Extra Punctuation: Shooters of Yore

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Shooters of Yore

Yahtzee's favorite shooters from the last century.

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I loved SiN! It was educational, too. I learned the word "ovaries" when they examined the mutant body in the subway.

Yeah..

Yeah, TekWar love!
There has been a lot of talk about shooters but what about Batman?
That is out here in the States today.

Really, I agree that shooters (of the first person variety) are the most stagnant and disappointing of the current gen. It really is the multiplayer thing, like Yahtzee said in a previous XP, instead of advancing storytelling and gameplay (which I actually care about) they need robust multiplayer (which I could give shit all about).

I'm definitely with you on the episodic gaming thing. Seems it's only good anymore for TT's graphic adventures. At least the good news is that they are seriously showing no sign of slowing down on that either, given they've got Jurassic Park coming out, not to mention Fables, The Walking Dead, and just about any other franchise they can get their hands on.

I love the shooters of today, but I agree with Yatzee that I miss the challenge. I haven't played these games on the list not because I wasn't a fan, but just too broke to keep upgrading a computer. The earliest shooter I can remember getting me into the genre was Doom, I really got into the fact of not having any more than 30% health and seeing a bloody face set at the lower part of the H.U.D. Going from room to room praying that there HAS to be some heatlh and ammo only to find more and more of those God D@#$ Imps! I find shooters of today are more about spectacle and they save the challange for multiplayer, so if your not into multiplayer your left in the cold.

I bought Blood about a month ago.
I liked it at first, but then it let me use a voodoo doll as a weapon, and then I LOVED it.

Also:

Daikatana

Yes, Daikatana was great. Everyone seems to remember only three things about it - the hype, the demo and the bugs. Well I don't remember the hype as I wasn't playing games back than, but I've acquired Daikatana around 2002 or so from a bargain bin, installed the patch and I loved the thing. Yeah, the first part was pretty crap (especially the VERY beginning, which was the only thing shown in the demo), but only a few games have achieved such artistic level. It has the same good things about it as Doom II had - especially the level design, monsters and overall just fun. It could easily surpass Half-Life if it were polished better.

It amuses me to imagine all the fourteen-year-olds reading this article, who, on reaching the comparison to a Francis bacon painting, google the result, leading them to issue a collective 'urrrrgh' that is heard throughout the world.

Wasn't Sin made into an anime?

I have some really fond memories of SiN, the demo at least. Someone in my computer class in high school brought the demo in and installed it on all the computers we had that could run it and when the teacher was busy grading all of our work for the week before he had to turn grades in we got to spend the whole period for an entire week playing SiN deathmatch. This was all pre-Columbine of course, after that happened the knee-jerk reaction was that we'd probably better not do that anymore just in case some school administrator dropped by while we were all playing.

CD-R:
Wasn't Sin made into an anime?

Yes and it A) didn't stick to the story of the game B) wasn't that good.

A game called "Powerslave" with an egyptian theme to it? I wonder if it was inspired by this?

Edited, Thanks Falseprophet :)

Really I always liked the older FPS games more for the engine and modding tools then for the actual games. I mean, even half-life and half-life 2, as well crafted as parts of them are, basically degenerate into a mostly linear series of encounters (even Dues Ex is not immune to this at times). Most modern FPS games I think try to solve the wrong problem by making the mostly linear series of encounters even more scripted by taking away the need to search for healing items and basing firefights around features in a static environment. Though I suppose what it comes down to is weather you prefer game challenges to be based on mastering the rules governing the world, or if you prefer game challenges to be based on pre-set challenges designed by hand.

I played Unreal Tournament so much it was modded to the gills. The characters were a mix of anime & 40 K characters with voices from George Carlin stand up and Pulp Fiction.
I remember modding those Dark Forces games too.

I know I'm not the only one who thinks the Xwing/TieFighter games need a reboot. In fact, with all the additional buttons and directionals on the current gamepads, I bet they could make a good one for the consoles.

