Syndicate Review

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Now, I'll qualify this by saying that I haven't played the game, so bear that in mind. I just read the plot on wikipedia and my first response is...my god this is tired and cliched.

Seriously, when I started to read the plot I pretty much predicted how the whole thing would go down. And what bothers me is...why do you have to play a good guy? Because that's a 'safe' story to tell? If you really had to make this game, why not at least play off the original and make your main character a brutal bastard? I mean, not just evil for the sake of evil, but an insanely pragmatic character who uses violence to solve his problems. Think cyberpunk Walter White. Instead it's standard cliched 'protagonist who worked for the bad guys but had a revelation and switched sides', standard cliched evil corporation, standard evil CEO, standard cliched Resistance, and standard cliche 'spy within the system'. Honestly, I'm very glad I didn't buy this game because I'm insulted by the plot.

Hey guys, remember that part in Deus Ex: Human Revolution where David Sarif turns out to be an evil businessman working for the Illuminati the whole time? Oh wait, that didn't happen because Eidos Montreal was smart enough to know that the tired 'evil business superior' trope has been done to death.

Been out for around a week and I've already managed to pick it up for £25. To be honest I was mostly sold on the co-op which I experienced in the demo and really enjoyed. So I'm not overly fussed with the short campaign. £25 seems a fair price for a game I expect to be spending a fair bit of time playing co-op with friends. Especially when I consider how much of a rip-off Shadows of the Damned was (completed it on hardest difficulty in 7 and a half hours, no new game plus, no multiplayer = zero incentive to replay). Ah well at least the main character said "cunt" at least once - very important to me.

Whatever, screw the haters. I really like the game and have no problem with the bloom. Gives it a certain "look". Hope it does well and gets a more fleshed out sequal. There is MUCH potential here if the things in the games database is anything to go by.

And im a sucker for sci fi shooters so go figure :P

Still better than modern war games.

Just wish it had some competative multiplayer and did something with the whole syndicate thing. As it is, its just a fancy word for "clan".

Blind Sight:
Now, I'll qualify this by saying that I haven't played the game, so bear that in mind. I just read the plot on wikipedia and my first response is...my god this is tired and cliched.

Seriously, when I started to read the plot I pretty much predicted how the whole thing would go down. And what bothers me is...why do you have to play a good guy? Because that's a 'safe' story to tell? If you really had to make this game, why not at least play off the original and make your main character a brutal bastard? I mean, not just evil for the sake of evil, but an insanely pragmatic character who uses violence to solve his problems. Think cyberpunk Walter White. Instead it's standard cliched 'protagonist who worked for the bad guys but had a revelation and switched sides', standard cliched evil corporation, standard evil CEO, standard cliched Resistance, and standard cliche 'spy within the system'. Honestly, I'm very glad I didn't buy this game because I'm insulted by the plot.

Hey guys, remember that part in Deus Ex: Human Revolution where David Sarif turns out to be an evil businessman working for the Illuminati the whole time? Oh wait, that didn't happen because Eidos Montreal was smart enough to know that the tired 'evil business superior' trope has been done to death.

I chose to ignore the story in my earlier rant because i called the plot twist when the game was announced. Boy the hatred that shall flow to EA if they release DLC titled "American Revolt". I also quite clearly remember that it was impossible for the agents to revolt against Eurocorp and the other syndicates due to Massive amounts of conditioning and brainwashing. The very idea (within the Syndicate universe)is ludicrous, ignoring the "LOLALIENS" reason in Syndicate wars.

Adultratedhydra:

Gorilla Gunk:

Adultratedhydra:

Ofcourse i havent played this. Why would i waste the money. And if you want an example with Ea then very well, The recent Medal of Honour reboot. Terrible on all fronts, Ditto with Bulletstorm (which wasnt bad, but short as all hell). The point i was attempting to get across is, why has sub 5 hour games on the hardest difficulty suddenly become acceptable? Especially when the original syndicate would have you stuck indoors for days at a time, Hell, Corridor 7 was longer on its easiest difficulty.

You also ignored the initial point which is, what evidence do you have to say it was played on easy? The burden of proof is on the accuser.

