The Legend of Zelda: Skyward Sword Review

 Pages PREV 1 2 3 4 NEXT
 

Shia-Neko-Chan:
Everytime I read a Zelda game review, I'm sorely disappointed by how much people love to ignore Nintendo's love for making the same thing over and over again.

Nobody else is allowed to do it, but Nintendo's always given a free pass. :/

No-one else is allowed to do it then where is all the complaints against madden , fifa , f1 games that come out yearly with hardly any change. There is some yelling against call of duty but not as much as nintendo gets whined upon.

If anything people are more whiny against nintendo releasing a zelda franchise every few years then something like madden getting released every year.

I want this game so much. It's Wind Waker in the air! Even the more personal connection to the quest harks back to Link searching for his little sister in Wind Waker.

every time i want to say something normal/serious about the game the only thing that pops into my mind is:

want want want want >.>

Have not been hyped like this in a while, even though i was slightly disappointed in TP (the game got easier the farther you got) it wasn't a bad game. Maybe i should just stop comparing it to what i find is the best zelda (link to the past).

... Dammit.

God. Fucking. Dammit.

I already have two games that I bought/am buying this month.

Two.

Thankfully, one is only 40$ (Halo: CEA), but still.

God dammit.

Christmas can't come fast enough.

Shia-Neko-Chan:
Everytime I read a Zelda game review, I'm sorely disappointed by how much people love to ignore Nintendo's love for making the same thing over and over again.

Nobody else is allowed to do it, but Nintendo's always given a free pass. :/

Well, if I'm ever given this game for free, I'll be sure to go to see Hyrule again, then solve the puzzles and find the keys in the water, fire, and spirit temple and stab ganon one more time all with a different companion to show Link everyone's glaring weaknesses. again.

I won't forget my bomb bag, boomerang, bow, fire arrows, light arrows, spin attack, master sword, Hylian Shield, slingshot, or rupees this time, either. I'll make sure Zelda knows that I'm gonna need a pay raise this time around.

Saying I was sick of the copy/paste adventuring is giving them a pass? Uh, ok.

sounds amazing. But is it amazing enough to justify buying a wii?

maybe I'll get to play it if i get a WiiU...

Susan Arendt:

Shia-Neko-Chan:
Everytime I read a Zelda game review, I'm sorely disappointed by how much people love to ignore Nintendo's love for making the same thing over and over again.

Nobody else is allowed to do it, but Nintendo's always given a free pass. :/

Well, if I'm ever given this game for free, I'll be sure to go to see Hyrule again, then solve the puzzles and find the keys in the water, fire, and spirit temple and stab ganon one more time all with a different companion to show Link everyone's glaring weaknesses. again.

I won't forget my bomb bag, boomerang, bow, fire arrows, light arrows, spin attack, master sword, Hylian Shield, slingshot, or rupees this time, either. I'll make sure Zelda knows that I'm gonna need a pay raise this time around.

Saying I was sick of the copy/paste adventuring is giving them a pass? Uh, ok.

Wait, what? How did I miss that part?

*re-reads*

edit: uuuuuh....

*re-reads again*

D Moness:

Shia-Neko-Chan:
Everytime I read a Zelda game review, I'm sorely disappointed by how much people love to ignore Nintendo's love for making the same thing over and over again.

Nobody else is allowed to do it, but Nintendo's always given a free pass. :/

No-one else is allowed to do it then where is all the complaints against madden , fifa , f1 games that come out yearly with hardly any change. There is some yelling against call of duty but not as much as nintendo gets whined upon.

If anything people are more whiny against nintendo releasing a zelda franchise every few years then something like madden getting released every year.

People complain about those franchises all the time, ESPECIALLY Madden, in this website and every website that even mentions those games.

When it comes to Nintendo games, if a new mario game comes out or a new zelda, the reviewer always says something like "this game is the perfect tribute", "Good for people who think Zelda's all the same and hardcore fans", like they'll mention the fact that it's more of the same, then rationalize it promply and never mention it again. Free pass.

edit: huh, just realized I double posted. D:

Shia-Neko-Chan:

Susan Arendt:

Shia-Neko-Chan:
Everytime I read a Zelda game review, I'm sorely disappointed by how much people love to ignore Nintendo's love for making the same thing over and over again.

Nobody else is allowed to do it, but Nintendo's always given a free pass. :/

Well, if I'm ever given this game for free, I'll be sure to go to see Hyrule again, then solve the puzzles and find the keys in the water, fire, and spirit temple and stab ganon one more time all with a different companion to show Link everyone's glaring weaknesses. again.

I won't forget my bomb bag, boomerang, bow, fire arrows, light arrows, spin attack, master sword, Hylian Shield, slingshot, or rupees this time, either. I'll make sure Zelda knows that I'm gonna need a pay raise this time around.

