The Metagame

 Pages 1 2 NEXT
 

The Metagame

How do you prepare your deck to meet an unknown enemy?

Read Full Article

I wouldn't know, I haven't played the physical game in so long. Mainly DotP is what I play.

Where did this article come from, why didn't any one tell me about it, and why does it seem it doesn't actually say anything about anything?

I quit playing after the Ravnica block went out of style, but this type of deck was my favorite of all time.
http://magic.tcgplayer.com/db/deck.asp?deck_id=555118

Straight up Mill deck, force players to discard repeatedly.

fanklok:
Where did this article come from, why didn't any one tell me about it, and why does it seem it doesn't actually say anything about anything?

I started last week with an introduction, if you care to check it out. The purpose here is not to delve too deeply into the subject, but to make concepts more accessible to new players, while still trying to touch on topics that will interest more advanced Magic players!

amaranth_dru:
I quit playing after the Ravnica block went out of style, but this type of deck was my favorite of all time.
http://magic.tcgplayer.com/db/deck.asp?deck_id=555118

Straight up Mill deck, force players to discard repeatedly.

I miss serious Mill decks sometimes, though they seem to be bringing some of it back in Innistrad with Trepanation Blade and Undead Alchemist. It doesn't really seem too viable yet, though some control strategies have been using Nephalia Drownyard to good effect! There's also Laboratory Maniac if you want to go with a "mill yourself" strategy instead.

You forgot about solar flare. The deck that has massive amounts of people playing it but just cant seem to go anywhere. Where I play the metagame is pretty much identical to what you would see in any large tournament like a grand prix or star city open.

illusions
solar flare
red deck wins
g/w tokens
w/u humans
wolf run ramp
tempered steel
two different grixis decks
plus a few randoms weird decks that dont ever work thrown in.

That decklist that you played is really really weird. It seems like it is more something for friday night magic or a group of casual friends then an actual tournament. The deck is just not focused enough and contains to cards that dont have enough support.

We told you your deck was bad BEFORE THE TOURNAMENT. You can't come in with the next article and be all like, "oh I had no idea I would lose so soundly, I blame the metagame." It wasn't the metagame, it was a bad deck and a pilot who refused to make any changes.

I get that we have a novice writing the articles, but couldn't we at least have a novice who attempts to perfect himself and his deck? You should have started with the list of the deck you ran in the tourney, and the tweaks you made before entering since last article.

Of the people I regularly play, anything goes; there is no set deck, merely interests. One person tends toward weird decks, especially when they remove the opponent's library from the game, another tends to prefer midrange, resilient decks like zombies. Others are still getting a handle on what they like, so may play anything--but very little resembles a defined deck.

A great way of getting an idea of your local metagame for a certain format is to look at what decks are successful at the moment, since a lot of people use what seems to be working well (Delver decks in particular are probably going to get more popular because hey, the card is good enough for legacy, which gets the attention of people playing in standard)

Also I forget where I heard this but when building a certain deck you have to ask yourself what you're trying to beat, or what you can beat. Don't just say: "well I'm aggro so I will beat control" because that's not necessarily true. You should also look towards other decks and think what your deck is weak against, and prepare accordingly.

Love the article so far, keep up the great work!

godofallu:
We told you your deck was bad BEFORE THE TOURNAMENT. You can't come in with the next article and be all like, "oh I had no idea I would lose so soundly, I blame the metagame." It wasn't the metagame, it was a bad deck and a pilot who refused to make any changes.

I get that we have a novice writing the articles, but couldn't we at least have a novice who attempts to perfect himself and his deck? You should have started with the list of the deck you ran in the tourney, and the tweaks you made before entering since last article.

I did mention in the comments last week that the deck was a pet deck. I didn't go in there expecting to win. I wanted to see first hand why Invisible Stalkers aren't seeing competitive play. Mission Accomplished!

As to what changed, the only significant change was swapping Tezzeret for Wurmcoil before the tournament. As was mentioned last week, Tezz whiffs a *lot* in this deck, and I'd rather have the Wurmcoil in hand most times. I gave Think Twice a lot of consideration, but in playtesting it just seemed less robust than Curiosity, and I'm happy with this decision overall. Royal Assassin doesn't get any love these days, but I kept him around after a close match against Illusions where he really got to shine.

Finally, I hope to get to a place where decklists and tournament preparation is viable content for an article, but right now I'm trying to make sure that everybody speaks the same language. Once we've laid the groundwork here, I think we'll be in a better position to really get into the nitty gritty like that!