To reiterate, you haven't played the game, and you have no plans to play it, so any opinion you have it is rendered pointless. I haven't played Medal of Honor and have no plans to, but I'm not about to tell someone it's a shit game just because I may think it to be. That would just make me look like an idiot.

And no, I don't have proof. I just assumed he played it on easy. I know some reviewers play a lot of their games on easy so they can get through them quick and get their reviews out in a timely manner. For all I know he played it on hard and is just that good at the game that he didn't die once.

Ive never watched an Uwe boll film, but a petition asking him to never make another movie must say something. If not participating in something automatically makes opinion worthless then why are the people allowed to vote? Most people are mindless morons who wouldnt know what was good for the country if it was spelt out in triplicate with big words and pictures.

Co-incidentally, this looks like the bland generic DX HR curtail rider it looked like at its sneak peak. You dont have to agree with the opinion but an overwhelming "Meh" Speaks volumes.

And im not leveling blame at Starbreeze. The blame is leveled at EA. EA and Actiblizzion seem to look at a new idea and recoil like its holy water on a demon.

Don't really know how to respond to this so I'm going to go do something more productive and not waste any more time "debating" (And I use that word generously) you. I've made my points and you're just reinforcing them. if you can't see how faulty your own logic is then you are beyond help.

Gorilla Gunk:

Don't really know how to respond to this so I'm going to go do something more productive and not waste any more time "debating" (And I use that word generously) you. I've made my points and you're just reinforcing them. if you can't see how faulty your own logic is then you are beyond help.

My logic is as flawed as yours. Thats clear as day, it makes none of the points any less valid. This game will appeal to some people yes but it is in no way, shape or form worth 120 bucks (AU) and i pray that it fails and the industry realises that they need to up thier game.

In my mind this game, (Like the forthcoming First person X-com failure in the making) Would be fine if it wasnt titled "Syndicate". Using the syndicate name to make a generic "Corporations r bad k?" FPS is an affront.

The review is pretty much spot on but you forgot the fact that the majority of the game is dirt easy and then they throw in boss fights that are either insulting in simplicity and only allowing one path to victory (Missle deflection guy) or insanely difficult (end fight against the three agents)

Therumancer:
...I considered this Syndicate reboot to be heresy of the highest order, closely followed by the X-com reboot as a shooter.

Really we need fan-sponsored Warhammer 40k-style Inquisitors to hunt down heretics within the gaming industry....

If it were up to people like you, Fallout 3 would never have happened.

Want an update of old-school Syndicate? Here you go.

Want an update of old-school X-Com? Choke on it.

-Datura-:

Therumancer:
...I considered this Syndicate reboot to be heresy of the highest order, closely followed by the X-com reboot as a shooter.

Really we need fan-sponsored Warhammer 40k-style Inquisitors to hunt down heretics within the gaming industry....

If it were up to people like you, Fallout 3 would never have happened.

Want an update of old-school Syndicate? Here you go.

Want an update of old-school X-Com? Choke on it.

Actually, most fallout fans were -For- Fallout 3. The only "Fans" who were against it were people who only had PC's powerful enough to run Fallout 2. And at the end of the day it was still an RPG. The X-com FPS is nothing like the original except that there are aliens on earth. Just like the only semblance this bears to the original syndicate is that there are Agents and mega-corporations. So not all Reboots are bad...But in this case...Its bad.

So its a gimmicky version of Deus Ex:HR?

Great! :D Time for me to go rent it, return it, and never bat another eye at it.

So all those lamenting that it was a shame that the Syndicate names was just being used to shift another bland FPS, called it.

In your face all those who were optimistic and said let's wait and see what they do with the game before passing judgment. Cynicism and Pessimism are proved right again....

As a big fan of the original game when it came out, I think that the game above just being average is a real insult to the IP.

ph0b0s123:
So all those lamenting that it was a shame that the Syndicate names was just being used to shift another bland FPS, called it.

In your face all those who were optimistic and said let's wait and see what they do with the game before passing judgment. Cynicism and Pessimism are proved right again....

As a big fan of the original game when it came out, I think that the game above just being average is a real insult to the IP.

