Final Fantasy Made Me a Bad Boyfriend

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Awexsome:
Huh. Quite frankly then I don't think you were really that deeply in love then.

My story mirrors the writers the same about how I acted throughout my teenage years up until when I met my girlfriend my first year in college. I had played some FF's before but not VIII and she told me how it was her favorite game of all time and how Squall was her favorite character. We fell in love and will get married someday because of the bond we share and we got very connected with how Squall and Rinoa fell in love and how it mirrored us.

Quite frankly when I met her my own attitude was a mirror of that of Squall, and still is today now that she plays my Rinoa. I never went through a period of being mostly apathetic for her though and went straight for the head over heels do anything for you part.

I can't go doing grand acts of valor and such to protect her but we both love to imagine as such and oftentimes role-play ourselves in those scenarios especially since our relationship has continued for a few years now long distance since I can't drop my college career here just for instant gratification.

I think the VIII relationship is deeper than you think, and the fiercest critics haven't experienced the love that would drive someone to really want to go towards those lengths.

True love IS cliche'd. People will rip on cliche's for love sometimes but that can be literally how things work. I can't go beating up giant robots and monsters for her but by god if I would I could for her. All and all if one would consider FFVIII as a very poor way to express relationships then you haven't been in a relationship like it.

A relationship with an emotionally immature guy who can't face up to verbalising so has to go for grand gestures, while honestly appearing more of a miserable shit than deep? I am glad I don't have the experience so as to think FF8 was a good way to express relationships. If Squall loved Rinoa he'd have learned to communicate rather than have her probably worried at what batshit insane thing he will do next to prove his love.

Genericjim101:

Awexsome:
Huh. Quite frankly then I don't think you were really that deeply in love then.

My story mirrors the writers the same about how I acted throughout my teenage years up until when I met my girlfriend my first year in college. I had played some FF's before but not VIII and she told me how it was her favorite game of all time and how Squall was her favorite character. We fell in love and will get married someday because of the bond we share and we got very connected with how Squall and Rinoa fell in love and how it mirrored us.

Quite frankly when I met her my own attitude was a mirror of that of Squall, and still is today now that she plays my Rinoa. I never went through a period of being mostly apathetic for her though and went straight for the head over heels do anything for you part.

I can't go doing grand acts of valor and such to protect her but we both love to imagine as such and oftentimes role-play ourselves in those scenarios especially since our relationship has continued for a few years now long distance since I can't drop my college career here just for instant gratification.

I think the VIII relationship is deeper than you think, and the fiercest critics haven't experienced the love that would drive someone to really want to go towards those lengths.

True love IS cliche'd. People will rip on cliche's for love sometimes but that can be literally how things work. I can't go beating up giant robots and monsters for her but by god if I would I could for her. All and all if one would consider FFVIII as a very poor way to express relationships then you haven't been in a relationship like it.

A relationship with an emotionally immature guy who can't face up to verbalising so has to go for grand gestures, while honestly appearing more of a miserable shit than deep? I am glad I don't have the experience so as to think FF8 was a good way to express relationships. If Squall loved Rinoa he'd have learned to communicate rather than have her probably worried at what batshit insane thing he will do next to prove his love.

Lets get a little bit of perspective here. They didn't exactly have the ideal scenario to meet and talk over dinner and movie (which I'm sure would be a thrilling cutscene). This was a game where Rinoa was busy being used a pawn in different schemes, the worst being by a time-bending sorceress bent on world domination of the past, present, and future.

Dismissing the entire relationship as only acts of grandeur would be incredibly ignorant because the storyline of FF has always set up acts of grandeur to be the driving force in the first place. And yeah. I was pretty emotionally immature when first getting into a relationship. Guess who helped me with that after meeting them and helped me verbalize it more? My girl. Guess who helped do the same for Squall in the game? His girl.

I learnt everything I know about relationships from Larry Laffer.

Hasn't failed me yet.

Oh God I'm so alone ... :(

kaizen2468:
...who owns cds anymore?

ME!!!! I just ordered 3 yesterday! I love owning the physical copies of things... especially because of all the hidden secrets on some CD's! (Hidden tracks and even the Radiohead's Kid A hidden poster...! :P)

OT: That was a brilliant article... I always find personalised articles so much easier to relate too, and wow I relate to you a lot! I once set up my living room as my exes favourite cafe, and made her usual order, just because I felt guilty for having to cancel a lunch date there the previous day!!

I also found towards the end of the relationship that it was the little mundane things that mattered the most... I used to text her the same good night sign off everynight, and its those things I miss the most now that we have broken up! Hell, I haven't typed: 'Sweet Dreams, Angel' for over 8 months!! :S

Its also the most dangerous part of trying to find a new girlfreind... if you are focussing on getting back to the safety blanket stage of later in a relationship, and you try too early, then you will probably appear uninterested. or maybe even too keen in certain situations, and probably scare her off (sorry, I have no experience the other way round, so will refrain from generalising, although I expect it would be similar.)

I thought this was gonna be a bunch of harking on how video games make you a bad mate because you're too busy with it and spend too much on it to make time or money to sustain a relationsip. So I was pleasantly surprised with the content itself. I gotta admit, I flashed back to one moment in particular. I had cheated on my then girlfriend (no lectures please, I beat myself up over it enough for this whole site, as did she. I still hate myself when I think about it, really), and while trying to think of what I could say or do to try to get her to take me back or at least hear me out, the idea of taking the bus to her work (she was an hour away and I had no vehicle of any kind), and sitting outside when I see her about to come out on one knee with a ring box opened and sparkling crossed my mind.

