TERA Review

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CriticKitten:

major_chaos:
Dynamic combat in GW2, really? because when I watched Totalbiscuit's videos it sure looked like all he ever did was stand perfectly still and spam ability rotations and everything was going down insanely fast, and the stamina bar that lets you doge looks like it recharges with the speed of a fat unmotivated sloth.

It's certainly more dynamic than TERA's appears to be.

See? We can both do this argument of he-said-she-said all day, except that GW2 is actually designed to make tanking impossible and TERA isn't, meaning that such an argument is pointless since it's pretty clear which game requires more movement in order to survive.

As for your question of whats the draw, I would say that for me its simply that I haven't played enough MMOs to be sick of the WoW style questing but I have no tolerance for the WoW combat

That's fine, it's a matter of personal taste. I just get sick of people trying to pretend TERA is doing something new when it's not. GW2 was announced before TERA and offers the same action-adventure style of combat (though arguably does it better since the combat requires movement, whereas TERA enables people to continue using the traditional MMO role of a tank....which sort of defeats the purpose of having movement in the first place, IMO), and WoW offers precisely the same questing system. You can say you like the way TERA hybridizes the two just fine, but you can't say that it's doing something new when it's not.

Hell, it's not even fair to say GW2 is doing something new as far as that style of combat since it's pretty standard action-adventure style combat.

and every single time a new "feature" of GW2 gets announced I think "god that sounds awful". (one example is the buzz around the fact that the world and cities are insanely huge and there is no mounts which has the fans going "OMG massive living world" and me thinking "oh god I spend enough time disinterestedly auto-running from place to place in a normal MMO and now I need to do more so the game can rub my face in the environments like a misbehaving dog")

Actually....this works incredibly well and never felt intrusive.

I'll admit, I was skeptical of the idea myself, until a certain point in the beta when I was sold on the idea. I needed a break so I had my character take a rest in the middle of a monastery. I figured that's the safest place you can be, right? lolnope. When I returned to the game mere minutes later, I found the place infested with demonic hellspawn from the Underworld pouring out of giant glowing portals. Needless to say, I had to rush to defend myself and close the portals. Then the game informed me that there were reports of more portals deeper in the swamp, so I followed my map and helped lead a small group of people into killing off the monsters and portals there, too. Feeling a bit invested by this point, I go deeper into the swamp when the game informs me that there's some kind of disturbance there. By this point our group has grown to a good 50-60 people as we clean out more portals and mobs. Finally, we finish that off, and then out of nowhere this GIANT demonic/undead black monster pops out of the ground. It's dropping AoE all over the field and opening portals which deploy more underworld monsters. People are running around to avoid AoE and dropping like flies. I found myself in a chaotic mess of a battle, sometimes dropping spells on the big monster in the center of the field, sometimes cleaning up nearby portals, and other times going to the aid of nearby downed players to help them back up. It was truly an amazing event and it's the most fun I've had playing a game in a very long time.

Apparently this was some sort of boss fight spawned by this recurring dynamic event system. It can be replayed if you wish or you can never bother with it if you wish also. But the thing that sold me on it is how completely random it was. It felt authentic and enjoyable because I found myself under attack seemingly at random, I wasn't asked to go kill 20 of a certain monster and then had to auto-run out to a field to kill that monster. I got thrown into battle, defended myself, and found myself facing down a boss in the span of less than an hour, and I honestly enjoyed the hell out of it. More power to you if you still find enjoyment in simple "kill X of Y" quests, but after experiencing that, I don't know if I, personally, can go back to those quests and enjoy them at all.

Also, mounts are stupid, honestly. They exist for two reasons in general:
1) To impress other people (which doesn't work on me at all)
2) To move faster (which isn't something I care too much about)

If you're all about impressing others, or are simply that impatient that you NEED that 10-25% speed boost, then perhaps you shouldn't play MMOs at all, since the whole point of having a big world is to be able to enjoy it. Otherwise you might as well just throw waypoints at people. Besides, GW2 has waypoints if you're that impatient as to not run across the world. It'll just cost you a small amount of gold to do so, which is quite honestly fair enough since you'd be paying *real money* for your mount anyways.

