Zero Punctuation: Mass Effect 3

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I have to repeat my self, you quote me wrong and make up your own story every time. And then you go and back change your post to fill in your plot holes. (ha, plot holes sounds dirty.) As far as a leg up, man, dude, lady, sir...it's a game forum who cares? You made yourself look bad in your first response to my original post by acting like you had something intelligent to say and then saying that it doesn't need to be said, only to then say it and it not make any since to that post. Cookies on dowelies. (did I spell that right) I will let you have the last word as the leg up seems important to you.

How can I possibly quote you wrong? it's all there for everyone to read!

And again I have no idea where you're getting this editing stuff from, I'm the one listing plot holes and thus far you're the one not answering them in any satisfying way. Maybe at some point you thought we changed places? it's the only way you make sense.

I guess you won, you trolled me. Grats I guess.

At least the plot holes are there for anyone who might not of known what I and others were talking about.

Mass effect 1-3 were great!
The ending will be furthered in DLC. I cant wait!

i really dont think this game is as bad people are making it out to be. Yes it has its flaws but what game doesnt i think its a all round good game unlike the 1st one with a excellent story telling nature but i thought i was watching a film rather than playing a game going round talking to people i could give less than a fuck about or who are not of any revalent inportance in the slightest.

Shiro No Uma:
All of this seems strange to me. Everyone is talking about the ending and not the game. I haven't finished the game yet, but I'm loving it. Some of the things he mentions really felt like strengths to me. It's strange that Yahtzee sounded like he was upset there weren't new characters when the story is already saturated and really doesn't need to be cluttered with even more characters to end the story line. It even sounded like a negative that it was so well written. Also, don't you blast shit from space? Like a Reaper? And the little differences in game play, such as the aforementioned Reaper laser strike mission, was amazing. I felt like they showed off the locales in really cool ways, i.e. shooting at Husks running at the Quarian Admiral from a hovering shuttle. Even though some of these game mechanics were short, they made this game the best experience in the franchise for me. And the amazing detail on all of the locations, most of which we haven't seen in previous games. I even felt like I was being rewarded for exploring all that the area had to offer. While some people don't like the multi-player aspect, I think it's brilliant. You and your squad literally represent the team worked needed to save the galaxy with cooperation in the front lines of a war. Like most of you, I have played the first two games many times and have so much invested in the story and charters. I have imported my saved games to both sequels and I get reminded of my triumphs and mistakes. I don't feel cheated at all, and I know how it ends. I can't go to a website without it being brought up, and most of my db friends won't shut up about it. Sad to see such a bastion of great storytelling be subjugated to....what every this is. (With my friends it sounds and feels like crybaby syndrome)

Casey Hudson promised us that the ending would not boil down to A, B, C and that the effect of our actions would wind up like ME 2, where if one of your choices was wrong in any game could effect the out come in ME 3 in a negative way where everything was lost. But even if you do not copy your character into this game and do what Yahtzee did and just play the story missions you still have the exact choices as before, just some stupid circular logic about how to save organics from being destroyed by synthetics is to destroy them and make them into synthetics to destroy organics complete BS really.

Have not played yet but it sounds like this game blows.
It seemed like it would be lame having played the first two quite a bit so while I will probably get to it eventually I am in no hurry.

pandorum:

Shiro No Uma:
All of this seems strange to me. Everyone is talking about the ending and not the game. I haven't finished the game yet, but I'm loving it. Some of the things he mentions really felt like strengths to me. It's strange that Yahtzee sounded like he was upset there weren't new characters when the story is already saturated and really doesn't need to be cluttered with even more characters to end the story line. It even sounded like a negative that it was so well written. Also, don't you blast shit from space? Like a Reaper? And the little differences in game play, such as the aforementioned Reaper laser strike mission, was amazing. I felt like they showed off the locales in really cool ways, i.e. shooting at Husks running at the Quarian Admiral from a hovering shuttle. Even though some of these game mechanics were short, they made this game the best experience in the franchise for me. And the amazing detail on all of the locations, most of which we haven't seen in previous games. I even felt like I was being rewarded for exploring all that the area had to offer. While some people don't like the multi-player aspect, I think it's brilliant. You and your squad literally represent the team worked needed to save the galaxy with cooperation in the front lines of a war. Like most of you, I have played the first two games many times and have so much invested in the story and charters. I have imported my saved games to both sequels and I get reminded of my triumphs and mistakes. I don't feel cheated at all, and I know how it ends. I can't go to a website without it being brought up, and most of my db friends won't shut up about it. Sad to see such a bastion of great storytelling be subjugated to....what every this is. (With my friends it sounds and feels like crybaby syndrome)

Casey Hudson promised us that the ending would not boil down to A, B, C and that the effect of our actions would wind up like ME 2, where if one of your choices was wrong in any game could effect the out come in ME 3 in a negative way where everything was lost. But even if you do not copy your character into this game and do what Yahtzee did and just play the story missions you still have the exact choices as before, just some stupid circular logic about how to save organics from being destroyed by synthetics is to destroy them and make them into synthetics to destroy organics complete BS really.

Hay Pandorum,

Not that I wouldn't also hold someone accountable for not following through with what they had discussed with the gaming community, but could you sight where these Peter Molyneux-esque promises were made? I'm still very happy with the game and the ending I chose, (though it's been pointed out to me that most think that all the endings are the same.) I just thought it was strange no one said as much as "Great game, but didn't like the ending." It seemed to have polarized fans to voice their frustration as the whole trilogy was a waste of time, which some people might not have meant to, but with the post and discussions I had read that felt like an underlining thread. You might see the drawn out discussion I had with Darcerb about this, however it seems like more has been forgotten about the pervious games. Since Joker and your entire first Normandy crew leave you dead in the first game after the brutal attack in the beginning of the second game I didn't think much of him doing the same at the end of this one. I'm really curious about your view on the circular logic of the ending, because I've seen some cool ideas from the Experience Points part of the Escapist like "player agency." (Something that I had to go and read up one because thought the idea isn't abstract, I wasn't sure how it had been violated it the post that some one had sighted)

Shiro No Uma:

pandorum:

Shiro No Uma:
All of this seems strange to me. Everyone is talking about the ending and not the game. I haven't finished the game yet, but I'm loving it. Some of the things he mentions really felt like strengths to me. It's strange that Yahtzee sounded like he was upset there weren't new characters when the story is already saturated and really doesn't need to be cluttered with even more characters to end the story line. It even sounded like a negative that it was so well written. Also, don't you blast shit from space? Like a Reaper? And the little differences in game play, such as the aforementioned Reaper laser strike mission, was amazing. I felt like they showed off the locales in really cool ways, i.e. shooting at Husks running at the Quarian Admiral from a hovering shuttle. Even though some of these game mechanics were short, they made this game the best experience in the franchise for me. And the amazing detail on all of the locations, most of which we haven't seen in previous games. I even felt like I was being rewarded for exploring all that the area had to offer. While some people don't like the multi-player aspect, I think it's brilliant. You and your squad literally represent the team worked needed to save the galaxy with cooperation in the front lines of a war. Like most of you, I have played the first two games many times and have so much invested in the story and charters. I have imported my saved games to both sequels and I get reminded of my triumphs and mistakes. I don't feel cheated at all, and I know how it ends. I can't go to a website without it being brought up, and most of my db friends won't shut up about it. Sad to see such a bastion of great storytelling be subjugated to....what every this is. (With my friends it sounds and feels like crybaby syndrome)

Casey Hudson promised us that the ending would not boil down to A, B, C and that the effect of our actions would wind up like ME 2, where if one of your choices was wrong in any game could effect the out come in ME 3 in a negative way where everything was lost. But even if you do not copy your character into this game and do what Yahtzee did and just play the story missions you still have the exact choices as before, just some stupid circular logic about how to save organics from being destroyed by synthetics is to destroy them and make them into synthetics to destroy organics complete BS really.