I enjoyed sin allot, I even liked the reboot of it, too bad they only made one of them. I cant wait for Serious Sam: BFE though, while it looks like a good portion of the game takes place in brown town, Ill bet money that they stuck in at least a hidden level that takes place on a rainbow or something.

wooty:
A game called "Powerslave" with an egyptian theme to it? I wonder if it inspired this

It'd have to be the other way around. The album came out in 1984; the game 12 years later.

But a great album to base a game on, for sure.

wooty:
A game called "Powerslave" with an egyptian theme to it? I wonder if it inspired this

Damn it, 14 comments and someone still ninja's me.

I was busy playing Master of Orion, Dune 2, Command and Conquer and failing to play X-Com during that particular age of gaming. (Seriously... I was too afraid to ever clean up a downed UFO.)

Whatever happened to that whole idea of "episodic" gameplay, anyway? Seems like Telltale Games were the only guys that ended up making a big thing of that. I guess after certain parties ended up taking longer to develop episodes than most developers would a full-sized game, everyone kind of lost faith in the idea. Yeah, you know who you are.

Damn right, and Telltale Games is awesome for it. None of that paying $10-$15 per episode crap. None of that waiting forever for the next episode crap. None of that not even telling you how many episodes there are going to be crap. Unlike Valve and SEGA (don't forget that Sonic 4 is actually Sonic 4 Episode 1 with not a single word about Episode 2 anywhere in sight), Telltale Games got it right. One price for the whole package, you know how many episodes you're getting when you pay for the package, and the episodes come out in a timely manner.

Two thumbs up to Telltale Games for being awesome.

Ah, Sin. I can still remember playing with bank terminals on the first level. With enough persistence you could transfer all the money from Alexis Sinclair's account to your own. Talk about dirty cops.

Sadly all their (what was the developer's name by the way? can't remember) creativity went into the first level, the rest of the game was pretty bland by comparison.

Best pistol in a FPS game EVER, though!

Did anyone have Command and Conquer: Renegade as their first FPS?

No?

...just me, huh?

(Actually, my first FPS was Chex Quest, the best Doom mod ever, but does a game found in a cereal box really count?)

"Whatever happened to that whole idea of "episodic" gameplay, anyway? Seems like Telltale Games were the only guys that ended up making a big thing of that. I guess after certain parties ended up taking longer to develop episodes than most developers would a full-sized game, everyone kind of lost faith in the idea. Yeah, you know who you are."

While I kinda like episodic games as they are short and sweet, the only problem is the long gaps between episodes eg HL2 ep 3. Infact most game series that have cliffhanger plots never get finished eg Legacy of Kain: Soul Reaver.

Its a shame that most devs dont have the money or commitment to finish off a series

Oh, so he has a brother? I bet that's where all that cynicism came from.

My first-person-shooter career actually started on something other than PC, it was Sega MegaDrive and the game was called "Zero Tolerance". Next one was Duke3D, but it was some years later (four to six years later and no, I wasn't in the can during that period).

I think that modern shooters suck big time, no doubt about it, but the old-school ones are way too outdated to be interesting. Maybe some new ideas, perhaps? I like hybrids, like DXHR and "Bioshock 2", but I was talking more of a traditional FPS game.

I played Blood, and I freaking loved Caleb. The concept of a game character who is not only an undead cowboy, but also completely insane just strikes me as incredibly fun. The scary part is that it can be hard at times to not laugh with him.
image

What, no love for Shadow Warrior? Remember Redneck Rampage? How about Witchaven? Those old FPSs have way more personality than the mostly bland fare we get served these days. And minus the $60 pricetag, too.

CD-R:
Wasn't Sin made into an anime?

There was an anime movie made of it yes, but it didn't exactly stick that closely to the story. Still an alright movie in it's own right though.

Sgt. Sykes:
Also:

Daikatana

Yes, Daikatana was great. Everyone seems to remember only three things about it - the hype, the demo and the bugs. Well I don't remember the hype as I wasn't playing games back than, but I've acquired Daikatana around 2002 or so from a bargain bin, installed the patch and I loved the thing. Yeah, the first part was pretty crap (especially the VERY beginning, which was the only thing shown in the demo), but only a few games have achieved such artistic level. It has the same good things about it as Doom II had - especially the level design, monsters and overall just fun. It could easily surpass Half-Life if it were polished better.

