Tribes: Ascend Review

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SmashLovesTitanQuest:
Then you and other people suck ass. Deal with it and get better.

Or go play some game that makes use of hitscan, and have fun with that. But dont come bitching about how you actually need to *gasp* practice to get good in Ascend! What a terrible thing!

Ah yes, the "you just suck" defence. Always a classic. I like the "everyone sucks" variation though. Don't see that too often.

Anyway, I'm awfully sorry I'm not stricken with awe by your darling game. It's just not particularly good.

...

PS. Tribes has hitscan weapons.

Zhukov:

SmashLovesTitanQuest:
Then you and other people suck ass. Deal with it and get better.

Or go play some game that makes use of hitscan, and have fun with that. But dont come bitching about how you actually need to *gasp* practice to get good in Ascend! What a terrible thing!

Ah yes, the "you just suck" defence. Always a classic. I like the "everyone sucks" variation though. Don't see that too often.

Anyway, I'm awfully sorry I'm not stricken with awe by your darling game. It's just not particularly good.

...

PS. Tribes has hitscan weapons.

it does. But they are also the worst weapons in the game. Like the shotgun, which does decent damage, but needs melee range to do any..

Theres a pistol too which i ok to get those pesky people on low hp. But its not really comparable to a spinfusor to the face.

Should also note that at lvl 1-5 (I think. Might be 1-4) you only play against people on your own level, aka rubbish people. This is obviously to ease you in a bit. But tactics, teamwork and general skill level rises a lot once you pass that point. So the "everyone sucks" arguement isn't technically wrong ;)

Zhukov:

SmashLovesTitanQuest:
Then you and other people suck ass. Deal with it and get better.

Or go play some game that makes use of hitscan, and have fun with that. But dont come bitching about how you actually need to *gasp* practice to get good in Ascend! What a terrible thing!

Ah yes, the "you just suck" defence. Always a classic. I like the "everyone sucks" variation though. Don't see that too often.

Yes, a classic, and one that holds true in this particular case.

"I am not to stricken with your darling game because I cant hit shit and modern FPS are usually so easy you can dominate within the first 5 minutes but I cant and it makes me so frustrated whaaaaaaa" - you, just now.

PS: The hitscan weapons do something like 5 HP damage per shot. Have fun needing 3 magazines to kill someone.

I've been playing it since open beta and I'm enjoying it immensely. Some of the weapon unlocks are ridiculously over-priced, but it's balanced, skilful, fast and a lot of fun.

SmashLovesTitanQuest:

Zhukov:

SmashLovesTitanQuest:
Then you and other people suck ass. Deal with it and get better.

Or go play some game that makes use of hitscan, and have fun with that. But dont come bitching about how you actually need to *gasp* practice to get good in Ascend! What a terrible thing!

Ah yes, the "you just suck" defence. Always a classic. I like the "everyone sucks" variation though. Don't see that too often.

Yes, a classic, and one that holds true in this particular case.

"I am not to stricken with your darling game because I cant hit shit and modern FPS are usually so easy you can dominate within the first 5 minutes but I cant and it makes me so frustrated whaaaaaaa" - you, just now.

PS: The hitscan weapons do something like 5 HP damage per shot. Have fun needing 3 magazines to kill someone.

Hitscan weapons are of varying power, and often suffer from severe fall-off (reduced damage over range). The eagle and sparrow pistols are both extremely weak. The nova colt does good damage, but needing to reload every six rounds weakens it considerably. The shotguns can consistently get at least some damage (they're, like, 50 HP per pellet) in at short range, but are useless beyond that, and slow weapon swap speeds without the Quick Draw perk make even their situational use tricky. The sniper rifles do relatively little damage compared to other games, but they're the only scoped hitscan weapon in the game, and there is very little in the way of cover. Bad snipers are useless, great snipers are godly.

But yeah, there is some truth to the "you/your opponents are just bad" bit.

SL33TBL1ND:

Then you have no idea what you're talking about. If all you're doing is gener-hating, not only are you keeping forcefields down for your cappers, but if 4 or so techs decide to run in to repair the generator

And what if no one cares and 10 minutes later you end up with a 0-5 score with your amazing gener-hating? Sure has happened to me before.