Saying I was sick of the copy/paste adventuring is giving them a pass? Uh, ok.

Wait, what? How did I miss that part?

*re-reads*

edit: uuuuuh....

*re-reads again*

I think that part's only in the video supplement.
Edit: It's at 25 seconds in.

Shia-Neko-Chan:
Everytime I read a Zelda game review, I'm sorely disappointed by how much people love to ignore Nintendo's love for making the same thing over and over again.

Nobody else is allowed to do it, but Nintendo's always given a free pass. :/

Well, if I'm ever given this game for free, I'll be sure to go to see Hyrule again, then solve the puzzles and find the keys in the water, fire, and spirit temple and stab ganon one more time all with a different companion to show Link everyone's glaring weaknesses. again.

I won't forget my bomb bag, boomerang, bow, fire arrows, light arrows, spin attack, master sword, Hylian Shield, slingshot, or rupees this time, either. I'll make sure Zelda knows that I'm gonna need a pay raise this time around.

I take it you didn't read the review at all.

st0pnsw0p:

Shia-Neko-Chan:

Susan Arendt:

Saying I was sick of the copy/paste adventuring is giving them a pass? Uh, ok.

Wait, what? How did I miss that part?

*re-reads*

edit: uuuuuh....

*re-reads again*

I think that part's only in the video supplement.
Edit: It's at 25 seconds in.

Aaaaaaaaaah, sneaky!

Yeah, I didn't watch it, I just read over the game review.

Sonic Doctor:
It may be good, but I don't think I will be dusting off the Wii any time soon for it.

RandomHer0:
See, now I'm conflicted.
I was expecting another WW so I was going to hold off and get Skyrim today. Might have to rethink my options now. My nostalgia wont let me not get it if it holds this claimed superiority to Ocarina.

If it was like Wind Waker, it would be a 100% buy when I have the money.

I played most of the Zelda games(Ocarina just so no body asks), and I find that Wind Waker was the best out of them all. It was expansive and pretty much had the most exploration out of all the Zelda games.

My top five Zelda games are:

1.) Wind Waker(GCN)
2.) Oracle of Ages/Oracle of Seasons(GBC)(Tied because when linked with the end game code, they make up one giant Zelda game)
3.) Link to the Past(SNES)
4.) Twilight Princess(Wii)
5.) Ocarina of Time(N64)

Phantom Hourglass on the DS would beat out Ocarina, if it didn't have the stupid timed repeat temple. There is a fine line between awesome and awful and that temple is what ruins PH, and puts it at the very bottom of my played Zelda game list along side Majora's Mask. If time mechanics like in MM and built in repetitive time sections like in PH are a major part of a game, the game get's an automatic fail in my book. This is why I hated Dead Rising. I like games that let me play at my own pace; I hate getting stressed out because I'm taking too long(according to the game) and it is bleeping at me and then it says I fail. Time trials are fine, but they should only be a side thing for people that want the extra challenge, not forced upon the player.

Back on track, the reason the top three are the way they are, is that I find more toonish games work better with fantasy style of The Legend of Zelda. The more "realistic" ones of their times like TP and OoT, just didn't hold my attention.

So first thing, my quote seems to be taken the wrong way here. WW still sits in my top ten of gaming, and still number one on my LoZ list. I was trying to convey that if it was more of the same then I wouldn't be interested on a first day purchase, and with all the clips of riding the bird to what were essentially islands in the sky, a retread is what I was expecting. After the reviews though my opinion was changed, I especially enjoy extending puzzle elements beyond just the dungeons and 'metroid like path unlocking' uses.

In this regard, I found WW, PH, LttP, and MM to be the strongest in expanding the experiences of their world beyond scripted events. Where exploration was more 'manual' feeling if you get what I mean.

Shia-Neko-Chan:

D Moness:

Shia-Neko-Chan:
Everytime I read a Zelda game review, I'm sorely disappointed by how much people love to ignore Nintendo's love for making the same thing over and over again.

Nobody else is allowed to do it, but Nintendo's always given a free pass. :/

No-one else is allowed to do it then where is all the complaints against madden , fifa , f1 games that come out yearly with hardly any change. There is some yelling against call of duty but not as much as nintendo gets whined upon.

If anything people are more whiny against nintendo releasing a zelda franchise every few years then something like madden getting released every year.

People complain about those franchises all the time, ESPECIALLY Madden, in this website and every website that even mentions those games.

