Kingdoms of Amalur: Reckoning Review

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And I've got the game now. About to start. One minor quibble: No manual. So I guess I don't get to learn about the game mechanics while I'm on the john...

Moffman:
Please video gaming critique do not go the way of theatre and describe everything as "organic"! I have had a four year hate affair with that word please don't extend it :P

Organic chemistry is fun!

TheCakeisALie87:
I don't usually complain about this sort of thing, but the one question I really wanted answered in this review was pertaining to the sidequests. In any huge RPG like Amaleur, sidequests are going to take up a lot of time. In early reviews (as well as the aforementioned streaming) the sidequests all seemed to be basic fetch quests, with no depth or originality. I will stress that I only watched 5 hours of gameplay but still it seems to be a major issue for me. Does anyone know if the sidequests get better?

The sidequests are not all fetch quests. Most of them point you to a new dungeon and have an interesting story to tell. There are the mundane "Find 10 of these books" type of quests, but they are even relegated to a separate part of your quest log called "Tasks" and are more about exploring and finding the items than killing X dudes.

Greg

1 whole star below Dragon Age 2??? Damn, what a horrible game this must be Oo

Yeah, i guess Salvatore phoned this one in. Like so much of his work.

Simonoly:
I played the demo (3 times). I've read all the 'hail a new era of RPG has arrived' reviews plus the vomitous name dropping and 'hey, look what we did better than Skyrim' PR churned out by, I guess, EA. But I'm still totally unconvinced. There's nothing original here. It's looks and plays like Fable and has a levelling system straight out of Torchlight. Which is fine. And I'm sure it will be a fun game to play and I will pick it up sometime in the future when it's nice and cheap. But all this, re-defining of the genre nonsense is just laughable. There are so many fantastic RPGs available now and coming soon which strive to be original and defining in their own sense. KOA just isn't one of them.

I agree pretty much entirely based on my time playing the demo.

I mean, the game itself seems fine on its own, but all this raving about it, and comparing it to Skyrim seems totally off the wall. It's a Fable clone, which is fine, Fable is a good series. Though neither Amalur or Fable really has a lot in common with Skyrim, except superficially. Both Amalur and Fable don't even really quality as open-world in my book, which isn't to sling an insult at them, just to point out that the worlds are just very much not open.

This is a game, where I'm really not sure whether I should buy it now. When I played the demo, I like the art style and the combat seemed fine to me. However, overall the game was a bit dull. At the end of the demo, I wasn't really interested in continuing to play. Maybe it gets better later on but as long as I'm not sure, I'm not going to buy it. Maybe when it will be on a Steam sale.

I really want to support the idea of new Fantasy IP's.

But I just can't get get excited about this one. I don't know whether it's just because it's EA, or if it's the Fable vibe I'm getting off of it.
It just looks really soulless to me. More World of Warcraft overdesign.

By the way: "New Developers". I've heard these are the remnants of Iron Lore.
They're the guys who made DOW: SoulStorm. That's not a positive sign.

Mcoffey:
So is this good like "Dragon Age 2 Good", or good like "Actually Good"? I can never tell with Mr. Tito's reviews...

Okay, I chuckled.

Canadish:

By the way: "New Developers". I've heard these are the remnants of Iron Lore.
They're the guys who made DOW: SoulStorm. That's not a positive sign.

Wait, are you serious? Where's Boreale?

The Demo was pretty darn good, it looks well.. it looks like a shitload of fun. That in itself cannot be a bad thing indeed!

Hm, this is a problem for me. On one hand, I want to support the devs and I did like the demo. But on the other hand, it's published by EA. And I currently freaking hate EA.

TokenRupee:
Hm, this is a problem for me. On one hand, I want to support the devs and I did like the demo. But on the other hand, it's published by EA. And I currently freaking hate EA.

When faced with the predicament, ask yourself this.

Is your desire to support a developer who makes a good game outweighed by your desire to not give money to EA?

The former will benefit from your support and, if the game is successful, will go on to possibly make more games you will enjoy.

EA will be in the same position whether you buy this game or not, whether the dev company goes under or not.

Question here: is the finished product more stable than the demo. That bastard crashed so damn hard once I met the fate weaver that I'm hesitant about picking up the game now.

Well, Salvatore proved that the Dark Elf Trilogy was a fluke by.. er.. every single other book he wrote.

Also.. Fae fantasy not really used?

Have you played King Arthur 1/2 any time recently? The whole Seelie/Unseelie thing (right down to those names) was used in that, too.

