I will attempt to go through this train-wreck of a rant one by one. My comments will be in bold.
This is a video game... about hell being unleashed on earth... with people running around carrying hundreds of items, wearing nothing but thongs (in case of some female armour)...
I don't understand your comment at all. Diablo, Diablo II, Torchlight, Torchlight 2, none of them were serious. Yet you expected D3 to be serious?
Then you simply don't understand that even though it is a videogame, the game series itself still runs on context.
The Diablo series, even though it was within the genre of fantasy, had an almost entirely medieval aesthetic; the weapons - spears, swords, axes, etc. all looked like something that came out of the European middle ages. The weapons looked like they were crafted by human hands and forge technique; the demons were fleshy, but not overdone with spikes, glowing-fire, and that stupid volcanic skin-thing that Blizzard always adds to monsters when they want them to look "Infernal". They just looked like simple, red demons & such.
Actually, in Diablo II, the end game gear was just as overdone as the gear is now. Maybe not as quite overdone as they didn't have the capabilities due to hardware constraints back then.
With D3, everything is OVERDONE TO THE SHIT-FUCKINGEXTREMEGLOWINGSOULSKULLSPIKEFIREYDEATHLOLOLOLOVER9000EXTREME!
Armor is impossibly detailed and looks like it all came out of a Korean MMO. Tons of spikes, chains, claw-looking boots (just look to your right at the barbarian's feet), shoulders that extend 3 feet from their shoulders and are covered in skulls, spikes, and loud colors. Not medieval.
Weapons are also over-sized and impossibly detailed. They glow, they emit flames, etc. Not medieval.
So you mean to tell me that the Lightsabre, The Grandfather, the Swordback Hold were all not impossibly detailed? I am sorry, however they were just as detailed back then, just as insanely huge and impossibly designed.
The colors and stage design is kind of out of place too. None of the architecture is medieval.
The colours are fine, the stage design is a hell of a lot better than in past Dungeon Crawler games, also in Medieval times, there were no large sprawling catacombs with bridges over enormous pits. The basic architecture is reminiscent of the design philosophy of the gothic style. Which is what Medieval has been called, Gothic, you know its true name?
Do you understand my annoyance? All of those out-of-place design decisions are just perfect for Warcraft, but they simply should not be in Diablo. They are two different aesthetics and they deserve to be separated as such.
I don't understand your annoyance, this all sounds like childish rage over something that truly doesn't matter. Also a lot of incorrect "facts" that you like to spew out.
I mean, how would you like it if for the next Pokemon game the guys at Ubisoft took over and did everything in the artistic style of Rayman, and they changed the gameplay so that you couldn't catch pokemon, but shoot your disembodied fist at them until they were KO's by blunt-force trauma?
Or hell, even better: Gears of War style! The pokemon are vaguely similar, but everyone is wearing armor the size of a small car and the pokemon have a psychotic urge for human flesh and you must use the Hammer of Dawn on them to "catch" them!
Then, when you complain about it all the fanboys of the latter game series come to it's defense saying "Well, it's a game lol get over it". Or in the GoW case, it would be "l0l f@g, iz m0ar r33l. l3rn 2 pl@y lolo1!!1111!" "ITS GAEM DERP THERZ NO r00ls ANYTHING g03Z!!11!"
So, you chose to completely change everything, including the core gameplay, instead of just the aesthetics which is what you are truly angry about? This argument is idiotic and makes absolutely no sense.
So yes, for people old enough to have actually played the first two Diablo games back when they were still new - the design aesthetics tell us that Blizzard's decision to create a sequel to this IP was motivated entirely out of greed; they do not respect or care for the IP itself and clearly couldn't give damn if they give a great big "Fuck you" to older fans, fans who have been anticipating a Diablo sequel for ~10 years, just to make more cash off of casuals and WoW fans.
I am not even going to go into this... this... whatever the hell this is.
Dual wielding crossbows and high-heels... I actually felt a bit offended.
/rant/rage... with great prejudice!
Your arguments do not hold. The design is just as overdone as it was in End-Game of Diablo II. You argue that if someone changes the entire core concept of Pokemon it is the exact same as just a few aesthetic differences in Diablo III (I admit the high-heels for the Demon Hunter is a bit odd).
Please read your post again and realize that it makes little to no sense.