Critical Miss: Skyrim Tales

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BlueInkAlchemist:
I'm glad I'm not the only one who puts on a blacksmith's apron when I'm actually blacksmithing.

I tend to enchant a blacksmith's apron with a smithing buff, so I actually get a bonus (in addition to the role-playing benefits).

hah Brilliant. I suppose I'll train my warrior skills a bit more before I go hunting then.

Can't-hahahaha-stop-hahahaha-laughing-hahahahahahahahahahah

(It was the part after the comic that killed me, sooo funny xD)

Well that's what you get if you want to rush things power leveling in smithing + enchanting instead of actually doing some physical stuff, like the Draugr :) (even though having high smithing + ench pays off, but it's not something I like to do, especially at the start of the game)

I love how this thread is full of people telling him how to play the game.

Sometimes I wonder whether these same killjoys show up to the gigs of stand up comedians. Here's how I imagine it would go:

Comedian: "So I went to Greece for a holiday recently. Bit disappointed. Someone should sue that island called Lesbos for false advertising."
Random guy in the audience: "Hey! You know that that's where the term lesbians actually came from, right? And by the way, if you wanted to enjoy a Greek island properly you should have gone to Mykonos!"

Nice to see the alchemy feedback loop exploit from Morrowind is still there. :D

hazabaza1:
I've ran into Dragur Deathlords at like, level 8. I don't much think that their appearance is scaled.

Not their appearance, their strength is scaled to match yours.

Want to play crafting heroes, will get reamed. This seems justified to me

You are specialising into a niche, and then wanting to take on melee monsters. Play a pure stealth archer, and the game is pretty easy though.

After many tried and abandoning the main quest to go westwards and fight liches, I managed to take a deathlord at an absurdly low level, as a pure sword and shield fighter. It was a great challenge. Learn how the game works, how to fight, how to move and groove, and you can take anything (took deathlord at 8, had to come back at 10 for the lich).

Shamanic Rhythm:
I love how this thread is full of people telling him how to play the game.

Sometimes I wonder whether these same killjoys show up to the gigs of stand up comedians. Here's how I imagine it would go:

Comedian: "So I went to Greece for a holiday recently. Bit disappointed. Someone should sue that island called Lesbos for false advertising."
Random guy in the audience: "Hey! You know that that's where the term lesbians actually came from, right? And by the way, if you wanted to enjoy a Greek island properly you should have gone to Mykonos!"

That's exactly right, new favourite reader.

SomeLameStuff:
My stealth skill is so ridiculously high none of the enemies can even spot me unless I physically bump into them, even if I'm pumping them full of arrows. Working on smithing and enchanting now that everyone says they're OP. =P

They're ridiculously OP. You ever see Deadric Armor crafted with a 230 smithing skill, then enchanted with a 100% destruction mana cost reduction. Lydia has, and so have the Elder Dragons.

btw whats your avatar from?

This right here is so true, it's amazing.

The 3rd panel to the 2nd layer with the girl doing restoration made me go "D'aaww" because I found it to be highly cute with her face expression wearing the Dragonborn Helm (even though it's called Iron Helmet). Loved this comic and though I rarely check out these comics, I found this one to be well put with good humor. Props to you guys.

CaspianRoach:
I got 1400 armor in Dragonscale Light armor set thanks to 250 blacksmithing, 125 enchanting and 170 light armor.

Oooh! There is a light armor of dragon! I'm almost to blacksmithing 100 and thought it was only heavy :D.

You've made my night :o.

aristos_achaion:

BlueInkAlchemist:
I'm glad I'm not the only one who puts on a blacksmith's apron when I'm actually blacksmithing.

I tend to enchant a blacksmith's apron with a smithing buff, so I actually get a bonus (in addition to the role-playing benefits).

I enchanted a cooks hat and called it "Cooking with Iron".

So proud of myself.

Kopikatsu:
That's the problem I have with Skyrim. The only trade skills that are worth leveling are Smithing and Enchantment. Any other ones will get you reamed by the super powerful...everything. Enchantment breaks the game wide open, though. Hello +5000% one handed damage and 0% Destruction Magicka Cost.

I've seen plenty of comments about stuff like that on YouTube and the like and I still don't get how you're supposed to do it :/
I get that you have to disenchant an item and whatnot but the quality of your enchantment is directly proportional to how lucky you are in acquiring the original item to disenchant?
Maybe it doesn't help that my enchantment is 29 or something but after Smithing a Daedric Bow and having people on YouTube claim they can get stuff like 600 damage out of it confuses me when my character has 75 archery and the bow has 80 damage.
So basically I'm confused.