Hay Pandorum,

Not that I wouldn't also hold someone accountable for not following through with what they had discussed with the gaming community, but could you sight where these Peter Molyneux-esque promises were made? I'm still very happy with the game and the ending I chose, (though it's been pointed out to me that most think that all the endings are the same.) I just thought it was strange no one said as much as "Great game, but didn't like the ending." It seemed to have polarized fans to voice their frustration as the whole trilogy was a waste of time, which some people might not have meant to, but with the post and discussions I had read that felt like an underlining thread. You might see the drawn out discussion I had with Darcerb about this, however it seems like more has been forgotten about the pervious games. Since Joker and your entire first Normandy crew leave you dead in the first game after the brutal attack in the beginning of the second game I didn't think much of him doing the same at the end of this one. I'm really curious about your view on the circular logic of the ending, because I've seen some cool ideas from the Experience Points part of the Escapist like "player agency." (Something that I had to go and read up one because thought the idea isn't abstract, I wasn't sure how it had been violated it the post that some one had sighted)

Do not get me wrong I love the games massive fan of the hole universe, I believe the promise is on his twitter or in an interview with a game website once i find the link I will post it for you. I have defended all the ME games when they come under-fire from crybaby's but I feel I was really let down by this ending as it is just pick ABC like I mentioned before. I guess you could say I am hurt a little, a game that I defended since day one (even the move to EA) drops the ball at the end sad really.

Shiro No Uma:

pandorum:

Shiro No Uma:
All of this seems strange to me. Everyone is talking about the ending and not the game. I haven't finished the game yet, but I'm loving it. Some of the things he mentions really felt like strengths to me. It's strange that Yahtzee sounded like he was upset there weren't new characters when the story is already saturated and really doesn't need to be cluttered with even more characters to end the story line. It even sounded like a negative that it was so well written. Also, don't you blast shit from space? Like a Reaper? And the little differences in game play, such as the aforementioned Reaper laser strike mission, was amazing. I felt like they showed off the locales in really cool ways, i.e. shooting at Husks running at the Quarian Admiral from a hovering shuttle. Even though some of these game mechanics were short, they made this game the best experience in the franchise for me. And the amazing detail on all of the locations, most of which we haven't seen in previous games. I even felt like I was being rewarded for exploring all that the area had to offer. While some people don't like the multi-player aspect, I think it's brilliant. You and your squad literally represent the team worked needed to save the galaxy with cooperation in the front lines of a war. Like most of you, I have played the first two games many times and have so much invested in the story and charters. I have imported my saved games to both sequels and I get reminded of my triumphs and mistakes. I don't feel cheated at all, and I know how it ends. I can't go to a website without it being brought up, and most of my db friends won't shut up about it. Sad to see such a bastion of great storytelling be subjugated to....what every this is. (With my friends it sounds and feels like crybaby syndrome)

Casey Hudson promised us that the ending would not boil down to A, B, C and that the effect of our actions would wind up like ME 2, where if one of your choices was wrong in any game could effect the out come in ME 3 in a negative way where everything was lost. But even if you do not copy your character into this game and do what Yahtzee did and just play the story missions you still have the exact choices as before, just some stupid circular logic about how to save organics from being destroyed by synthetics is to destroy them and make them into synthetics to destroy organics complete BS really.

