Zero Punctuation: Super Mario 3D Land & Rayman Origins Pages PREV 1 2 3 4 5 6 NEXT | |
This week on Law & Order: Mushroom Kingdom "We know you did it Mario; we have the evidence, and we have eyewitness accounts that you've been doing this for almost twenty years! Give it up!" "It's-a sham! I want-a my lawyer!" | |
Haha, made me laugh so job well done man! I think I might need to go check out that rayman game one of these days. | |
I quite enjoyed Super Mario 3d land, and I don't find the 3D effects annoying or headache-inducing at all. In any of the games. They're less "shit popping out at you" and more "depth of field". I found the last several levels really challenging, and the final boss run from Bowser up the crumbly staircase was exciting and had my hands shaking. Oh well. Also, I never understood why Yahtzee always goes off against 3D platformers. I've never really had a problem with them. (As long as I can see my feet, I'm golden.) | |
Back to Rayman Ahhhhhhhhhhhhhhh Back to Mario Grrrrrrrrr! Back to Rayman Ahhhhhhh Back to Mario Grrrrrrrr Yahtzee, this is why i love you :') | |
My friend he popped something years ago xD | |
There are fewer raging fanboys then I expected actualy, but to those out there: Why not try actualy addressing Yahtzee's points before chastising him? You know, pretend this is actualy some sort of reasonable debate... Of course this is the internet, the word reasonable doesnt apply much. | |
The reason why I didn't get Rayman Origins was not only because of the pricetag, but the whole BG&E thing. Looking back at those gameplay trailers and I'm becoming more and more tempted. Never played a Rayman game, but they (this one included) seem absolutely charming. Let's see when prices go down...
Ya, I never knew that either. While it is difficult to make a good 3D platformer (perhaps the reason because they're going into extinction), there are plenty of good ones. Actually, 3D platormers are my favourite genre. Spyro's controls rarely copped out, 3D Mario is pretty tight, Crash Bandicoot is very functional (when he's behaving himself), Ratchet and Clank moves like a dream, etc. In the many years I've played 3D platformers (mind you, most of them the bigger titles as seen above), 3D Sonics are the only ones I've played where things felt awkward. Not unplayable (minus games like Sonic 06), just not as fluid. I guess it's mostly because Sonic is a lot like a sea turtle. When he's moving slowly he's clunky, but when the level allows him to zip around man does he move). Then again, I also had a lot of problems with 2D Genesis Sonic too. I guess it's mostly the momentum/physics and I can't guess my jump height/distance well enough. | |
Maybe Rayman will finally get some sales thanks to the Yahtzee "every trust this man because he's trustworthy as hell" machine. Indeed. Any game that draws an illicit and contented "ahhh..." from Yahtzee is worth your time and money. I'm surprised he never once mentioned the French, though. | |
I hope that no traumatic memories get into your head again.........after i do THIS!!!!! www.youtube.com/watch?v=x-Au4QJRcA8&feature=related | |
He should mention it on a Extra Puctuation rather than a review in Zero style because what could he possibly do to make fun of a good game?? Alternatively you can make lots of sock puppets into sending mails to him to review Super Meat Boy if you are into annoying people into submission | |
Shit really? because i heard that if Origins made enough money, they would make a sequel to Beyond Good and Evil. Its unfortunate that Yathzee had to spend time with the Shooter Season 2011 instead of looking upon this game and others because when Yathzee aproves a game (like for example: Minecraft) people rush in NUMBERS to play it. But its too late now for Rayman Origins. | |
I just replayed Rayman 2 on the N64 and GODDAMN! THAT GAME IS DIFFICULT! | |
Why haven't you all bought Rayman Origins?! Yahtzee speaks the truth about challenge without frustration. It's also perfectly playable without 4-player as a purely single-player game as I have done because damn the game's challenging. Those treasure chest levels...