At any rate, sorry, but the Dragon Age 2 review hangs over this reviewer.

Canadish:

By the way: "New Developers". I've heard these are the remnants of Iron Lore.
They're the guys who made DOW: SoulStorm. That's not a positive sign.

I think you're thinking of Crate Entertainment. This was made by Big Huge Games (which is pretty freaking old) and 38 Studios (formed out of whole cloth by Curt Schilling [yes, that Curt Schilling] in 2006, two years before Iron Lore went under).

Thanks, I was really excited about this game, but I'm more hesitant after reading all the reviews. Combat still looks awesome, but review after review says the RP of the RPG is lacking. Still on the fence, I'll probably hold off until it drops in price. $60 is still a ton of money.

It seems more interesting than I thought. I'll probably check it out later on, not at release though.

Damn. It's good. I was kinda hoping to save $60 bucks. Oh well, whatcha gonna do. A little less beer this month, it seems.

I doubt people will not play it because it's a new property, as opposed to because anyone who would like it has been playing Skyrim nonstop since November.

I do think I'd like it more than Skyrim, which isn't saying much. The demo glitched out on me so myeh.

What's that? Todd McFarlane designed the world of Amalur?
Well, colour me intrigued. I still have Spawn 1-100 on my shelf, so I guess I owe it to the game to at least try the demo once I'm done with exams. Thanks for the heads up!

Daystar Clarion:

TokenRupee:
Hm, this is a problem for me. On one hand, I want to support the devs and I did like the demo. But on the other hand, it's published by EA. And I currently freaking hate EA.

When faced with the predicament, ask yourself this.

Is your desire to support a developer who makes a good game outweighed by your desire to not give money to EA?

The former will benefit from your support and, if the game is successful, will go on to possibly make more games you will enjoy.

EA will be in the same position whether you buy this game or not, whether the dev company goes under or not.

You make a valid point, but the fact still stands that I don't want to give my money over to a publisher that screws over people with horrible business practices. I would buy it on Steam to avoid the problem altogether, but I don't think my computer could handle it. Maybe they'll sell it directly on their site later or something..

TokenRupee:

Daystar Clarion:

TokenRupee:
Hm, this is a problem for me. On one hand, I want to support the devs and I did like the demo. But on the other hand, it's published by EA. And I currently freaking hate EA.

When faced with the predicament, ask yourself this.

Is your desire to support a developer who makes a good game outweighed by your desire to not give money to EA?

The former will benefit from your support and, if the game is successful, will go on to possibly make more games you will enjoy.

EA will be in the same position whether you buy this game or not, whether the dev company goes under or not.

You make a valid point, but the fact still stands that I don't want to give my money over to a publisher that screws over people with horrible business practices. I would buy it on Steam to avoid the problem altogether, but I don't think my computer could handle it. Maybe they'll sell it directly on their site later or something..

Like I said, it's your decision, and I respect that you're unwilling to to support EA.

I see EA as an neccessary evil, so I try to support the people who make good games, not everyone sees it that way, and that's fine too.

Zhukov:
Incidentally, most of the interface problems described above have been fixed on the PC version and replaced with other less annoying ones.

Calcium:
Oh, and it seems like you can use 10 abilities at once on the PC version, flicking between them with the number keys.

This is at least the second review of this game that I have read that complained about the four slot problem, and both times I thought to myself, "I bet that problem isn't present on the PC." So all I can say is, "All hail the you-know-what."

P.S. Don't get too bent out of shape, it's a joke. I played the demo on the PC with a mouse and keyboard and I'm confident that this game plays better with a controller.

As it seems, a lot of the problems with camera control / movement that were present in the demo have also been fixed in the release version.

I quite like that the devloper openly supports and advertises the twich.tv streaming event although they have no control over what publicity they are getting out of it - for example, TotalBiscuit did stream for about 6 hours and had a very mixed opinion of it in the end, pointing out a lot of problems he had with the game. Not a lot of companies would have the balls to do that, as it's a potential PR nightmare waiting to happen.

A lot of people here obviously have never played many RPGs, the story is pretty much always you being the saviour of the world in one way or another, otherwise it wouldnt be much reason to play the game. If you want to play as Dave the baker then maybe try Real Life or what ever it was called.
I think of lot of people have issues as they cant play the evil option.