My metagame (currently consisting of a group of friends) is pretty damn aggro heavy. One person has a bit of a control thing going on, and my fiance aims to combo whenever he can, but aggro pretty much rules the roost. All my decks are aggro variants.

This is interesting timing for me, becuase my fiance has been bugging me to help him 'make his deck stronger'- he uses mono black removals like Doom Blade and vampire synergy and usually takes the win. I told him I can't help becuase he's beating all of us, and he really needs to get to a FNM and break out of our metagame to really see the kinks he's got to work out. (As for me, I'm looking for counter cards in colors other than blue to deal with those Doom blades, since it seems to be the worst I've got to deal with.)

Ah, man, I haven't played in a meaningful way in years. The comic book shop I used to play in had all sorts of stuff from basically every printing of MtG, so I saw a lot of cool ideas. Coming from that background, I'm glad this column seems to approach Magic from the long view, rather than the Standard-only Friday Night Magic concept that WotC keeps pushing.

A word on control decks, though: if you run it, have a plan to actually win. I used to see quite a few decks run Winter Orb and Icy Manipulator, and my local metagame with them reached a point where I had to insulate all my decks with non-land mana generators, including my all-time favorite, Darksteel Ingot. But one day, I played with a kid who thought he was being clever with his Winter/Icy combo, but forgot to put in a victory condition. We went through turn after turn, draw after draw, with nothing of importance ever happening. I kept waiting for him to pull out something to complete his win, but I think he drew nearly his entire deck and never pulled out anything. Longest and worst game I've ever played.

I tend to use standard decks against various extended or modern decks.

It puts me at a disadvantage most of the time.

That being said... Yesterday my Eldrazi green got a T3 Primeval Titan which lead to a T5 Emekrul which, of course, won the game.

Here's my Eldrazi Deck:

http://www.mtgdeckbuilder.net/Decks/ViewDeck/299153

Lands:
1 Eye of Ugin
4 Eldrazi Temple
4 Mystifying Maze
3 Khalni Garden
10 Forest

22 Lands

Creatures:
2 Emrakul, the Aeons Torn
1 It That Betrays
1 Ulamog, the Infinite Gyre
1 Kozilek, Butcher of Truth
4 Wall of Tanglecord
4 Overgrown Battlement
2 Pathrazer of Ulamog
2 Wurmcoil Engine
1 Primeval Titan
1 Artisan of Kozilek
4 Llanowar Elves
4 Joraga Treespeaker

27 Creatures

Other Spells:
4 Explore
4 Summoning Trap
2 Eldrazi Conscription
1 Quicksilver Amulet

11 Other Spells

DuelLadyS:
My metagame (currently consisting of a group of friends) is pretty damn aggro heavy. One person has a bit of a control thing going on, and my fiance aims to combo whenever he can, but aggro pretty much rules the roost. All my decks are aggro variants.

This is interesting timing for me, becuase my fiance has been bugging me to help him 'make his deck stronger'- he uses mono black removals like Doom Blade and vampire synergy and usually takes the win. I told him I can't help becuase he's beating all of us, and he really needs to get to a FNM and break out of our metagame to really see the kinks he's got to work out. (As for me, I'm looking for counter cards in colors other than blue to deal with those Doom blades, since it seems to be the worst I've got to deal with.)

I couldn't agree more with your sentiment. Once you've found a deck that does well locally, you just need to expand your circle! FNM is a great place to start if he's looking for ways to improve his deck outside of his normal play group.

Now for dealing with Doom Blade, have you considered Apostle's Blessing? It'll basically act as a Counterspell for Doom Blade and can be played in any color! In case you play Green, Autumn's Veil can be pretty potent against Black removal as well.

BaronFelX:
/Card/Details.aspx?multiverseid=247200]Darksteel Ingot[/url]. But one day, I played with a kid who thought he was being clever with his Winter/Icy combo, but forgot to put in a victory condition. We went through turn after turn, draw after draw, with nothing of importance ever happening. I kept waiting for him to pull out something to complete his win, but I think he drew nearly his entire deck and never pulled out anything. Longest and worst game I've ever played.

How did he not have a 1/1 beating you in the face while you sat there doing nothing?

Edit:

If you're playing green and you want pro black, autumn's veil isn't bad, but I'd prefer something like ranger's guile or vines of ashwood.

Giving your creature hexproof till end of turn saves them just as much as giving them pro color, and it is more utilitarian.