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Rayman Origins was wonderful. People who like fun things should buy it. I feel even better about not owning a 3DS now. The only way Nintendo is getting my money for one of those is if they put out another Advance Wars game. | |
The Rayman game (of the two I have only experienced) has one of the most annoying soundtracks/triggered sounds that I've had the misfortune to subject my ears to in a very long time. | |
Such beutiful music... SO WHY DOES IT STING SO MUCH?! | |
But...Crash Bandicoot was fun! The platforming was a bit wonky but that was greatly improved upon in the sequels. OT: This was the funniest episode in a long time. | |
Stars? Seriously, you're going to complain about collecting stars in a game that doesn't have a single star to collect? Also, someone should nudge Croshaw and let him know that the 3DS isn't a "failure" anymore and thus is no longer en vogue to blindly dump on it. Also: both SM3DL and R:O are awesome! | |
What points about 3D Land's actual content did he make? I watched it three minutes ago and this is what I remember: -The basic premise (rescue Peach) is the same as many previous Super Mario games Is there anything I missed? You'll notice none of these address the actual gameplay, even though that was the main focus on the Rayman segment. | |
Actually, you do need a certain amount of star coins to unlock later levels, so it's still more or less true, it's just not forced on you until pretty late anyway. I'd like to point out that the first half of the game seems designed to get newer players accustomed to Mario games in general. The second half is pleasant for about one world or so, and then throws you off the deep end into madness, culminating in the last level, which has no powerups and features single block sized platforms and areas in which you cannot scale without moving at full speed and height, with those tiny block platforms. Some may have more ease than others, but the largest impediment is that Mario takes longer to get to full speed, your momentum is easy to lose, and the camera angles are pretty much fighting you all the way due to the near mandatory isometric perspective, which is why the 3D is important to gauge your jump distances sometimes (sure it's not required, but the story gets different when you blow a jump for the fifth time because you think you're going to make it). People say it's too easy with the leaf powerup but I say it's compensating for Mario's push towards more realistic momentum in a game where if you're not within the confines of the stage, all you'll get is a giant fall of doom (as opposed to large physical barriers in other 3D Mario games), and that it's very easy to fall off the rails if you screw up your timing or in certain segments, accidentally slip slightly sideways when you should only push in one direction, and you're forced to use the slide pad, which isn't as precise as a d-pad for exact directional movement. Imagine a 2D game in which you are in danger of falling off the screen in the fore or background at any second. Yep. These things would be more forgivable in a cohesive setting. | |
Is it just me or is yahtzee just not funny anymore? | |
And why arent those points that he brought up valid criticisms? Okay the joke points I get but his main complaint is basicaly that the game is just more of the same but with less content and half-hearted...and on a system he thinks is stupid. I have to wonder what compels me to aargue on the internet, no agreement will ever be reached or anything...probably boredom. | |
Which one of those is a criticism, exactly? Saving Peach surely isn't, as anyone complaining about that has clearly missed the point and may as well complain that the goal of football (score the most points) never changes. Merely mentioning that it has less content than another game isn't actually commenting on the amount of content this particular one has and thus is not an actual criticism (and would be invalid anyway, as it has 50+ unique stages, even before the special stage remixes). Complaining about stars is flat wrong--the objective is to reach the end (obstacle course) and not star collection (missions). Croshaw doesn't add any value qualifiers to the fact that the Tanooki suit is prolific; he merely states it, and thus is not a criticism. The same goes for the optical illusions--he only mentions that it is used three times, but never says if that is a good or bad thing. Finally, saying that you don't like a platform isn't a criticism of a particular game on the platform. So, again, when exactly did Croshaw speak to the merits (or lack thereof) of SM3DL? The closest he comes is growling when mentioning the game, vaguely indicating he's grown weary of the concept of Mario, not any specific issue with the game itself. | |
I really really want to buy it (albeit maybe not at a 60€ price, 30-40€ is about the range I can imagine getting it for). Despite other platformers and good Indie games selling lots and lots, Super Meat Boy and Terria broke their one million for example and Rayman having a great history on the PC... In the meantime in console land apparently it sold only 50.000 units in its first month (at least in the US): http://www.eurogamer.net/articles/2011-12-10-rayman-origins-sells-50-000-in-debut-us-month | |
he didnt seem to mention how poorly rayman origins was handled | |
I only have one thing to say: Why do you think the Thwomps grunt when they hit the ground? | |
Not to say anything about the truthfulness of said criticisms, but in watching this review I learned a great deal as to why I might or might not like Rayman, whereas I learned very little regarding Mario. ... And I don't think it's valid to criticize a game for having similar gameplay as others in its franchise. That's why it's a franchise. If I wanted Mario to be a different game, I'd get a different game, but it sells because people want more of the Mario game. This complaint isn't actually aimed at anything in particular, not even Yahtzee, it was just on my mind after responding to the above. | |
The very first game I ever played was the original Rayman on the PS1. I was 9 when it was first released. I still have my copy, I love that game so much. :) I have not, however, played Rayman Origins, nor do I think I will. I haven't liked any of the games that came after the original, and am instead waiting to see if Ubisoft will ever do a remake of the original. | |
Good show, Yahtzee. Not that the recent ZPs were bad, mind, it just seemed like a bit of the joy had gone out of them. Perhaps it was the Christmas season, or the bevy of shooter sequels, or perhaps I just made it up. Whatever the case, you seem to have enjoyed making that one, and I'm pleased by the result. Carry on. | |
I remember when I was a wee lad and I could never tell the difference between Rayman and Heddy. | |
Did he actually criticize Rayman: Origins in any way? Aw shucks, no release for PC or Gameboy: Color. Guess I'll be missing out on this one. Dammit pirates, stop teasing me with your emulated PC versions. I know it's a service problem and that UbiSoft is an absolute dick to PC players, stop tempting me! | |
I haven't played Rayman since the PS1 era when I thought it was quite good. Seems I'll have to pick up Origins for my 360 so see if the nostalgia floods back! | |
There's also that 3D remake of Cave Story, and a downloadable game called Pushmo that I started playing a few days ago, it's pretty good. To be honest, I wasn't entirely sold on the 3DS until I actually got one. I was pretty much anti-3DS once it was announced, but I got one, and now I love it. | |
Im not going to go on defending his review, its quite a waste of time actualy. All I am trying to say is that if you guys politely disagreed instead of getting defensive and whinning you'd sound a lot less like immature fanboys. | |
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hahahaha oh man Yahtzee's got some of that ol' extra creative spark back for those loud-out-loud jokes
and that image with the Thwomp...uuurgghhh (yeahhhh would def feel sorry for them)