As for Salvatore I remember picking up Icewind Dale when it first scame out about 15-20 years ago and have been a pretty solid fan since. Admittedly I havent read all of his work as I didnt exactly follow his career salavating for the next novel, I was to busy growing up and becoming a functioning adult.

I have played the demo both on PC and PS3 and apart from some graphical glitches and sound drops I was content with it, remembering it was a Demo and not the full game.

But then what do I know I've only been playing games for 21 years, longer then some of these bitching and moaners have even been alive.. Imma go sit on my rockin chair on my porch now. At least thats how old these entitled little brats make me feel.

havign decided spawn is the best superhero EVA!! and seeing todd Mcfarlanes name attacthed has gained my interest (that and the promising reception and Im in the mood for a bit of RPG'ing)

I may even get it for PC just for the hell of it

imperialwar:
A lot of people here obviously have never played many RPGs, the story is pretty much always you being the saviour of the world in one way or another, otherwise it wouldnt be much reason to play the game. If you want to play as Dave the baker then maybe try Real Life or what ever it was called.
I think of lot of people have issues as they cant play the evil option.

.

just because somthing is a common convention/theme in a certain genre doesnt mean it cant be explored or outright subverted (for example the elfs in Dragon age are not high and mighy)

again personal conflict that revolvs mainly around the main chrachter I think I prefer (assasins creed..sort of) ...then again "saving thr world" is often substituted with the main charachter getting caught up in world changing events, like the fallout games (kind of)

that said Im fine with common tropes if they are done well and not "eye roll" inducing, for example whenver I see a classic/gritty sci fi story involving off-world activites and hear how earth is covered in pollution...I cant help but roll my eyes

I'm so glad there's a new Action RPG on the block.

As a huge fan of Fable, I was really disappointed by the turn it took with Fable 3 (and to a much lesser extent, Fable 2). Ever since that I've been looking for a fun, buttom mashing action arrr pee gee, this will do nicely.

Hungry Donner:
There are several ex-Bethesda devs working on this that I like, and flipping the "hero with a heroic destiny" trope on its head is quite interesting. However I'll admit the involvement of Salvatore, the somewhat cartoony aesthetics, and the combat mechanic have put me on the fence. I really need to get around and play the demo. I downloaded it when it was released but I've had a hard time convincing myself to try it.

Still, it's nice to hear that the philosophy underlying the story is more than a hook. Hopefully my concerns over the mechanics are unnecessary - if I enjoy playing the game I'm not going to care if the story or graphics are a bit silly.

seriously?

you dont think "styalised" (not cartoony) is a refreshing change to the dull realism of Skyrim/ darksouls? because I think it definetly is

also its got the guy who made spawns name attachted to it

Vault101:
seriously?

you dont think "styalised" (not cartoony) is a refreshing change to the dull realism of Skyrim/ darksouls? because I think it definetly is

Stylized graphics are fine, but I find the aesthetics of KoA a bit silly. I have nothing wrong with colorful game worlds, but the extra big weapons and the huge combat effects just aren't my cup of tea.

Hungry Donner:

Vault101:
seriously?

you dont think "styalised" (not cartoony) is a refreshing change to the dull realism of Skyrim/ darksouls? because I think it definetly is

Stylized graphics are fine, but I find the aesthetics of KoA a bit silly. I have nothing wrong with colorful game worlds, but the extra big weapons and the huge combat effects just aren't my cup of tea.

fair enough....the one thing I LOVED about darksiders was its visual style (also comic book inspiried..aside from that I had to suffer the unrelatable charachters) so I guess I prefer this to skyrims style

hell I bet you could call skyrim the "brown" RPG :P

Greg Tito:
Kingdoms of Amalur: Reckoning Review

A bit of overwrought genius.

Read Full Article

Great review. The demo was okay. I liked most things about it, but to me, saying Ken Rolston is a part of the dev-team is a negative. It was really only the parts that he was obviously a part of that I didn't like about the game.

He has too many annoying or just plain broken mechanic ideas. I didn't actually know who he was until I saw the bit of text in the demo description after I played the demo, but during my demo time I knew that somebody that had designed Oblivion must have worked on the team.

The things that tipped me off:

The success/unsuccessful system of picking alchemy ingredients. I know that once the player puts a couple points into alchemy, it goes away, but really, there is no point for it. That point perk could have been replaced by another perk that would actually be useful like more bonuses to potion making. Ingredients should be a 100% pick up, I'm so glad Bethesda ditched his system Skyrim.

