Zero Punctuation: Rage Pages PREV 1 2 3 4 5 6 NEXT | |
Okay, okay. Rage's review wasn't GREAT, but it was good. I was smirking and giggled a little. I won't withdraw the my statement on Hard Reset that I was afraid of you jumping the shark, but I will officially state that I don't believe you have hopped over said fish as of yet (becuase my opinion matters on these sorts of things). | |
I feel satisfied with having been right about the game when the showed us the trailers. | |
Have to agreed with the review here, this game is grossly overrated. The gameplay really are very very old shit and it doesn't even feel fun shooting stuff. At least in soldier of fortune they got gore and it was fun blowing legs off. In the original half life it was fun painting the walls with enemies' brain. But this it totally boring. This is an open world game that doesn't let you have fun experimenting since it's model after a rail shooter but at the same time it's a rail shooter that doesn't have it's shit glue together properly like a story or fun scenarios. In addition the gameplay is one dimension as it gets! At least in tetris you can turn the blocks. But in this game it's just shoot stuff....that's it! Unless you're a new gamer which you'll be impressed by just being able to move pixels on a screen alone (I know I did when I was young, spend hours on pong) you'll be bored to tears by this shallow title that looks good. Hell I just got a epiphany...games are much like women. There are the ones that are deep and you can talk to but doesn't look as good:- betrayal at krondor. Then there are women that looks good but couldn't have a 5 minutes conversation with:- all the recent shooters. And then there are the whores who only want your money, pleasure you for a very brief moment in your life and you'll forget about in just days:- all of EA's games. | |
Wasn't the reason for the awful graphics glitches due to the "focus on the story?" Rage looks like their old Doom or Quake games where there's just a few tidbits of text thrown in to make it seem like there's a storyline. At least in Doom 3 there was enough color and background to seem like there was a story. | |
You know that was a speed run right? As in complete the main quest as quickly as possible? Considering you could do the same in Morrowind (2002) in about 7.5 minutes I think we're gonna be ok. But hey don't let facts get in the way of you shaking that stick on your lawn. | |
Nice review, as always! I saw the trailers and it seemed to have some nice encounters with enemies. But I REALLY MISSED some good bossfights... The only Bosstype of enemy you fight is the gargantuan mutant and that it! DISAPPOINTMENT! And the 'last battle' is also quite dissappointing! Borderlands was way more fun with the decent bosses that actually gave the idea of a decent bossfight... With Rage there's none... NONE! And can anyone please explain how someone can snipe enemies with a binocular in your left hand and holding a pistol with your right? | |
I liked Borderlands, love Fallout enough to lick it's boots [read: buy arbitrary dlc] and was hoping that Rage would be another pleasurable wasteland stroll. But first the technical issues held me at bay, and now this. Sadness washes over me. | |
RIP Looking Glass Studios | |
Haha! Excellent review, funny stuff ZP. Well done! I haven't played Rage but at this point I'm pretty sure there's no reason for me to even try to play it, especially on PC. Maybe once it has hit the ultra-bargain bin. | |
You can pretty much beat the whole game by just throwing wingsticks. That right there tells you there is something wrong. | |
As someone with rather little time to spend on playing video games, I'm not going to waste my time playing something this mediocre, especially when a massive list of good games I haven't played yet is accumulating. | |
Oh sorry didnt see that, but it is a JRPG and he hates those so its hardly surprising | |
In between all the Yahtzee fanboys and those who try to take him to task to shine their e-peens, the comments for these are almost as good as the videos themselves for a laugh. OT: Almost. My Wednesday ritual was a success again. | |
Yeah, what Yahtzee said. Nice engine, very crappy game. Even worst, it was mostly ripped of from a good game like Borderlands. | |
So in addition to having bad drivers, it is a bad driver? Didn't see that coming. | |
I don't know what you are talking about you could seriously tear through the main quests in FO1 and FO2 in less than an hour. The games are seriously buggy, too. Yes, FO3 isn't the same caliber, but New Vegas is a true successor and it did a better job forcing exploration to draw out game play and re-playability. | |
Borderlands is superior to Rage in every way but one: its looks (and actually I prefer the cartoonish landscape of Pandora - but Rage is indeed a masterpiece, visually). It was better written (certainly much funnier), longer, better driving mechanics (by a mile), better weapons, free roaming, more side quests (not the two hubs with three missions each), more fun. I wanted to like Rage very much, and I do - like it, that is. It's some good shooting fun that could have possibly been among the greats if only some things had been done differently. If you make a game that looks like yet another open world dystopia - but drags you by the hand through the gameplay you are going to hear some gripes. HL2 was a perfect example (at least to me) of a railed game that (by way of distraction and clever landscaping) never really felt linear. If there's a building, fence, wall, etc. in my way then I move on - usually not even consciously - toward the next point. But there are so many places in Rage where it looks like you can, and should, be able to travel - but Rage says "oh, no you don't" with a broken step or (more often) an invisible wall. Felt lazy to me. | |
Yay, Stevenage. Though the analogy does not work as there are not as many roundabouts in Rage as there are in Stevenage... | |
To be fair he was comparing it to a JRPG. | |