And i'm fine with the sub fee as far as TERA vs. GW2 goes because I dislike microtransactions immensely, at lest with the sub fee it feels like i'm getting the whole game.(seriously, $10 for extra character slots? fuck you NCsoft)

....except that the character slots are 100% optional, and you're still going to have character limits in TERA too, meaning that you'll have to pay for them in TERA if you want more characters just as readily as in GW2. I'm not sure what kind of argument you're trying to make here, but I certainly hope it wasn't that TERA is somehow cheaper than GW2. Because....it's not. Buy-once-play-forever is *always* cheaper than a subscription MMO because the microtransactions are *always* optional. They can sometimes be unbalanced as hell, but they're never required to play the game, so they don't count as required costs no matter how you twist your frame of reference. Whereas a subscription MUST be paid in order to keep playing.

John Funk:
There are two types of tanks in TERA. One is the Lancer, which you saw in the video. It's more traditional, based around soaking damage, etc, but it can also manually block attacks to shield both it and any party members behind it, so it's a BIT more dynamic than in the video. Greg's just bad at playing the game (and in all fairness, he'd never played before when he had to shoot the footage. It was a tricky situation).

The other tank is the Warrior, who plays just like you describe - the Warrior is a much faster-paced evasion tank who survives by rolling and dodging out of the way before it can get hit. It's also a lot harder than the Lancer, and I haven't played with a good Warrior tank yet as a healer.

That's informative, thank you. It's interesting that TERA opted to stick with more traditional combat roles despite having an action-adventure combat system, it just seems like an odd pairing.

I will say that I tried playing as a Guardian in GW2 and I found it damn hard to play for the same reason: much of the Guardian's weaponry is melee focused, and it's hard to play a profession that requires a ton of movement while also requiring melee combat. But it's also very interesting to watch good players do it, because when they get good....good lord do they get good. I'm impressed at anyone who manages to survive a role like that.

I don't see the point in comparing GW2 and Tera.
I have played both and they are unique games, even to each other.

Also, not quite sure when Tera was announced but it was originally released in Korea in 2011, and then brought out to NA, EU and so forth. I think that still makes it even, Gw2 probably being announced earlier, but no details about combat, where as Tera was released first with similar (they are far from being the same) combat.

Wait, this confuses me, GW2 does combat better than Tera because there is no tank? It is the design of Tera to include DPS, Tank and healers. It is the design of GW2 to supposedly get rid of those 3 subsets of classes. Just because of the design of the classes doesn't make GW2's combat better than Teras, because that is how it was designed to be originally. If they both had tanks, healers and DPS then you could make that argument.

I enjoy mounts. Why? Because there are specific areas for specific levels. And, seeing as each area for each level obviously can't be too close, they have to be spread out. And how do we get there quicker? Mounts. Just comes down to the overall design of how they want their game to work, again.

You don't need to buy character slots in Tera. Or more accurately, I am pretty sure you can't. For each server, you can have 8 character slots I think. Which is enough for 1 character of each class. His argument wasn't that Tera is cheaper. It is that when you buy it, you feel like you get the game as a whole.

With his character slot example. With Tera, you buy the game, and you get 8 character slots for each server, which is 1 for each class. With GW2 (I am assuming) you probably get around 4? Which isn't even enough for each class. So, In order to have a character for each class, you have to dish out $10 for each additional character you want past your 4 standard ones. Tera feels more like a full game, because you can have 1 of each class and not have to buy anything else, where as with GW2, if you want one of each class, that is an additional $40. (Of course, all that is under the assumption that, if I remember correctly, there is only 4 character slots and 8 classes).