Though I wouldn't mind some autumn's veils sideboard for counters.

This is really why when it comes to tournaments I only go for Draft or sometimes Sealed. I had a really nice white/equipment deck until they phased out World Wake and Eldrazi. It could hold its own within the decks in my circle of friends, but I wouldn't trust it in an actual tournament. It's gotten to the point where if you're not using one of the top 5 decks (and actually know how to use it) at the moment then you don't have a snowball's chance in hell of winning.

Maybe I'm just saying this because when I was first introduced to Magic I was 11 or 12 and the only decks I ever made were pretty much creature beat-down decks regardless of what color I was using, just seems to me that there's not much actual choice in the matter when it comes to building a deck. When a new expansion comes out, it seems like everyone already knows what cards they're looking for to build the ultimate deck and if you just try to pick and choose "home made" combos you're going to lose.

Draconalis:
How did he not have a 1/1 beating you in the face while you sat there doing nothing?

By the time the combo arrived, I already had a smattering of creatures and some non-land mana sources in play. Every time I was able to squeak something out, he's manage to use all his resources to keep me from making and progress and we'd revert to our stalemate. He really had the "control" part down pat, he just didn't have anywhere to go once he controlled the board.

Its a bit of a mess where I'm at. most of the time, its just me and my Fiancee, and she runs hard mono-green ramps as well as mono-green spirits (kamigawa), and tribal elf. she also dabbles in mono-white and red, backed by plainswalkers for nearly all the decks.

Generally speaking I don't outright prepare for her decks, I just build what I can with what I can scrounge... that stated when my goblin grenade less mono-red smacked into her Nissa Revane as it pumped her up over 30...

that stated, the win rates still a bit even, as my mono-blue mill, my mono-blue aggro (with illusions), my UB zombie (innistrad), and Tribal Human decks tend to do well. for excitements sake, it tends to be a "fight fire with fire" approach. while my mill deck works, its not as exciting most of the time, at least for her. So as of late ive opted to fight aggro with aggro. 42 damage inspired charges!!!

nothing quite like just narrowly losing a match after milling your opponent down to 1-3 cards. we had to catch our breath after that.

well, that was a tangent. really I don't prep for decks I'm not sure of. i just dive in and play it by ear based on what I can gather. usually speaking I'm playing blue, so I have a bit of catch room, assuming I play smart with the CS. but I'm not exactly that sharp so i still tend to fail. i need to get out more, let my myrs roll around.

I've only played Magic a few times, using a friends blue and white deck, and it was of the ramp variety. I really liked playing it actually and might have to get into properly one of these days, to be honest I just love looking at the cards. No trading cards are that well designed

EDIT: I also used to a Hellbent deck. That was awesome, hit hard and fast. But then again it wasn't my deck so it may have been technically control. I think it evolved destroying everything with a demon puppet of some kind...

For years and years I played magic with one other friend. We knew others who played and, from time to time, would play against a few others. Sometimes we would find our decks were quite devastating and other times useless. The fact that we only trialed new decks against each other meant we never really knew what we were getting into with new opponents.

I have always wondered about playing in a tournament - but all the restrictions on cards and sets has seemed too overly complex for my casual interest in the game. Is Cursed Scroll (one of my favorites) restricted or has it been completely removed from tournament play (for example)?

Loving this new column though.

Encaen:

I couldn't agree more with your sentiment. Once you've found a deck that does well locally, you just need to expand your circle! FNM is a great place to start if he's looking for ways to improve his deck outside of his normal play group.

Now for dealing with Doom Blade, have you considered Apostle's Blessing? It'll basically act as a Counterspell for Doom Blade and can be played in any color! In case you play Green, Autumn's Veil can be pretty potent against Black removal as well.

I do have an Autumn's Veil in my green deck, but I'd like to look into reworking it before getting too many more of those- right now it's a 65 card mono green aggro with ramp, Dungrove Elder and Leige of the Tangle serving as the big boys. It's not terribly focused (being my first deck), I'd like to fix that. I'll have to see if I have an Apostle's Blessing... I picked up a Mana Tithe as an experiment, but I imagine once folks know I've got it'll be fairly useless. I haven't explored much simply because we've only been playing a few months. Even sticking with Modern to help cut down on the card pool, that's a daunting amount of cards to explore.