Pretty much. Now we just have to weather the "oh you dont like it just because its not isometric" crowd who have to hail every new game as some sort of innovative star child whos potential is only just showing (None of them are or have been) until such time as they realise another bland FPS has been shoveled out.

Fucking Dubstep everywhere >:(

But anyway, to me, looks like just another addition to the overflowing slurry of titles in my 'Another FPS that I can't be bothered to get' list. Linear, enemy-spawney games just don't flip my 'excitement' switch.

-Datura-:

Therumancer:
...I considered this Syndicate reboot to be heresy of the highest order, closely followed by the X-com reboot as a shooter.

Really we need fan-sponsored Warhammer 40k-style Inquisitors to hunt down heretics within the gaming industry....

If it were up to people like you, Fallout 3 would never have happened.

Want an update of old-school Syndicate? Here you go.

Want an update of old-school X-Com? Choke on it.

Actually your correct here, "Fallout 3" would have never have happened if it was up to me. I maintain to this day that while "Fallout 3" is an excellent game, it is a REALLY bad *Fallout* game. I think Bethesda would have done better to have created their own post apocolyptic RPG series, and left the Fallout liscense alone.

The reason is quite simple, Fallout requires a certain level of depravity and continued pushing of the limits to really capture the right magic. While "Fallout 3" had a lot of black humor in it, it really pulled a lot of punches compared to the previous games, and seemed like it was afraid to push the envelope far enough. What's more I think the writing was lacking to say the least, while they gave you something to do, I don't think the plotlines either main or secondary in Fallout 3 were all that great. What made the game work was the huge sandbox world, and really that probably would have worked without trying to emulate Fallout, and truthfully I think Bioware has kind of trapped themselves by trying to parrot another writer's style as opposed to doing their own.

I'll also say flat out that "Fallout 3" was not RPG enough to be considered a real sequel. While it doesn't appeal to the casual, mainstream market, Fallout was an isometric number crunching game and that was part of the fun for a lot of the fans. "Fallout 3" might appeal to more people, and be a good game, but it's not the same thing.

Personally I would have preferred to see the actual "Fallout 3" known as Van Buren resurrected, finished and updated in technology with the same play style the series has employed.

Bethesda should definatly have created their own game, just not made it Fallout. They largely bought the liscence for name appeal, and let's be honest, the contreversy it got due to the fights in inspired with the fans of the series made sure everyone who was a gamer knew about it and had an eye on it. I do not think that was accidental, I think Bethesda intentionally picked that fight knowing what was going to happen, and exploited it as a sort of viral marketing.

The most important thing I consider though is that these franchise reboots wind up turning everything into the same basic thing. Right now we have dozens and dozens of shooters out there, they literally clog the shelves year after year. It's nice to see other kinds of games. How many AAA level isometric strategy-RPG games have you seen recently? See an actual update/modern sequel to X-com would add some variety to the market for those of us not into shooters, ditto for Syndicate. Turning those games into shooters because shooters sell and that's what everyone else is doing, is kind of a waste.

As much as I would have preferred Fallout survive as an isometric RPG series, I still give Fallout 3 credit for actually doing something new, and coming up with the first really workable compromise between shooters and RPGs, even though New Vegas started to go too far
in the shooter direction, which makes me feel that there won't be much actual RPG left in Fallout in the next couple of installments unless the trends seriously change.

Also I'll say that those "updates" you mention, aren't really AAA level productions done in the same way. Nor are they set in the same worlds and continueing the lore and progression of those series.

It wouldn't bother me so much if they weren't turning everything into a shooter. I mean even if they changed the style, they could at least have kept it a bloody strategy game.

I'll pick it up when it comes to it's inevitable Steam sale of roughly $9.99.. Can't be worse than some of the other shit I've got my account.

Skopintsev:
I'll pick it up when it comes to it's inevitable Steam sale of roughly $9.99.. Can't be worse than some of the other shit I've got my account.

if it ever comes out on steam. €A uses their own version of steam called origin. ME3 will also not be available on steam. all titles with a €A logo will come on origin, so as retail version will require origin to play any kind of their games.

