Zero Punctuation: Star Wars: The Old Republic

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I doubt it. I played WoW for 6 years and have never seen more than 200 people in any faction capital at any time during the day. He's not saying 200 total, he's saying 200 on the fleet, per factions, which is a fraction of those actively playing at any one time.

No, that's not what he said.

CapitalistPig:

Agree on all notes. Its like coffee vs tea. They each have pros and cons but I have a separate coffee maker for both of them. And I'll be damned if I ever put them in the same cup and call it a revolutionary new drink. Then again maybe that would work but I'm not going there. Point is story is for story games. MMO's are for excellent client support, grinding, quests (that no one honestly reads the background for and if you do well good luck to you sir/Madam), and gear. Oh, did I mention gear? Because percentage wise gear is about 99% of it. What do you care about more a patch opening up new story content or the newest gear, and GUI adaptations? Bioware has this monstrous game that is buggy and obviously getting a lot of bad press, yeah its new and I understand a lot of that stuff gets worked out quick which warrants a reprieve before we rip into them........oh wait they kinda declared themselves overload of the universe while sitting on a throne of skulls for their "revolution" in the MMO world. I'm sorry but a 1+n installment of Everquest with a new story line does not make you the best, and certainly not revolutionary.

I think you should wait and give the game a shot when they've incorporated some kind of free trial. You may be pleasantly surprised by what you see. They've said before that TOR is not revolutionary, but evolutionary. It doesn't discard the parts of MMOs that people dislike the most, but tries to, and for the most part, improve them.

Kanatatsu:

I doubt it. I played WoW for 6 years and have never seen more than 200 people in any faction capital at any time during the day. He's not saying 200 total, he's saying 200 on the fleet, per factions, which is a fraction of those actively playing at any one time.

No, that's not what he said.

Then it's what he meant, because there's no way he would know exactly how many people are on for both factions across 17 planets.

Kanatatsu:

I doubt it. I played WoW for 6 years and have never seen more than 200 people in any faction capital at any time during the day. He's not saying 200 total, he's saying 200 on the fleet, per factions, which is a fraction of those actively playing at any one time.

No, that's not what he said.

It's impossible to know how many people are playing on a server because the game only tells you how many people are around you. 200 in the fleet is pretty large. Normally I see 60-100 per planet and there are a lot of planets separate from each faction. Also consider the fact that there are a TON of servers. I hardly see any of them below the Heavy status.

ServebotFrank:

It's impossible to know how many people are playing on a server because the game only tells you how many people are around you. 200 in the fleet is pretty large. Normally I see 60-100 per planet and there are a lot of planets separate from each faction. Also consider the fact that there are a TON of servers. I hardly see any of them below the Heavy status.

Furthering your point:

http://finance.yahoo.com/news/EA-revenue-rises-sells-2-rb-701883212.html;_ylt=AvUn8kVGKaPfcKwfUeST1q.iuYdG;_ylu=X3oDMTIxbmZpZGduBG1pdANXaWRlIFF1b3RlcyBNb2R1bGUEcG9zAzI0BHNlYwNNZWRpYVJlY2VudFF1b3Rlc1BvcnRmb2xpb3NXaWRl;_ylg=X3oDMTFvdnRqYzJoBGludGwDdXMEbGFuZwNlbi11cwRwc3RhaWQDBHBzdGNhdANob21lBHB0A3NlY3Rpb25zBHRlc3QD;_ylv=3?x=0

2 million copies sold, 1.7 million subscribers.

animehermit:

There are a few bugs, but nothing game breaking, and nothing that would completely stop anyone from playing the game. As I said before, not everyone is experiencing FPS drops, I'm certainly not, neither is most everyone I know.

2 Raids at launch, both with 6 bosses each, with hard modes of every flashpoint in the game, is plenty of endgame content to hold the community over until March when 1.2 drops and we get a lot more stuff. WoW has gone the greater part of year on only 12 bosses, so now it's unacceptable to only have 12 in the first 3 months?