Keep in mind that in the past he has said that he did like one of the Final Fantasy games. I believe it was one where you ended up screwing over the world by unforseen consequence or something. So if this is #7 he probably actually likes the game, and you're reading too much into it. If it's not FFVII then, maybe he's a #7 hater because he likes this other FF game better. | |
You're assuming that each game was developed in a vacuum devoid of outside influence after they were each first revealed. Meaning that, yes even if RAGE were announced first it's possible that game content was borrowed or inspired by other games that were released or announced between that the time of that first tech demo and the eventual release four years later. I mean borderlands has been RELEASED for two years, you don't think that some content could have been borrowed from the game in that time? Or did Id just take two years finishing up their original idea and not looking at ANYTHING else? Sorry but when it comes to ripping stuff off, I think the release date is a touch more important then the original reveal. That being said, both games may have developed their ideas in parallel and with no influence on one-another for all we know. | |
You didn't hallucinate it, Skyrim was heavily rumoured to be running on iD Tech 5 before they announced the Creation engine around E3 time. (Sorry for adding another quote message to your inbox, but I couldn't have you thinking you were going mad....) As for RAGE itself, I quite liked it. I quite enjoy the odd open world shooter that you can drag out to semi-justify spending £40/$60 on. I'm hoping shopto will get MW3 to me at least a day early so I can crack out the campaign before release....and then on to Skyrim! | |
Your asking Yatzhee to review a multiplayer game ? You might have more chance at finding a game where he will stab his eye with fork then making him review it. =p | |
WARNING... Spoilers.... The most accurate part of the review is when Yahtzee says that there "isn't (in the game)room for enough "sweet jumps or giant spider boss fights respectively." I just finished playing the game and I am very disappointed. You see I'm a video game hoarder; I collect and save pretty much everything I can get my hands on, and the disappointing thing is that the game never got hard enough to force me to use all the special bullets, or auto turrets I had saved up. I beat the final level almost entirely with the Authority machine gun and the armor piercing rounds. I didn't even have to use the BFG they gave me specifically for the that level. I also was expecting another giant mutant like the one in the Dead City level, but no- just a short defend the room sequence that I got through on the first try, only using a few auto turrets. I really wanted this game to be good, but the entire thing was anticlimactic. Ill have to replay it on the hardest difficulty and see if that is any better, but it wasn't that the game wasn't hard enough, there just weren't enough things to shoot in general. The shooting that i did do was enjoyable, but the the last level was about a third as long as it should have been, and there weren't really any situations where most of the special rounds made that much of a difference. So you ended up in a lot of situations where you ask yourself "Do I want to kill these grunts with the cheap ammo or the expensive ammo?" So you use the cheap ammo, and end up at the end of the game with a couple grand and a ridiculous amounts of the super explodey killer 9001 grave fillers and not enough baddies to use them on. | |
It amazes me how the Crackdown Naming Committee manages to keep finding work. | |
Yay for the Hot Fuzz reference! | |
Last time i checked animators made the character animations, not programmers. | |
Stop saying du jour! | |
I had Rage on my top list of games to buy. The launch was rough with lots of negative feedback, especially for the PC. So I crossed Rage off my "need to buy" list and will save it for a Steam bargain bin sale later. Yahtzee seemed to hold back a bit here, maybe out of nostalgic respect for id. On the other hand, it's probably hard to keep the energy level up when you're waiting for the end of the year of the FPS. | |
You must have checked quite a while ago, then, because I work in the game industry, and I can tell you; animators might do the rigging, but it's the coders that implement the animations. | |
If this game has even the slightest bit of the classic "id feeling", then it becomes a purchase for me. | |
It has. Its a surprisingly smooth shooter with Doom/Quake-like movement (no screen wobbling). The engine is underwhelming if you stand still, but in movement, the game is really nice and stable. Hit animations are great and used like in Quake I and II (stun and kill). Also, play it on hard or upwards, and you will see that every weapon has its place. There is nothing better than a crossbow hit in the head, without using a scope :). (by the way, also my main complaint about Doom 3 - it was to easy on 'medium') The biggest problem is the traveling between locations. | |
Come to think of it Gears Of War never did explain why the naturally occuring Immulsion caused Lambency in Locusts in a manner that spiralled out of control and nessessitated the invasion of the surface. It's a substance they've been co-existing with for millions of years (I presume) and in the space of a few decades it all goes to shit? And just what the hell was Terra doing all this time? A fifteen year war on a fuel-producing planet and we Terrans couldn't even be bothered to wish them luck and toss them a few Space Marines? Or was that Pendiulum War a war for independance, and calling it 'The War For Independance' would confuse American players? | |
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I took it as 'bad example' refering to how he said "A game on the PS1 could last weeks" while showing an image of a JRPG, which can be great fun but are usually long by their very nature, and how he compared it to a modern FPS game. The two genres aren't really comparable, so FFVII was a bad example in that context.