Metalrocks:

Skopintsev:
I'll pick it up when it comes to it's inevitable Steam sale of roughly $9.99.. Can't be worse than some of the other shit I've got my account.

if it ever comes out on steam. €A uses their own version of steam called origin. ME3 will also not be available on steam. all titles with a €A logo will come on origin, so as retail version will require origin to play any kind of their games.

Huh, didn't know it was an EA Published game. Not troubling, I have Origin, and a few games for it. Though I rarely check for sales (except that one time where if I signed up they gave me 66% of Crysis 2. Which I promptly said "Yeah, alright you got me there.")

Does Origin do sales? I did check during Christmas break to see if they would attempt to contend with Steam's Holiday sales and no, they didn't.

Skopintsev:

Metalrocks:

Skopintsev:
I'll pick it up when it comes to it's inevitable Steam sale of roughly $9.99.. Can't be worse than some of the other shit I've got my account.

if it ever comes out on steam. €A uses their own version of steam called origin. ME3 will also not be available on steam. all titles with a €A logo will come on origin, so as retail version will require origin to play any kind of their games.

Huh, didn't know it was an EA Published game. Not troubling, I have Origin, and a few games for it. Though I rarely check for sales (except that one time where if I signed up they gave me 66% of Crysis 2. Which I promptly said "Yeah, alright you got me there.")

Does Origin do sales? I did check during Christmas break to see if they would attempt to contend with Steam's Holiday sales and no, they didn't.

Origin rarely does sales. For EA to do a sale someone would have to sacrifice a goat at the exact moment that earth is aligned with the universal centre of life, the universe and everything while waving thier arms about and dancing on an excitable walrus.

Adultratedhydra:

I chose to ignore the story in my earlier rant because i called the plot twist when the game was announced. Boy the hatred that shall flow to EA if they release DLC titled "American Revolt". I also quite clearly remember that it was impossible for the agents to revolt against Eurocorp and the other syndicates due to Massive amounts of conditioning and brainwashing. The very idea (within the Syndicate universe)is ludicrous, ignoring the "LOLALIENS" reason in Syndicate wars.

Hell, that's a good plot there in itself (not the aliens). Have a character slaved to the corporation, hating what he's doing but ultimately unable to stop it because he values his own survival above all else. Opens a big can of morality worms and all that. Possibly end on a bittersweet climax of the character accepting his role and the futility of even attempting to fight back. If you're that set on having a 'good' main character and ignoring previous canon that's a great way to convey the hopelessness of the Syndicate universe. If they're going to wipe the conditioning and brainwashing canon of the original then at least try to come up with something interesting. Instead we get the plot to every 'resistance vs. the big bad evil corporations' story ever made.

Wait. You turn against your syndicate because they turn out to be evil?

Fuck everything about this game. That's completely missing the point of the franchise.

Blind Sight:

Adultratedhydra:

I chose to ignore the story in my earlier rant because i called the plot twist when the game was announced. Boy the hatred that shall flow to EA if they release DLC titled "American Revolt". I also quite clearly remember that it was impossible for the agents to revolt against Eurocorp and the other syndicates due to Massive amounts of conditioning and brainwashing. The very idea (within the Syndicate universe)is ludicrous, ignoring the "LOLALIENS" reason in Syndicate wars.

Hell, that's a good plot there in itself (not the aliens). Have a character slaved to the corporation, hating what he's doing but ultimately unable to stop it because he values his own survival above all else. Opens a big can of morality worms and all that. Possibly end on a bittersweet climax of the character accepting his role and the futility of even attempting to fight back. If you're that set on having a 'good' main character and ignoring previous canon that's a great way to convey the hopelessness of the Syndicate universe. If they're going to wipe the conditioning and brainwashing canon of the original then at least try to come up with something interesting. Instead we get the plot to every 'resistance vs. the big bad evil corporations' story ever made.

Exactly, atleast try to make -SOMETHING- within the source material, hell even a classic "WELL NEVER DEFEAT THE CORPORATIONS" would have been nearly acceptable. But no, there needed to be a scrappy militant faction that can somehow completely botch the mental conditioning and immense amounts of programming that Eurocorp agents receive upon "Recruitment". I can still forsee EA not learning thier lesson and using this "Resistance" faction as an excuse to name DLC "American revolt" Just you wait.

