in exchange, Valve allow me to play it on any computer and re-download it as many times as I want.

What you're doing here Blizzard is giving us single-players all of the disadvantages of a MMO but without anything positive to balance it.

mcnally86:

Twilight_guy:
The points about can't pause is kind of bullshit. Lots of games don't take place online don't let you pause (for various reasons from it being counter to gameplay to bad planning). If an emergency happens and you haven't got a physiological problem where you value bits more then real life then you leave the game and say "fuck this I've got an emergency." If its not an emergency, then open a town portal go go someplace that has no monsters. This is Diablo, there are safe spots.

The one about username and password is also kind of bullshit. Remembering your password and name is handy nut not necessary. Unless your superlazy then its an extra 30 seconds. That's not really a valid argument since there are other far more egregious issues that could be noted. Also, security and convenience are at odds with on another you sacrifice one to get the other. It's up for debate weather this is a worth sacrificing but I'm not going to complain for minimally invasive security feature add-on after the shitstorm that Sony and other went through not that long ago.

I wonder how many people actually play using mods and how many make them? It'd be interesting to see the numbers. I suspect most people don't have the gumption to make mods but I don't know about people using them.

I also want to know how many people in Blizzard's potential customers don't have a reliable connection to the internet. Lots of people throw around that there internet sucks but I want to see what the numbers are and also see what connection speeds are tolerable. I really want to know whether this is the vocal minority or some notable portion.

As for pause. I is annoying to have your character die every time you need to handle something. And it trains people to play "marathon sessions" to get anything done.

On to the password. Great that you know buzzwords like "egregious," "At odds," and "shitstorm." But it doesn't matter. This is a single player component of a game we are talking about right? Why do you need a password on a save game file that could be stored on your hard disk. In fact asking for a password to play offline is asking for more trouble from key loggers then there needs to be. No hacker is going to hack into your computer to steal you level 35 wizard single player file, they want your online password and you juicy online niblets.

Honestly 30 seconds? Its established you might get logged off a lot. so lets say you need to log back in on average 6 times a day. that's 180 seconds or 3 minutes each day. Lets say they sell only 5 million copies. That is 15000000 million minutes of life bleed from the earth each day. Each day they would be wasting over 10 thousand days of paying customers time. And that is a low estimate I have spent a long time looking for lost passwords.

If someone wants to play single player there is already a good chance they are not playing online because they cant. Why punish them by forcing them to be online anyway?

Personally I never had a problem with Diablo 2 where you couldn't pause either and I think pauses are kind of unnecessary because Diablo has towns. Also, Marathon sessions in a blizzard game... haha, WoW. It's certainly annoying to not have pauses and something they could have improved on but it's far below the kind of thing an article like this should comment on. He's using this as fodder for an argument that should focus on major issues. "They don't have pause" is going to chop down a tree and wading trough the forest to find the smallest one possible then complaining there are no good trees.

I also know words like "ad hominem." The issue of whether or not online requirement for single player is stupid (it is) is not the topic the issue of this article using the fact that the program lacking a minor convenience feature as a major talking point is at issue. Like the above I see it as a huge nit-pick and using a minor feature to try and say and say that the game sucks.

I'm sorry but you're really stretching yourself with that last part their. First of all, your conflating the argument that the reliability sucks and sneakily replacing an argument with a strawman. Even as such, the minor amount of trouble caused to end user is measures in minutes or seconds, something that barley registers on most people's minds. It's up for debate but if people are playing the game then there likely going to spend the vast majority of their time actually playing. Aside from that, stop trying to circumvent my argument by distributing it over a set of numbers you just came up with. Stop trying to make my argument about total lost time and not individual inconvenience. Stop trying to have to both ways by arguing that you need to enter your password a lot and looking for lost passwords is hard (if you type it in 6 times a day its going to stick in your mind).

Also stop trying to make my argument about something that its not, mainly that online single player is bad or not. I pointed out two parts of the article I took issue with because I see them as nit-picks. I have an opinion, go deal with it.

Sean951:

Phishfood:
Lets add a point here.

Diablo 3 costs a finite ammount of money. Running online servers so that I can play my game for the rest of time costs an infinite amount of money. You don't need to be a math genius to see how that is going to work out.