When it comes to Nintendo games, if a new mario game comes out or a new zelda, the reviewer always says something like "this game is the perfect tribute", "Good for people who think Zelda's all the same and hardcore fans", like they'll mention the fact that it's more of the same, then rationalize it promply and never mention it again. Free pass.

edit: huh, just realized I double posted. D:

Yes people do complain about those two, the difference is those games usually see a release every 1-2 years and most (excluding exclusive deals like Madden) have plenty of imitators or alternatives. Nintendo's games on the other hand with rare exception are released every 4-5 years and similar games of decent quality are extremely rare. That's why I can't take anyone who voices these types of complaints about Nintendo seriously.

ELCTea:
Well what a kick in the nads by nintendo!, well unfortunatly this is off of my gaming list now as i don't see why i should have to shell out extra for the limited edition or a stupid add on specially as money's tight at the moment! Why could they not stick with TP controls.

The point of the Wii-motion+ is that it covers up the technical shortcomings of the original Wii-mote and provides true 1:1 motion control. A standard wii-mote probably wouldn't work with the precision required, it would just be more half assed implementation like with Twilight Princess. And while that lets you play with a gamecube controller then you probably couldn't implement have the idea's they wanted to try with Skyward Sword.

Personally I'm sick and tired of dumbed down sword combat where you push a button to swing. I want real control, skill and precision.

RandV80:

Shia-Neko-Chan:

D Moness:

No-one else is allowed to do it then where is all the complaints against madden , fifa , f1 games that come out yearly with hardly any change. There is some yelling against call of duty but not as much as nintendo gets whined upon.

If anything people are more whiny against nintendo releasing a zelda franchise every few years then something like madden getting released every year.

People complain about those franchises all the time, ESPECIALLY Madden, in this website and every website that even mentions those games.

When it comes to Nintendo games, if a new mario game comes out or a new zelda, the reviewer always says something like "this game is the perfect tribute", "Good for people who think Zelda's all the same and hardcore fans", like they'll mention the fact that it's more of the same, then rationalize it promply and never mention it again. Free pass.

edit: huh, just realized I double posted. D:

Yes people do complain about those two, the difference is those games usually see a release every 1-2 years and most (excluding exclusive deals like Madden) have plenty of imitators or alternatives. Nintendo's games on the other hand with rare exception are released every 4-5 years and similar games of decent quality are extremely rare. That's why I can't take anyone who voices these types of complaints about Nintendo seriously.

I think in this case, the time between each installment is irrelevant. The two are still one and the same.

Zelda is one of the more obvious cases, where it's always the dungeon crawler, always the same temples, the same base items with a few new items here and there, the same world, the same story, no continuity, and same everything they've ever done with the franchise, repackaged with updated graphics and a new controller every once in a while.

It doesn't matter if there are alternatives, the fact is, Nintendo is always going to do the same thing they've always done with their many characters and series, because people are always going to encourage them and give them high scores, regardless.

Why should I continue to play Zelda or Pokemon games if I've already played Ocarina of Time and Pokemon Gold? They rarely amount to anything new, and when they do, it's small insignificant tidbits (things like items, a new helper character, or a new look for the "Gary") here and there thrown upon the same template used for the rest of the games in their respective franchises. It's not even like they're sequels, they're essentially remakes or re-imaginings of the same game, since there isn't a timeline for either franchise, so it's not like I'm buying them to see what happens next. Even Modern Warfare games are sequels to each other.

Every 4-5 years, why should I be just as excited as the last time if I'm never going to be genuinely surprised? I guarantee about 2 years later, they're going to announce a new Zelda or Pokemon game at E3, and I can always guarantee the contents.

I used to be a huge fan of Nintendo, but I can't just ignore the fact that they really are just repackaging the same game over and over in the name of nostalgia to keep the core gamer happy and while that works for some, I just can't see why I would encourage them.

Shia-Neko-Chan:

Susan Arendt:

Shia-Neko-Chan:
Everytime I read a Zelda game review, I'm sorely disappointed by how much people love to ignore Nintendo's love for making the same thing over and over again.

Nobody else is allowed to do it, but Nintendo's always given a free pass. :/

Well, if I'm ever given this game for free, I'll be sure to go to see Hyrule again, then solve the puzzles and find the keys in the water, fire, and spirit temple and stab ganon one more time all with a different companion to show Link everyone's glaring weaknesses. again.

I won't forget my bomb bag, boomerang, bow, fire arrows, light arrows, spin attack, master sword, Hylian Shield, slingshot, or rupees this time, either. I'll make sure Zelda knows that I'm gonna need a pay raise this time around.

Saying I was sick of the copy/paste adventuring is giving them a pass? Uh, ok.

Wait, what? How did I miss that part?

*re-reads*

edit: uuuuuh....

*re-reads again*

Watch the video supplement.

Edit: Ah! I see someone already cleared that up. As for your point about all Pokemons are the same, so why get more than one, I tend to agree. Though I do feel that Skyward Sword has a much more contemporary feel than other Zeldas, it's certainly cut very much from the same cloth. I think you'd enjoy it if you played it, but I don't think your life will be diminished if you don't.

