Thou Shalt Not Kill Radroaches

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Thou Shalt Not Kill Radroaches

In the post-nuclear wasteland of Fallout 3, it's kill or be killed. Or is it?

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I've recently been playing Skyrim the same way, although not quite as strictly.

Unfortunately the overpowered stealth and availability of the 'calm' spell kinda take the challenge out of it. Nifty idea though.

Interesting idea... well, time to whip out Fallout 3 again!

This was actually one of the more emphasized points of the game upon release, that you could complete the game while only killing one radroach. It was one of the big subjects on boards like NMA and DAC (when they weren't discussing how much Fallout 3 was an afront to the "real" fallout games), with people discussing just how hard/contrieved/silly it would be to do a pacifist run.

So exactly how did NV help no kill runs more than 3? I haven't played 3, and I don't think I could do a no kill run to be honest.

Pacifist runs can be a lot of fun. I know I spent a lot of hours in the Thief games sneaking about not killing anyone. Needed to memorize patrols and use all sorts of tools to do it but it was a blast. Never did a pacifist run in Fallout 3 but I'm glad to know it's possible.

JaceArveduin:
So exactly how did NV help no kill runs more than 3? I haven't played 3, and I don't think I could do a no kill run to be honest.

Kills your companions made in FO3 didn't give you experience and speech checks had a percentage chance of being successful modified by your skill, as opposed to the way they did it in NV where you either could do it or not.

This was a great article. And you have convinced me to do a pacifist run of New Vegas.

Fr]anc[is:

JaceArveduin:
So exactly how did NV help no kill runs more than 3? I haven't played 3, and I don't think I could do a no kill run to be honest.

Kills your companions made in FO3 didn't give you experience and speech checks had a percentage chance of being successful modified by your skill, as opposed to the way they did it in NV where you either could do it or not.

Ah, okay. The percent chance for it to work or not sounds like fun.

JaceArveduin:
So exactly how did NV help no kill runs more than 3? I haven't played 3, and I don't think I could do a no kill run to be honest.

Cuz having Boone in your party pretty much made it so everything within 20 miles of you had no heads.

twistedheat15:

JaceArveduin:
So exactly how did NV help no kill runs more than 3? I haven't played 3, and I don't think I could do a no kill run to be honest.

Cuz having Boone in your party pretty much made it so everything within 20 miles of you had no heads.

lol, good point. I loved Boone, and he was even more insane with realistic headshots. The only way I could get kills is if I killed them from 30 miles away with the .50

This sounds really cool - I'm going to see if I can do pacifist runs of my games. *checks game library*

...nope. :(

Impressive dedication to it. I don't know if I would have been able to do it. Getting (and subsequently using) the Zeus Cannon that the BoS gives you is way too much fun. Though, it's nice to know that it is possible to do.

copycatalyst:
But don't blame me: I was just loading the gun and giving it to the firing squad. It's not like I pulled the trigger.

Now... that sounded like something... I know theres a TV tropes page for this...

Anyways, I never thought it possibly to play a lmost pacifist playthrough of FO3... hmm.

Huh, I kind of want to try this with my Fallout 3 mod. It has stun grenades and paralyzing darts, too, ideal for incapacitating human enemies without killing them.

An interesting read but one wonders why, in a game that is all about the fight for survival, you would choose not to fight. Surely this would only nominate you for a Darwin award...

"Ho there, band of raiders, I know that you've come to rape and plunder all that I hold dear, but I'm a man of peace."
"That may be a twelve foot long armour plated scorpion, but surely if we respect it's right to live it will respect ours."
"Hold still! Super mutant Behemoths can't see you if you don't move!"

These are all quotes from wastelanders. Specifically last quotes. Inscribed on their gravestones.

I tried to go Ghandi on their asses in that game but about an hour in I found myself beating a super mutant to death with a baseball bat...

I'm currently doing a run through of Skyrim Unarmed though. That should be interesting. No weapons, no magic, just my bare hands.

I do have to agree. Self-imposed rules do add a new way to look at the game. I'm not fond of pacifist runs, though.

I had a similar experience with Jak and Daxter, as far as "making your own challenge" goes. After beating the game twice within three days, getting 100% completion on both games, I decided I needed to get more from my $20; so I started a game and said "maybe I can beat the game without collecting a single Precursor Orb". The orbs, for those who never played it, are roughly equivalent to the coins in Mario as far as frequency. They don't give you a 1-up when you get 100, but they have the same "you practically trip over them" commonality to them.

Turns-out... I couldn't beat the game without getting any Orbs, but I got pretty damn close. Makes me wonder if anyone from Naughty Dog ever caught wind of that challenge, and what they thought of it.

Chinese stealth suit. 'Nuff said.

And for what it's worth, I did a true Deus Ex pacifist run. And I mean no kills at all, not even Anna Navarre.

I quite enjoyed this article. Well done. Reminds me of no-kill runs in Deus Ex.

