Talking Cloud Posts: 771 Joined: 10 Jul 2006 |
"To state the obvious: The game industry is hit-driven. You've heard the statistics: Fewer than one in seven games actually turns a profit. But what, exactly, makes a hit? Investors regard the blockbuster game phenomenon with a sort of mystical awe, and part of its very definition seems to be invested in its unpredictability."
Erin Hoffman explores the mysterious role of the x-factor in the hit-or-miss world of game development.
The Fourth Dimension of Game Development |
Gone Gonzo Posts: 2275 Joined: 13 Sep 2007 | The ADHD link just opened another window with this article in it. |
The Fourth Dimension of Game Development