What you're saying doesn't make sense. At the end of the day, all that matters is whatever classes cap the flag and whatever classes chase them or stop them from capping. Defenders cease to be an issue once you have the actual flag, and if 4 slow technicians chase you around it's the same as 0 slow technicians chasing you around. That's why a single good pathfinder can win the game for your team as long as he's better at what he does than the members on the enemy team. All he needs is am opposing team that spends the entire game trying to destroy generators and putting up a shoddy defense.

Killing generators doesn't win games, capping flags does. No matter how man people you strategically engage in keeping occupied.

On generators (from the perspective of the flag heavy): defend them to the death on Sunstar; that forcefield is worth two men all on its own. On other maps the generator's relevance is fairly minor. My deployable forcefields get wrecked pretty quickly on most maps, so the main thing I get out of the generator is warnings from turrets and the sensor, which... y'know, hand, but not essential. I like having it on Arx 'cause I can block side-to-sides with one well-protected forcefield, but I can still do my job without it. Above-ground tech turrets placed in good spots (that is, not right by the flag 'cause they'll just get blown to hell) can be surprisingly helpful when I'm getting overwhelmed.

EDIT: Oh, and then there's Raindance, where a few jugs can hold off the entire enemy team indefinitely in the generator room. Great place to hold the flag during standoffs, but I wouldn't be surprised if the designer added another entrance.

poiumty:

KILGAZOR:

I totally agree that it's a really fun game, I just think it's a little unbalanced. Cuz of the unlock system, however, I'm boycotting spending any money on in-game items, at least as long as I can stand playing Technician with the crappy submachine gun instead of the grenade launcher. After buying multiple CoD and Battlefield games, I'm just sick of this unlock crap and I don't want to put any more money towards it than I have to.

The weapon/armor upgrades barely take a few matches to unlock (few extra for the final ones, but you still won't be a "veteran player" by the time you get them).
The Technician SMG is widely considered overpowered in open areas where you can avoid explosive damage. And if you can aim it properly it's insanely powerful in close quarters too.
The unlock system is a way for them to make some money out of the game, and I don't know if I can fault them for that. They made a game worthy of at least a 30$ purchase and distribute it for free. "Boycotting" (I like how people are now using this word instead of "i don't want to" to make them look like some sort of videogame activist when they're in fact just being stubborn) will just make those unlocks all the more painfully slow.

Then they should have made the game a 30$ purchase. Yes, they have to make money, but it would be nice if they could do so in a way that didn't require them to unbalance the game.

Oh yeah, one (two?) more thing(s) for the reviewer, in case hes going to play this game any further:

1) You might want to screw up your FOV to at least 90. It will give you an edge or at least put you on a level playing field. Unless your FOV is already high, I cant tell, because...

2) TURN ON SMALL WEAPON MODELS! Seriously, this is the first thing I would tell anyone who is getting started. On default the weapons really take up 1/4th of the screen, its ridiculous. Smaller models lowers that significantly, and you can actually see whats going on in the bottom right area of your screen.

Sonicron:
Might have to dial it down with the game for a few days, though - I think it's a sign of playing too much when your reaction to a real-life mishap is exclaiming "SHAZBOT!".

But... but... but SHAZBOT! is the answer to everything.
my friends which don't play the game give me the "da fuq is wrong with you" look when I yell SHAZBOT! after I own them in a game (be it DotA or TF2).

SmashLovesTitanQuest:
Oh yeah, one (two?) more thing(s) for the reviewer, in case hes going to play this game any further:

1) You might want to screw up your FOV to at least 90. It will give you an edge or at least put you on a level playing field. Unless your FOV is already high, I cant tell, because...

2) TURN ON SMALL WEAPON MODELS! Seriously, this is the first thing I would tell anyone who is getting started. On default the weapons really take up 1/4th of the screen, its ridiculous. Smaller models lowers that significantly, and you can actually see whats going on in the bottom right area of your screen.