Tanakh:

2xDouble:
I think Penny Arcade had the right idea. If we could somehow combine Star Wars: The Old Republic's story focus, Guild Wars 2's living world and dynamic questing systems, and TERA's actiony combat mechanics into a single, powerhouse experience... well, pretty much the world would end. (and it would be awesome).

I remember the comic and thinking "well, i disagree with every panel, but to each it's own"; then reading the news associated with the strip, seeing this:

You get hooked on the writing and story production of a Bioware Game, and The Old Republic was no exception; both of these games (ToR & GW2) have serious things to say about Player Vs. Player also.

And laughting at the total ignorance they show about MMO PvP. It was the joke of the week for the small group of PvP guys i play with.

Italics mine.

John Funk:
I actually really like it. I play a healer myself, and I *love* how it makes healer roles actually engaging rather than watching health bars and playing whack-a-mole. I need to get into combat for aoe heals, drop heals on areas, lock onto targets, and most importantly - mana regen isn't just a passive thing. I burn through MP quickly, but regen it quickly with an active skill. So for me, it's a question of trying to top everyone off, get in, and then quickly find some time to regen when I have a breather. Really fun.

Isn't that the standard way to regen mana as a healer? You could have wrote exactly the same about a WoW Paladin regen, word by word.

Anyway, i would play it if i had time. As it is now it seems a slight (if any) improvement over GW 2 combat and a sharp decay in every other area; and i do not have time to fool around, especially because the PvP which is what i do at endgame seems inane.

Not exactly. It's not like a cooldown thing you just pop like Divine Plea, it's an active charge thing, where the longer you charge it the more you get back. So sometimes you only get to charge for a second or two and get a little back, enough for only one spell. sometimes you get to let the whole thing go through.

It's more about consecrating specific areas for aoe heals than anything else.

John Funk:
Not exactly. It's not like a cooldown thing you just pop like Divine Plea, it's an active charge thing, where the longer you charge it the more you get back. So sometimes you only get to charge for a second or two and get a little back, enough for only one spell. sometimes you get to let the whole thing go through.

Isn't that exactly how you use Divine Plea in progression raiding and PvP? With a cancel aura macro obv.

I see how it is different though, albeit marginally. To have a perfect translation you would need plea to reduce your healing by 100% or to silence you :D

dumbseizure:
Wait, this confuses me, GW2 does combat better than Tera because there is no tank? It is the design of Tera to include DPS, Tank and healers. It is the design of GW2 to supposedly get rid of those 3 subsets of classes. Just because of the design of the classes doesn't make GW2's combat better than Teras, because that is how it was designed to be originally. If they both had tanks, healers and DPS then you could make that argument.

I think he said more movible without a tank. And while i see why he would say that... well, i dunno, did you ever did progression raids in WoW Cata? Mobility is a must in more than half of them, you can only do a more movible fight than progression Omnitron if your toons ran all the time.

CriticKitten:
It's certainly more dynamic than TERA's appears to be.

See? We can both do this argument of he-said-she-said all day, except that GW2 is actually designed to make tanking impossible and TERA isn't, meaning that such an argument is pointless since it's pretty clear which game requires more movement in order to survive.

I realize that my statement came off as snark but I was genuinely asking a question, I would love it if you could link me a video of someone playing GW2 and moving and dodging about and making the combat look interesting, my point was just that *from what I saw* GW2's combat was boring WoW style tab-target, I would love to see something prove me wrong becuse I would like an MMO with combat even better than TERA

Actually....this works incredibly well and never felt intrusive.