I got ganged by Draugr at level 2, and it was HORRIBLE. I managed (Through excessive quicksaving and potion-drinking) to fend off SIX Draugr. Haven't met a Deathlord yet, but I've got a lvl 13 Dark Elf with 40 Destruction (Fireball+Fire-combo), 40 Archery, 30-something sneak and almost 40 one-handed, so I might not die THAT easily, considering I've killed several giants and stuff..

But you're good at Restoration, and the Draugr are undead, you can use Turn Undead on them...

Hilarious comic, though; I've definitely been noticing the scaling lately, all of a sudden I'm swimming in ebony.

TimeLord:
I've seen plenty of comments about stuff like that on YouTube and the like and I still don't get how you're supposed to do it :/
I get that you have to disenchant an item and whatnot but the quality of your enchantment is directly proportional to how lucky you are in acquiring the original item to disenchant?
Maybe it doesn't help that my enchantment is 29 or something but after Smithing a Daedric Bow and having people on YouTube claim they can get stuff like 600 damage out of it confuses me when my character has 75 archery and the bow has 80 damage.
So basically I'm confused.

Once you disenchant an item, the strength when you apply the enchantment is determined entirely by your enchanting skill and relevant perks; the strength of the original enchantment has no effect. Your enchanting skill can be boosted by enchantments and potions, which you can then use to make stronger enchantments to boost enchanting and alchemy, which in turn allow you to make even better enchantments and potions, eventually resulting in 600 damage weapons, et cetera.

Actually:

Ell-Oh-Ell.

Top Class.

HAHA so true. I was having a lot of trouble killing high level draugr up until about lv 35 because my mage kept running out of potions to restore magicka.

ocelot0222222:
Summon two Dremora Lords ... problem solved. Ancient Dragons are the only things giving me trouble, otherwise ..."I smell weakness!"

This, run in fear mere mortals of the might of the daedra!

Also most Draugr can be dealt quite easily with turn undead spells. It never gets old to send 5-6 draugr fleeing only to set off a trap and get sent flying by a spring loaded spiked gate :D

I really don't see what the problem was with your first character. You met up with the draugr in the finest, shiniest suit of armor. You had the deadliest poison on the tip of your blade. You'd talked the best warrior in Skyrim to join you, and you'd gotten the best price for your bodyguard's high-powered weapons and gear.

In Skyrim, you can certainly level yourself into a corner...if that's what you're trying to do.

My second character is a warrior, he doesn't speak much.

LOL oh that's just too funny

I've always been a warrior class type myself...not terribly invested in being a specialist :/

Hey, Artist? You know you probably should have sharpened your swords, right?

With an admirable smithing, you can pretty much double the damage of your current weapon.

I was hoping to see this in the comic (scaling. ade my first nod assassin useless. Sure I could sneak and kill a few, but when you cant sneak or that sneak rit wasnt enough, horrible memories.

Luckily I just used the Oghma Infinium glitch. I reached level cap, so dont have to worry about enemies getting tougher or scaled loot becoming ueless. I wish bethesda copied 2 things Obsidiandid in FNV.

1. Remove scaling.
2. Make anyone killable.

I was going to comment on how much I hated Oblivion for this stuff, but I have not played Skyrim, and I am not knowledgeable on Skyrim specifically, so I probably shouldn't comment.

True, so true, sometimes, I felt the exact same way... why did I use these points on pocket pick?(extra inventory space) Why did I put points on Smiting? (Dragon/Dedra Armor) Why did I waste points on Enchantment? (strong equipments at end game) Why do I need to invest points on Sneak? (assassination skills) while I had almost none melee/destruction buff? at level 13, a bandit leader would one hit KO my ass, and ice spike means death. Giants are out of the question.... they should NOT scale the game by your level, they should scale by your damage/magical damage output, otherwise the thief class will NEVER survive to be dragonborn....

I think Bethesda might want to consider putting their combat and non-combat skills into differant catagories, and have the monsters buff up based on your combat skill progression. Perhaps hiding the numbers for this behind the scenes and not specifying that it computes things that way.

Of course if you spend time experimenting with a lot of differant combat types you could still screw yourself.

That said NPCs and conjurations are your friends if your in that position. Make sure you bring a burly companion with you and pull out an atronach to support them [shrugs]. Even the high end opponents have some problems with that.