Maybe it is just me, but mentioning the latest Zelda is a remake of the only Zelda game is a little like mentioning the sun rose when someone askew about your day. It should be assumed at this point that it was a remake and would be more interesting to note if it wasn't.

It's good, good to know. Speaking of not telling you everything...

Fun fact: I'm playing the original NES version for the first time... blind. It's a real eye opening experience. I'm not even looking at maps online, doing it old school with graph paper.

So, she mentions these new twists but gives a flying beetle as the only example. Not sold.

It's the same Zelda. Its the same fetch quests and samey puzzle solving. Good on you if you're a long time Zelda fan, but I'll stick to Wind Waker and save my money if I'm really that interested in playing a Zelda title.

Genixma:
Yea--no. The first console Zelda I'm not going to buy. The Wii's "stick waggling" isn't worth it. I'll stick with Twilight Princess on the Gamecube until they release a Zelda with no stick waggling or motion sensing involved. I don't care if this is the future of gaming I'm sticking to Controller. Not the nun-chuck. And as far away as I'm going to get from it is with wireless controller without the motion sensing.

Nintendo already said that they don't think about going back to the standard button control system. If you don't change your opinion, this will mostlikely be your last Zelda game.
(source)

Shia-Neko-Chan:
Everytime I read a Zelda game review, I'm sorely disappointed by how much people love to ignore Nintendo's love for making the same thing over and over again.

Nobody else is allowed to do it, but Nintendo's always given a free pass. :/

Nintendo is one of the most hated gaming companies out there and no one is giving them a free pass. The difference between Nintendo and other companies is that Nintendo makes a high quality game once every 4-5 years (per franchise) and that people hate Nintendo for no rational reason. No Zelda game is a copy of the previous one. NON.

The core of the story is the same. You're a hero, you save the princess, you go trough dungeons, you do stuff. But if you look only at the core story, then EVERY FUCKING GAME IS THE SAME SHIT OVER AGAIN. You're a dude/gal and you do stuff.
Every FPS game is the same fucking shit. Crysis is the same as Half Life according to your (il)logical thinking. You're a dude, you have big guns, you go against bad dudes, you save the world. Yay. Every horror game is the same. OMG! NOT THIS SHIT AGAIN. THE SAME SHIT, I HAVE TO SURVIVE IN AN INTENSE SITUATION.

And your go trough dungeons? That is really your argument? THAT IS THE FUCKING POINT OF THE GAME. It's like saying you don't like the next part of a FPS game because you have to shoot the bad guys (again).

Then you complain about having similar equipment again? Really? What do you except from Zelda games to have instead of a bow and arrows? A semi-automated sniper gun that shoots protons? Get real.

The core of Zelda games stays the same, but every game is a different experience. If you played more than 2 hours of 1 Zelda game you would know that, but it's obvious that you never played a Zelda game.

Terramax:
So, she mentions these new twists but gives a flying beetle as the only example. Not sold.

It's the same Zelda. Its the same fetch quests and samey puzzle solving. Good on you if you're a long time Zelda fan, but I'll stick to Wind Waker and save my money if I'm really that interested in playing a Zelda title.

She told much more than just the beetle. Upgrading weapons and shield, real side quests (which are a completely new thing in Zelda), new real use for items that where purely for collecting in past games, new ways of fighting monster, MUCH harder dungeons, better world exploration than in WW, different story, much better physics for bombs (they don't just stand there but roll of if it's not on even ground) and much more.

In some old news I read that some of the developer said the new Zelda will have over 70 hour gameplay. A FREAKING SINGLE PLAYER GAME. Bigger lifespan than all FPS games in the last 2 years together.

Perfect,Huh?We'll see what Yathzee has to say 'bout that.

Nintendo is one of the most hated gaming companies out there and no one is giving them a free pass. The difference between Nintendo and other companies is that Nintendo makes a high quality game once every 4-5 years (per franchise) and that people hate Nintendo for no rational reason. No Zelda game is a copy of the previous one. NON.

...

The core of the story is the same. You're a hero, you save the princess, you go trough dungeons, you do stuff. But if you look only at the core story, then EVERY FUCKING GAME IS THE SAME SHIT OVER AGAIN. You're a dude/gal and you do stuff.

*facepalm*

Every FPS game is the same fucking shit. Crysis is the same as Half Life according to your (il)logical thinking. You're a dude, you have big guns, you go against bad dudes, you save the world. Yay. Every horror game is the same. OMG! NOT THIS SHIT AGAIN. THE SAME SHIT, I HAVE TO SURVIVE IN AN INTENSE SITUATION.