Hay Pandorum,

Not that I wouldn't also hold someone accountable for not following through with what they had discussed with the gaming community, but could you sight where these Peter Molyneux-esque promises were made? I'm still very happy with the game and the ending I chose, (though it's been pointed out to me that most think that all the endings are the same.) I just thought it was strange no one said as much as "Great game, but didn't like the ending." It seemed to have polarized fans to voice their frustration as the whole trilogy was a waste of time, which some people might not have meant to, but with the post and discussions I had read that felt like an underlining thread. You might see the drawn out discussion I had with Darcerb about this, however it seems like more has been forgotten about the pervious games. Since Joker and your entire first Normandy crew leave you dead in the first game after the brutal attack in the beginning of the second game I didn't think much of him doing the same at the end of this one. I'm really curious about your view on the circular logic of the ending, because I've seen some cool ideas from the Experience Points part of the Escapist like "player agency." (Something that I had to go and read up one because thought the idea isn't abstract, I wasn't sure how it had been violated it the post that some one had sighted)

I believe it was on his twitter but can not find it anywhere but I have two video links (that might not work because im posting on my Ipad at the mo) he mentions in them that without the the other games being played the ending will change drastically,and be definitive, as well as having closer. I will keep looking for the original post he put up.
Links:
http://www.youtube.com/watch?v=gVfOkk-pclU
http://www.youtube.com/watch?v=P14J91EXfaA

pandorum:
[quote="Shiro No Uma" post="6.355007.14160083"][quote="pandorum" post="6.355007.14149632"]

I believe it was on his twitter but can not find it anywhere but I have two video links (that might not work because im posting on my Ipad at the mo) he mentions in them that without the the other games being played the ending will change drastically,and be definitive, as well as having closer. I will keep looking for the original post he put up.
Links:
http://www.youtube.com/watch?v=gVfOkk-pclU
http://www.youtube.com/watch?v=P14J91EXfaA

Thank you. I've been curious about this. I just posted this to the Extra Punctuation for the after thoughts Yahtzee had on Mass Effect and the current out-cry:

I'm confused. I thought that the big issue many people, including Yahtzee, point out is that all the endings are essentially the same. You just get variations of the same ending. How is that an A, B, C ending and not variation of just A, thus not getting a B or C. Choices in the game always mostly seemed limited to choosing up to three responses to what would result to the same outcome - the continuation of the story. The only thing that might change is how different factions help or feel about you in latter missions and possibly what resources are available to you.

That might be semantics, I don't know what was promised or how they said they would let the players chose in the end. Let me know if that seems off base from what you recall. (Not trying to call you out, I sincerely what to understand what people are feeling because I loved the experience of all three games and I keep seeing post that state that the ending invalidates the whole trilogy.)

Darkcerb:
[quote="Shiro No Uma" post="6.355007.14141361"][quote="Darkcerb" post="6.355007.14141050"][quote="Shiro No Uma" post="6.355007.14140958"][quote="Darkcerb" post="6.355007.14138506"]

It fly's in the face of how we know these characters would behave. And you're fine with the almost complete destruction of the galaxys life via mass relay explosion and stranding the fleet which includes the entire geth and quarian races?

It would be really telling if there was just something to point out, a for instance you clearly forgot. Like in the second game how your entire crew leaves you because you are probably dead and that crew being made up of the same pilot and AI etc. Fly in the face of how we know the characters to behave indeed. Did you read Yahztee's Extra Punctuation? He pointed out the same underlining thread I did. Do you want to throw him under the bus for: "You could make a convincing argument that the ongoing theme of the Mass Effect series is the hopelessness of escaping from the terrifying cycle of existence. It's constantly implied throughout the series that while the Reapers are, on the surface, a force of destruction devised to wipe out all organic life for no understandable reason, it may be the case that there's some unavoidable, essential purpose to their actions. I believe it's only in ME3 that they come right out and say that the Reapers exist to wipe out all advanced civilizations before they get too uppity and fuck everything up, leaving all the rock suckers and mouth breathers to fill the gap, and that this cycle has kept life in the universe in stable existence for longer than anyone can contemplate......Taking this as the series' theme, the ending of ME3 makes sense."

Shiro No Uma:

Darkcerb:
[quote="Shiro No Uma" post="6.355007.14141361"][quote="Darkcerb" post="6.355007.14141050"][quote="Shiro No Uma" post="6.355007.14140958"][quote="Darkcerb" post="6.355007.14138506"]

It fly's in the face of how we know these characters would behave. And you're fine with the almost complete destruction of the galaxys life via mass relay explosion and stranding the fleet which includes the entire geth and quarian races?

