The Old Republic

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Bluecho:
What a lot of people, especially many in charge of Star Wars media, don't seem to understand about the force is that the Light/Dark sides of the force do not necessarily correspond with Good and Evil. A more apt comparison would be Stoic vs Passionate. Jedi traditionally emphasis detachment from worldly concerns, whereas the Sith emphasis submitting to their emotions.

A truely in-between person would be one who is free to feel anything, but isn't mastered by them.

Unfortunately this isn't canon. Though it's far more interesting and enjoyable. George Lucas has basically word of god-ed that Dark side = evil all the time and that bringing balance to the force was getting rid of the Dark side elements. But I agree the idea of a Sith being someone who lets their emotions rule them both postive and negative is a better concept.

You work for the sith and you play a light side Bounty Hunter? What is wrong with you? My bounty hunter has killed every single person he has met, even the ones that technically had nothing to do with the mission.

WolfThomas:

Bluecho:
What a lot of people, especially many in charge of Star Wars media, don't seem to understand about the force is that the Light/Dark sides of the force do not necessarily correspond with Good and Evil. A more apt comparison would be Stoic vs Passionate. Jedi traditionally emphasis detachment from worldly concerns, whereas the Sith emphasis submitting to their emotions.

A truely in-between person would be one who is free to feel anything, but isn't mastered by them.

Unfortunately this isn't canon. Though it's far more interesting and enjoyable. George Lucas has basically word of god-ed that Dark side = evil all the time and that bringing balance to the force was getting rid of the Dark side elements. But I agree the idea of a Sith being someone who lets their emotions rule them both postive and negative is a better concept.

I don't think old Georgie has any idea how real people function, otherwise he would have made the Star Wars universe a much more morally ambiguous place.

Raijha:
This is why I stopped caring about Light vs Dark while leveling and started playing my characters based on what I think they would actually do. My Jedi is an overconfident, arrogant person who takes great pride in his abilities. He won't leave a serious threat to the order or republic alive, but he also doesn't just mindlessly slaughter for fun. He's willing to help those in need, but is more then happy to accept rewards for his work, even if he doesn't demand them. So far he's level 25 and jumps back and forth on the line of Light 1. It makes the game a lot more interesting, and adds a huge amount of depth and personal interest to my char rather then just, oh I'm a Jedi, lets hit light for everything. And once I'm 50, and all the story is done, I can just farm all the way light or dark for gear requirements running flashpoints.

This, except I have a Sith who isn't necessarily blood thirsty, but when screwed around with (normally by Hutts and Moffs) he can whip out his lightsaber, and gut them with it. Basically I play my Sith like most play bounty hunter.

Question: Why do you treat it as a binary choice then? Nothing is actually.. you know, forcing you to pick light side choices only. There is little necessity to be "full-dark" or "full-light" apart from few trinkets and vanity stuff, and if you do want those, you can just get Diplomacy and force your meter by doing only missions on one side.

immortalfrieza:
I don't think old Georgie has any idea how real people function, otherwise he would have made the Star Wars universe a much more morally ambiguous place.

It's less that he's unaware and more that he intentionally chose a simplistic system, specifically because it speaks to human nature on a far more instinctive level. Joseph Campbell explains it better than I ever could, but in essence Lucas was trying (and succeeded for that matter) to recapture the same sense of epic fantasy that you get from ancient myths and legends. The most basic form of this is the Hero's Journey, as first popularly displayed in the Odyssey.

Lucas rather clearly, and intentionally, cribbed from such stories to build his universe, and that's one of the reasons it resonates so well with so many people.

That said, I vastly prefer the interpretation of it that seems to be hinted at in TOR and the EU, but is never actually explored in depth because of Lucas. Specifically, that it's less Good and Evil and more Order and Chaos. Similar themes, but distinctly different when you get down to the fine detailing.

Ehm actually some customiseable weapons require u to have a certain light/dark rank to be able to equip. U will notice this alot the longer u get into the game. Then again u can use the same lightsaber that u got at like lvl 10 when ur lvl 50 as long as u change the mods.

And if you want to RP a smuggler u will do what ur employer tells u to smuggle for example. If that happens to be radiactive kittens u will still smuggle them cause thats what u get paid to do while u may react differently to a hostage situation lets say. There ur job is to get the ppl out alive since thats what they hired u for not to just kill the bad guys and not care about the hostages.

And as for u getting less credits for picking light side we both know that aint true since the reward is the same its just the reputation with chars and light/dark points thats different with a few noteable exceptions like for example on tython when u discover 2 padawans who are in love with each other. There the dark side nets u a crystal. But then again u get the same crystal later on when ur forging the lightsaber anyhow....

Bluecho:
What a lot of people, especially many in charge of Star Wars media, don't seem to understand about the force is that the Light/Dark sides of the force do not necessarily correspond with Good and Evil. A more apt comparison would be Stoic vs Passionate. Jedi traditionally emphasis detachment from worldly concerns, whereas the Sith emphasis submitting to their emotions.

A truely in-between person would be one who is free to feel anything, but isn't mastered by them.

Ugh...you say that and all I can think of is Jade Empire. God I hated that system. Open Palm vs Closed Fist wasnt supposed to be good vs. evil. They specifically state, multiple times at the start, that the difference was supposed to be about whether you help people out to make them stronger or if you let them help themselves to become stronger. I loved that idea so much and then what happened? They took the easy bullshit way out and made every choice to be whether you killed the puppy or gave it back to its owner.

In fact, the only actual choice that followed what they said it was supposed to follow was like...halfway through the game.

I get the fact that devs want systems like this to be simple, but if that is so then they need to stop pretendin that the choices are good choices when the options are kick the puppy or feed the puppy.

Just...ugh.

maddawg IAJI:
You work for the sith and you play a light side Bounty Hunter? What is wrong with you? My bounty hunter has killed every single person he has met, even the ones that technically had nothing to do with the mission.

When it comes down to it: killing people is just fun. The money is the icing on the cake.

i remember at some point, and ill be super vague, a quest where i had to collect some items along with other people, when i got back to the questgiver i was intercepted by another npc who was doing the same thing who basicly said "i couldnt do it, help me, give me yours" i picked lightside and agreed. made me laugh that i had to treck all the way back to get the items again, basicly resetting my quest, was unexpected at the time.

Redlin5:

maddawg IAJI:
You work for the sith and you play a light side Bounty Hunter? What is wrong with you? My bounty hunter has killed every single person he has met, even the ones that technically had nothing to do with the mission.

When it comes down to it: killing people is just fun. The money is the icing on the cake.

Of course, I remember one job in particular where I forced one guy to give me 1,000 credits, destroying his bosses financial accounts in the process. I then proceeded to kill him, cut off his head and gave it to his wife as a present. :D

Grey Carter:
snip

pff, my bounty hunter is a pro, you want some one brought in, she dose, you want some one dead, she dose that to. and it tends to keep the LS/DS meter pretty much balanced

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