To create a new strange obviously wrong comparison between Crysis and Half-Life 2 that is supposedly based off of my "(il)logical thinking" as you put it, you would first need to understand my logic in the first place.

Tell me, what exactly did you pick up from my post?

Or maybe you did understand what I was saying, then willingly twisted it to something obviously wrong in order to give yourself something to form an argument around, but that's not something I'll fall for.

Anyway, yeah, you're not arguing against anything I said here, so I have nothing to say.

And your go trough dungeons? That is really your argument? THAT IS THE FUCKING POINT OF THE GAME. It's like saying you don't like the next part of a FPS game because you have to shoot the bad guys (again).

Yep, the same dungeons as always for 25 years. Water, spirit, fire, repeat...

Always going there for the same reasons, always the same core contents, the same context in going to them, find a new power or weapon inside each, a new heart after you beat the boss, get a boss key to fight the boss "Link, shoot him in the Eye with the HOOKSHOT!", "Throw bombs at the opening when he opens to shoot lasers!", etc, etc, I've done it all before and I'm sure all the different tropes will be there this time.

Then you complain about having similar equipment again? Really? What do you except from Zelda games to have instead of a bow and arrows? A semi-automated sniper gun that shoots protons? Get real.

That's strange, you have this motif in your post that implies that I'm some huge fan of FPS games. So tell me, where did I imply that I'm this huge FPS game buff?

Not to mention this is sidestepping away from the point to try to make Zelda seem better than it really is. Nobody here said they wanted a proton cannon.

Or are you saying just because of the (always same) time period, Link always needs to have a bow and arrow? Well that's simply not true, when you're making a new game, anything is possible all the time, there are limitless possibilities of what you can make the main character have.

The core of Zelda games stays the same, but every game is a different experience. If you played more than 2 hours of 1 Zelda game you would know that, but it's obvious that you never played a Zelda game.

Nice try, I've played and finished many Zelda games, Ocarina of Time, Wind Waker, Twilight Princess, Minish Cap, etc., and they're definitely not different experiences, not by a longshot (lol). They're all the same experience accented with a few different spices here and there, but after such a long history with the Legend of Zelda, that's become stale a long time ago.

I'm always doing the exact same thing I did in the last game, not only by gameplay, but in context, too. Ganon will always be there (except in a few instances) and Zelda will always be in need of saving, Hyrule's in peril, the time period remains stagnant, I'll always use the Master Sword, triforce, Kingdom wherein Zelda is a princess, helper character, Hyrule will always be in peril, dang ol WATER TEMPLES THE HARDEST AGAAAAIN, blah blah blah, "You SAAAAAAAAAAVED HYRUUUUUUUULE!", same as always.

Susan Arendt:
snip

I really disliked the dungeons in Twilight Princess, the tower dungeon in particular where you needed to get a statue from the top floor to the front door. My issue wasn't the act of bringing the statue down(though it got a little tedious), it was that there was about five enemies in the entire dungeon and I got really bored of the game by that point.

Does Skyward Sword put more emphasis on combat than Twilight Princess? I like puzzles but they wear down on me when it's not broken up by action sections.

sooo... i definitely am looking forward to getting my preordered copy. just very curious if the praise the game is getting holds up to expectations. its a tall order calling the game better or even a match to ocarina of time. since its been one of the best games of all time AND ive written my diploma thesis about it. very curious. :))

Shia: noone forces you to play the game. i found everyone fascinating in itsself. once youre miniature, once your out on the ocean with the wind, sometimes totally fantasy setting. some people design whole games out of the complexity of one dungeon in zelda. if you dont like it, leave it. its not for everyone - basically its for curious people who like a sense of wonder. not exactly comparable to shooters or fighting games. and its the best at that - i tell you it can only be beaten by the last guardian, but at this point i really doubt that. ;-) aaaah, so happy to finally get it on friday. :-D

No one forces me to do it, and I don't anymore but it's always just bugged me how Nintendo slips under the radar the way they do all the time. :P

Like everyone chooses not to care that they keep making the same game with the same story over and over and not just Zelda, but they're given high scores and high sales, anyway. Like, they don't have to put in as much effort to get high scores (just look at their metacritic, so far. 95%) and run a business and they know it and exploit that. >_>

Anyway,

Susan Arendt:

Shia-Neko-Chan:

Susan Arendt:

Saying I was sick of the copy/paste adventuring is giving them a pass? Uh, ok.

Wait, what? How did I miss that part?

*re-reads*

edit: uuuuuh....

*re-reads again*

Watch the video supplement.

Edit: Ah! I see someone already cleared that up. As for your point about all Pokemons are the same, so why get more than one, I tend to agree. Though I do feel that Skyward Sword has a much more contemporary feel than other Zeldas, it's certainly cut very much from the same cloth. I think you'd enjoy it if you played it, but I don't think your life will be diminished if you don't.

