Unskippable: Yakuza 4 - Part 1 Pages PREV 1 2 | |
This scene is all foreshadowing, the phone is the last boss. | |
They have phones in Japan?? That seems rather implausible. | |
While he was on the cellphone, you could see the display but you couldn't see the display image or, any image of any kind. What's Akiyama's wallpaper and more importantly, how much battery life does his phone have left? | |
that was a great episode, i loved the ending, where you guys are all excited lol | |
Jesus CHRIST that cut scene was horrid. Even the fun commentary wasn't enough. I literally was alt tabbing to the Escapist main page. My hat is off to you guys for having to watch it then do audio over it. | |
*looks down at feet* I... I did. I had a lot of good answers for that one. "The opposite of the Bates motel" was one of the first that came to mind. | |
why would that be? They are a modern developed country. Tons of tech comes from Japan)cars,cellphones,video games etc..) WTF is wrong with you? | |
I DO answer my phone with "Moshi moshi" on occasion. Important Draco facts! Other ways I answer my phone. "Hola" And my personal favorite *Random string of cuss words* | |
I was waiting for Yakuza 4 to make an appearance. I was not disappointed. :') | |
I really like this scene. It's slow but I feel like I know a lot more about what he's thinking just from the way he walks than I would if it was some sort of super dramatic "THE YEAR IS 20XX! JAPAN IS GANGSTERLICIOUS!" Type scene. Granted, all he was thinking that scene was "Awww fuck I'm tired" but still, I could relate to him. | |
I don't appreciate that you're making a judgment call on my tastes based on this. FWIW I can't stand shaky cam. And please stop throwing around "ADHD". But still, let's get into this scene. What do we learn from this cutscene? - Mr. A is so bored (or depressed) by his job (or life, it isn't clear) to the extent that he's forgotten about collection day. That shouldn't take 5 minutes. - Beyond his mopey-ness induced irresponsibility, we don't learn anything about Mr. A. As for tone, the only tone established is plodding, melancholy boredom. If that's what they were going for, kudos, but establish boredom with boredom is still boredom. I am making the argument that whatever tone or mood this scene is trying to establish, it does so poorly. | |
You know what? If Unskippable was this concise and reasoned it would be worth watching. Instead it's two guys making bad jokes and going "hur hur hur". Goofy cracks about ash tray art pieces, gangsters that don't pay for cleaning ladies, the rain jokes... I mean come on. Talk about banality. The fact that I had to goad you into actually giving a real opinion is why Unskippable isn't worth my time. It's one thing if you want to look at a game and criticize it, but if all you can be bothered to do is make stale jokes- probably the same stale jokes time after time- I hope you don't expect not to be called on it every now and then. I mean, what's the point of Unskippable? Funny commentary on cut scenes? Fine, but you're missing the funny. Or is it some sort of insightful analysis of what does and doesn't work in cut scenes and the game story? Again, fine, but if all you're doing is making dumb jokes, then I'm going to be here saying: "What the fuck is the point of this unfunny video?" Of course you seem to have a few fans, but I can see I'm not the only one that doesn't agree with your simplistic view that this scene is "banal". You also contradict yourself: We know there's a serial killer, because it straight-up tells us that., but directly proceeding this incisive observation you seem to be put out that the game doesn't straight up tell you what Collection Day is. Which do you want? A 30 second scene that just spells everything out? Or a 5 minute scene that isn't just quick cuts and action? Your views on this scene just really scream that you can't abide something slower paced because you lack the focus to follow something that isn't moving at warp speed. It also says to me that you can't appreciate a scene that doesn't fit into your little box of what is "good". If Unskippable was anything at all like your last response to me, I'd probably watch it more often. In it's current form, I guarantee you I would never bother wasting my time with it again. I guess if you want an audience that appreciates a bad joke, that's fine, and based upon the relatively paltry amount of comments your videos receive, your audience is neither large nor particularly wordy. If you want an audience that will engage you in a discussion of your criticisms and really talk about the industry, you're doing it all wrong. | |
The first half of the cutscene with the phones was truly hilarious, especially Paul's "Oh, I wish I can answer my phone calls with Moshi Moshi." XD | |
Have you ever heard of something called satire? | |
yeah and your post didn't have any of it | |
That's why we have CheckPoint. Sorry you don't find it funny. | |
This is probably one of my favourite Unskippable episodes. | |
So you'd rather direct me to an entirely different website? So be it. I guess it is easier to push people away than it is to accept, admittedly rude to start with, criticism. | |
Dude, seriously. You need to accept that Unskippable is simply not the show you want it to be. I'm okay with that, it's not for everyone. | |
Collection Day is not spelled out, because we find out moments later what that entails. Better that we experience along with Mr. A what it means to be him, and why he differs from past experiences in the series, than an info dump. It is a slow day and we experience it with him. A certain atmosphere is created; Akiyama is fairly laid back, perhaps a little lazy, and this is very much the calm before the storm. The game is a good mix of plot relayed via cut scenes as well as action, and the immediacy of the combat counterbalances the slow pace of the exposition in such a way that neither becomes tiresome. High octane sugar-rush OTT violence, character development. I'm not sure how you would have portrayed the same scene in terms of the bullet points you laid out beyond a yawn, a quick phone call involving an "As you know, on Collection Day you" and then an immediate fist fight. Certainly, I wouldn't have been nearly as into that game and more than likely neither would its intended audience (because let's not forget it's primarily aimed at the Japanese, who are better acquainted with the slower burn than their Western counterparts). | |
Very funny, guys. | |
Do Japanese people really sound like that when they speak Japanese? | |
HA! I love it. You should include more from video games. Or, one that my journalism teacher taught the class... | |
"Punch that guy!" | |
Why is it that when it comes to slow paced storys, people accuse the person who complains about slow pace havgin ADHD. Meanwhile the person who actually has ADHD (me) actually enjoys slow paced storys. Odd. | |
That's really not that hard to answer. First link I googled shows that there are three symptoms most associated with ADHD: Lack of attention, hyperactivity and impulsivess. You don't need to have all three or can have some to a lesser degree than others and still be diagnosed. Here's the link, if you're interested: http://www.ncbi.nlm.nih.gov/pubmedhealth/PMH0002518/ | |
Never has a cutscene portrayed the life of the average Japanese person so realistically! | |
Haha, leave it to the fanboys to get a hissy-fit about anything that even insinuates that there might be flaws in their favorite franchise! XD Unskippable is not, and has never been, a review of the games they portray, and it's odd that someone would expect some sort of deeper analysis from these videos. The videos make fun of opening scenes, without giving an opinion about the game itself, simple as that. If you can't laugh at something you like, then that's because your own humorlessness, not because these videos aren't any good. For me, the best videos in this series have been about the games that I've played and loved - because satire and parody hits home the best when you know the source. ;) | |
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As a couple of other people have mentioned, it rather misses the point to criticise the opening based on a lack of immediate action. I thought that whole first part was good in that it developed Akiyama's character and gave the player a real sense of investment when the payoff did come. After all, a payoff is just that - something that should follow a building of tension and interest in the situation. Akiyama's relationship to Hana was one of the most engaging parts of the plot and central to his arc; moreover, his playful, laid back attitude was in deliberate contrast to Frownyface Kiryu. The point of the fourth game was to mix things up and demonstrate wildly divergent characters to act as counterpoints to the series protagonist. For this reason, it is my favourite of the four that have been released as part of the main franchise.