The moment it stops being profitable is the moment they release a patch allowing offline single player and start shutting down servers.

Why would they release the offline patch? Once its not profitable anymore, there would be no money coming to pay for development of a patch. They don't need to release it, after all, the games would already have been sold, so there's no gain for them.

Daemonate:

Twilight_guy:
The points about can't pause is kind of bullshit. Lots of games don't take place online don't let you pause (for various reasons from it being counter to gameplay to bad planning). If an emergency happens and you haven't got a physiological problem where you value bits more then real life then you leave the game and say "fuck this I've got an emergency." If its not an emergency, then open a town portal go go someplace that has no monsters. This is Diablo, there are safe spots.

The one about username and password is also kind of bullshit. Remembering your password and name is handy nut not necessary. Unless your superlazy then its an extra 30 seconds. That's not really a valid argument since there are other far more egregious issues that could be noted. Also, security and convenience are at odds with on another you sacrifice one to get the other. It's up for debate weather this is a worth sacrificing but I'm not going to complain for minimally invasive security feature add-on after the shitstorm that Sony and other went through not that long ago.

I wonder how many people actually play using mods and how many make them? It'd be interesting to see the numbers. I suspect most people don't have the gumption to make mods but I don't know about people using them.

I also want to know how many people in Blizzard's potential customers don't have a reliable connection to the internet. Lots of people throw around that there internet sucks but I want to see what the numbers are and also see what connection speeds are tolerable. I really want to know whether this is the vocal minority or some notable portion.

Do you have Stockholm Syndrome from exposure to Ubisoft or 2K? Tell us on the doll where the bad GamesforWindows touched you.

Seriously, why do you come up with weak "it's not THAT bad" defenses for what are clearly an erosion of convenience and customer support? Why should WE put up with bullshit just because people like you don't mind having their time wasted?

And about the Internet, I tried Blizzard's Great Online-Only Experiment with Starcraft 2. I wouldn't touch Ubisoft's bull, but with SC2 I excused the online DRM by the fundamental degree to which the game's online integrity is vital to its survival as a competitive game.

That was before I found myself waiting up to several minutes for menus to load, stuck with 500-600 ping to my 'local' servers (which were in Singapore, apparently), and unable to play my single player game during 'maintenance' nights, which fell during my prime playing hours - and often just having the game lock up randomly and drop me out coz my ISP sneezed.

Since I have fibre-to-the-node Cable net access, with 20,000 kb/s downstream, I'm really not going to give them a second shot with Diablo 3, especially since ith as no epic online tournament scene to excuse the DRM.

I was going to write an angry comment here. Something along the lines of "That's my opinion" or maybe something about the antagonism to large companies, or maybe how I never made an argument for it not being wrong and instead saying I thought these were minor issue that were being nit-picked. Then I remembered this song and that you're entitled to your own opinion and it made me feel too happy to post anything else.


Shake... shake...

Shamanic Rhythm:

Twilight_guy:
The points about can't pause is kind of bullshit. Lots of games don't take place online don't let you pause (for various reasons from it being counter to gameplay to bad planning). If an emergency happens and you haven't got a physiological problem where you value bits more then real life then you leave the game and say "fuck this I've got an emergency." If its not an emergency, then open a town portal go go someplace that has no monsters. This is Diablo, there are safe spots.

I have not played a single RPG that did not feature some kind of pause function. Even games like Oblivion have the decency to pause when you open a menu or your inventory. You do realise that the entire point of having a pause function in the first place is so that you don't have to inconvenience yourself by running or TPing to a safe spot every time the phone rings? People have every right to complain about the loss of this functionality. Would you rock up to a crowd who were angry about a bus not coming and tell them, 'You still have legs, start walking'?

I still think it's a minor issue for the article to complain about. Shamus generally has far better arguments. This is only annoying not the kind of "system is broke" argument that usually characterizes his articles.