The most amusing game I had with him was when I finished my mono black deck, since I built it more around the others in our group who don't play black. End result- he had a bunch of Doom Blades and Deathmarks he couldn't play, and I had a bunch of Hideous Visage and Gruesome Deformity that did me no good to play. (Then we switched to 2 headed giant and found out our black decks made a devastating combo against the rest of our group.)

BaronFelX:

By the time the combo arrived, I already had a smattering of creatures and some non-land mana sources in play. Every time I was able to squeak something out, he's manage to use all his resources to keep me from making and progress and we'd revert to our stalemate. He really had the "control" part down pat, he just didn't have anywhere to go once he controlled the board.

Ah, indeed. Kinda reminds me of the time my terrible B/G Morbid deck was played against my friend's terrible B/G deck. He had thrun, glisa, and an infinite damage combo and creatures to spare, but I had a royal assassin keeping his none hexproof creatures at bay, 3 reanimated skeletons to chump block, the "Pay a mana sac a creature for life" cleric, and a creature that grew bigger with every creature's death... but no trample.

It was a complete and utter stalemate that I only won, because I run mill-blades (trepidation blade... or whatever)

So my mill win condition worked! I was just as surprised as anyone... given that it wasn't a mill deck at all.

That was the worse game I've ever played...

DuelLadyS:

I do have an Autumn's Veil in my green deck, but I'd like to look into reworking it before getting too many more of those- right now it's a 65 card mono green aggro with ramp, Dungrove Elder and Leige of the Tangle serving as the big boys. It's not terribly focused (being my first deck), I'd like to fix that. I'll have to see if I have an Apostle's Blessing... I picked up a Mana Tithe as an experiment, but I imagine once folks know I've got it'll be fairly useless. I haven't explored much simply because we've only been playing a few months. Even sticking with Modern to help cut down on the card pool, that's a daunting amount of cards to explore.

The most amusing game I had with him was when I finished my mono black deck, since I built it more around the others in our group who don't play black. End result- he had a bunch of Doom Blades and Deathmarks he couldn't play, and I had a bunch of Hideous Visage and Gruesome Deformity that did me no good to play. (Then we switched to 2 headed giant and found out our black decks made a devastating combo against the rest of our group.)

Post your deck and I can give you suggestions. My friend has a NASTY extended ramp green.

If you aren't playing standard, these two cards alone are worth looking into

Terra Stomper, 8/8 trample, can't be countered for 6

Overwhelming stampede, all over your creatures gain +X/+X and trample, where X is the power of your strongest creature.... so your Terra Stomper is a 16/16 and all the mana dorks you used to get him out are 8/9 (Birds of Paradise) or 9/9 (Llanowar Elves) and it's the same cost as overrun... I believe.

Other than that, you can get some Withstand deaths, and Vines of Ashwood, withstand makes you creatures indestructible and a kicked Vines of Ashwood is (for two mana) +4/+4 and hexproof.

There is another card, I can't remember what it's called off the top of my head, but it's an enchant creature that makes target creature an 8/8

You can also use Omnath, the Eater of Green Mana to make overwhelming stampede hit for insane numbers as well.

Most of the people that I play with are really Aggro heavy, using Green or Red\Green Mana Ramp decks.

I mostly play for fun, and I currently have four decks:

Green/White Auras, focuses primarily on powering up Aura Gnarlid or some of the other cards in the deck.

A Blue deck that has lots of Blue elements, and is often quite annoying. It mainly stalls out until I can get Stormtide Leviathan out. I'm thinking of taking it apart, though.

White/Black, that has lots of life gain and life drain.

Blue/White/Black tap deck, using cards like Gideon's Avenger, Royal Assassin, Frost Titan, etc to control the majority of their field.

I really like all my decks. But like I said, I don't play competitively at all yet, so I have no idea how any of these would act against some more widespread meta. Probably not well. xD

Well, my meta is mostly Aggro at the moment, I'm pretty much the only person who plays combo. My main one is the Enduring Renewal/Goblin Bombardment/Ornithopter trick, but I've recently made a fairly ruthless UB Zombie Mill deck. Once my Academy Rectors come in though, my Enduring Renewal deck will be broken as hell.

Currently I'm thinking of making a Grindstone/Painter's Servant deck. Should be a laugh.

Draconalis:

DuelLadyS:

I do have an Autumn's Veil in my green deck, but I'd like to look into reworking it before getting too many more of those- right now it's a 65 card mono green aggro with ramp, Dungrove Elder and Leige of the Tangle serving as the big boys. It's not terribly focused (being my first deck), I'd like to fix that. I'll have to see if I have an Apostle's Blessing... I picked up a Mana Tithe as an experiment, but I imagine once folks know I've got it'll be fairly useless. I haven't explored much simply because we've only been playing a few months. Even sticking with Modern to help cut down on the card pool, that's a daunting amount of cards to explore.