Well, if I were given the game or given a discount on the game, it probably would turn out to be pretty good, but it's definitely not something I'd give anything over an 85, just because of the series' long track record of being the same thing as last time, reimagined every 4 years to keep Nintendo's core gamer satisfied.

Remember when that rumor was going around about a fantasy-futuristic Zelda game where it put Link far into the future? I was so excited for that rumor and hoped it to be true, because in that case it would truly be a different experience, and one I was sure Nintendo could pull off. They never try anything like that though, because they know they can make high scores and sales doing what they always do, anyway.

Some games may have more innovation in them than others, but many are very similar to each other. As soon as something comes out to break the mold, many developers seem to clamor around it and make clones, which are often good games. Binding of Isaac is a very enjoyable game, for instance, and it is very reminiscent of Zelda I. Calling it the same game would be wrong. Portal 2 is a great game, but it would have lost its entire core experience if it did not draw a large portion of itself from Portal. Likewise, a Zelda game would not be a Zelda game if there was a dramatic change in the core of its gameplay.

-Dragmire-:

Susan Arendt:
snip

I really disliked the dungeons in Twilight Princess, the tower dungeon in particular where you needed to get a statue from the top floor to the front door. My issue wasn't the act of bringing the statue down(though it got a little tedious), it was that there was about five enemies in the entire dungeon and I got really bored of the game by that point.

Does Skyward Sword put more emphasis on combat than Twilight Princess? I like puzzles but they wear down on me when it's not broken up by action sections.

If you want a lot more combat, I think you'll likely end up disappointed. The dungeons are definitely about the puzzles, with a few enemies thrown in here and there.

Susan Arendt:

-Dragmire-:

Susan Arendt:
snip

I really disliked the dungeons in Twilight Princess, the tower dungeon in particular where you needed to get a statue from the top floor to the front door. My issue wasn't the act of bringing the statue down(though it got a little tedious), it was that there was about five enemies in the entire dungeon and I got really bored of the game by that point.

Does Skyward Sword put more emphasis on combat than Twilight Princess? I like puzzles but they wear down on me when it's not broken up by action sections.

If you want a lot more combat, I think you'll likely end up disappointed. The dungeons are definitely about the puzzles, with a few enemies thrown in here and there.

That's unfortunate, the Zelda I enjoyed the most was "A Link to the Past". The game was a great blend of combat and puzzles. The newer ones feel rather empty to me with wide open fields and only a few enemies/monsters/wild life to inhabit it.

Shia-Neko-Chan:
Well, if I were given the game or given a discount on the game, it probably would turn out to be pretty good, but it's definitely not something I'd give anything over an 85, just because of the series' long track record of being the same thing as last time, reimagined every 4 years to keep Nintendo's core gamer satisfied.

A suspect phrase; most things you encounter in gaming, literature, and general story telling now-a-days are re-imagined concepts. This isn't even an issue limited only to today, it has been happening forever.
Someone sees an idea, likes it but thinks they can tell it better, and then proceeds to attempt to retell the story in their own way. I am not sure why this is used as condemnation for the game. If anything, a concept that has been iterated more times than *1* tends to be smoother and more streamlined in its focus and desires.

But who am I to say, haven't played the game yet.

Shia-Neko-Chan:
Everytime I read a Zelda game review, I'm sorely disappointed by how much people love to ignore Nintendo's love for making the same thing over and over again.

Nobody else is allowed to do it......

And that where I stopped reading
Excuse me... I don't even know where to begin that statement is just so inaccurate

Shia-Neko-Chan:
SNIP for long arguement's sake

So then after reading your many points and prods at the series as a whole I have to ask, are you a fan of split off of Wind Waker, Phantom Hourglass, Spirit Tracks?(or heck even the four-swords adventures!) Those seem to have broken that 'repeating story' issue you flung so carelessly over the series as a whole, each added new weapons and tools while keeping some of the old, yes kept some of the old.

Why?

Why does Link need a new item to do the same thing as a a sword/shield? The weapons/tools are mainly kept because they mostly accomplish what you need them to do, what else is there to blow stuff up besides a bomb? What can fetch an item, hit a far switch, or cold-cock an enemy better than a boomerang? What can you use to cross great distances besides the hover-boots, hook-shot or double hookshot? edit2: I do like what they add in as well, however, like the dousing sword ability, the statue moving staffthing, etc.

I'll tell you right now when I saw the double hookshot premere I nearly shat myself at the possibilities!