Secondly was the item wear, I don't know why so many people online defend it. It is pointless and it detracts from game playtime, unnecessarily takes away game resources that could be used on better things, and adds another item to waste game time looking for or spending currency on. I'm also glad Bethesda had enough sense to ditch that and not bring it back in Skyrim.

The lock picking system is very Oblivion as well, though I had no problem with that. What I had a problem with was the guard in the next room, out of sight, and out of "real life" earshot, some how knew right away that the chest had been opened. I then evaded detection, but then when I walked into the room with the guard a bit later, he automatically knew it had been me that opened the chest. So, Ken brought over the psychic guards from Oblivion. I mean, what is the point of having a mechanic that lets you sneak around and steal things if the chance of getting caught is 100% because all the guards know what you do, which means the player will have to either spend a lot of time in jail, pay a lot of fines, or if you go the resist route, have to kill all life in the village you steal from because the whole town descends upon you even if you killed the guards in a basement out of sight and earshot of all in the town. You walk outside and the citizen arrest mob is after you.

I'll get the game when it is cheaper. My money is tied up in my Mass Effect 3 Collector's edition pre-order.

Susurrus:

At any rate, sorry, but the Dragon Age 2 review hangs over this reviewer.

DA2 haters need to just accept that there are more than just a few people that really loved DA2. I felt Mr.Tito did a fantastic job of reviewing DA2. He was one of the few reviewers that judged the game on what it was and what it was suppose to be, not like so many of the other reviewers of the game who were single minded on only comparing it to the "Almighty" Dragon Age: Origins.

I played both games and I only finished DA2, and actually started new characters. Could only get 20 or so hours into Origins, most of the mechanics were just outdated, not fun, or broken. DA2 actually gave me total control over my character and the leveling system was actually fun and rewarding.

The review was almost a year ago, just drop it. It was just a game review, an opinion; it's not like he kidnapped your family pet and is holding it for ransom.

Daystar Clarion:

TokenRupee:

Daystar Clarion:

When faced with the predicament, ask yourself this.

Is your desire to support a developer who makes a good game outweighed by your desire to not give money to EA?

The former will benefit from your support and, if the game is successful, will go on to possibly make more games you will enjoy.

EA will be in the same position whether you buy this game or not, whether the dev company goes under or not.

You make a valid point, but the fact still stands that I don't want to give my money over to a publisher that screws over people with horrible business practices. I would buy it on Steam to avoid the problem altogether, but I don't think my computer could handle it. Maybe they'll sell it directly on their site later or something..

Like I said, it's your decision, and I respect that you're unwilling to to support EA.

I see EA as an neccessary evil, so I try to support the people who make good games, not everyone sees it that way, and that's fine too.

They're not exactly a necessary evil. I'd say Ubisoft would fall more under that since they have stupid decisions too, but don't go to great lengths like EA. Besides, there are better publishers who try to cater to their audience rather than instill disgust with their decisions.

Soviet Heavy:

Canadish:

By the way: "New Developers". I've heard these are the remnants of Iron Lore.
They're the guys who made DOW: SoulStorm. That's not a positive sign.

Wait, are you serious? Where's Boreale?

In space. Isn't that obvious?

I was primarily interested in Kingdoms of Amalur, because it has Sean Murray on the art team, but this review makes it seem like the game is not only worth looking at, but playing as well.

Sonic Doctor:

Susurrus:

At any rate, sorry, but the Dragon Age 2 review hangs over this reviewer.

DA2 haters need to just accept that there are more than just a few people that really loved DA2. I felt Mr.Tito did a fantastic job of reviewing DA2. He was one of the few reviewers that judged the game on what it was and what it was suppose to be, not like so many of the other reviewers of the game who were single minded on only comparing it to the "Almighty" Dragon Age: Origins.

I played both games and I only finished DA2, and actually started new characters. Could only get 20 or so hours into Origins, most of the mechanics were just outdated, not fun, or broken. DA2 actually gave me total control over my character and the leveling system was actually fun and rewarding.

The review was almost a year ago, just drop it. It was just a game review, an opinion; it's not like he kidnapped your family pet and is holding it for ransom.

There is no problem with loving DA2, there is also no problem with hating its guts, opinions are wonderful like that.

But Mr. Tito didnt do that great of a job, I would hardly call a game that cant be assed to have two different maps for caves on opposite sides of the world from one another a "pinnacle of RPGs" But then again, I like diversity, so I guess I can see how some people would love the familiar feeling of every cave and building in the game having the exact same interior.

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