The most amusing game I had with him was when I finished my mono black deck, since I built it more around the others in our group who don't play black. End result- he had a bunch of Doom Blades and Deathmarks he couldn't play, and I had a bunch of Hideous Visage and Gruesome Deformity that did me no good to play. (Then we switched to 2 headed giant and found out our black decks made a devastating combo against the rest of our group.)

Post your deck and I can give you suggestions. My friend has a NASTY extended ramp green.

If you aren't playing standard, these two cards alone are worth looking into

Terra Stomper, 8/8 trample, can't be countered for 6

Overwhelming stampede, all over your creatures gain +X/+X and trample, where X is the power of your strongest creature.... so your Terra Stomper is a 16/16 and all the mana dorks you used to get him out are 8/9 (Birds of Paradise) or 9/9 (Llanowar Elves) and it's the same cost as overrun... I believe.

Other than that, you can get some Withstand deaths, and Vines of Ashwood, withstand makes you creatures indestructible and a kicked Vines of Ashwood is (for two mana) +4/+4 and hexproof.

There is another card, I can't remember what it's called off the top of my head, but it's an enchant creature that makes target creature an 8/8

You can also use Omnath, the Eater of Green Mana to make overwhelming stampede hit for insane numbers as well.

Strength in Numbers would also be a good addition for that sort of thing.

My group of friends which is apparently my metagame is surprisingly varied. Granted only one of my friends so far uses a standard ready deck other than me. However, I see use of combo involving kaalia and some mean dragons, and saproling armies. Aggro involving myrs and goblins. I use most of the control in u/b/w deck. I'm surprised at how well I'm handling a tri deck xP. I also like using a necrotic ooze deck involving the praetors.

Most of the decks I build tend to be of the aggro variety. I only recently stepped out of my current comfort zone to build a BW Shape Anew Control Deck. My favorite deck to play with is my Myr Deck, which you can look at by clicking here. It can be slow to start if I don't mulligan properly, but once it gets going it can be pretty unstoppable. I tend to think of this deck as an aggro variant, but it has multiple win conditions allowing me the room to alter the structure of my play to combat different types of decks. I must admit to really enjoying blindsiding an opponent with a Myr Battlesphere (or two) that was set up to deal 10 - 20 points of direct damage. Regardless if it wins, it is a blast to play with and that is all that really matters to me :)

Draconalis:

...There is another card, I can't remember what it's called off the top of my head, but it's an enchant creature that makes target creature an 8/8

You can also use Omnath, the Eater of Green Mana to make overwhelming stampede hit for insane numbers as well.

Are you thinking of Mythic Proportions? Also, Omnath, Locus of Mana is an amazing card. I haven't seen him played in standard, but he is REALLY nasty as the commander of a mono-green EDH deck.

Draconalis:

Post your deck and I can give you suggestions. My friend has a NASTY extended ramp green.

Deck as follows: Welcome to the Jungle (my decks are named after songs. Just a flavor thing.)

I prefer cards like Caravan Vigil to things like Llanowar Elves for ramping, helps the Dungrove Elder's case. (I really to get some Rampant Growths.) Filers are pretty common in my group too. I DONT like full playsets, if I can avoid using 4 of the same card, I will. I prefer the variety.

I'm defintely going to be looking at all these cards you guys have brought up so far- if not for me, than for my friend who really needs to split her red/green deck up.

I like my Illusion deck. Tossing that turn 3 Wurmcoil or Steel Hellkite is always fun.

T1 - Phantasmal Bear
T2 - Lord of The Unreal
T3 - Grand Architect, tap everything to play 6 casting cost artifact

I recognized the name of exactly one card in this whole article lol. it's been ages since i've played. I definitely preferred the control style shielding myself from my whilst slowly whittling away at their life. We used to call it the white weenie don't know if there's an equivalent these days.

I recognized the name of exactly one card in this whole article lol. it's been ages since i've played. I definitely preferred the control style shielding myself from my whilst slowly whittling away at their life. We used to call it the white weenie don't know if there's an equivalent these days.

I'd play more often but the shops around here that do FNM won't let me play any deck that isn't comprised strictly of cards that are from the current block, barring basic lands, of course. The last time I bought cards with any real passion was the Mirrodin block, and I'm not interested in paying a few hundred dollars just to catch up to the local scene.