1. Tor has way more than "just a few bugs". It is very buggy, especially the end contend and many several of the bosses in the raids are bugged so hard that it is impossible to complete them (or the challenge is more to avoid bugs than to kill bosses)

2. What WoW had at start doesn't matter and using this argument is a sure way to identify Biodrones.
Tor has to compete with the MMOs currently on the market and that includes WoW as it is now in 2012. It also includes WAR, Rift, Lotr, EQ2, Aion, AoC, etc.
And compared to all of them Tor is outdated and lacking. Bioware simply ignored all the advances made in MMO mechanics and hoped that the story alone would make their MMO special, completely ignoring that the story ends at 50, thus providing no incentive to keep playing. ALso, the story only makes up 20% of the game. The rest is generic MMO grind or PvP which is laggy for many people.

No moveable UI, no dungeon finder tool, unbalanced and useless crafting, confusing auction house, etc.
All those things show how outdated Tor already is.

animehermit:

2 million copies sold, 1.7 million subscribers.

Which is bad. Thats compareable with Dragon Age 2 so they could have had the same result with a single player RPG (Kotor 3) for much less production cost.
And considering that the story won't keep players continue to pay when they reach 50 expect a sharp drop in subscribers in 1-2 months.

Ixal:
1. Tor has way more than "just a few bugs". It is very buggy, especially the end contend and many several of the bosses in the raids are bugged so hard that it is impossible to complete them (or the challenge is more to avoid bugs than to kill bosses)

(1) This has not been my experience, (2) many of the existing bugs have been corrected, albeit more of the PvP ones (which everyone of every level can access) than the PvE ones (which are generally technical bugs in raid encounters, which very few people could be bothered to give a shit about), and (3) the game's been live for six weeks, man, it takes the WoW team half a year to hotfix half as many things as ToR has already patched over.

I hate Starwars, so by default I don't give a crap about any of the new games/re-re-releases of the films in 3D/comics/toys/anything else people give George hack Lucas money for.
Its always great to watch a video of Yahtzee cutting something down that you personally don't like to begin with.

Also, lol at "han solo" classic Yahtzee

Hopperdopper:

Honestly, you're either one of the "official" bioware apologists or a very deluded person.

I'm shocked you didn't throw a UMADBRO in there too... And I'm the one who got a fucking warning.

Kanatatsu:

There were over 200 people on my server last night at about 7 pm central time. So yeah, not EVERY sever is a graveyard. In fact I'd doubt even most of them are.

200 people on a server at 7pm central is a graveyard server.

200 on the fucking republic fleet. 70 - 80ish on all of the planets I joined. Sorry I didn't spell it out perfectly for you.

Ixal:

1. Tor has way more than "just a few bugs". It is very buggy, especially the end contend and many several of the bosses in the raids are bugged so hard that it is impossible to complete them (or the challenge is more to avoid bugs than to kill bosses)

That's funny I've done both raids and haven't experienced any bugs at all.

Ixal:

2. What WoW had at start doesn't matter and using this argument is a sure way to identify Biodrones.
Tor has to compete with the MMOs currently on the market and that includes WoW as it is now in 2012. It also includes WAR, Rift, Lotr, EQ2, Aion, AoC, etc.
And compared to all of them Tor is outdated and lacking. Bioware simply ignored all the advances made in MMO mechanics and hoped that the story alone would make their MMO special, completely ignoring that the story ends at 50, thus providing no incentive to keep playing. ALso, the story only makes up 20% of the game. The rest is generic MMO grind or PvP which is laggy for many people.

I never mentioned what WoW has to start with, because, in fact wow had almost no endgame content when it launched. I said wow has gone the better part of a year on 12 bosses. It's only got 12 right now, and the same happened with the end of Wrath.

Story doesn't end at 50, for your information, there's tons of story stuff post 50.

20% of the game? Are you serious? I don't even know why i respond to this.

Ixal:

No moveable UI, no dungeon finder tool, unbalanced and useless crafting, confusing auction house, etc.
All those things show how outdated Tor already is.

Movable UI is coming next month. There won't ever be a dungeon finder tool, mostly because it destroys server community, it's part of what killed wow for a lot of people. Crafting isn't useless and it certainly isn't unbalanced. I'll admit the AH is a tad tiresome to use, but it's not impossible. All of these are really minor things in such a big game.

Ixal:

Which is bad. Thats compareable with Dragon Age 2 so they could have had the same result with a single player RPG (Kotor 3) for much less production cost.
And considering that the story won't keep players continue to pay when they reach 50 expect a sharp drop in subscribers in 1-2 months.

