Dark Souls Review

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Dark Souls Review

If you're willing to approach Dark Souls and learn its ins and outs, its one of the most rewarding and enjoyable titles out right now.

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It's been pretty fun. You have to play it smart. If you're one of the types to want to run in and kill guys, you're going to get your butt handed to you on a platter. You've got to learn how enemies move and react. A guy that wields a giant dragon fang and wearing rock armor is going to one-hit you if you try standing toe to toe, but if you get him to take a swing at you, you'll have a huge opening to back-stab the guy. Sure, it'll take ten or so to finish the job, but as long as you don't get cocky or sloppy, it's cake.

It's chess, not checkers.

'Stream not found'

Don't know if that's just me or not...

Edit: Now that it's working.

I agree, I'm having so much fun playing this game, it's just rewarding on so many levels, and I'm just having a blast trying out each weapon. In Demon's Souls, there was no difference between a Bastard Sword and a Claymore. In Dark Souls, there are variations in attack patterns for nearly every weapon.

Mirrorknight:
It's been pretty fun. You have to play it smart. If you're one of the types to want to run in and kill guys, you're going to get your butt handed to you on a platter.

Not really. About 1/3rd of the way through the game (Basically once Blighttown was completed...dear God, that place was awful), I could fling myself into a mass of enemies and beat them all to death with my bare hands. Which do 2 damage a hit.

Yes, I had nothing better to do with my time than take on three Spear Knights and two Undead Archers at the same time bare handed.

Anyway, moral of the story is, if you learn how to parry and get a shield with high stability (Or just use your bare forearm, which has REALLY FREAKIN' HIGH stability for some reason), you can brute force your way through the game.

Similarly, every boss but Gwyndolin and Seath can be defeated within 1-3 casts of Iron Flesh.

Until New Game+. Where you will die. Extremely often. Because every enemy has 300% stats and bosses have 500% stats.

And their stats increase until NG+++++++. Yes. Seven times.

I got this thing when it came out, and it's pretty damn good in my opinion. My only complaint is the frame rate, and even then I can deal with it... and I'm a person who hates bad frame rate. It would have been better to just cut the world up, instead of just having it all there from the get go. There's nothing wrong with a few loading screens, and you can still go to that big tower off in the distance.

I think this is my type of game. I like challenges, but not ones where I am able to brute my way through at points. My goal is to beat a game that's considered the hardest around, and so far Dark Souls is being placed as #1 most difficult. I wish to accept the challenge and see if I can overcome the tensity.

Why does everyone always call these games fair? I played a game where ghosts come through the walls and hit you from every direction, dragon bosses and spear bosses one-shot you if they get the right hit, some monsters are untargetable, and poisonous wasps come at you in unlimited numbers. Sure, it's a fantastic game, but it's far from fair just because these things can be avoided, often with luck playing the biggest part of that avoidance.

If being beatable means that something is fair, then I'm not sure what constitutes an unfair game.

How do you do that move with the halbred where you spin around after blocking?

This one guy:
How do you do that move with the halbred where you spin around after blocking?

I think that's just the 1-handed strong attack for the halbred.

Ok i'll try that.

I can't stop playing this game... which is weird because it shows so much hate for me.

ccdohl:
Why does everyone always call these games fair? I played a game where ghosts come through the walls and hit you from every direction, dragon bosses and spear bosses one-shot you if they get the right hit, some monsters are untargetable, and poisonous wasps come at you in unlimited numbers. Sure, it's a fantastic game, but it's far from fair just because these things can be avoided, often with luck playing the biggest part of that avoidance.

If being beatable means that something is fair, then I'm not sure what constitutes an unfair game.

It's fair because literally everything in the game has a counter. You can combat EVERYTHING.

Fair =/= easy.

Mirrorknight:
You have to play it smart. It's chess, not checkers.

This. One million times over. I have yet to play it, but I've seen gameplay vids where they compare two different play styles, mainly going in head-on, or playing it tactfully. I'm guessing you can tell which one didn't pan out so well.

As hard as this game is, I can't stop playing it. It's not the kind of hard where I will rage quit and not touch it for days, but it's the kind of hard where I will take a deep breath and try again. If I finally beat a boss, I feel like I actually accomplished something, and actually get excited...... and then die again.

I swear it's giggling at me when I die.

Fiz_The_Toaster:
As hard as this game is, I can't stop playing it. It's not the kind of hard where I will rage quit and not touch it for days, but it's the kind of hard where I will take a deep breath and try again. If I finally beat a boss, I feel like I actually accomplished something, and actually get excited...... and then die again.

I swear it's giggling at me when I die.

Yes, I can see the game clutching its sides as Smough tossed me into the air like a ragdoll for the upteenth time. But it still manages to be extremely addictive. It is sadistic like that.

The review supplement isn't working.
Edit: It is working now.

And here I am playing Demon's Souls like a sucker...

