Zero Punctuation: Batman: Arkham City

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This has got to be the funniest ZP review in a long time. I couldn't stop cracking up.

President Bagel:
It's always good to buy games new, and help support the developers.

And yet when they pull schemes like that and online pass, they make me not want to support them.

GonzoGamer:

President Bagel:
It's always good to buy games new, and help support the developers.

And yet when they pull schemes like that and online pass, they make me not want to support them.

Same here. It's like saying I should always buy cars new, or houses new, or books new, or DVDs new, or clothes new, or furniture new, or appliances new, or consoles new, or domain names new, or ...

There are a LOT of industries hurting worse than freaking video game development, yet somehow they're uniquely damaged by the market for used (yet fully legal!) copies of their product?

Where is the sympathy for building contractors? Or farm workers? I'm not some loony leftist, but come on. Game programmers sit at a desk, in an air-conditioned room, and type. Maybe they work long hours. Maybe their boss is a dick. Maybe they don't feel creatively fulfilled. Boo-frickin-hoo. Have any of them lost their fingers in a disk drive? Been killed by a falling mouse? Contracted black lung from, I dunno ... toner?

My grandfather was an auto worker in the 30s. They didn't have AC. They didn't have healthcare. They didn't have freakin' *chairs*. He worked ridiculous hours in those hellish conditions to support his family, and in his "spare" time he volunteered as a union organizer.

People still bought and sold used cars back then, and he owned more than one.

Game companies are *not* hard places to work. This "pity the poor, suffering programmers" bull is a ploy dreamt up by marketers to rationalize their first tentative dick-moves towards hobbling all used (yet legal!) copies of games.

And even if there was some truth to this myth of the suffering programmer, *and* 100 percent of the customer base started buying new tomorrow, their working conditions wouldn't change one iota. The reason they are treated as interchangeable and are easily pressured by employers is that there's a glut of them on the market. If they were in short supply they'd be treated even more like royalty than they already are. This isn't the early 00s when anyone who knew what a tilde was got a six-figure job and stock options.

So buck up coders and welcome to adulthood. Maybe your job isn't as much fun as you imagined, but hey -- at least you've got one. With a chair.

boradis:

GonzoGamer:

President Bagel:
It's always good to buy games new, and help support the developers.

And yet when they pull schemes like that and online pass, they make me not want to support them.

Same here. It's like saying I should always buy cars new, or houses new, or books new, or DVDs new, or clothes new, or furniture new, or appliances new, or consoles new, or domain names new, or ...

There are a LOT of industries hurting worse than freaking video game development, yet somehow they're uniquely damaged by the market for used (yet fully legal!) copies of their product?

Where is the sympathy for building contractors? Or farm workers? I'm not some loony leftist, but come on. Game programmers sit at a desk, in an air-conditioned room, and type. Maybe they work long hours. Maybe their boss is a dick. Maybe they don't feel creatively fulfilled. Boo-frickin-hoo. Have any of them lost their fingers in a disk drive? Been killed by a falling mouse? Contracted black lung from, I dunno ... toner?

My grandfather was an auto worker in the 30s. They didn't have AC. They didn't have healthcare. They didn't have freakin' *chairs*. He worked ridiculous hours in those hellish conditions to support his family, and in his "spare" time he volunteered as a union organizer.

People still bought and sold used cars back then, and he owned more than one.

Game companies are *not* hard places to work. This "pity the poor, suffering programmers" bull is a ploy dreamt up by marketers to rationalize their first tentative dick-moves towards hobbling all used (yet legal!) copies of games.

And even if there was some truth to this myth of the suffering programmer, *and* 100 percent of the customer base started buying new tomorrow, their working conditions wouldn't change one iota. The reason they are treated as interchangeable and are easily pressured by employers is that there's a glut of them on the market. If they were in short supply they'd be treated even more like royalty than they already are. This isn't the early 00s when anyone who knew what a tilde was got a six-figure job and stock options.

So buck up coders and welcome to adulthood. Maybe your job isn't as much fun as you imagined, but hey -- at least you've got one. With a chair.

It's not just programmers, it's everybody. College degrees have become much more expensive and worth much less than they used to as more and more people get them.
And trust me, working in an office can be it's own kind of hell with the wrong people (it doesn't matter what you're doing as much as who you're doing it with) but it's not like the extra money publishers make off online pass, dlc, and everything else goes to the people who do the actual work.
That's the weird thing: somehow the publishers seem to have convinced a great many gamers that by buying new, or buying dlc, or buying online pass, or anything they can slap a price on, that it will lead to the next game being bigger and better (they used to just do that anyway) or that the developers who put all the hard work into it are going to get bonuses. I might be more tolerant too if that was the case but it's not. It's weird to see people defend something that's taking advantage of them...it's like watching minorities and poor people defend the gop.

I still haven't played this yet, you know poverty and all, but to be honest I was skeptical of this game the moment I first heard the title. "Arkham City"? That doesn't even make any sense.

So Yahtzee was totally misinformed. I have all my side missions unlocked. I beat the game. i have two more side missions and all my side missions are done....see I think the Identity Theft victims take pity on you if you don't find them after a while, like the Batcomputer telling you how to beat Freeze if you suck at it.

Normally, though, you can find them relatively soon after the first.

So, , Yahtzee was weirdly misinformed.none of the side missions are locked whatsoever....

its an amazing game. its like you missing ou on skyrim....Arkham CITY is basically what happens when a part of gotham is bordered off and is now a SUPER PRISION 5 times bigger than Asylum....you apparenly dont know who batman is....

AgentLex:
[quote="Leemaster777" post="6.321049.13126000"]

I have to wonder, which side-quests get locked off? Cause I never had this problem.

I'm curious about this complaint as well,.[/quote

I think there are some side-quests which wouldn't make any sense if you beat the game (the Mad Hatter one mostly).

ewhac:
"Don't buy pre-owned?" This from the guy who once flogged Gametraders Robina in his Super Smash Bros. Brawl review (although the Robina store doesn't appear to exist anymore)?

I'm not sure who you talked to, or what distorted world view they managed to slip in your Kool-Aid, but trading in used games is not and never has been a problem.

GameStop, on the other hand, are monumental assholes, and should not be patronized under any circumstances.

Amen to this.

Also, is anyone here finding it rather ironic that somebody who hasn't had to pay for a game in 6 years is ranting about how YOU MUST SUPPORT THE PUBLISHERS AND NEVER BUY PREOWNED?

Just saying, buddy, not all of us get all our games bought for us by a company. We actually have to work for our money, and spending $70 for a new game is absolutely ridiculous. Howsabout they stop gouging us for all they can, and we'll consider it.

Sorry to Necro, but Humble Bundle just got me both of these games (Asylum and City) for PC when I'd already beaten them with a buddy on PS3.

Dunno what Ben was bitching about but I have to write; Asylum is a hoot in experiencing a sort of game experimenting with some ideas. City was like they'd now figured it out and were giving us a fan-freaking-tastic experience. If his point was to write that things had not improved, I have to write, he is wrong. City is way better than Asylum. But if you haven't played Asylum you owe it to yourself to have some fun living out the difference.

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