It would be really telling if there was just something to point out, a for instance you clearly forgot. Like in the second game how your entire crew leaves you because you are probably dead and that crew being made up of the same pilot and AI etc. Fly in the face of how we know the characters to behave indeed. Did you read Yahztee's Extra Punctuation? He pointed out the same underlining thread I did. Do you want to throw him under the bus for: "You could make a convincing argument that the ongoing theme of the Mass Effect series is the hopelessness of escaping from the terrifying cycle of existence. It's constantly implied throughout the series that while the Reapers are, on the surface, a force of destruction devised to wipe out all organic life for no understandable reason, it may be the case that there's some unavoidable, essential purpose to their actions. I believe it's only in ME3 that they come right out and say that the Reapers exist to wipe out all advanced civilizations before they get too uppity and fuck everything up, leaving all the rock suckers and mouth breathers to fill the gap, and that this cycle has kept life in the universe in stable existence for longer than anyone can contemplate......Taking this as the series' theme, the ending of ME3 makes sense."

And now you're back to putting yahtzee on a pedestal?

It doesn't matter, the theme has always been co-operation defeating impossible odds. And that no matter how dire the situation there is always hope, I'm not surprised he missed that or that you conveniently did either.

The "suicide" mission proves that beyond any doubt in ME2.

And there is no gap to fill, the star child removes all mystery the reapers had and makes no logical sense while he's doing it but we've been over this. As always you can like the ending but your repeated and desperate attempts to make sense of it fall flat, it doesn't make sense or offer any closure it's a deliberately vague mess with more plot holes then answers.

Darkcerb: And now you're back to putting yahtzee on a pedestal?

What? Can you please site where I put him on a pedestal before, because now I think you are flip flopping. Are you making up your own story again? I could swear you said I was dropping him like a bag of bricks in an earlier post, how is that akin putting him on a pedestal? All I've ever stated was that he's entertaining and that his critique of this game is not a review. (Reviewers don't add their own spin/emotional response to how they felt about the game. Just like pundits and journalist are alike but have different agendas, Yahtzee's is to entertain, not to inform.) And that is a completely separated point then the rest of this discussion. Can you respond to a post with out an emotional attack or has the bad experience with a game you had the luxury of time to afford to play crippled your ability to discuss the matter. I've never said you are wrong for not liking the ending. I do think that you are adding your disappointment in what seemed vague (to you) to your credibility of it being bad. I don't think that everything needed to be spelled out for it to end and have it state of heroic sacrifices and the depressing aftermath. It's just not what people wanted or excepted, but that's how wars go. Sometimes you loose even when you win.

How awesome would it have been if Yahtzee had been given the role of journalist on the normandy, for this game? Instead of that ign girl. That would have been crazy.

By the way what the hell is wrong with that chick? What is she wearing a diaper? Did you see that dress?!

Well to be honest, i wasnt really THAT much dissapointed by the endings, well i was like "really? 3 games and the only difference with the endings is the colour of the explosion?" I wasnt like the other fans who have made a big deal out of it and saying "i hate this im never gonna buy another EA or Bioware game again its a pile of crap im gonna piss all over the game!" and so on.

Dont get me wrong, i would have liked my decisions and my morality to have taken a bit more of an effect on the ending. But the thing that bothered me the most was the final battle that ends everything, the battle you were preparing for the entire game that doesnt even change on what descisions you made and what assets you had or how prepared you were. They could at least made
the mission harder depending on your war assets and so on.

I like ME3 the only big let down for me was the ending and final battle.

People who hated the ending hated the Mako. People who liked the Mako didn't mind the ending. That's pretty much how it seems to split. i.e Those who feel the game should be written for their preferences versus those who are happy to engage a game on its own terms.

If you were looking forward to this game being good well.....

Yeah this game sucks and any dlc for is well.....

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