1.7 million subscribers is the second highest among subscription based MMOs. It's also the fastest growing MMO in the history of the genre. You can shoot off all the hatred you want. Doesn't change the FACTS.

RaikuFA:
Not playing this one till I know if its true that you get banned for being in a higher level than you're supposed to, and I'm really hoping its fake.

Totally fake, I've helped people in flashpoints when I'm 10 levels higher than them. Its exploiting that bans you. The only thing you lose for doing missions much higher than you is xp.

Abriael:
Yahtzee. Please. Do learn to play games before "reviewing" them. Your "review" is full of inaccuracies as usual.

In group conversations if the roll winner choses light side and you chose dark side, the only effect on you is that his option is what happens, but you still get dark side points.

Also, Corso's harpoon has been fixed weeks ago.

At least you admit that you "don't get it". Because you don't.

Sheesh stop being anal about FFXIII already.

animehermit:

CapitalistPig:

Agree on all notes. Its like coffee vs tea. They each have pros and cons but I have a separate coffee maker for both of them. And I'll be damned if I ever put them in the same cup and call it a revolutionary new drink. Then again maybe that would work but I'm not going there. Point is story is for story games. MMO's are for excellent client support, grinding, quests (that no one honestly reads the background for and if you do well good luck to you sir/Madam), and gear. Oh, did I mention gear? Because percentage wise gear is about 99% of it. What do you care about more a patch opening up new story content or the newest gear, and GUI adaptations? Bioware has this monstrous game that is buggy and obviously getting a lot of bad press, yeah its new and I understand a lot of that stuff gets worked out quick which warrants a reprieve before we rip into them........oh wait they kinda declared themselves overload of the universe while sitting on a throne of skulls for their "revolution" in the MMO world. I'm sorry but a 1+n installment of Everquest with a new story line does not make you the best, and certainly not revolutionary.

I think you should wait and give the game a shot when they've incorporated some kind of free trial. You may be pleasantly surprised by what you see. They've said before that TOR is not revolutionary, but evolutionary. It doesn't discard the parts of MMOs that people dislike the most, but tries to, and for the most part, improve them.

So far my favorite of all time MMORPG's that I continually go back to are actually Free to Play (but im extremely picky with those too), where innovation isn't dead and the casual gamer can still find a home (like me.) They only exist because the true hardcore gamers keep using the premium items, therefore they understand that innovative content must develop along side story content or else the big guys just get bored and server population drops off. And when that happens you're screwed. I mean WOW just incorporated re-skinning (and they called it something stupid) a month or so back but has had like what 4 expansion packs? That's been on every one I've seen since 2008 if not earlier. If thats the kind of customer service these companies give in the past it certainly doesn't inspire me for the pay per use MMO's of the future. The fact that its actually launching in similar fashion shows me its just another behemoth of money/time gobbling slime to be avoided. The funny thing is all of the pay per use MMO's I've played actually have all the same problems I had with the crappy free to play ones. Which is mostly lousy production values, poor GUI (thats the biggest for me), and all around too much focus on questing. And as far as the difference between evolution and revolution, while that applies to the real world here in lala land thats the same thing. The point is they had a bad reception to start and instead of trying to fix it they snubbed their noses at the consumers and said "well we're different." Like their some mentally disturbed artists or something. And no offense but your response sounds like an Ad for Bioware.

animehermit:

That's funny I've done both raids and haven't experienced any bugs at all.

Denial doesn't help. Many people have.

I never mentioned what WoW has to start with, because, in fact wow had almost no endgame content when it launched. I said wow has gone the better part of a year on 12 bosses. It's only got 12 right now, and the same happened with the end of Wrath.

And the Biodrone detector goes off.
Also, Wow had a lot more than just 12 bosses.

Story doesn't end at 50, for your information, there's tons of story stuff post 50.

You have a strange definition of "story". See below.

20% of the game? Are you serious? I don't even know why i respond to this.

Because you are a fanboy who wants to defend "his" game.
You get 1 story quest and 5-6 generic go/kill/fetch quests. Still voiced, but not part of the story. And when you level a 2nd character you have to do the same generic quests again in order to get the 1 new story quest. And even the story quests send you into the exact same area, just with a different objective to click.