And reading the plot, as i did with MW 3 against my better judgement, im left saying....What the fuck.

SL33TBL1ND:
Wait. You turn against your syndicate because they turn out to be evil?

Fuck everything about this game. That's completely missing the point of the franchise.

As i said above i just read the plot. you dont just turn against eurocorp. You destroy it... i wish i was making that up.

oh right. Spoilers for bad games bad story were above.

syndicate had you collecting and brainwashing civilians into your own little mob of cannon fodder some of whom you abducted, removed their limbs and replaced them with cyber limbs, turning them into mindless killing machines and had missions where you mowed down civilians left right and centre.. i still remember the politian motorcade mission

and this thing has you rebelling against your corp for being evil.. :-| in the original syndicate that traitor would be hunted down and slaughtered by your agent team in one glorious mission of destruction and bloodshed

http://www.gog.com/en/gamecard/syndicate <- for those curious

*edit* first shadowrun and now syndicate how can companies screw up IP's that badly. next thing you know they will be making x-com into a 1950's cover based FPS

nikki191:

*edit* first shadowrun and now syndicate how can companies screw up IP's that badly. next thing you know they will be making x-com into a 1950's cover based FPS

Dont be Daft. That way madness lies. That would be like if someone tried to Re-boot jagged alliance as some horrific looking mess of broken combat mechanics and horrendous AI.

You guys never get tired of hearing yourselves whinge, do you?

Gorilla Gunk:
This. It was short (Although I beat it in just over 8 hours; reviewer must have been playing on easy) but I had a hell of a time with it, especially when you find two super-weapons. Going through the last few chapters with that laser cannon and the assault rifle that shot smart bullets, just mowing people down, was pure FPS gaming bliss to me.

...wait, what? How is that a fair assumption? That's A) asserting that the reviewer was half-assing his job and B) that you're some sort of paragon of gaming ability, and the standard by which all game lengths are determined.

Gorilla Gunk:
I do hope it sells well enough to warrant a sequel. There's so much that could be done with this. Perhaps EA should hand it over to the Bulletstorm guys?

Erm...to be honest, those two don't meld together all that well. Starbreeze is best remembered (for me, that is) for the surprisingly well-done Riddick games, which at least had a dark tone to it. As good as they are, I don't think that People Can Fly are the right developer for Syndicate, even discounting its current incarnation.

Voltano:
I wondered if this game would do well. I never played the original "Syndicate" (though tempted to pick it up off GOG.com), but from what I recall this was shortly announced after the release of "Deus Ex: Human Revolution" last year, and I instantly thought this was only made to cash-in on the Deus Ex fans. I think that is still my personal theory, but it sounds like the game is dull and incapable of standing out.

Look at it this way: Deus Ex dealt with the rather stupid issue of people arguing over whether or not prosthetic limbs are evil. If nothing else, Syndicate did a great job looking at the implications of widespread techno-organic innovation, rather than wallowing in the 'will people embrace new technology' part.

Voltano:
Plus, while I heard many people saying this is "Betrayal" to the original reboot, I'd point out that this is no different from what Microsoft did with "Shadowrun" on the Xbox 360 years ago.

Okay...but how is that an example against that argument? Shadowrun was panned, not only for that reason, but because it just wasn't very good. I had the unfortunate privileged of having bought it, and...yeah. 'Counterstrike plus magic' should have been a winning formula. It's more of an accomplishment that they cocked it up.

ThatDarnCoyote:
It seems unfair to ding them for "the corporation you work for turning out to not be very nice."

That wasn't so much the issue for me (for the reason you go on to say), but for once, I wanted to play the part of the corporate cyborg enforcer. I spent the entire game cultivating a bright future as a hitman/scientist wrangler alongside by cheerfully sociopathic partner, and then it went all Far Cry 2 on me by wrenching away my choice in the matter and making me be good despite all evidence to the contrary.

ThatDarnCoyote:
While I grant you, that trope is one of the most tedious cliches in games, to Syndicate's credit, they don't even bother with the pretense that EuroCorp is nice.