Likewise: [spoiler]

If you haven't done it yet the Clavious Vile quest appears at about level 10, the dog that ultimatly gives you the quest and travels with you for a time is literally invincible, and the quest does not appear to have a timer. The exploits here are obvious.

Grouchy Imp:
Too true! I had to shelve my Khajiit Nightingale due to that exact problem. And Dwemer Spheres. Plus that perk that makes sneak attacks with daggers do x15 damage looks good and all, but against more than one opponent it's not worth the paper Ra'Viir's obituary is written on.

Join Dark Brotherhood, their armor doubles sneak attack with one handed weapons. You're dagger now do X30 damage. Combine this with 100 Smithing (plus smith boosting gear) and the Blade of Woe, and you're looking at 80+ damage X30. This drops Dwarven Centurions (the two story tall bipedal ones) in 1 shot. Also make sure you get hold of the Throw Voice dragon shout. Can use it from hiding to draw people's attention to a selected spot, useful for singling out prey.

100 Enchantment is the way to go really. That plus 100 in Smithing, I made a full set of Legendary Ebony Armor with matching weapons and shield and jewelry. I made my own 'Battlemage' set, with 4 separate 'Fortify Destruction 25%' enchantments, I can throw fireballs around for free. It also gives me 46% Fire/Shock resistance, which dovetails nicely with my Nord's innate 50% Frost resistance (provided patch 1.2 hadn't broken all of the resistance mechanics). Plus 124 Magika points, and 186% Magika regenration, and +40% One Handed damage. So I have a rather large Magika pool to cast Summons or for Healing, but I can throw Fireballs as fast as I can cast them with no worries. All Destruction spells cost 0 Magika.

SoopaSte123:
No matter what my goal at the start, I always end up with a similar character: some weapon skill, some armor skill, smithing, restoration. The farthest I've strayed is an assassin character, so that just replaces restoration with sneak haha. But since combat is always my goal, I've never encountered your Deadly Draugr scenario.

Did anyone ever take perks in speech or lockpicking or pickpocket? I've found all those perks to be useless (and the pickpocket skill itself).

Haha, I do.
When I play games like this the first thing I do is empty every town and citizen of valuables.
Anything that above a certain threshold of worth and rare items (in this case also ingredients), the threshold gets higher as I get richer.
Pickpocketing perks also add carry capacity, and its fun to loot town people's equipment, some of which can be very rare), lockpicking (not the perks, especially once you get the skeleton key), and speech are key in this game if you want to play like that. Speech means that shpkeepers have more money, you make more money, and you can sell stolen property to any shop you invest 500gold in (which at that point is nothing, and its awesome to own every shop).
With that gold, I buy a ridiculous amount of items for smithing, alchemy, and enchanting. I then up those as far as I can.
Than I build the best equipement possible.
I enchant every item twice, offensive attacks and stamina or magicka upgrades.
By this point you are a high level, and hopefully spent your perks a proper fighting build as well.
Because you cleaned out every town you also grabbed all the quests you can.
Questing becomes awesome. On Master, its far more complicated. But up to Expert, I roll through baddies like a God. 2 Double-Sword Standing Power Attacks usually take down a dragon, and with high stamina I can run for ridiculous distances.

I also alternate between the above and doing Misc. quests because I don't want to hit the problem in this comic. They are easy enough quests, help level weapon skills enough that you aren't made of paper. Then proper quests from beginning areas. You just have to play smart when you suck at combat :)

CaspianRoach:
I got 1400 armor in Dragonscale Light armor set thanks to 250 blacksmithing, 125 enchanting and 170 light armor.

I have to wonder how you got your skills that high...
When I trained with a Master-level trainer, the most they could train to was 90... When I leveled up to Lv100 in a skill, I stopped gaining exp in that skill...

Tut tut on the cheating... (says the guy who gave himself millions of gold out of thin air .''')

Byere:

CaspianRoach:
I got 1400 armor in Dragonscale Light armor set thanks to 250 blacksmithing, 125 enchanting and 170 light armor.

I have to wonder how you got your skills that high...
When I trained with a Master-level trainer, the most they could train to was 90... When I leveled up to Lv100 in a skill, I stopped gaining exp in that skill...

Tut tut on the cheating... (says the guy who gave himself millions of gold out of thin air .''')

Not cheating, just using smithing potions and enchanted items that boost smithing.

