Avacyn Unveiled

Avacyn Unveiled

A first look at Avacyn Restored.

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It is really too bad Avacyn won't be used in standard, especially when Elesh Norn does everything so much better. And Temporal Mastery will be a $30 card, easy. That card + Brainstorm in Legacy is stupid as hell.

Encaen:
Avacyn Unveiled

A first look at Avacyn Restored.

Read Full Article

To answer the question:

Because +1/+1 counters are applied after everything else, the Worker would be a 1/2

Avacyn Restored looks to be very interesting so far.

I'm kind of surprised that you didn't mention Killing Wave. A sorcery which causes people to pay X life per creature, or sacrifice that creature is a very nasty sorcery. Griselbrand is the best of the giant creatures you mentioned for Legacy, the only one I could possibly see for standard might(and I do stress might) be Sigarda. I know WG isn't the most popular pairing in the world right now, but Sigarda is very difficult to kill in standard. Blasphemous Act isn't a very popular card right now, and Deadly Allure isn't accurate enough. As you mentioned the 3 abilities in your article aren't going to work.

To answer the question:

Just looked at today's previews...

VEXING DEVIL IS STUPID AS HELL. 4/3 for R? You either get it, or your opponent loses 4 life? WHAT THE HELL IS THAT?

Answer to the question: It's a 2/2. To follow how it goes:

Land -> 2/2

+1/+1 counter -> 3/3

Tezz ability -> turns base into a 5/5 and +1/+1 makes it a 6/6

Turn to Frog -> turns it into a base 1/1 blue creature with a +1/+1 counter, hence 2/2.

Honestly, Silverblade Paladin seems like the best constructed card yet revealed. T1 Champion of the Parish, T2 Gather the Townsfolk, swing 3 with Champion. T3 Paladin bonding Champion, swing for 10.

I'm more excited that they're trying to make burn a real deck again with Thunderous Wrath (5 damage to creature or player with a miracle cost of R in a deck that THRIVES on topdecks) and Vexing Devil (4/3 for 1 that is sacrificed if the opponent decides to take 4 damage when it comes into play). Both of those fit really well in a Modern burn deck.

deth2munkies:
Answer to the question: It's a 2/2. To follow how it goes:

Land -> 2/2

+1/+1 counter -> 3/3

Tezz ability -> turns base into a 5/5 and +1/+1 makes it a 6/6

Turn to Frog -> turns it into a base 1/1 blue creature with a +1/+1 counter, hence 2/2.

Honestly, Silverblade Paladin seems like the best constructed card yet revealed. T1 Champion of the Parish, T2 Gather the Townsfolk, swing 3 with Champion. T3 Paladin bonding Champion, swing for 10.

I'm more excited that they're trying to make burn a real deck again with Thunderous Wrath (5 damage to creature or player with a miracle cost of R in a deck that THRIVES on topdecks) and Vexing Devil (4/3 for 1 that is sacrificed if the opponent decides to take 4 damage when it comes into play). Both of those fit really well in a Modern burn deck.

Vexing Devil will make both G/R Aggro and RDW stupid powerful next set. You draw it in multiples, and you can put down your opponent before they can react. That card is stupid broken.

A 1/1 Blue Artifact Frog with a +1/+1 counter on it, therefor having 2P and 2 T

No its not an artifact but is it not a 2/2 blue Frog Land called Mishra's Factory.

Guys, calm down about Vexing Devil. The thing about it is that the choice element makes it far, far less good.

Here's the thing about red decks (and aggro decks in general). How they win is by playing several small, cheap creatures in the first few turns, attacking with them to maximize their damage/card ratio before their opponent plays their own (better) creatures, and then finish them with burn when their creatures aren't cutting it.

This means that in the early game, the opponent will generally choose to take 4 damage (which they'll survive), while in the late game, they'll choose to have him keep his creature, which their titan will just eat up.

Not only that, but if your opponent has some spot removal, he can choose to let the creature resolve at any point in the game. If you're playing a burn deck, this means you've just turned a dead card (spot removal) into something they can actually use.

Now, I'm not saying it's a bad card. it's very, very good. But it's hardly broken.

EDIT: also, the gentlement above are absolutely right; it's a 2/2 blue artifact creature frog. It's also a land.