Movable UI is coming next month. There won't ever be a dungeon finder tool, mostly because it destroys server community, it's part of what killed wow for a lot of people. Crafting isn't useless and it certainly isn't unbalanced. I'll admit the AH is a tad tiresome to use, but it's not impossible. All of these are really minor things in such a big game.

Rose tinted glasses.
All crafting is useless for products (quest rewards are better than them at equal level) and with the sucky AH you can't sell them anyway. The only useful crafting disciplines are Biotech and to a lesser degree Cybertech because of their much stronger end game benefits compared to all the others.
And finding a group in Tor is much harder than it needs to be, even without server wide dungeon finders, thanks to Biowares outdated mechanics and super small instances.

1.7 million subscribers is the second highest among subscription based MMOs. It's also the fastest growing MMO in the history of the genre. You can shoot off all the hatred you want. Doesn't change the FACTS.

Facts are that those are numbers before the 1st month was over. The reality now looks much different.
In another 1-2 months there will be a massive drop in subscription numbers because people have finished their story and won't level more characters (thats what BW hoped, that people would be so fascinated by the story that they would level numerous characters and thus not notice how much the end game is lacking).

Scarim Coral:
Oh man how did no one make a joke about "Han Solo" until Yatzee did? (Unless they already did and I didn't see/ hear it until now).
I wonder if his opinion would changed if he had a longer time to play it?

The first time I heard it in popular media was in one episode of How I met your Mother ("Ted's going Han Solo tonight" or such) so it's way older that this.

Raithnor:
Kaliyo has the same ability for the Agent. It's more useful for Operatives because she brings the ranged guys to you who'd you normally have to chase down. Since you have the stealth field generator, you have time to setup your combo in advance and your companion is right next to you.

Interesting. Yeah, I could see that.

I run a Sith Juggernaut so I generally don't use the tanks unless I want conversation affection points. One thing I've found effective is to have the healing or tanking companion attack the enemy next to the one I'm attacking. When I run Quinn I turn off his blaster attacks and just have him hold one of the other enemies.

I run tanking/dps companions a lot with my juggernaut because I can kill faster that way. If you let your companion take almost all of the heat, you can dismiss and resummon to get them back to full health, which is a lot faster than taking the heat yourself and letting Quinn heal you. I don't actually run Broonmark very often, but it is convenient that he uses almost exactly the same gear that a juggernaut does, so he's easier to gear than the other companions.

Ixal:

Denial doesn't help. Many people have.

Seems to work for you.

Ixal:

And the Biodrone detector goes off.
Also, Wow had a lot more than just 12 bosses.

It has 12 bosses now, that's literally all the endgame is for wow. Since they invalidate the older content as the newer stuff comes out. Nobody does any other raids. Call me whatever you want still doesn't change the fact that I'm right.

Ixal:

You have a strange definition of "story". See below.

Because you are a fanboy who wants to defend "his" game.
You get 1 story quest and 5-6 generic go/kill/fetch quests. Still voiced, but not part of the story. And when you level a 2nd character you have to do the same generic quests again in order to get the 1 new story quest.

No, you don't there are several story lines that aren't part of the main class quests. Raids are also a lot more story driven than you presume.

Ixal:

Rose tinted glasses.
All crafting is useless for products (quest rewards are better than them at equal level) and with the sucky AH you can't sell them anyway. The only useful crafting disciplines are Biotech and to a lesser degree Cybertech because of their much stronger end game benefits compared to all the others.
And finding a group in Tor is much harder than it needs to be, even without server wide dungeon finders, thanks to Biowares outdated mechanics and super small instances.

Yes I have rose tinted classes for 2 years ago before wow had the LFG system.
Crafting isn't useless, you have no idea what you're talking about. I can make epics on my Jedi Knight that are WAY better than any quest reward I've gotten. On top of that I can crit making it, giving it better stats.

It's true some of the professions need a bit of balancing, but that's the nature of the beast. Balancing the professions is big on the next patch (1.1.2, which should be hitting some time next week). It's a fairly common problem with MMOs in general, where Min/Maxers choose the "best" profession and stick to that one, while others are ignored *COUGH* engineering*COUGH*.

Ixal:

Facts are that those are numbers before the 1st month was over. The reality now looks much different.
In another 1-2 months there will be a massive drop in subscription numbers because people have finished their story and won't level more characters (thats what BW hoped, that people would be so fascinated by the story that they would level numerous characters and thus not notice how much the end game is lacking).