Twilight_guy:

Shamanic Rhythm:

Twilight_guy:
The points about can't pause is kind of bullshit. Lots of games don't take place online don't let you pause (for various reasons from it being counter to gameplay to bad planning). If an emergency happens and you haven't got a physiological problem where you value bits more then real life then you leave the game and say "fuck this I've got an emergency." If its not an emergency, then open a town portal go go someplace that has no monsters. This is Diablo, there are safe spots.

I have not played a single RPG that did not feature some kind of pause function. Even games like Oblivion have the decency to pause when you open a menu or your inventory. You do realise that the entire point of having a pause function in the first place is so that you don't have to inconvenience yourself by running or TPing to a safe spot every time the phone rings? People have every right to complain about the loss of this functionality. Would you rock up to a crowd who were angry about a bus not coming and tell them, 'You still have legs, start walking'?

I still think it's a minor issue for the article to complain about. Shamus generally has far better arguments. This is only annoying not the kind of "system is broke" argument that usually characterizes his articles.

In the grand scheme of things, it's a minor niggling annoyance. But those minor annoyances add up and create a system that causes multiple frustrations for the audience.

Shamanic Rhythm:

Twilight_guy:

Shamanic Rhythm:

I have not played a single RPG that did not feature some kind of pause function. Even games like Oblivion have the decency to pause when you open a menu or your inventory. You do realise that the entire point of having a pause function in the first place is so that you don't have to inconvenience yourself by running or TPing to a safe spot every time the phone rings? People have every right to complain about the loss of this functionality. Would you rock up to a crowd who were angry about a bus not coming and tell them, 'You still have legs, start walking'?

I still think it's a minor issue for the article to complain about. Shamus generally has far better arguments. This is only annoying not the kind of "system is broke" argument that usually characterizes his articles.

In the grand scheme of things, it's a minor niggling annoyance. But those minor annoyances add up and create a system that causes multiple frustrations for the audience.

That'd be fine if there were more then 5 points here. Showing an overwhelming number of minor annoyances becomes a major issues is hard to do if I can count them on one hand.

RikuoAmero:

Sean951:

Phishfood:
Lets add a point here.

Diablo 3 costs a finite ammount of money. Running online servers so that I can play my game for the rest of time costs an infinite amount of money. You don't need to be a math genius to see how that is going to work out.

The moment it stops being profitable is the moment they release a patch allowing offline single player and start shutting down servers.

Why would they release the offline patch? Once its not profitable anymore, there would be no money coming to pay for development of a patch. They don't need to release it, after all, the games would already have been sold, so there's no gain for them.

I meant it wouldn't be profitable to keep the servers up. Releasing a patch to make offline mode available means they can keep selling the game, keep a few servers up, and still make a profit.

I can't see why everyone is bothered by no pause. Have you ever played Diablo 2?(dunno about the first one but I think it was there as well) You could just make a portal to town that cost you 1 penny and no one could do anything to you there and then you could just go back.

I don't really see why the 'no pausing' thing is such a huge deal. Just create a town portal and you'll have all the time in the world.
Unless Diablo 3 has no town portals, in which case you can ignore this post.

Twilight_guy:

Also, why the heck do you think logs form... 5 days of various interruptions mean anything to me.

Are you fucking kidding me? "Lots of people throw around that there internet sucks but I want to see what the numbers"

One. Add one to your damn list. Or are the logs not specific enough for you to add ONE to your "show me evidence"?

And allow me to skip to

Being the internet, I'm suspicious of every claim.

If you're going to be that oblivious to something only a google search away, then I'm suspicious of every post on the internet being a troll post.

YAY Blizzard!!! innovating shitty end user experiances since Starcraft 2... we love you guys!

Man, I love the look of this game, want it pretty bad but no pause/always on is just irritating, I still play D2 sometimes because I can whack it on and just doss around, I can play it while I'm baking some stuff or waiting to go out or something. Just pop it on, play around for a bit and then quit.

No pause is hugely irritating, granted we have towns but even if TP's are as common as in D2 it's still an annoying little thing to have to do. Always on is worse, I have a poor connection here and it can go through phases of dropping out over a couple of hours, fine for internet browsing etc but with D3 it would mean waiting for it to clear for a few hours, by which time I'll likely be off anyway because despite Blizz's best intentions we don't all sit on the computer all day every day.

