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68: The Fourth Dimension of Game Development

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Talking Cloud
Posts: 771
Joined: 10 Jul 2006

"To state the obvious: The game industry is hit-driven. You've heard the statistics: Fewer than one in seven games actually turns a profit. But what, exactly, makes a hit? Investors regard the blockbuster game phenomenon with a sort of mystical awe, and part of its very definition seems to be invested in its unpredictability."

Erin Hoffman explores the mysterious role of the x-factor in the hit-or-miss world of game development.

The Fourth Dimension of Game Development

Gone Gonzo
Posts: 2275
Joined: 13 Sep 2007

The ADHD link just opened another window with this article in it.

 
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