Those number are the number of currently active subscriptions. The number was released yesterday, which is for the current total, not the amount at the end of last month. I also highly doubt we'll see a huge dropoff after this point as content seems to be coming out at a really good pace from Bioware. March is seeing the release of 1.2, which is promising a new warzone, ranked PVP, flashpoint, Operation, and single player questing planet.

Something I haven't seen addressed yet... The SWTOR story lines are the most interesting if you're willing to take dark side hits as a light side character, or light side hits as a dark character. Both light and dark side points are infinite anyway, since you can repeat the flashpoints and heroic quests over and over for points. Not to mention there really isn't all that much stuff in the game that requires Light {insert number here}, and what stuff there is you can get equivalent items that don't require it. Right now I'm at 4600 light points and 850 dark points with my own smuggler.

But it definitely makes the game's storyline a LOT more fun to follow the choices YOU want to pick and go with what YOU would do in the situation, not just what the light and dark side points say you "should" do. For example, on Ord Mantell you get the option to rescue or save a pirate. He called me a republic dog and insulted me repeatedly, so I took the dark side hit to murderface him. It was incredibly satisfying.

Another rather large hit was when I was in a flashpoint where you're in a contest with the empire and you get a chance to slice some controls to take out the competition via some turrets. The two Jedi and trooper I was with all stood back honorably and fairly, but I was like "I am so totally slicing this thing" and the dark side hit was *so* worth it to see the imperials get taken out while I just stood and watched from the other side of the force field.

I also actually think the game gets more interesting, not less, after you get your ship back. Not only do you get to smuggle half a dozen really weird things (like a head in a jar), but the story picks up quite a bit once you're on the individual planets doing Risha's missions. All that aside, though, I think that simply going all one way really cripples your own ability to put your personal input into the story and diminishes the plot significantly.

I did want to shove Corso Riggs out an airlock, though. Dude was not only incompetent at combat, he failed multiple purple slicing missions *and* tried to get in my pants.

EDIT: Also, considering I've had to wait in queue several times because my server was *full*, I really don't think the game has any lack of players.

strawberrycreme:
Something I haven't seen addressed yet... The SWTOR story lines are the most interesting if you're willing to take dark side hits as a light side character, or light side hits as a dark character. Both light and dark side points are infinite anyway, since you can repeat the flashpoints and heroic quests over and over for points. Not to mention there really isn't all that much stuff in the game that requires Light {insert number here}, and what stuff there is you can get equivalent items that don't require it. Right now I'm at 4600 light points and 850 dark points with my own smuggler.

The gear for lightside/darkside isn't even that great and is easily replaceable at cap. So the only real benefit from going full one side or the other is some neat leveling gear that can also be bought elsewhere. It's the hardest for Jedi/Sith character because a lot of the leveling weapons have certain dark/light requirements, but not all of them do. On my Jedi Knight I'm still using the orange saber I got from the end of act 1. It has no moral requirement.

While not really wrong about anything that he said I feel Yahtzee did the review a disservice by playing the Smuggler class. Out of all the classes in the game the Smuggler and Consular have the weakest storylines by far.

I realize that they are still a part of the game and all, but if your just going to give a first impression of the first few hours of play you'll get a much better experience playing any of the other classes.

Also lightside/darkside gear is virtually meaningless so you can "freely" choose whatever dialog you want and not worry about being punished. If anything the character customization (from a statistical point of view) is incredibly limited (easy mode). It's impossible to mess your character up in any meaningful way short of choosing an advanced class and then deciding you would rather have the other advanced class as there is no AC switching.

This game brings nothing new to the genre except really, really engaging story. There is virtually no grind, just follow the story and you'll hit lvl 50. No farming trolls for hours on end (mission exp is where its at).

If you don't like WOW gameplay you won't like SWTOR, it's a simple as that. A good game to co-op with a friend, but doesn't really feel like an mmo imho.

I know Yahtzee doesn't do requests but it'd be great if he reviewed Darkness 2 so everything can come full circle as to how he started.

Orion Magus:
While not really wrong about anything that he said I feel Yahtzee did the review a disservice by playing the Smuggler class. Out of all the classes in the game the Smuggler and Consular have the weakest storylines by far.