Now I do want to add that I am not trying to 'argue an issue' I am merely trying to understand your standpoint, I just fail to see most of it. Yes the 'gather items, play puzzles, save princess' plot point is an old mainstay, but it is HOW the story is told that attracts me, not the overarching point of 'save the princess' I want to know HOW I get there, WHO helps me or deters me, WHAT can I use to get there, WHERE do I go, and finally WHY which got wrapped up finally with this segment's storytelling.

tl;dr: If you can only see the surface, how do you know you're floating? Look deeper and let your mind open to the possibilities the Zelda series has, because remember, we began this as a shlub asking an old man for a sword and having not a clue where the first dungeon was.

edit: I want to repeat that I am not trying to argue, but to have a conversation, none of this ought to be read in rage.

BishopofAges:

Shia-Neko-Chan:
SNIP for long arguement's sake

So then after reading your many points and prods at the series as a whole I have to ask, are you a fan of split off of Wind Waker, Phantom Hourglass, Spirit Tracks?(or heck even the four-swords adventures!) Those seem to have broken that 'repeating story' issue you flung so carelessly over the series as a whole, each added new weapons and tools while keeping some of the old, yes kept some of the old.

Wind Waker, I do have and have played, but in the end it was just about saving Zelda again. That was around the same time I began to just tire of the entire series, so I just became too tired to care that much anymore.

I'll admit, it was handled in a way that was different from the other Zelda games, but I felt like it was just hidden, kind of like how at the end of Twilight Princess I felt like

He's pretty shallow, all things considered and he's nothing special. Give us another person or problem to deal with, like Majora's Mask. For that matter, he was in Wind Waker, too!

Why?

Why does Link need a new item to do the same thing as a a sword/shield? The weapons/tools are mainly kept because they mostly accomplish what you need them to do, what else is there to blow stuff up besides a bomb?

Why do things always need to be blown up? There are other ways to make a puzzles, you know, it doesn't always need to be the same thing every time.

Or for that matter, keep in the bombs and make Link already start out with them. I mean, the chosen one is always a 'reincarnation' of Link, but he's always someone who doesn't know what he's doing at first. What if for once, he, by occupation, was a bombs expert and already had them or was already a combat expert, so already had a sword (but not the master sword) and some other tools for battle? What if one of the reincarnations already had experience fighting with his fists?

Wouldn't that make Link a little more dynamic and less predictable? Every Link would really be a different character with different skills, in that case.

Kind of like how Bruce Wayne Batman is different than the new Robin-Batman. If the two were one and the same what was the point of changing the character? Wouldn't it be boring if he just acted the same as the regular batman after the whole passing of the torch?

What can fetch an item, hit a far switch, or cold-cock an enemy better than a boomerang?

What about a zip-line? What about climbing gloves of some sort? You can come up with something if you try and that's all I want, really. Something different out of the series that's been running for a good 25 years.

Now I do want to add that I am not trying to 'argue an issue' I am merely trying to understand your standpoint, I just fail to see most of it. Yes the 'gather items, play puzzles, save princess' plot point is an old mainstay, but it is HOW the story is told that attracts me, not the overarching point of 'save the princess' I want to know HOW I get there, WHO helps me or deters me, WHAT can I use to get there, WHERE do I go, and finally WHY which got wrapped up finally with this segment's storytelling.

Usually it's because of Ganondorf, usually you gain the same items over and over again (Something they stopped making Samus do in the third Metroid Prime), usually you have a helper character that does the same thing as the last helper character ("Link, don't you think it's a little strange that there's a crack in this wall, here? Isn't the entire palace made out of indestructable steel?), and you usually go to the same temples.

Isn't there another way to present challenges and puzzles than fire temple, spirit temple, water temple? What if in one game, Link had to do something that went away from temples all together, like a different threat entirely? Something like an opposing kingdom's dungeon, a mansion, or an old haunted house? Maybe a magic-scientist's laboratory? What if an entire kindgom were corrupted by an evil miasma, putting them at war with Hyrule? Why does it always fall back to temples, sages, and saving Hyrule from Ganondorf? It certainly doesn't have to be that way. (Granted, this game doesn't have Ganondorf in it, but he

Why does it always have to be a Boss Key every game? There are other ways to have puzzles leading up to a boss fight, you know.

This is mostly context, but nonetheless, it's context that could've been experimented with or changed at least once during the entire series' lifetime. Context can make a huge difference.

tl;dr: If you can only see the surface, how do you know you're floating? Look deeper and let your mind open to the possibilities the Zelda series has, because remember, we began this as a shlub asking an old man for a sword and having not a clue where the first dungeon was.

Well, of course I know that, I'm no Zelda newbie. Pretty much the only Zelda games I haven't played is the Wind Waker branchoff series and that's because I got a too tired of the copy and paste dungeon crawling to think they were any different.