I remember the FOV being 90 by default. At least for me, I never modified it and it's 90 already.

poiumty:

SmashLovesTitanQuest:
Oh yeah, one (two?) more thing(s) for the reviewer, in case hes going to play this game any further:

1) You might want to screw up your FOV to at least 90. It will give you an edge or at least put you on a level playing field. Unless your FOV is already high, I cant tell, because...

2) TURN ON SMALL WEAPON MODELS! Seriously, this is the first thing I would tell anyone who is getting started. On default the weapons really take up 1/4th of the screen, its ridiculous. Smaller models lowers that significantly, and you can actually see whats going on in the bottom right area of your screen.

I remember the FOV being 90 by default. At least for me, I never modified it and it's 90 already.

Mmmh, they must have changed it. I was playing Ascend when it was still in closed beta and the default FOV then was 80.

Of course I changed it to 95 straight away, so I didnt notice them changing the default.

SmashLovesTitanQuest:
Oh yeah, one (two?) more thing(s) for the reviewer, in case hes going to play this game any further:

1) You might want to screw up your FOV to at least 90. It will give you an edge or at least put you on a level playing field. Unless your FOV is already high, I cant tell, because...

2) TURN ON SMALL WEAPON MODELS! Seriously, this is the first thing I would tell anyone who is getting started. On default the weapons really take up 1/4th of the screen, its ridiculous. Smaller models lowers that significantly, and you can actually see whats going on in the bottom right area of your screen.

Thanks, and yes I do plan to continue playing, which is probably the best praise I can give to any game I've reviewed.

admiraljustin:

Fayathon:
I still have my Starsiege: Tribes disc lying around here somewhere, and I remember it fondly. The only thing that this game needs to get as close to perfect as it can is proper voice chatting, I mean the mute is already in place, why not the voice?

And don't tell me that [VGS] covers it, [VGS] is annoying as hell IMO, regardless of its functionality. Still haven't figured out the command for enemy spotted @ location.....

Left-Alt is spotting. "Heavy spotted mid-field."

In mid-field: "POOTISPOOTISPOOTIS..." "oh god he's in the wrong game someone shoot him!"

I laughed harder than I aught have, and thanks, I didn't see the keybind for it.

Zhukov:

Uh... no. Being fast in the game is not hard. Hold down space and jetpack up inclines. Rocket science.

My complaint is that everything is so spread out. The empty open maps combined with fast movement mean that combat takes place at really long ranges with relatively slow moving projectiles. So you spend most of your time taking potshots at distant specks on your screen.

It's not just me. I've noticed that enemy players have an awful lot of trouble landing hits. Especially noticeable when I'm running off with a flag and there are four people miserably failing to hit me.

Hell, just look at the review video. He landed all of four hits on moving targets in the whole thing.

A couple of points: Holding down space and jetpacking up inclines is not going fast. When compared to the speed of a spinfuser assisted run, that's walking pace. Compared to an impact nitron boosted pathfinder, that's standing still. You really just GOTTO GO FAST.

Maps aren't particularly large in T:A. Well, obviously they're large, but considering you're zipping about them at Sanic the Edgehog speeds... It's just hard to complain about large empty maps when you can get from one edge to the other in about fifteen seconds.

That said, chasing an enemy flagcarrier is probably the hardest thing you can do in the game. It's also immensely satisfying to hear an enemy PTH yell [VGS] when you nail him with an impact nitron when he's speeding off at 200 kph. Few people in pubs have the skill to pull these things off. Luckily, on most maps a solid flag defence prevents this from really happening.

For those interested: have a look at Bowkoo's videos. They're really fun to watch and paint a neat picture.

This one has a sweet e-grab. And this one shows off some cool raider play.

And even if you don't like it overly much, it's still free. Signing up for an account is all you really have to do to have a look at what's probably one of the more original and fluent FPS titles in recent years.

Justin enjoys the sneaky back-stabber...why am I not surprised.

Good review, I might just pick this up thanks to this.

SmashLovesTitanQuest:

Zhukov:

SmashLovesTitanQuest:
Then you and other people suck ass. Deal with it and get better.

Or go play some game that makes use of hitscan, and have fun with that. But dont come bitching about how you actually need to *gasp* practice to get good in Ascend! What a terrible thing!