Encaen:
snip

Don't get me started on thunderous wrath! That card should be a 4 of in any red burn style deck... It should be a rare rather than an uncommon! Lightning bolt? Pft... who needs it!

I am thinking of keeping my human deck standard when Mirridon rotates. So I was wondering what I should switch my Accorder
Paladins with... and BAM... new bad ass knight. (I never had crusaders in it because I only own 1 and he's in my collection of knights...) It'll be a shame to lose life link, but in that same regard... giving something double strike is damned nice.

Since I collect Dragons, I'm anxious to know what the new dragon is going to be.

Who's excited about The Return to Ravnica?

I wasn't playing during the Ravnica block... but I've heard stories and I love multi color decks!

The Lore sounds interesting too.

I'm looking forward to Griselbrand being my commander. I've always liked the Faustian demon's that require some sort of sacrifice. Granted, with Griselbrand... there isn't much of a sacrifice...

Could you activate Griselbrand's pay 7 ability in response him being removed?

Also another question regaurding the new blue enchantment...

Arcane Melee

Anyone think it'll see play in control U/B control decks ? I think it'd be useful...

NameIsRobertPaulson:
It is really too bad Avacyn won't be used in standard, especially when Elesh Norn does everything so much better. And Temporal Mastery will be a $30 card, easy. That card + Brainstorm in Legacy is stupid as hell.

Yeah, Temporal Mastery is already pre-selling for Over $35! I'm excited to see what kind of shenanigans people manage to do with it in each format.

vxicepickxv:
Avacyn Restored looks to be very interesting so far.

I'm kind of surprised that you didn't mention Killing Wave. A sorcery which causes people to pay X life per creature, or sacrifice that creature is a very nasty sorcery. Griselbrand is the best of the giant creatures you mentioned for Legacy, the only one I could possibly see for standard might(and I do stress might) be Sigarda. I know WG isn't the most popular pairing in the world right now, but Sigarda is very difficult to kill in standard. Blasphemous Act isn't a very popular card right now, and Deadly Allure isn't accurate enough. As you mentioned the 3 abilities in your article aren't going to work.

On that note, did you see the full art promo version of Killing Wave? That's amazing. The only real downside I see here is that it requires over-commitment to the board by the opponent to become really useful. Should be a great bane to Token strategies, though!

Regarding Vexing Devil and Thunderous Wrath, I'm really excited to see where RDW goes from here. I hadn't even considered the implications it has for RG aggro, though. That'll let you drop Strangelroot Geist and Vexing Devil second turn, which seems pretty solid. If you can follow that up with Hellrider, you're swinging for something like 12 on turn three. The format does not seem to be slowing down, that's for sure.

lomylithruldor:
To answer the question:

I believe this is the most completely-correct answer posted as yet. Good working!

lomylithruldor:
To answer the question:

One more bit of note is that I'm fairly certain it will be a land that cannot tap for mana.

saregos:

lomylithruldor:
To answer the question:

One more bit of note is that I'm fairly certain it will be a land that cannot tap for mana.

Being a land doesn't mean it tap for mana, it's only a permanent type. Terramorphic Expanse and evolving wilds are examples of lands that do not tap for mana.

The shenanigans one can pull with Brainstorm and Miracles....
Thunderous Wrath is definitely going in my Pyromancer's Ascension deck. The fun I'm going to have with Ponder.

it's hilarious how much ppl are overreacting to the new mechanics/cards when there's still ~200 cards to be revealed.

as if the set would ship without any answers or hate for the miracles.

that being said, I'm loving the angels, Angel of Jubilation and Sigarda are very nice.

Kill100577:
No its not an artifact but is it not a 2/2 blue Frog Land called Mishra's Factory.

No.
It is still an artifact. Turn To Frog replaces only the creature types (Subtypes), not the Card Types.

It will be a 2/2 "Artifact Land Creature - Frog".

I'm calling it now, folks. Temporal Mastery will be banned in Legacy and restricted in Vintage. One of the most powerful effects in Magic is Library manipulation, and that is very easy to do in Eternal formats. Divining Top and Mystic Tutor will break the shit out of this card.

I'm also thinking that Griselbrand will be a prime Reanimation target. Avacyn, not so much. Especially with Swords to Plowshares being not just a card, but the prime removal spell in Eternal formats.

quick question? where can i find any detailed lore on innistrad. I think its really neat and i want to know it all :p

Of the Angels/Super cards revealed so far, Time Mastery is easily one of the best.