But by that point, why would you (the player, that is) even work for them? Your fellow employees are clearly scared for their lives every time they talk to your boss, you upgrade yourself by ripping microships out of people's brains via tentacle-screwdriver, and your partner is a sociopath on almost comedic levels.

Nurb:
6 hours long

60 dollar game.

You're paying 10 dollars per hour of gameplay.

Expect 10-15 dollar DLC

And they expect gamers not to buy used games?

yeah because you can't play it when the price drops. Grow some patience

You gotta wonder what games all the reviewing websites are playing to give this trash such high marks. Its a good thing review scores dont mean shit, or the games industry would be in real trouble.

Nurb:
6 hours long

60 dollar game.

You're paying 10 dollars per hour of gameplay.

Expect 10-15 dollar DLC

And they expect gamers not to buy used games?

Think of it this way. in NZ your paying 100 bucks for 4-6 hours of gameplay and a co-op that will be dead in weeks. Burning the money would be a better use.

"They're doin a syndicate remake!!!"

"NO WAI! THATS AWESOME!"

"Yeah! Its gonna be a first person shooter!"

"..."

6 hours long.

And people wonder why us old fogeys sneer at these FPS games.

daveman247:
Whatever, screw the haters. I really like the game and have no problem with the bloom. Gives it a certain "look". Hope it does well and gets a more fleshed out sequal. There is MUCH potential here if the things in the games database is anything to go by.

And im a sucker for sci fi shooters so go figure :P

Still better than modern war games.

Just wish it had some competative multiplayer and did something with the whole syndicate thing. As it is, its just a fancy word for "clan".

Oh dont get me wrong, I enjoyed my play through of the game, and yeah some competitive multiplayer would have been interesting!

And honestly, it was better than the yearly CoDs even if cliched so I hope it does spawn a sequel, maybe if they are shown the proof of concept is good they can branch out more, there was the option at the end of going back to the syndicates or the rebels. The rebels DID play you after all.

SL33TBL1ND:
Wait. You turn against your syndicate because they turn out to be evil?

Fuck everything about this game. That's completely missing the point of the franchise.

Well you turn against them because they killed your parents to make you an agent, and seeing as this is supposed to be a prequel to the original game I like to think that all that heavy conditioning that the agents got so they were just drones is because of the douche you play in this game.

One good thing that comes of it though is that I am working out how to turn it into a pen and paper RPG for my group!

This reminds me of a PC magazine article about this game, which went along the lines of 'Average FPS, but with the breach mechanic makes it boring.'

FelixG:

SL33TBL1ND:
Wait. You turn against your syndicate because they turn out to be evil?

Fuck everything about this game. That's completely missing the point of the franchise.

Well you turn against them because they killed your parents to make you an agent, and seeing as this is supposed to be a prequel to the original game I like to think that all that heavy conditioning that the agents got so they were just drones is because of the douche you play in this game.

Still not interested in the slightest. Incredibly clichéd. The whole point of Syndicate was that there was no room for morality. Agents were drones that did your bidding.

While I agree that the campaign could have been handled better (more breach options like co-op and a little less cliche story), I think the game-play itself held up pretty well. The reviewer talked about how the technology in the game seemed not advanced enough, but I believe his opinion is misled by how other people portray the near-future. I think that Syndicate portrayed a very viable and grounded vision of future warfare that combines both traditional and cyber warfare. As of now there is no conceivable reason to use hand held energy weapons since there are inefficient and honestly don't add much advantage over slug-throwers now in 50-60 some odd years I still see slug throwers still being used as a primary method for taking down targets with energy weapons being relegated to special uses only like the coil laser rifle they have in the game.

The only real complaint that I have with this game seems just to be a lack of content which is not enough to vilify it completely. If it had competitive multi-player (not every game needs it but I believed Syndicate would of benefited from it) and a more expanded co-op mode (hopefully dlc will come if it is popular enough) this game would of been one of my favorites for the year probably. As of now it is just good not great which is the game's true crime of lost potential. Also, I have never played the original (if that means anything to any parties concerned), but I believe games should be judged by its own merits not those of the games of the past.