EvolutionKills:

Grouchy Imp:
Too true! I had to shelve my Khajiit Nightingale due to that exact problem. And Dwemer Spheres. Plus that perk that makes sneak attacks with daggers do x15 damage looks good and all, but against more than one opponent it's not worth the paper Ra'Viir's obituary is written on.

Join Dark Brotherhood, their armor doubles sneak attack with one handed weapons. You're dagger now do X30 damage. Combine this with 100 Smithing (plus smith boosting gear) and the Blade of Woe, and you're looking at 80+ damage X30. This drops Dwarven Centurions (the two story tall bipedal ones) in 1 shot. Also make sure you get hold of the Throw Voice dragon shout. Can use it from hiding to draw people's attention to a selected spot, useful for singling out prey.

100 Enchantment is the way to go really. That plus 100 in Smithing, I made a full set of Legendary Ebony Armor with matching weapons and shield and jewelry. I made my own 'Battlemage' set, with 4 separate 'Fortify Destruction 25%' enchantments, I can throw fireballs around for free. It also gives me 46% Fire/Shock resistance, which dovetails nicely with my Nord's innate 50% Frost resistance (provided patch 1.2 hadn't broken all of the resistance mechanics). Plus 124 Magika points, and 186% Magika regenration, and +40% One Handed damage. So I have a rather large Magika pool to cast Summons or for Healing, but I can throw Fireballs as fast as I can cast them with no worries. All Destruction spells cost 0 Magika.

Wow. That sounds ... er ... broken.

The throw voice shout (roar, for a Khajiit?) would indeed be useful. I did find one of it's words, but with a different (non-stealth) character who had no use for it. And when I created Ra'Viir I couldn't remember where I'd gotten Throw Voice from. Curses.

So true. It makes for some genuinely awesome challenging experiences, though. The first time I encountered a Dragur Deathlord (at a really low level, mind), the only way I could beat him without lowering the difficulty was to snipe him, and then run away in sneak mode shouting CRAP CRAP CRAP CRAP to myself until he lost track of me, then run back and sneak attack him again.

If I hadn't been lucky enough to find an ebony bow in those same ruins I would have had to leave or reload an earlier save or lower the difficulty I guess, because I was in an area way too high for my level.

hazabaza1:
I've ran into Dragur Deathlords at like, level 8. I don't much think that their appearance is scaled.

The tombs usually have draugr of growing difficulty leading up a "final boss" who is usually hard, sometimes quite hard. While some crypts just end up being hard and having hard to defeat deathlords toward the end, at higher levels I noticed the deathlords were just out wandering the hallways from the get-go. It's definitely scaled to some degree.

You can totally lean heavily on crafts and survive in the game by the way, but just like anyone is likely to do when mostly a tradesman and forced to confront combat: focus on stealth and asymmetric combat. Craftsmen, like rogues, do it from behind.

[/quote]

Grey Carter:
Critical Miss: Skyrim Tales

Draugr's Delight

Read Full Article

You make it sound like it's hard. It's not. The game is in no way, shape or form that hard nor is it unforgiving. You're just not using the skills you have properly. I think jandau puts it well:

Jandau:
Well, yeah, it is possible to corner yourself, or at least make your life harder at some point. The question you should ask yourself is "How can my skills benefit me when out in the world". You leveled Smithing? You should be able to craft awesome gear and then upgrade it to insane levels, giving you an edge in combat. You leveled Alchemy? Shouldn't you be chugging potions that boost all your stats and damage while giving you every resistance imaginable? You leveled Speech and Pickpocketing? Shouldn't you be using all the money you make with those skills on better items, better spells or simply training in combat skills?

Make use of all your talents, even the non-combat ones.

I leveled smithing. Guess what? I can take a 40 damage sword and turn it into a 386 damage sword. If you think that doesn't help in combat I urge you to go back and try your jewel salesman again. You can make potions to double your hitpoints, double your melee damage. You can spec your resto so that you never run out of stamina. There are very few skills in this game that WON'T help you in combat. And at least if you've mastered speech then your decapitated head should have minty fresh breath as it rests on the floor of the horrible monster cave.

Skills like blacksmithig, alchemy and enchanting are the path to being truly op in this game and you're calling them a hinderance? Strategy amigo, strategy.

some how bethesda, king of RPGs, has missed the point. If you enter an area and have trouble, you should be able to go grind on a couple of side missions and then retry. If the side mission level up at the same time, you just pant yourself into a corner.

Thats why i have a mage companion, while mobs beat the crap out of him and his flame attronarch i hit them in the back with my bow while standing on a rock where they cant reach me.

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