Jimquisition: Hardcore Hypocrisy

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I've waded through five or six pages, and I can reasonably say the following:

"Hardcore" as a term defining a certain subset of gamers is one of the most useless inventions since the head-mounted toilet paper holder.

I'm a gamer. That's it. "Hardcore" means so many different things to so many people that trying to call myself hardcore or casual would be an almost guaranteed fallacy. I breezed through Super Mario Galaxy, but my ass is continuously handed to me in StarCraft II. I've finished Saints Row 2, but I can't get past the one required Tank Mayhem mission from The Third to save my life. I enjoy The Sims in all its iterations, and yet I'd rather shove a melon baller in my eye sockets than play some Civilization, much less some of the easier Sim titles, like Theme Park or Hospital. I enjoyed Bulletstorm for its sheer mindless fun, and I couldn't give two shits about Gears of War. Sports games always fail to grab my attention, and Football Manager looks more like a chore than a game.

I could go on like this forever. See, we're *individuals*. We're not market figures, or stereotypes, or products of a given gamer-related mindset. Each of us is his or her own person, and we all have our strengths, weaknesses and talents. The games industry caters to all colours of that proverbial rainbow.

That's all there is to it. When someone calls me a noob online, all I hear is "I'm proving you that I'm emotionally immature and that I can't stand it when someone challenges my superiority complex!"

Honestly, if that's what it means to be a gamer, nowadays - we've devolved to a pretty sad state. If your ability to verbally stroke your dick is what determines your worth as a simple presser of buttons and twiddler of joysticks, then there's a serious problem.

I could be wrong, but I think part of the problem is in modern game design. We've come to foster a sense of competition, so naturally, players who spend more time with a game or have a greater level of innate talent will rise to the top. Unfortunately, the Greater Internet Fuckwad Theory (mentioned in Page 1) still holds true. These skilled individuals, unable to see that they might be emotionally hurting other people who are trying pretty damn hard to have some fucking fun for a few hours, start mouthing off at them. Seeing as there's no effective way to curb online douchebaggery, said douchebaggery is fostered and nurtured. The idiots start thinking that, hey, if you can't rise up to the challenge and accumulate a monster K/D ratio in Call of Battlefield 23, then you're obviously a worthless larva. If you *do* beat them, then you're Hitler Spawn (TM), they call for hax, ragequit, or try to pin the blame on you.

Far be it from these idiots to recognize that they might have off days, just like everyone else on the fucking planet.

If *these* idiots are hardcore and if they're actually proud to consider themselves as such, they they need to be fired off into the sun, to leave more room for those of us who only care about unplugging for a couple hours.

In short, if being hardcore means living and breathing a specific game day-in and day-out and not being able to recognize defeat in the context of play as being utterly meaningless - then that term shouldn't be considered a label to be worn or some sort of badge of honour. It should be discouraged, because it's referring to basement-dwelling mouth-breathers.

The problem with the term "Hardcore" is that it means a dozen different things to different people. To me "Hardcore" is interchangeable with "Enthusiast" or "hobbyist", meaning that a hardcore gamer is someone who really loves games and plays lots of them a fuck ton.

To others however "Hardcore" seems to be some sort of nebulous reference to dicks who like to look down on others for not liking the same type of game as they do. To others it means that you have great experience and skill with a particular game and spend a lot of time playing it (1000 hours+).

Personally i've given up using the term "Hardcore" because it useless at conveying meaning; instead I refer to myself, when I have cause to, as an enthusiast gamer.

Why can't a game both be simple and have depth?

Games are just games. Not really different from Risk or Trivial Pursuit or chess or tic-tac-toe or hockey or tag. All that's different is the tools we use to make them. Cutscenes and graphics are only good if they improve the actual play experience, like when you play with pretend money in Monopoly. They can't create "depth" by themselves. Greater technology only means that new kinds of games are possible, not superior kinds of games.
Once I read a theory that hardcore and casual were invented by viral marketers. Like they just went around pretending it was real, and one day it was. It makes a lot of sense to me.

i just find that for one, IOS games by their simple nature of being touchscreen, rely on you to block up to 50% of the screen with your hands for the duration of play. as well as the fact that msot of the games available are "pick-up-n-play" for those taking public transport Or so badly produced that i dont care about characters or even goals.

Im not a core gamer. i just find think that Infinity Blade is by far the minority in terms of IOS gaming. Its is a probably one of/if not THE best game on IOS. its just the fact that the rest cant compare.

I play IOS games. always searching for something that will really make me sit back and think WOW this is awesome. But i dont. They are all buggy, badly scripted and i find myself disappointed.

sorry for being the percentile that the jimquistion hates. though it pretty much hates everything but itself

Was Jim in the video for Feeder just a day

i want to know

Holy Headbutting Phallus's Batman!
What the hell were those things at the bottom, at 4:18?

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