OT: Great review, I would s buy this if I only had some damn money. The masochist in me wants it!

i have only 3 questions to this game

1. how open world is this game? it often claims to be open world but all i see from gameplay footage is narrow castle corridors
is there an outside world? is there something to do there? and is there freedom to lay off the fighting and do something else like exploring or hunting or trading?

2. is there sun? again the only thing i've seen are dark corridors and more darkness outside
i really appreciate some light in my games

3. is online mode mandatory? i really like to avoid other people influencing my single player experience... in any way

I want to know what the checkpoint/save system is like.

That's what prevented me from buying Demon's Souls. I don't mind difficulty, but making me repeat obnoxiously large amounts of content because I died to a one-hit-kill enemy is bad design in my book, no matter how you try to pretty it up.

So, what's it like in Dark Souls?

vivster:
i have only 3 questions to this game

1. how open world is this game? it often claims to be open world but all i see from gameplay footage is narrow castle corridors
is there an outside world? is there something to do there? and is there freedom to lay off the fighting and do something else like exploring or hunting or trading?

2. is there sun? again the only thing i've seen are dark corridors and more darkness outside
i really appreciate some light in my games

3. is online mode mandatory? i really like to avoid other people influencing my single player experience... in any way

1. It's about as open as Metroid or Castlevania. There's different paths to take, but it isn't a wide open overworld for you to explore like in Oblivion or something similar.

2. There is sun in the game, but there's a rather large variety of locations.

3. Online is not mandatory, you don't need to sign in and play online if you do not want to.

Zhukov:
I want to know what the checkpoint/save system is like.

That's what prevented me from buying Demon's Souls. I don't mind difficulty, but making me repeat obnoxiously large amounts of content because I died to a one-hit-kill enemy is bad design in my book, no matter how you try to pretty it up.

So, what's it like in Dark Souls?

It's similar to Demon Souls, except the checkpoints are a bit more common. Also, usually for each checkpoint there's a shortcut you can open up once you get to the end of that section, that lets you skip most of it to get to the boss.

And All I can think is LRR running gag about dieing "and that was the eleventh time I died"
Might look into it just to see if I'm actually improving as a gamer or if I've gotten lucky for the past few years.

AlternatePFG:

vivster:
i have only 3 questions to this game

1. how open world is this game? it often claims to be open world but all i see from gameplay footage is narrow castle corridors
is there an outside world? is there something to do there? and is there freedom to lay off the fighting and do something else like exploring or hunting or trading?

2. is there sun? again the only thing i've seen are dark corridors and more darkness outside
i really appreciate some light in my games

3. is online mode mandatory? i really like to avoid other people influencing my single player experience... in any way

1. It's about as open as Metroid or Castlevania. There's different paths to take, but it isn't a wide open overworld for you to explore like in Oblivion or something similar.

2. There is sun in the game, but there's a rather large variety of locations.

3. Online is not mandatory, you don't need to sign in and play online if you do not want to.

thanks
now i wonder even more where this article about skyrim vs dark souls comes from...

since it's not real open world i won't have to get it

"one of the most rewarding and enjoyable titles out right now"

Doesn't that just say 'ever', because old titles are still out, and wouldn't 'ever' or even omitting that be a lot easier to type :o

ZeroMachine:

It's fair because literally everything in the game has a counter. You can combat EVERYTHING.

Fair =/= easy.

Have you played the game? Literally everything does not have a counter. If you mean, you can move out of the way or block, then you may be right, but that hardly makes it any more fair than any other action role playing game. You can beat any enemy in the game, and you can avoid almost all monster based damage, but that's true for almost every other game I've ever played, and their reviews don't describe them as being super fair.

fair =/= beatable

I'll admit I got too frustrated with Demon's Souls and never finished it but I'm still very very tempted to get this one. It's like I just can't resit the dying...

Sadly, this is not the kind of game I should be playing. I have patience half of the time when I'm playing a game at a higher difficulty, but this game, nope. Plus I didn't know much about Demon's Souls until this game came out and looking at what people are saying about this game.

With other games that are coming out this month and so on, I don't have time for this game. No offense to any Dark Souls and/or Demon's Souls player. This is my personal opinion.

Daystar Clarion:
'Stream not found'

Don't know if that's just me or not...

It's a hint that instead of watching this, you could be sitting playing Dark Souls right now.

OT: I am loving this game, I got this and RAGE the same day and I've played about 45 minutes of RAGE and over 30 hours of Dark Souls.

Zhukov:
I want to know what the checkpoint/save system is like.

That's what prevented me from buying Demon's Souls. I don't mind difficulty, but making me repeat obnoxiously large amounts of content because I died to a one-hit-kill enemy is bad design in my book, no matter how you try to pretty it up.

So, what's it like in Dark Souls?

When you die all the enemies do respawn, however this time in Dark Souls you don't go all the way back to the start. You respawn at the last bonfire you rested at. But resting at bonfires also respawn all the enemies, a penalty for them restoring your HP and Estus Flasks (healing items).

ccdohl:

ZeroMachine:

It's fair because literally everything in the game has a counter. You can combat EVERYTHING.

Fair =/= easy.