My current girlfriend has slowly helped show me what love really means and feels like. Like you said, it's the little things. It's enjoying each other's company, understanding how the other works, being there when they need your support, etc etc. It's nice to throw a big gesture out there every now and then, but the foundation is in the littlest things that make your relationship a functioning entity. The grand acts are little more than show.

Sort of a cute story, I enjoyed reading it and it reminded me of the magazine. I thought it was funny how you felt the need to snap your CDs in half just to impress her though. What was going through your head!?

A well written and interesting article. It helped me understand why some people feel the need to waste time and money doing extremely unnecessary and extravagant things for their partner when all it does is make them seem mental and obsessive.

Fantastic article. I had a smile on my face the whole time I was reading because you are so right. I'd love to see more of those "subtle moments" in game. It'd mean so much more.

BishopofAges:
Howl's Moving Castle.

I had to quote just for the mention of Howl's Moving Castle. I love that movie :D

Great article. Final Fantasy games and many JRPG's stick to the stereotype where in the lead characters are generally self-centered and self-absorbed and others are fascinated with that attitude. This caters to the young and selfish behavior we have as teens and this makes people (including me at that age) idolize them.

But as we grow and learn more about people, we realize that its not just about me but about her as well. Acts of grandeur become meaningless when you usually act distant and detached to someone you love. I couldn't agree more that its the small things that matter, a smile, a pat in the shoulder, a shoulder to cry into, that moment of silence when you both understand each other and there is no longer any need for words.

The thing is, Squall isn't meant to be Mario saving a princess, he's supposed to be a Tsundere like Asaka Tiger who finally realizes he loves someone after things have been rocky and, sorta tragic. A pretty tragedy of what not to do, and yet being a romantic story, is kind of what VIII is. You're supposed to realize that Squall is being an idiot who can't be honest with his feelings from the beginning. And make you feel good at the relief that things turned out okay for him. I've got to admit, the scene in space made me cry. You're not a bad boyfriend if you like that.

xXxJessicaxXx:
I love it when guys make grand gestures (because I'm a romantic ;p)

Me too. Not just guys, but from everyone. Has emotional torque.

Like this.

But yeah, variety is nice. And I'm also tired of damsels in distress.:P

Video games have too much of the stress and adventure of relationships, but not enough of the comfort and normal stuff. Where two people have an invested comfort in one another.

I would just like to say that while this article makes a point, the "grandiose" stuff about relationships is fun, too.

I think grand gestures are fine if your not a massive douche. Snapping a cd behind your girlfriend really isn't the same as going into space to rescue her; that's about equivalent to Squall cooking Rinoa a nice meal and you throwing a McDonalds at your girlfriend's face.

Plus if Metallica has ever been your favourite music, romance might not be for you.

If you actually love someone, you will appreciate the little things anyway.

Zen Toombs:

Article:
Not just the grandiose acts of passion, but the quiet moments of subtlety that color a relationship. I'd like to see more games that treat characters and relationships as complex, nuanced and imperfect. I'd like to see games that can help to give the impressionable the right impression.

But having good writing is hard!

lol :)

I still can't see why everyone points at FF8 for a love story. Any of the other FF games, including many other franchises, are better at telling a love story. Even without it being the main focus. Did you honestly care if any playable character died in FF8? Hell... What were the levels of your other characters besides Squall in the last fight? How many card games did you play? Everything in the game just seemed so forced and rushed, story and love story wise in my opinion. When Squall finally started to give two cents about everyone you, as the player, are like, "What the hell!?! Where did this come from!?!" because it wasn't just a gradual change, but a complete 180 out of no where. One second it's, "I don't care!" then it turns to "Ok! I care now!" I know that love can make you do stupid things and change someone, but still. I haven't experienced it myself, but I've seen a lot of people, including close friends, acting down right retarded and changing into a completely different people for *Sighs sadly as he laughs* Love...

I think it would have been a better game if they would have had the characters express there feelings more, if not, tell more about themselves. Because... to be honest... I didn't care about anyone in the game at all. I wanted to know more but the game is like, "Nope! That's all you get!" The story should be drawing the player in, to the point of the player caring about the characters and story as well as telling more about them. Most importantly the part you play in the story. There are just so many unanswered questions in that game and not enough information to support it. There was countless times where I was just looking at the screen in confusion saying, "Why?" I went into the game really wanting to enjoy it but when I finished it... multiple times I might add... It just felt more like a waste of time. Just like Eternal Sonata was, just one of many past failed rpgs, and the most recent Kingdoms of Amalur: Reckoning that I am still playing. If you ever have to ask yourself why while you're playing a game, chances are you're not enjoying it.

When you finish a game it should be like closing a good book. Good ending or bad. Not more confusion... @_@ Oh! Also nice post Stew!

Great scene in an amazing anime btw LilithSlave!

For Valentines day my fiancee bought me a little book with love quotes and photoshopped pictures in it.

One of the quotes was "True love comes quietly without banners or flashing lights. If you hear bells, get your ears checked" (Erich Segal)

Maybe that's why I liked Alistair so much. The biggest thing he does is give you a rose after you give him his mother's locket and it's cute and wonderful, but you mostly enjoy the character for his snark and his dorkiness (and his usefulness as an all-powerful tank).

I'd like to imagine had they had more time, they would have talked more, kicked more ass together, shout at each other a bit (Alistair, why you let your bitchy sister just talk to you that way?), give more gifts, snark, more snark, sex, and more roses.

Captcha: fishy smell

O_O How does captcha know what my mom is cooking? >.<

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