Ah yes, the "you just suck" defence. Always a classic. I like the "everyone sucks" variation though. Don't see that too often.

Yes, a classic, and one that holds true in this particular case.

"I am not to stricken with your darling game because I cant hit shit and modern FPS are usually so easy you can dominate within the first 5 minutes but I cant and it makes me so frustrated whaaaaaaa" - you, just now.

PS: The hitscan weapons do something like 5 HP damage per shot. Have fun needing 3 magazines to kill someone.

*looks at 450HP-damage-per-shot sniper rifle*

Yup, you clearly know what you're talking about.

God do I hate the Jackal. As the review it was pretty good. Just wondering how did you do that melee attack? I haven't seen that one before.

Zhukov:

SmashLovesTitanQuest:

Zhukov:

Ah yes, the "you just suck" defence. Always a classic. I like the "everyone sucks" variation though. Don't see that too often.

Yes, a classic, and one that holds true in this particular case.

"I am not to stricken with your darling game because I cant hit shit and modern FPS are usually so easy you can dominate within the first 5 minutes but I cant and it makes me so frustrated whaaaaaaa" - you, just now.

PS: The hitscan weapons do something like 5 HP damage per shot. Have fun needing 3 magazines to kill someone.

*looks at 450HP-damage-per-shot sniper rifle*

Yup, you clearly know what you're talking about.

Since the effect is immediate, the projectiles effectively travel at infinite speed and have a linear or otherwise simple trajectory - a practical but very crude simulation of a bullet's speed and accuracy

Yes, it just so happens I do.

poiumty:

SL33TBL1ND:

Then you have no idea what you're talking about. If all you're doing is gener-hating, not only are you keeping forcefields down for your cappers, but if 4 or so techs decide to run in to repair the generator

And what if no one cares and 10 minutes later you end up with a 0-5 score with your amazing gener-hating? Sure has happened to me before.

What you're saying doesn't make sense. At the end of the day, all that matters is whatever classes cap the flag and whatever classes chase them or stop them from capping. Defenders cease to be an issue once you have the actual flag, and if 4 slow technicians chase you around it's the same as 0 slow technicians chasing you around. That's why a single good pathfinder can win the game for your team as long as he's better at what he does than the members on the enemy team. All he needs is am opposing team that spends the entire game trying to destroy generators and putting up a shoddy defense.

Killing generators doesn't win games, capping flags does. No matter how man people you strategically engage in keeping occupied.

Yes, the Pathfinder is the one who wins the game, but it's everyone else's job to make it as easy as possible for them to do this.

Those Techs might not be able to chase and take down your capper, but if 4 of them are in the gen room, that's 4 people who aren't repeatedly dumping light turrets on the stand. This means that the Pathfinder takes less damage when picking up the flag so chasers have to do more damage to kill him.

It's all very simple logic. Less players actively defending the flag means less people in the way of your team capping. I don't know how you don't understand this. I'm not saying everyone should be running for the gen, that's ridiculous and goes completely counter to what I said about Player-Advantage.

SmashLovesTitanQuest:

Zhukov:

SmashLovesTitanQuest:

Yes, a classic, and one that holds true in this particular case.

"I am not to stricken with your darling game because I cant hit shit and modern FPS are usually so easy you can dominate within the first 5 minutes but I cant and it makes me so frustrated whaaaaaaa" - you, just now.

PS: The hitscan weapons do something like 5 HP damage per shot. Have fun needing 3 magazines to kill someone.

*looks at 450HP-damage-per-shot sniper rifle*

Yup, you clearly know what you're talking about.

Since the effect is immediate, the projectiles effectively travel at infinite speed and have a linear or otherwise simple trajectory - a practical but very crude simulation of a bullet's speed and accuracy

Yes, it just so happens I do.

Em, none of the guns in the game do 5hp per hit is what he meant. He's wrong with the rifle cause it's 500-300 and generally speaking always 300 when it counts. Try hitting a target 400m away with a projectile rifle three times? never mind the fact that the UT engine can't actually handle a non-hitscan rifle.

The shotguns wouldn't be any different if they weren't hitscan of course, the Nova colt is terrible overall compared to the autoshotty so who cares and the eagle pistol is useful only for tapping the remaining few hundred hp off a close range target so you don't need to fusor them again, especially in MA.