Have you played the game? Literally everything does not have a counter. If you mean, you can move out of the way or block, then you may be right, but that hardly makes it any more fair than any other action role playing game. You can beat any enemy in the game, and you can avoid almost all monster based damage, but that's true for almost every other game I've ever played, and their reviews don't describe them as being super fair.

fair =/= beatable

I currently have 40+ hours sunk into the game.

There isn't a single obstacle I haven't been able to overcome with work, practice, and patience.

I say again, fair =/= easy. NOTHING in the game is "cheap". If you get swarmed by enemies, that's because you didn't prepare properly.

The game requires skill. It is, admittedly, unfair to people who aren't good at games, but as for what you said with it being like "every other action role player game", think of it this way: you don't die dozens of times in those games, on average. They need to make it clear that, even though this game will tear your guts out and eat them with a nice side of onion rings, it is fair and with patience everything can eventually be practically easy.

Right now, I fly through most sections of the game. The only areas that give me trouble are new ones... and Blight Town but fuck that place. Pack up on purple moss before you go there.

As someone said earlier, it's chess, not checkers. It's a good, if not entirely apt metaphor. A brute force attack on the game just won't work. You gotta be smart, predict your enemies, learn their patterns, and then fuck 'em up when they fuck up.

I would so love it if Dark Souls was released on the PC in the future.

I'd prefer if it was available on the PC right now, personally.
This is the game I want to play, but I won't buy a console for any one game.

I loved me some demon's souls. This seems exactly the same... maybe it isn't. I would also like to know if the multiplayer is a bit easier to use. In demon's souls I never found a way that would let me invite specific people (friends) into my game at least not easily. This should be improved upon.

Zhukov:
I want to know what the checkpoint/save system is like.

That's what prevented me from buying Demon's Souls. I don't mind difficulty, but making me repeat obnoxiously large amounts of content because I died to a one-hit-kill enemy is bad design in my book, no matter how you try to pretty it up.

So, what's it like in Dark Souls?

Bonfires are placed about every 5 minutes apart, I'd say. Really depends on the area. And shortcuts are unlocked on a regular basis to make backtracking far less annoying, too. Some shortcuts have made it so that a bonfire is only 30 seconds away from the nearest boss, too. Generally, each bonfire has a "regular" path from it and a "shortcut" path from it. I'm only at the swamp of Blightown, though. Progress is slow since I spent a lot of my early game grinding for Miracles and Pyromancies.

I would love to play this. Never played Demons Souls because I'm a 360 guy, but I just want to play as many good fantasy games as possible. Like Obilivion, only darker and harder.

naam:
"one of the most rewarding and enjoyable titles out right now"

Doesn't that just say 'ever', because old titles are still out, and wouldn't 'ever' or even omitting that be a lot easier to type :o

These games are considerably harder than any other game I've ever played going back into the 90's.

It's not really my thing. It is easy to make a rock-paper-scissors game, it was the bread and butter of arcades as they tried to milk people for coins. But some folks like the game and I'm happy for those people :).

I'm sure if I was back in high school or earlier I'd love this game dearly. I was big on battletoads et al as a kid.

Zhukov:
I want to know what the checkpoint/save system is like.

That's what prevented me from buying Demon's Souls. I don't mind difficulty, but making me repeat obnoxiously large amounts of content because I died to a one-hit-kill enemy is bad design in my book, no matter how you try to pretty it up.

So, what's it like in Dark Souls?

Were you here for that big debate about whether the save system was bad design or not? It seemed like anyone who liked DS said it was brilliant and anyone who didn't thought it was horse shit.

If they could have fixed that particular issue I might have no returned the game quite so fast to GameFly. I just have a thing about returning to the same scene multiple times, especially when the work week is so full on busy and short on free time.

ZeroMachine:

I currently have 40+ hours sunk into the game.

There isn't a single obstacle I haven't been able to overcome with work, practice, and patience.

I say again, fair =/= easy. NOTHING in the game is "cheap". If you get swarmed by enemies, that's because you didn't prepare properly.

The game requires skill. It is, admittedly, unfair to people who aren't good at games, but as for what you said with it being like "every other action role player game", think of it this way: you don't die dozens of times in those games, on average. They need to make it clear that, even though this game will tear your guts out and eat them with a nice side of onion rings, it is fair and with patience everything can eventually be practically easy.

Right now, I fly through most sections of the game. The only areas that give me trouble are new ones... and Blight Town but fuck that place. Pack up on purple moss before you go there.

As someone said earlier, it's chess, not checkers. It's a good, if not entirely apt metaphor. A brute force attack on the game just won't work. You gotta be smart, predict your enemies, learn their patterns, and then fuck 'em up when they fuck up.

Well, congratulations on your many successes in Dark Souls! I'm glad that the game has been so fair to you (not easy though, not easy).

You have a point. They have to make it clear that the game is winnable by saying that it is fair. A game known for its toughness would sound like a waste of time without that assurance that, when you encounter something, it will be something that can be overcome.

Still, that alone doesn't make it any more fair than any other game, even other games that are considered hard.

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