Ah yes, the stealth play through. In almost every RPG I almost always find myself defaulting to the thief class, partly from the desire for free swag but also because of the impish glee I'd get from subverting the enemy patrols and natural terrain. My favorite part of Deus Ex was how it facilitated me in my endeavor to actually act like a peacekeeping force and accomplish my objectives without killing anyone (I even went out of the way to drag the bodies from the generator so they wouldn't die when it blew up). Another part that comes to mind is the time UNATCO and the MiB storm your brother's Hotel room. The fact that I could (and did) take them all down with tear gas, tranq darts, and my baton before Paul could gun them all down really made that scene stand out for me.

Out of curiosity, did your no-direct-kills run completely ban weapons? You could've made things easier on yourself by using the dart gun. Hell, if you had the right skills you could've probably just disarmed all your opponents and forced them to chase after you unarmed (aside from preemptively stealing all their gear while they slept I mean).

I did a pacifist run of Street Fighter once.

It wasn't a long run.

How does a stealth player respond to the super mutant behemoth outside the GNR building? Can you ignore it or do you have to wait until someone else kills it for you?

You DID kill many people. Using others to kill is the same as using a gun instead of your bare hands. You set up the situation and encouraged the death of another by your actions, even going so far as to sabotage and rewire machines to slaughter your opponents. You didn't just happen to get lucky; you set it up by your own admission.

You pulled the trigger with a piece of string.

Blood's on your hands for that one, sorry.

Thanks for the comments!

To answer a couple of the questions:

For the behemoth, I just waited for the BoS troops to take it down. I think some of them are "quest significant" and therefore immortal.

You can sometimes pickpocket weapons away from human enemies, but not mutants. Disarming by shooting their weapon would work, but that means putting points into gun skills in order to be accurate enough. A trade-off.

I didn't outright ban weapons, so tranq darts were kosher. I just had to make sure the enemy had enough health to survive the poison damage.

I used the Chinese stealth suit after getting through Anchorage. It made things laughably easy, and was therefore not much fun. I could practically pick a raider's nose and he wouldn't have noticed.

If you're planning on trying it in New Vegas (and prefer a bit of a challenge), go with Hardcore mode. At least the (hyper-powered) companions can be killed in that mode.

I'm enjoying hearing about other "restriction" runs through different games. No orbs in Jak & Daxter? Yikes! I bet that meant for a lot of restarts. And Skyrim unarmed with no magic? That's brave. I assume Fus Ro Dah becomes your best friend (as if it wasn't already). Actually, I may have to try that.

JaceArveduin:

twistedheat15:

JaceArveduin:
So exactly how did NV help no kill runs more than 3? I haven't played 3, and I don't think I could do a no kill run to be honest.

Cuz having Boone in your party pretty much made it so everything within 20 miles of you had no heads.

lol, good point. I loved Boone, and he was even more insane with realistic headshots. The only way I could get kills is if I killed them from 30 miles away with the .50

I agree, I even took Boone out of my team just so I could fight again. Only bringing him back for the Death Claw fights.

Strange, I find myself trying this challenge in FPS games I really enjoy [overplay]. An offshoot is not that I don't aim to kill stuff, but that -I- don't want to kill it. With all the mods for Fallout I've got a mid-sized train following me around the wasteland, and I always end up leveling Speech first to roll play a chatty fellow rather than John Rambo.

I may try this my next playthrough of FO3, I'm feeling up to another go.

twistedheat15:

JaceArveduin:
So exactly how did NV help no kill runs more than 3? I haven't played 3, and I don't think I could do a no kill run to be honest.

Cuz having Boone in your party pretty much made it so everything within 20 miles of you had no heads.

Yeah, I think they made a mistake when they made him that OP. There wasn't any reason not to have him in your party except if you wanted to talk to Caesar.

That was a really great read. Props to the author for really making a gaming playthrough story interesting.

This is why I love playing stealth in Bethesda games. It requires more tactical thinking then building a warrior-type character, and you get to see a side to the game that most people will never see.

JaceArveduin:
So exactly how did NV help no kill runs more than 3? I haven't played 3, and I don't think I could do a no kill run to be honest.

There's a greater emphasis on influencing characters and events in New Vegas then there is in 3. Different level design means you have a more difficult time sticking to a certain play style.

It's kind of like doing a White Mage run in Final Fantasy. You have no business playing as a pacifist type character in a game where you should plan to kill everything you meet, but there's a certain sense of accomplishment you get if you can pull it off.

I did this in 3 and New Vegas but without companions, seeing as they kill people. Shame 3 forced me to kill a radroach and some super mutants in project purity.

copycatalyst:
Thou Shalt Not Kill Radroaches

In the post-nuclear wasteland of Fallout 3, it's kill or be killed. Or is it?

Read Full Article

And how about the poor Wastelanders that read your untrue version of the Wastelander Survival Guide and thought that it was safe the check the supermarket for food?

You do know that stuff like that can come back to haunt you right?
(and yes, there are actually random events where readers of the untrue book will attack you)

This is actually a tad easier, or at least more viable, in New Vegas. The companions are much less useless, and can usually aim. Also, you get full XP for their kills.

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