/response

Char-Nobyl:

Voltano:
I wondered if this game would do well. I never played the original "Syndicate" (though tempted to pick it up off GOG.com), but from what I recall this was shortly announced after the release of "Deus Ex: Human Revolution" last year, and I instantly thought this was only made to cash-in on the Deus Ex fans. I think that is still my personal theory, but it sounds like the game is dull and incapable of standing out.

Look at it this way: Deus Ex dealt with the rather stupid issue of people arguing over whether or not prosthetic limbs are evil. If nothing else, Syndicate did a great job looking at the implications of widespread techno-organic innovation, rather than wallowing in the 'will people embrace new technology' part.

Eh, kind of. The impression I got was that augmentations should be controlled and regulated by the government while others think it should be free to the public. Its like should "guns" or "weapons" be given civilians or corporations and be trusted with them. Not whether augmentations are 'evil'.

Plus, I think Deus Ex at least *sticks* to its thesis throughout the game rather than "Syndicate" might for its 6 hour length. The game was hyped up to have a story about revenge and corporations doing evil things already, and as Justin pointed out, it was a pretty predictable plot-point. So yeah Syndicate would look at the implications of widespread techno-organic innovation, but in a very cliched and tired way.

Char-Nobyl:

Voltano:
Plus, while I heard many people saying this is "Betrayal" to the original reboot, I'd point out that this is no different from what Microsoft did with "Shadowrun" on the Xbox 360 years ago.

Okay...but how is that an example against that argument? Shadowrun was panned, not only for that reason, but because it just wasn't very good. I had the unfortunate privileged of having bought it, and...yeah. 'Counterstrike plus magic' should have been a winning formula. It's more of an accomplishment that they cocked it up.

The reason I think of that game as "betrayal" like the "X-com shooter" and this one is altering the genre of the game so much that the fans can't recognize or appreciate it from the previous installments. I liked the "Shadowrun" RPGs on the SNES and Sega Genesis, so switching them to an FPS (which I never played but based upon what I heard and what you said, turned out crappy). It just adds further insult to the fans when these "fresh reboots" to these games turns out mediocre or lame.

I don't think that will happen with that "X-com shooter" since that looks to be a decent game, but we won't know that until it comes out (if it would come out).

Time to call people out on their misinformation (this comment will contain potentially MAJOR spoilers - I'll keep them as generic as possible though)

You DON'T destroy EUROCORP. You destroy the Eurocorp HQ - there's still plenty of Eurocorp assets/products/other stuff around. You also kill the CEO, but he can be replaced.

And you DON'T kill/destroy the people in Eurocorp BECAUSE THEY'RE EVIL. You do it because someone you have reason to trust, and who would have ways to know, convinces you that they plan to kill you, and can do so at any time. THAT person wants to bring down the entire Syndicate system, and is uniquely placed to do so. They're manipulating resistance groups as well as several Syndicates to ensure the maximum efficiency in their attempted revolution.

Yes, the plot is a good take on the kind of story you'd expect in the Syndicate universe - the problem is that it's NOT told well AT ALL. Most of the storytelling is NOT integrated into the game, but included in the background - digital business cards, "data transfers" from certain computers, etc. If you dig through those backstory parts, you'll realise that without stopping and reading up on things, you were missing 90% of the reason the story makes sense. With those details, it's not a truly great story, but it's reasonably good, and things which seem silly on the surface start making sense. Without them, it's a generic, predictable and occasionally ridiculous stereotypical cyberpunk plot.

And regardless of the actually decent (but not great) single player story, the main reason I love the game personally is how well the Co-Op mode captures the feel of being in the Syndicate world. There are familiar locations, but they've been altered a little for FPS gameplay. The environments are more open, allowing for more varied approaches to the situation you're in. The boss fights are about outwitting intelligent AI, not finding the specific gimmick you need to use this time. You feel like you're an Agent from the original game, working as part of a 4-person team, wiping out anything that gets in your way. Enemy Agents actually FEEL like a legitimate threat, even on Normal. They have many of the same capabilities your squad brings with you.

Technically speaking, this game is uninspired, as many would like to hear. But when playing, there's something really subjective and it's that it feels great; it kinda flows like you would expect it to, and it's so average you won't need to buy any other FPS in this generation.

BTW I love the visuals.
I still wouldn't buy it, though.

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