The Skyrim/Dragon Age Baby

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Candidus:

Char-Nobyl:
Snip

On Anders.

Yes, I know that Anders Cullen really did have a curse whereas Edward Cullen really didn't, but that's irrelevant to the point. Who cares what the specifics of Edward's condition are? The point is that his whole character boils down to "I love you, but I'll hurt you, I can't control etc etc", and Anders is written precisely the same way.

But that's my point: there have been plenty of protagonists who are like that. Shit, pretty much all superhero comics go through that story arc at some point or another. Super-powered beings are practically obligated by some sort of trans-dimensional contract to worry about harming their normal significant other with their powers.

You can say what Twilight "boils down to" for any number of things, but that doesn't make them inherently bad.

Candidus:
On Merril.

"but by the quest's end,"

Here, let me fix that for you.

"but by the quest's beginning,"

There you go. Next.

Mhm. Unfortunately, smug witticisms that avoid addressing criticism won't get you very far in...well, anything, internet discussions included.

Got any better responses?

Candidus:
On Dwarf and Isabella.

I paid about as much attention to DA2 as the junior-writer fanfiction that comprised most of it warranted.

So...you were being condescending towards it from the start? How could you make that sort of judgment before you even played the game?

Candidus:
I gave Isabella a reluctant pass because while I had nothing bad to say about her, I had nothing particularly good to say either. "She's substantial" I said.

Yes...and I'm starting to think that you're not entirely clear what 'substantial' means. Possessing a good deal of substance is a compliment, mate.

Candidus:
It's the sort of abstract and imprecise praise you give to someone who is in no way praiseworthy.

*facepalm*

I think what you're looking for is something like, "Oh, she has a great...personality. And nice hair." But then again, those are compliments you give when you can't praise a person's looks. From the sound of it, you were trying to come up with something like 'mediocre.'

Candidus:
Then you hope to hell that nobody asks you to get specific.

Why? Because you can't come up with anything specific and negative to say? That's the message I'm getting. All you've offered so far is self-satisfied snark and vague allusions to complaints that you never actually explain. Is there anything substantive that you can show me?

Susan Arendt:

Char-Nobyl:

Susan Arendt:
The Skyrim/Dragon Age Baby

Blending the locations of Skyrim and the characters of Dragon Age 2 would make one damn fine RPG.

Read Full Article

I might address specific points of the article later, but for now, I'll just leave an Albert Einstein inspired thought.

You say that you loved the setting and lore of Skyrim, but disliked the wooden characters. Inversely, you loved the characters of Dragon Age, but disliked the environment as being shallow and uninteresting. Thus, to combine the brilliant characters of Dragon Age with the enthralling setting of Skyrim, it would create a perfect game, correct?

Well, possibly. But what would happen if the end result was Skyrim's characters implanted in Dragon Age's setting?

Shhhh...we're dealing with selective breeding, here. :)

Aw, hell. Does that mean that we're going to have a '300'-esque pit filled with the skeletons of failed Skyrim/DA2 offspring? I can only imagine the horrifying creations that would result.

"Egad! This one has nothing but Frostbite Spiders and Broodmothers for enemies! Into the pit with ye, nightmare simulator!"

Susan Arendt:

Nannernade:
I think it'd be funny if our bulking friend Shale made an appearance in Skyrim, just randomly killing chickens on farms ha ha, I'm sure the Companions of Jorrvaskar would be called in to take care of her. :o

I love Shale. LOVE. Any opportunity for more Shale is fine by me.

For people saying that they really hated DA 2 characters, I'm curious - what class did you play? (This is about characters only, not about the gameplay.) I wonder if there's any correlation between people's enjoyment of the game (or at least with regards to the characters and story) and the class they chose.

I played as a mage mostly, every now and then a rogue, but I prefer to only play the rogue in the Elder Scrolls series so I can make great use of my bow. :)

Plus, who can turn down that mage armour? Certainly not I. :D

Given the divergence in design between the two games (and the style between the two developers), I would expect "Dragon-Rim" to be a trainwreck.

Very rarely do idealized fusions in game design actually happen. Though I admit, when they do, they can be glorious (Deus Ex 1 and Metroid Prime spring immediately to mind).

Atmos Duality:
Given the divergence in design between the two games (and the style between the two developers), I would expect "Dragon-Rim" to be a trainwreck.

Very rarely do idealized fusions in game design actually happen. Though I admit, when they do, they can be glorious (Deus Ex 1 and Metroid Prime spring immediately to mind).