Avacyn herself is pretty good, but she is a bit expensive for the current meta, and quite a few decks have a lot of exile nonsense right now. But she still is a massive "Fuck You" T8.

The G/W Angel is actually kind of garbage. A 5/5 Flying Hexproof for 5 is ok.....her sacrifice ability is going to do much though unless your local meta loves it sacrifice cards. And I can think of a bunch of cards I'd rather play at 5 CMC from green over her; like Asceticism for one.

The R/W Angel is a god damn monster though. Yes, expensive at 7 - but she pretty much wins the game when the turn she comes out (or the turn after), unlike the G/W Angel and unlike Avacyn.

I have a feeling that though M12 and Scars don't out until "Hook" (rumored to be Return to Ravenica), Avacyn restored is going to define the game until "Hook" comes out.

They just revelaed a Soratami planeswalker...out of nowhere.

/Keenan WHYYY?

Maybe I haven't played in a while, but can an indestructible 8/8 (Avacyn) really die from getting -13/-13 (Tragic Slip)?

I thought that indestructible meant that it's toughness could go below 0 without dying...

TomLikesGuitar:
Maybe I haven't played in a while, but can an indestructible 8/8 (Avacyn) really die from getting -13/-13 (Tragic Slip)?

I thought that indestructible meant that it's toughness could go below 0 without dying...

Nope, it just ignores lethal damage and destroy effects.

I can see why people would love Gisela as the monster she is. Yes 7 is expensive. She's basically a 10/5 Flying First Strike though. Of course, if you're not in a competitive scene, she could be really fun with Alpha Brawl because the damage is pretty high.

I'm not sure if this is where you put your guesses for the question of the week, but:

I think it ends up being a 1/1 blue Frog creature with a +1/+1 counter on it that is also a land.

Paragon Fury:

I have a feeling that though M12 and Scars don't out until "Hook" (rumored to be Return to Ravenica), Avacyn restored is going to define the game until "Hook" comes out.

It's been confirmed at PAX east that hook is Return to Ravnica.
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/946

I think I really really like Avacyn Restored so far. Definitely like the new key word abilities, and everything I've seen just seems generally interesting.

I also think it's kind of neat that the basic lands are the same as the ones from Innistrad, but changed to reflect Avacyn's influence. I feel like it's a little bit lazy, but it's still kind of cool.

TomLikesGuitar:
Maybe I haven't played in a while, but can an indestructible 8/8 (Avacyn) really die from getting -13/-13 (Tragic Slip)?

I thought that indestructible meant that it's toughness could go below 0 without dying...

Indestructible only means that it cannot be killed through damage or "destroy" effect. A -X/-X effect isn't damage and basically just sets her toughness at 0 which sends her to the bin.

Encaen:
Avacyn Unveiled

A first look at Avacyn Restored.

Read Full Article

This set is going to be so much fun to draft and is opening up a lot of fun little FNM decks with some majorly powerful cards.

Temporal Mastery is getting broken in the old eternal formats due to the presence of Brainstorm, Divining top, Sylvan Library, Jace, Personal Tutor, Mirri's guile etc. The list goes on and on. The same can be said about Vexing devil and Thunderous wrath which are going to be hitting the legacy/modern burn decks and giving them a slight power boost.

My favourite card spoiled so far though is this

It speeds up an aggressive G/x Tribal deck (by effectively allowing 2 draws and x free mana each turn) so much that I cannot help but squee at the possible blowouts this card allows. My current list including this and other cards is a GW Human/Angel deck that is tentatively looking something like this

Land 23
4 Razorverge Thicket
4 Sunpetal Grove
2 Gavony Township
6 Forest
7 Plains

Creatures 25
4 Avacyn Pilgrim
4 Champion of the Parish
2 Mirran Crusader
4 Silverblade Paladin
3 Hero of Bladehold
3 Restoration Angel
3 Angel of Jubilation
2 Sigarda, Host of Herons

Instants/Sorceries
4 Gather the Townsfolk
2 Cloudshift

Enchantments/Artifacts
1 Angelic Destiny
1 Sword of X and X
2 Oblivion ring
2 Decendants' Path

Magical Christmas Land goes either Pilgrim>Path>Silverblade Paladin(from hand), Hero of Bladehold (from deck, bonded to paladin) or Champion>Gather>Silverblade paladin (bonding champion) and swing for 10.