Ok am I missing something (granted I haven't been reading every singles info on this game)? Yes I can get how not pausing in a single player online game can be quite inconvenient but again you can't pause in MMORPG (due to it being real time with other players). I guessing anyone who does buy the game would simple adopt "away from keyboard" scenario unless the player character is surrounded by monsters.

I'm abit confuse how does one save in the game due to if you leave the game, it won't save your progress? Is there a save/ check point or anyway to save inside the game at all?

By all means I'm NOT defending this game since I only buying it for the multiplayer purpose only although I wonder if this recent info will deter my hardcore mate from buying it which in term I won't get it as well.

Satsuki666:

Whenever I am playing a game I am never just playing a game I am always doing multiple things and getting interrupted by something.

Same here.

I find myself picking what games I play in large part based on how easy it is to get other stuff done during play. It means: can I pause at any time? Can I alt+tab out to answer this urgent work/personal email whenever I need to? Can I throw my attention to whatever random thing that comes up in real life in a moments notice without having to loudly shush someone or losing my progress?

There was a time when I used to be able to play games without considering such things, and I could even dedicate myself to a MMO for a while. But not anymore. Every time I try a new MMO I get quickly frustrated by the lack of forgiveness they have for my real life, and quit.

All I want to know about Diablo III is this; Is it horribly short, as Diablo 2?
I don't buy games to play online (WoW not included, but I'v given that up as well), I prefer singleplayer, and when I ran through Diablo 2 (plus the expansion) in around 16 hours, I got pretty pissed.
So, is Diablo III restricted to five worlds as well? Five tiny, fucking levels that feature little to no variety? Or is it more "open world" (dare I say "Sandbox"?) that encourages exploring?

I have been trying to convince myself for a while now that "online only" is something I could live with. Sure I have a connection that is sometimes a bit shitty, but thats not often... I can deal with that...
But no ability to pause is frelling huge. I am an adult gamer with a wife who would also love to play this game but a 13 month old baby who don't seem to understand what this whole Computer thing is and why the hell are Mummy and Daddy not giving me attention?

Life comes first, games second. Any dev that doesn't understand that needs to get their priorities sorted.

Blizzard, for shame.

Twilight_guy:

Personally I never had a problem with Diablo 2 where you couldn't pause either and I think pauses are kind of unnecessary because Diablo has towns.

Yes you could. Playing in single player you couple press the 'Esc' key on your keyboard (top left) and the game would pause.

Realitycrash:
All I want to know about Diablo III is this; Is it horribly short, as Diablo 2?
I don't buy games to play online (WoW not included, but I'v given that up as well), I prefer singleplayer, and when I ran through Diablo 2 (plus the expansion) in around 16 hours, I got pretty pissed.
So, is Diablo III restricted to five worlds as well? Five tiny, fucking levels that feature little to no variety? Or is it more "open world" (dare I say "Sandbox"?) that encourages exploring?

It's going to be essentially the same. At the very least in the departments of linearity and size of the game world.

Well so much for me buying D3.

I didn't like the art style they showed, always online is a problem for me and now no pausing?

Sorry blizz I won't be buying this.

Hopefully Heart of the Swarm will be any good.

Oh how i cant wait to enjoy this game and then post weekly sales figures on the escapist in dramatic graphs showing its relation to sales of torchlight 2 OH HOW I CANT WAIT ( got heaps of cool graphics coming one of a giant shoe with the name blizzard on its side squashing all the hater ants with its giant foot!).
Im so excited and I cant just fight it- diablo diablo I WANT YOU I WANT YOU.
Love blizzard love the online only.
Blizzard understand that not all games are for everyone.
Its great I feel like an upperclass gamer with my AMAZING REVOLUTIONARY SPACE AGE ADSL connection.

Realitycrash:

So, is Diablo III restricted to five worlds as well? Five tiny, fucking levels that feature little to no variety? Or is it more "open world" (dare I say "Sandbox"?) that encourages exploring?

You mean five level themes with dozens of large, open, procedurally-generated levels that can bring almost infinite variety?

Calling Diablo 2 a "short game" given the number of choices, the replayability, the nightmare and hell modes and so on and so forth is seriously narrow-minded.

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