The hitscans in the game are currently balanced just fine, but I think I tend to do far too well with the chaingun, N4J, Falcon and TCN4.

Unrelated: 120 fov is best, turn on weapon damage if it's off, lower the freakin shazbot volume and make sure you set the inversion of your shrike to your preference.

ResonanceSD:
Yeah, but can it compete with TF2? (or brink, but we never talk a out brink)

I'm not really sure why it ~should~ compete with TF2 as others have pointed out. TF2 mostly has pretty linear maps (particularly in payload and other attack/defence type maps), is much more horizontal in its nature except for a few classes and maps aside, and really is a totally different beast from TF2. If we really want to compare it because it has classes and team based gameplay you might as well compare Tribes Ascend to Battlefield 3, which would probably be more apt since both also have large maps and options for (near) flying experiences and high speed travel.

Long story short, they're different enough games that they'll have their own target audiences and people who do happen to enjoy both fill find the games different enough that one doesn't displace the other from their playlist.

I'm not sure if it's the netcode or Europe-London server being horrible, but I was lagging like hell with 50 ping...

Wasn't very enjoyable.

NightHawk21:
God do I hate the Jackal. As the review it was pretty good. Just wondering how did you do that melee attack? I haven't seen that one before.

The Assassin skin either has a custom animation or it's part of a fully unlocked Close Combat perk, hence how I was able to one-shot mediums.

Just to add to the "omigod generator disco room"-discussion here: blowing up the generator is useful. Having your whole team working solely on blowing up the generator, isn't. Playing as a JUG/RDR, the two main options I have is taking out deployables outside the base by doing strafing runs as RDR or by firing my manly cluster bomb cannon as JUG, or I can get into their base and blow up the generator. The latter gives me lots and lots of points if I blow it up, and those classes are good at indoor combat as well. Blowing up a player deployable doesn't give me anything, not even the money I'd get for doing damage to a player. If I hit a player I get money, of course, but I still don't get that schweet delicious bonus I get from gener-hating.

Doing both of these things are useful for the team, but one of them has a great pay-off while the other has no built-in pay-off at all. You should either get damage money for deployables or have a class-specific accolade that lets classes that are good at taking out deployables(that is, JUG/RDR) get rewarded for doing just that.

Also? Hitscans sort of suck in this game. The sniper rifles are the only unarguably good hitscan weapons, but they're hard to use in a game where anyone either can take six shots before they fall over, or move so fast that it's really hard to hit them either way. Shotguns are situational and close-range only, pistols are good for finishing people off. Projectile weapons generally do most things better, and they're more satisfying to use. Plus, as a former Unreal player, I actually find them easier to use than the hitscans as well :)

Then they should have made the game a 30$ purchase. Yes, they have to make money, but it would be nice if they could do so in a way that didn't require them to unbalance the game.[/quote]

Unlocking is actually very easy Ive found..they offer a free 250 gold right off the bat if you simply like their facebook page. So I bought myself the infiltrator, bought 2 weapon upgrades and 2 armor upgrades and Ive only played it for a few hours. Ive actually found the classes really well balanced that I have so far, and while everything is a bit expensive money to gold wise, it doesnt seem to be that hard to get xp.

Like I made about 1k XP every round, and played about 4-5 rounds in the past few hours to unwind. If you get better and if your team wins and youve been contributing, I can see it being pretty easy to unlock stuff you want.

Slycne:
Tribes: Ascend Review

Tribes: Ascend manages to exist at the seemingly impossible intersection of nostalgia and freshness.

Read Full Article

Just a straight up thankyou from me for the review :) Downloaded it today and am actually really enjoying it. Ive been looking for a game to draw me away from Counterstrike Source and replace it as my standard play fps. Just having a game that makes camping near impossible, a stealth class that can go invisible and a steep difficulty curve is just perfect for me. Many thanks my fine sir.

-double post-

Abedeus:
I'm not sure if it's the netcode or Europe-London server being horrible, but I was lagging like hell with 50 ping...

Wasn't very enjoyable.