TheGuy(wantstobe):
Magical Christmas Land goes either Pilgrim>Path>Silverblade Paladin(from hand), Hero of Bladehold (from deck, bonded to paladin) or Champion>Gather>Silverblade paladin (bonding champion) and swing for 10.

Haha, I like it! I still can't get over the openings that Silverblade Paladin can help make happen. Plus with the Flicker effects in the set, you get to reset his bond when you need to, which can make for some really nasty combat tricks if I understand all the mechanics correctly.

What are your thoughts on Cathar's Crusade? I'm trying to imagine a W/x control deck that's just looking to control the game until they can drop it, then start churning out tokens. I mean... Increasing Devotion spits out five 6/6 creatures with Cathar's Crusade out, not to mention buffing any creatures you already have out! Also, White Sun's Zenith. That is all.

Encaen:

TheGuy(wantstobe):
Magical Christmas Land goes either Pilgrim>Path>Silverblade Paladin(from hand), Hero of Bladehold (from deck, bonded to paladin) or Champion>Gather>Silverblade paladin (bonding champion) and swing for 10.

Haha, I like it! I still can't get over the openings that Silverblade Paladin can help make happen. Plus with the Flicker effects in the set, you get to reset his bond when you need to, which can make for some really nasty combat tricks if I understand all the mechanics correctly.

What are your thoughts on Cathar's Crusade? I'm trying to imagine a W/x control deck that's just looking to control the game until they can drop it, then start churning out tokens. I mean... Increasing Devotion spits out five 6/6 creatures with Cathar's Crusade out, not to mention buffing any creatures you already have out! Also, White Sun's Zenith. That is all.

Too slow for tourney standard but will probably be played in block or (FNM decks) in the B/W token deck especially since they lost out big time with the block bans.

Today's spoilers are freaking hilarious and are forcing some changes to the above deck. Inclusion of four "make your creature uncounterable" land and decree of justice miracle also loking for a spot.

The boros utility land is also making me quiver in anticipation. RW for +2/+0 vigilance,haste is a pretty good beating at a very aggressive cost.

edit: I've also been testing Path in vintage/legacy and it's amazing how often it allows you to get a turn 3 Emrakul for free, with the time walk effect. Shame the card that lets you do this hasn't been printed since 6th otherwise modern would be so much fun.

Encaen:

TheGuy(wantstobe):
Magical Christmas Land goes either Pilgrim>Path>Silverblade Paladin(from hand), Hero of Bladehold (from deck, bonded to paladin) or Champion>Gather>Silverblade paladin (bonding champion) and swing for 10.

Haha, I like it! I still can't get over the openings that Silverblade Paladin can help make happen. Plus with the Flicker effects in the set, you get to reset his bond when you need to, which can make for some really nasty combat tricks if I understand all the mechanics correctly.

What are your thoughts on Cathar's Crusade? I'm trying to imagine a W/x control deck that's just looking to control the game until they can drop it, then start churning out tokens. I mean... Increasing Devotion spits out five 6/6 creatures with Cathar's Crusade out, not to mention buffing any creatures you already have out! Also, White Sun's Zenith. That is all.

It might work if you go R/W, but that's going to be a very slow deck in standard. If you want speed, you can go W/G, but you're not going to be able to get a lot of control out of it.

Encaen:

TheGuy(wantstobe):
Magical Christmas Land goes either Pilgrim>Path>Silverblade Paladin(from hand), Hero of Bladehold (from deck, bonded to paladin) or Champion>Gather>Silverblade paladin (bonding champion) and swing for 10.

Haha, I like it! I still can't get over the openings that Silverblade Paladin can help make happen. Plus with the Flicker effects in the set, you get to reset his bond when you need to, which can make for some really nasty combat tricks if I understand all the mechanics correctly.

What are your thoughts on Cathar's Crusade? I'm trying to imagine a W/x control deck that's just looking to control the game until they can drop it, then start churning out tokens. I mean... Increasing Devotion spits out five 6/6 creatures with Cathar's Crusade out, not to mention buffing any creatures you already have out! Also, White Sun's Zenith. That is all.

I run G/W/b Parallel Tokens in standard, and I am considering Crusade. With just how many people run B/W Tokens at my locals, I can see this creating an overwhelming effect against token decks.

 

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