D-d-DAIKATANA!? THE Daikatana? Y-you thought that was a game that was good, a game that surpasses Half-Life....HALF-LIFE!?

Daikatana is the worst game Ion Storm and John Romaro made, ever, of all time. It is reviled amongst gamers and is easily seen by many as one of the worst First Person Shooters ever created, and for good reason.

ShakenBake:
What, no love for Shadow Warrior? Remember Redneck Rampage? How about Witchaven? Those old FPSs have way more personality than the mostly bland fare we get served these days. And minus the $60 pricetag, too.

...someone remembers Witchaven... Good Lord... :)

Also :

image

How can I not remember a game that lets me chuck a halberd into someone's face? And that is a screenshot of the sequel to one of the best shooters ever. Since I believe one good turn deserves another: http://www.hexenmod.com/about.php

EvilPicnic:
It amuses me to imagine all the fourteen-year-olds reading this article, who, on reaching the comparison to a Francis bacon painting, google the result, leading them to issue a collective 'urrrrgh' that is heard throughout the world.

I hope the first image that comes up is Study after Velazquez's Portrait of Pope Innocent X. That shit is the bomb.

ShakenBake:
What, no love for Shadow Warrior? Remember Redneck Rampage? How about Witchaven? Those old FPSs have way more personality than the mostly bland fare we get served these days. And minus the $60 pricetag, too.

Ahhh Shadow Warrior the most hilariously racist fun ever.
Whoooowantah some Wang? Hey you! Yes you! I am the Shadow Warrior! Lets fight. What you waiting for huh? I am everybody's worst nightmare. Now, let's fight!

I have to give a shout out to NOLF here I can't imagine why it wasn't mentioned in the article. Though to be fair it is better than Half Life and that makes some people uncomfortable.

Nice to see some love for SiN. It was a really fun game, and I do remember getting it at the very same time as Half-Life.

While HL had a more serious story going on, I really have to say that SiN was the superior shooter. So many fun little things to do too, like randomly stealing account numbers and PIN codes to transfer money from the antagonist Elexis Sinclaire's bank accounts to your own.

A few of the levels had multiple routes or endings too, often based on how well the player performed. (At the very beginning of the game you're handling a minigun mounted on a chopper, and depending on how well you do you'll either land on the roof or come crashing down through the skylights.

Good times. Perhaps I should play the game again on Steam sometime... when my backlog is less immense.

No Rise of the Triad? I am disappoint.

Also, the Telltale model is the way to go with episodic gaming: announce how many episodes your game will have, announce release dates for all of them, and release them on their actual release dates. If Valve tried that it'd be what people thought the LHC would do.

Blood/Blood2 were indeed great games. To be honest I didn't mind the new direction Blood 2 headed as an entire installment of similar content (but with improved graphics in comparison to the original Blood) would get old to me at some point. Though the original Blood always had the more memorable levels such as the carnival, the inside of a clown body ride?? etc the next installment had its depressing, horror, hell sort of environments to play with.

Eh. I've never understood the love for "classic" shooters. I did play these back in the 90s (Doom series, Blood, Heretic, etc.) and none of them had ever blown me away like most modern shooters have (minus the military FPSs).

I dunno, but I never enjoyed the idea of health packs in shooters. When you're low on health, the game never got tense for me, it was just boring and severely slowed down compared to the rest of the game, since I had to be ultra careful not to lose any more health. This wasn't challenging, it was just annoying to deal with.

Episodic gameplay?

*eyes Valve*

I dunno man. What if, hypothetically mind you, the company releasing these "episodes" took its sweet time about it? People are impatient, y'know?

No Timesplitters... I know it was a little after the period focused on here but it was my first shooter and still my all time fave game along with Pikmin and Pokemon.

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