68: The Fourth Dimension of Game Development

"To state the obvious: The game industry is hit-driven. You've heard the statistics: Fewer than one in seven games actually turns a profit. But what, exactly, makes a hit? Investors regard the blockbuster game phenomenon with a sort of mystical awe, and part of its very definition seems to be invested in its unpredictability."

Erin Hoffman explores the mysterious role of the x-factor in the hit-or-miss world of game development.

The Fourth Dimension of Game Development

The ADHD link just opened another window with this article in it.


Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
Register for a free account here