That's been an issue ever since Open Beta, the influx of players caused problems. They're looking into it. There's a thread on their forums if you feel like contributing your info.

ResonanceSD:
snip

Firefall has no aussie servers, this looks to be short-lived. I'm sticking to what I kniw is good :D

Firefall's still in beta. Oceanic servers were TBA last I heard.

Agayek:

ResonanceSD:
Firefall has no aussie servers, this looks to be short-lived. I'm sticking to what I kniw is good :D

Think about it this way: Tribes is entirely free to play. It costs you literally nothing but some harddrive space to download the game and play it.

Then you can decide if you like it or not.

Same goes for Firefall and TF2. We can try them all for free but which one will reign supreme?

I'm not so confident in Firefall but I really hope it does well because the devs sent me a free signed poster. Tribes is crazy fun but they've borked the "micro" part of microtransactions. TF2 is just right but it's old and after more than 1000 hours I've moved on.

Zhukov:
snip

PS. Tribes has hitscan weapons.

No it doesn't, the conventional weapons like assault rifles fire projectiles that follow the rules of velocity inheritance that apply to grace weapons like spinfusors. So in order to peg that Pathfinder with your flag who's zooming away at 300 kmph you've got to learn deflection shooting.

*I'm not including Shotguns because at the ranges they're effective at it hitscan is an effective approximation for projectile behavior. I think that leaves Eagle Pistols and Sniper rifles as the last functionally hitscan weapons. Pistols are only good for finishing off opponents and rifles have... other means of making things hard for the operator. (Also Nova Colt, bleh) The point is for almost all practical purposes Tribes Ascend is not about hitscan.

Droppin' truth bombs all up in this shazbot!

Well I'm getting this then.

Enjoyed the old Tribes games and this looks just as good.

SL33TBL1ND:

It's all very simple logic. Less players actively defending the flag means less people in the way of your team capping. I don't know how you don't understand this. I'm not saying everyone should be running for the gen, that's ridiculous and goes completely counter to what I said about Player-Advantage.

That may be true in competitive, organized games, but it doesn't apply much in random pubs which is what most of us are playing. It's entirely possible for you to do everything your class does well (destroy turrets, sensors, the generator, shell the flag stand for example) but still lose because there's no good pathfinders on your team. That's when you feel you would've done better at least trying to play PTH or defense and generally feel useless.

poiumty:

SL33TBL1ND:

It's all very simple logic. Less players actively defending the flag means less people in the way of your team capping. I don't know how you don't understand this. I'm not saying everyone should be running for the gen, that's ridiculous and goes completely counter to what I said about Player-Advantage.

That may be true in competitive, organized games, but it doesn't apply much in random pubs which is what most of us are playing. It's entirely possible for you to do everything your class does well (destroy turrets, sensors, the generator, shell the flag stand for example) but still lose because there's no good pathfinders on your team. That's when you feel you would've done better at least trying to play PTH or defense and generally feel useless.

There's no strategy in pubs for any game. So complaining about a lack of strategic play in pubs for a specific game is pointless, it's a given.

SL33TBL1ND:

There's no strategy in pubs for any game. So complaining about a lack of strategic play in pubs for a specific game is pointless, it's a given.

I'm not complaining. The argument was about the feel of usefulness doing the game's various objectives when compared to other games.

poiumty:

SL33TBL1ND:

There's no strategy in pubs for any game. So complaining about a lack of strategic play in pubs for a specific game is pointless, it's a given.

I'm not complaining. The argument was about the feel of usefulness doing the game's various objectives when compared to other games.

Which is really well done, when playing with good players. Other FPS'(s?) in similar circumstances don't do nearly as well at making a role tangentially related to getting an objective done feel rewarding. In pubs, however, there's nothing to compare with other games because they're all uniform in that respect.

Slycne:

NightHawk21:
God do I hate the Jackal. As the review it was pretty good. Just wondering how did you do that melee attack? I haven't seen that one before.

The Assassin skin either has a custom animation or it's part of a fully unlocked Close Combat perk, hence how I was able to one-shot mediums.

No I have close combat and I have the standard melee attacks I think. So its probably part of the skins which is very neat, and I'm glad they did that.

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