I haven't played all the classes (I hear the Sith Warrior story gets really good though) but I feel that the Consuler story flows really well. The Bounty Hunter story I thought was a bit intuitive (One target for each planet, two hunters assigned to kill them. Last one standing wins.) I know I've scrapped the surface of the class storiess I have yet to get far in Imperial Agent though I hear it's awesome, I haven't tried three of the Republic classes.

I'm really liking this game. It's sucking me in and I normally hate MMOs.

"Acapulco Gold" is a (largely outdated) slang term for high quality (also outdated) sensimilla marijuana. It's never "cut", since you don't cut weed, unless you're an asshole. It's also never transported overseas in condoms, seeing as a condom even stuffed full of the highest quality and price pot (which is from the Pacific Northwest of the US or the North Atlantic of Europe, or Afghanistan) would only carry maybe a quarter to a half of an ounce worth about $100-$200. If you had 3 condoms of "uncut" Acapulco Gold, you'd be carrying maximum $600 of drugs. Your international plane ticket surely would cost more than this and you could probably score the same shit at both ends of the trip, unless your destination is Utah. Ergo, failure at Han Soloing.

Yes, I'm nitpicking a video game review on its clueless use of antiquated drug references. I'm still fucking right.

SaintWaldo:
"Acapulco Gold" is a (largely outdated) slang term for high quality (also outdated) sensimilla marijuana. It's never "cut", since you don't cut weed, unless you're an asshole. It's also never transported overseas in condoms, seeing as a condom even stuffed full of the highest quality and price pot (which is from the Pacific Northwest of the US or the North Atlantic of Europe, or Afghanistan) would only carry maybe a quarter to a half of an ounce worth about $100-$200. If you had 3 condoms of "uncut" Acapulco Gold, you'd be carrying maximum $600 of drugs. Your international plane ticket surely would cost more than this and you could probably score the same shit at both ends of the trip, unless your destination is Utah. Ergo, failure at Han Soloing.

Yes, I'm nitpicking a video game review on its clueless use of antiquated drug references. I'm still fucking right.

good god, it must be an outdated term. Who's cutting marijuana these days?

"Massively Multiplayer Online Rage Producing Gobbledegook." Hehe, it's funny because it's true. But seriously, other people annoy me. That is why I stick to your run-of-the-mill offline single-player RPGs.

DVS BSTrD:
So apparently even if you chose ranged combat you still end-up spending a good chuck of the game fiddling with your lightsaber.

Ranged characters don't get lightsabers. At all. Unless you're referring to Jedi Sages who use force powers (magic) and happen to be holding a lightsaber they never use. Ever.

Grey Day for Elcia:

DVS BSTrD:
So apparently even if you chose ranged combat you still end-up spending a good chuck of the game fiddling with your lightsaber.

Ranged characters don't get lightsabers. At all. Unless you're referring to Jedi Sages who use force powers (magic) and happen to be holding a lightsaber they never use. Ever.

Not true, if your other instants are on CD and you need to stop someone in VS or Alderaan RIGHT NOW while you're in melee range, either of your saber slashes are useful.

xXxJessicaxXx:
I'm confused as to why this game isn't more popular it's actually very good. I guess it's because it's an MMO *shrug*. Yahtzee is right you can actually play it as a very satisfying single player game, feels a bit like Mass Effect.

This. In reading the comments I was starting to feel very, very alone. I've actually been enjoying my SW:TOR experience as a Sith Inquisitor.

Ha! Nice tanooki reference

BlueJoneleth:

RaikuFA:
Not playing this one till I know if its true that you get banned for being in a higher level than you're supposed to, and I'm really hoping its fake.

Fake, like the dancing ban.

Most definately fake.

Also dude... you are so shiny! Always good to welcome a fellow slime!

Yay! I get the be the douchebag that points out lore errors!

Yatzee asks in the end credits if the people who make red lightsaber crystals get it on with the guys who make green lightsaber crystals.

The answer is . . NO! Only red lightsaber crystals are made. Green ones are found naturally in caves!

Aren't you all much happier and better people because of me?

The answer is "yes".

Brutal Peanut:

xXxJessicaxXx:
I'm confused as to why this game isn't more popular it's actually very good. I guess it's because it's an MMO *shrug*. Yahtzee is right you can actually play it as a very satisfying single player game, feels a bit like Mass Effect.