If this did happen, they would use Skyrim's environment graphics etc. and from Dragon Age they would take the character development make them less generic, need to stop thinking too hard about it dude. :P

I've made it no secret that I think Dragon age 2 is shiiiiiiit and needs a complete do-over and another year in production. However, I believe my prefect game would be the three way spawn between Dragon age Origins, Skyrim and Shadow of Colossus with free running (because its my imagination and I can go as for as I want)

Nannernade:

If this did happen, they would use Skyrim's environment graphics etc. and from Dragon Age they would take the character development make them less generic, need to stop thinking too hard about it dude. :P

"Graphics" aren't the issue here: Scale is.
Greater scale: Worse Characters. Why? Limited Interaction. Can't assume the player will even bother interacting with them.

More "Railroading" (smaller scale), better characters, but weaker exploration.
Why? Smaller scale makes it easier to force the player to actually pay attention to the plot (and thus, the central characters).

Atmos Duality:

Nannernade:

If this did happen, they would use Skyrim's environment graphics etc. and from Dragon Age they would take the character development make them less generic, need to stop thinking too hard about it dude. :P

"Graphics" aren't the issue here: Scale is.
Greater scale: Worse Characters. Why? Limited Interaction. Can't assume the player will even bother interacting with them.

More "Railroading" (smaller scale), better characters, but weaker exploration.
Why? Smaller scale makes it easier to force the player to actually pay attention to the plot (and thus, the central characters).

How you say it doesn't sound very fun to be honest, forcing a player to do something being dragged along on a choke chain as Yahtzee would put it yes it can be ok sometimes but in a large RPG like Skyrim there is no place for that kind of bull. Even though Skyrim is huge I have no problem following the plot. But that's probably just me and my weird sense to read everything I come across... I should really get that checked out.

Nannernade:

How you say it doesn't sound very fun to be honest, forcing a player to do something being dragged along on a choke chain as Yahtzee would put it yes it can be ok sometimes but in a large RPG like Skyrim there is no place for that kind of bull. Even though Skyrim is huge I have no problem following the plot. But that's probably just me and my weird sense to read everything I come across... I should really get that checked out.

You're already being dragged along a plot-railroad in TES; it's just that between rail segments, you're allowed to fuck around the world.

Ultimately, nothing you do in the game-world really matters; it cannot, because that could potentially de-rail the plot's logic.

Atmos Duality:

Nannernade:

How you say it doesn't sound very fun to be honest, forcing a player to do something being dragged along on a choke chain as Yahtzee would put it yes it can be ok sometimes but in a large RPG like Skyrim there is no place for that kind of bull. Even though Skyrim is huge I have no problem following the plot. But that's probably just me and my weird sense to read everything I come across... I should really get that checked out.

You're already being dragged along a plot-railroad in TES; it's just that between rail segments, you're allowed to fuck around the world.

Ultimately, nothing you do in the game-world really matters; it cannot, because that could potentially de-rail the plot's logic.

Touche... alright I'll go along with that, great argument. :P

Susan, I'd agree with the premise, but not the game you chose for comparison.
To be honest, Dragon Age II felt really inconsistent to me. Varric was a well constructed character, but I never got that same sense of attachment to most of my party. I really found myself pining for the characters from the first game, who though on occasion were certainly fantasy archetypes they grew and changed alongside you, as opposed to characters like Anders who were going to do...something regardless of what you said or did with them. I don't know, I just couldn't get invested in DAII, though the general premise of taking a bioware style character group into a world like Skyrim would be pretty cool.

Holy necro, Batman. But this article just cropped up again and one thing caught my eye:

I liked Kirkwall and its environs well enough, but I never really cared about them. There wasn't a particular house or cave or mountain or river that ever caught my breath or made me wish I could linger there.

Well, there was that one cave...

(Ba-dum, tish)

Atmos Duality:

You're already being dragged along a plot-railroad in TES; it's just that between rail segments, you're allowed to fuck around the world.

Ultimately, nothing you do in the game-world really matters; it cannot, because that could potentially de-rail the plot's logic.

You can end a civil war, effectively crowning a king, all without disturbing the MQ of Skyrim. That's as big a deal as you'll find in any RPG, when it comes to reshaping the world. The problem is that the changes feels mostly cosmetic, with guards changing uniform and certain NPCs switching chairs. But a lot of that is down to the fact that ES is actually an open-world, and can't get away with alluding to huge changes off-screen.

Hitchmeister:

Well, there was that one cave...

(Ba-dum, tish)

Oh...that was awesome and awful all at once.

Awesomful I suppose.

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