Every game, Zelda's all about saving Zelda from her kidnapper, but what about the rest of the world? Is the entire world's band of villians only interested in Zelda? Aren't there other kingdoms? Wouldn't Zelda's Kingdom have troubles with other Kingdom's armies? Couldn't things like the master sword, other godly swords, or negative miasma create wars that Link could be summoned to resolve? There's an entire world the Zelda series always neglects to let come into play, except in a few instances. The Wind Waker saga that you mentioned earlier were different, but it seems that because they were different, they shouldn't be on any of the main systems with 3d graphics in all.

Does my point seem more clear to you now? The problems Link has to face are normally the same or very similar to the last time, Link is always the same character, despite being a different reincarnation in a different timeline, the context in which puzzles and the sort are presented is usually the same, the time period remains stagnant as always, the entire world of Zelda besides Hyrule has yet to be explained or even touched upon outside of Majora's Mask,

Even Mario has had a more varied series of threats that he's been summoned to resolve than Link, and he's not even supposed to be a serious character.

I want to repeat that I am not trying to argue, but to have a conversation, none of this ought to be read in rage.

Great, that's all I want, too. Sometimes I think people don't realize that, but genuinely, I'm just trying to have a conversation on these message boards because it's entertaining.

I wish I could've went more into detail, but I have some important studying to do.

Venats:

Shia-Neko-Chan:
Well, if I were given the game or given a discount on the game, it probably would turn out to be pretty good, but it's definitely not something I'd give anything over an 85, just because of the series' long track record of being the same thing as last time, reimagined every 4 years to keep Nintendo's core gamer satisfied.

A suspect phrase; most things you encounter in gaming, literature, and general story telling now-a-days are re-imagined concepts. This isn't even an issue limited only to today, it has been happening forever.
Someone sees an idea, likes it but thinks they can tell it better, and then proceeds to attempt to retell the story in their own way. I am not sure why this is used as condemnation for the game. If anything, a concept that has been iterated more times than *1* tends to be smoother and more streamlined in its focus and desires.

But who am I to say, haven't played the game yet.

Not by the same guy and company, though! What if Micheal Bay, after the transformers series of movies, created the changer series, the alterers series, the converters series, the reconstructors series, and the transmuters series, then gave them all the same base story while changing a few things here and there for each one. Now imagine he'd done this for 25 years. People would definitely start to call him uninspired, like he's just making movies because it's a job! That's... kind of how I feel about the Zelda series right now.

Well after all that I feel I ought to clarify some of the different story points. Majora's Mask, no Zelda, different land, no Ganon/dorf, and different point (moon friggin falling, man!), so I am guessing this should be a shining star in the field of reworking the storyline, but at the same time it deals with the same stuff (also they stole a bit from Metroid of how you lose all you fun toys before the mission begins).

Phantom Hourglass I admit you do have to save Zelda, but she was with you when she got taken so its kind of a switch up being that she's the same from Wind Waker, and also no Ganon/dorf as far as Spirit Tracks she got pwnt and has to help you in ghost form in order for you to get her body back I believe (still playing).

As far as Link's character, the reason he never speaks and seems like the same bland chap is that the player can imprint on him, theres actually a Zelda Manga for a few of the games that made my day to let Link speak without having a voice (if that makes sense). There are subtle nuances in his story from time to time, however, in Ocarina of Time he's just that weird kid with no fairy, in Twilight Princess he's the community Gofer and a farmer. These settings set up how people react to him from being an annoying kid to fairy-boy to farmer to sailor and so on.

Hell, in Link to the Past the only thing that kept you going was avenging your uncle (who didn't really die) and saving that mysterious telepathic broad who got your uncle in that situation. I believe I see your position now, but I can say for sure that it probably won't deter me from enjoying Zelda's to come, besides you got to admit that those magnetism bits in Twilight Princess were fun and a good change up from the regular thing.

well, everyone on earth minus shia-neko-chan appears to think this may be the best Zelda game made yet, and from the content, visuals, etc. I must say that I am more excited for this game than I have been for any single game in the past 10 years.

on the other topic....some may call the zelda franchise stagnant, copy/paste games with a different sheen, but I also say, why mess with a formula for such a successful game? You want drastic changes, you might as well not call it Zelda, because this franchise is based on dungeon crawling, exploration, items, and yes saving a princess for the most part. you want something different? play a different game, because zelda is not for you, and I bid you bon voyage while I stay back and enjoy the hell out of my copy pasting.

All I can say is that I am pumped for a game to come out that is colorful, imaginative, un-realistic and still manages to have fun without having to go online. C'mon 20th, hurry up!

 Pages PREV 1 2 3 4 NEXT

Reply to Thread

Your account does not have posting rights. If you feel this is in error, please contact an administrator. (ID# 64770)