This. In reading the comments I was starting to feel very, very alone. I've actually been enjoying my SW:TOR experience as a Sith Inquisitor.

Another one here. I guess it is in a way a bad thing, but I am enjoying playing this game alone. I see it as my journey towards 50. My Imperial Agent story has also become very interesting lately.

If the end game is terrible, I will just make a new character and enjoy their story until Bioware fixes the game. A problem with these "WoW Clones" or whatever you want to call them, is that they are in no way going to be better than WoW day one, MMOs need a lot of time for improvement just like WoW did.

I've played a load of the old republic now. I resubbed after my trial period ended, but will not be continuing my subscription when it runs out in a couple weeks. The biggest criticism i can level at the game is that it is desperately lacking creativity. It really is in so many ways WoW with lightsabers. That wouldn't necessarily be a bad thing: I got years of entertainment out of WoW, and lightsabers are awesome, but its copied wow as it was when it launched 7 years ago. The mmo genre has evolved so much since then, the entire game feels stale. On top of that the visual design of the game is unbearably bland. You go through 11 planets over the course of your leveling and with the exceptions of Tatooine (the desert planet), Hoth (the arctic planet), and Nar-Shaada(the city planet), all of the worlds are virtually indistinguishable from one another. They vary the size of the foliage, the amount of ruined buildings, and the particular shades of brown gray and green, and that's it. 90% of the enemies are humans, or humanoid droids. The entire experience becomes exceptionally monotonous.

The fully voiced quests are novel at first but quickly become tedious, by the time I got to level 30 on my first character I found myself skipping through much of the dialogue that wasn't related to my class quest. I don't need five minutes of exposition and back-story of why you want me to go out and collect 5 bear asses. When the actual gameplay of the quests is banal, the preamble just feel like an obstacle. I've got 2 characters in the high 20s now, besides my 50 and I now play the game like i played WoW, with the sound muted and a podcast going in the background. The class quests are a bit better (i turn the sound back on for them), because there are actual characters to follow. The stories themselves are fairly predictable, but there are enough hooks to keep it interesting.

Bioware has pushed the replay-ability of the game, urging players to play through to experience multiple class stories. The problem is that the game is extraordinarily linear (far more so than any other mmo i've played), and the class quest only comprises -at best- 10% of what you do on a given planet. Repition also isn't necessarily a gamebreaker, as WoW has shown with enough compelling endgame content, players will slog through a repetitive leveling experience several times over to try out the various classes. Here Bioware makes the same mistakes blizzard made with cataclysm, there is absolutely no reason for players to ever leave their capital cities. Sense of immersion in a massive, open world is absolutely vital in an MMO, its what made WoW so successful, and when blizzard sacrificed it in their latest expansion the player base began to collapse. The Old republic is starting out, as cataclysm began.

/endrant kudos if anyone actually read through that lol.

TL;DR I'm very disappointed with TOR

This is where playing a female smuggler is better since they get 'company' a little earlier :D

JMeganSnow:

I actually found the convo system to be MORE fun when you're in a group.

Agreed, it stops things becoming repetitive as the more people there are the more unexpected a group quest is.

Overall I enjoyed it (ex-WoW player here), you can solo quite happily through the stories, the VA does add something to it, you can send off companions to do the boring crafting stuff, the non-obligatory quest bonuses etc. It's got flaws, getting a group together to do a heroic can be a nightmare, there's too many load screens and I'm not a PvP type so I'll assume that's horribly unbalanced ;)

ravenshrike:

Grey Day for Elcia:

DVS BSTrD:
So apparently even if you chose ranged combat you still end-up spending a good chuck of the game fiddling with your lightsaber.

Ranged characters don't get lightsabers. At all. Unless you're referring to Jedi Sages who use force powers (magic) and happen to be holding a lightsaber they never use. Ever.

Not true, if your other instants are on CD and you need to stop someone in VS or Alderaan RIGHT NOW while you're in melee range, either of your saber slashes are useful.

Of course you can use your saber as a sage/sorc., but there's almost no reason to ever do so. You shouldn't be running out of force and there's no way every one of your 'spells' is on CD at once. Unless you're a shadow/assassin speced into balance or something, melee really never enters into a caster's vocabulary. Sort of like an elemental shaman in WoW.

My point was that the person I quoted was wrong--ranged characters aren't running around using a lightsaber. That's all.

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