It really doesn't help that all of my friends stopped playing casually either...

When I was playing though I rocked a little of everything, my favorite decks were my Green/White Phantom deck, it was an Aggro/Combo mix that did really well, and my Black/White Aggro/Control deck, because nothing did creature control for me quite like zombies.

Fayathon:

It really doesn't help that all of my friends stopped playing casually either...

That right there is why I stopped playing. When the only thing they want to play is competitive, it gets really damn old real fast. Especially with a power-creep, singularity-meta (little deck variance).

Up until around this time last year I was still doing metagame analysis for Standard, and helped my friends take absolute control over two local metas (placing an average of 3 out of top 20-30 for about 11 solid weeks; one of them deals with the trades, the other wins packs).

However, I'm in University, and don't really have the time, patience, or will to keep my own game that sharp, but I do the number crunching and look for meta-choices. To date, my only real achievement, competitively, is predicting the best deck for 2008 World Championship (Standard) 3 months before it was even built.

In short: I'm a sadist who loves metagame prediction and the statistics therein, but I don't really have any motivation to play anymore.

I do like how "Hexproof" is just a cute keyword for what we used to call "Super-Shroud".

s0osleepie:

Are you thinking of Mythic Proportions? Also, Omnath, Locus of Mana is an amazing card. I haven't seen him played in standard, but he is REALLY nasty as the commander of a mono-green EDH deck.

No, the card just makes them an 8/8, regardless of their previous power. If you put it on a 10/10, it becomes an 8/8. The card is called Gigantiform

DuelLadyS:

Deck as follows: Welcome to the Jungle (my decks are named after songs. Just a flavor thing.)

I prefer cards like Caravan Vigil to things like Llanowar Elves for ramping, helps the Dungrove Elder's case. (I really to get some Rampant Growths.) Filers are pretty common in my group too. I DONT like full playsets, if I can avoid using 4 of the same card, I will. I prefer the variety.

I'm defintely going to be looking at all these cards you guys have brought up so far- if not for me, than for my friend who really needs to split her red/green deck up.

I understand not enjoying play sets, but the problem with that mentality is that you have a lower change of getting the card you need, when you need it. Running a bunch of singletons can screw you over. Take for example that you prefer spell ramp because mana dorks don't help your dungrove elder, yet you only have 1 elder. So you may never pull him, and all your ramp was due to spells, thus you have no creatures on the field to work with.

One thing you need to do is cut your deck down to 60, and the first thing I see that should be gone is the caged sun.

I have tried over and over to think of a use for the caged sun... but ultimately... the initial mana cost is just too high. By the time you have the mana to cast it, you should be casting a big creature in green ramp.

I question the satchel too, I like the card, but I've never seem to make it viable. I think it's the 2 and tap, it's too slow. The wurm's tooth is another card like that, you gain life for playing cards, but on turn 2, you'd rather be either playing a ramp spell, or a 3 mana cost creature.

Speaking of three mana cost creatures, Leatherback Baloth is amazing, 4/5 for 3.

The hamlet captain wont help you at all, as he only buffs other humans, and you have..... 1 other human in your deck? And he turns into a werewolf, losing your ability to buff him.

Looking things over, it just seems like you have too many creatures that are about 3 to 4 ish mana, and aren't game winners. What you want are lots of mana spells, to drop bombs quick.

For quick aggro, the Scythe Tiger wouldn't be bad, it's a 3/2 shroud for 1 green, but you have to sac your land afterwards. Since he has creature removal protection, I've been debating how good that is.

I have alot more to say, but I don't really want you to think you're "doing it wrong" because the game is about having fun. If it works for you even some of the time and you have fun, sure. If you want something that will work more often, I can help you make a deck that will stomp faces. It's ultimately up to you.

Edit:

Oh... and in the case of caravan vigil, I find that even in my morbid deck, it's a pain in the ass to get the morbid effect due to it being a sorcery. It's a ramp spell, sure... but it's kind of a "to late for real ramp, I need a third swamp for this spell though" kind of card.

Edit x2:

What's the 1 white mana source for?

I mostly play casual and Legacy. My casual meta is largely full of aggro decks with a bit of control, but my legacy meta is almost all combo and control. I personally play a range of decks, from vampire aggro to faerie control in casual as well as Dredge (combo) and Tezzerett Affinity (aggro) in Legacy.

 Pages 1 2 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here