I'll admit, I was skeptical of the idea myself, until a certain point in the beta when I was sold on the idea. I needed a break so I had my character take a rest in the middle of a monastery. I figured that's the safest place you can be, right? lolnope. When I returned to the game mere minutes later, I found the place infested with demonic hellspawn from the Underworld pouring out of giant glowing portals. Needless to say, I had to rush to defend myself and close the portals. Then the game informed me that there were reports of more portals deeper in the swamp, so I followed my map and helped lead a small group of people into killing off the monsters and portals there, too. Feeling a bit invested by this point, I go deeper into the swamp when the game informs me that there's some kind of disturbance there. By this point our group has grown to a good 50-60 people as we clean out more portals and mobs. Finally, we finish that off, and then out of nowhere this GIANT demonic/undead black monster pops out of the ground. It's dropping AoE all over the field and opening portals which deploy more underworld monsters. People are running around to avoid AoE and dropping like flies. I found myself in a chaotic mess of a battle, sometimes dropping spells on the big monster in the center of the field, sometimes cleaning up nearby portals, and other times going to the aid of nearby downed players to help them back up. It was truly an amazing event and it's the most fun I've had playing a game in a very long time.

Apparently this was some sort of boss fight spawned by this recurring dynamic event system. It can be replayed if you wish or you can never bother with it if you wish also. But the thing that sold me on it is how completely random it was. It felt authentic and enjoyable because I found myself under attack seemingly at random, I wasn't asked to go kill 20 of a certain monster and then had to auto-run out to a field to kill that monster. I got thrown into battle, defended myself, and found myself facing down a boss in the span of less than an hour, and I honestly enjoyed the hell out of it. More power to you if you still find enjoyment in simple "kill X of Y" quests, but after experiencing that, I don't know if I, personally, can go back to those quests and enjoy them at all.

While that does sound interesting I was also referring to cities and how they are supposedly massive as well but there isn't going to be anything going on but lots of walking. The primary thing that got me worried about this is when I saw someone GUSHING about how they got lost in a large city for fifteen minutes and still hadn't found whatever it was they were looking for and how that alone was PROOF that GW2 was the best MMO ever, when that just sounds painful to me

Also, mounts are stupid, honestly. They exist for two reasons in general:
1) To impress other people (which doesn't work on me at all)
2) To move faster (which isn't something I care too much about)

If you're all about impressing others, or are simply that impatient that you NEED that 10-25% speed boost, then perhaps you shouldn't play MMOs at all, since the whole point of having a big world is to be able to enjoy it. Otherwise you might as well just throw waypoints at people. Besides, GW2 has waypoints if you're that impatient as to not run across the world. It'll just cost you a small amount of gold to do so, which is quite honestly fair enough since you'd be paying *real money* for your mount anyways.

The thing about "enjoying the world" is that if I want to look at scenery there is this place called "outside" if a big world in a game is going to be enjoyable there either needs to be a way to get from point A to point B quickly(mounts or waypoints), or things need to happen between the two points and GW2 seems to be one of the first to try the later.

....except that the character slots are 100% optional

not to me they aren't, as my standard practice in RPGS is to level one of every class to an early milestone and then decide what I like most.

and you're still going to have character limits in TERA too, meaning that you'll have to pay for them in TERA if you want more characters just as readily as in GW2.

I have one of every class on one sever and one other on a PvP server and the game hasn't given me any trouble so if there are limits they are very high, while I assume the the defualt limit in GW2 is going to be two or three, otherwise no one would feel the need to pay ten buck for more.

I'm not sure what kind of argument you're trying to make here, but I certainly hope it wasn't that TERA is somehow cheaper than GW2. Because....it's not. Buy-once-play-forever is *always* cheaper than a subscription MMO because the microtransactions are *always* optional. They can sometimes be unbalanced as hell, but they're never required to play the game, so they don't count as required costs no matter how you twist your frame of reference. Whereas a subscription MUST be paid in order to keep playing.

I'm not trying to say that what I am trying to say is that A. I dislike my game being sold to me in pieces, that's one reason why I'm done with CoD is i'm sick of the inevitable three or four map packs and B. for *me personally* TERA is actually looking like the smaller initial investment at $50 for the game and at most $100 for the sub (and that' a full year)as compared to GW2's $60 for the game $30-$60 depending on how many you start with for enough character slots to try all the classes, and on top of that IIRC armor is purely cosmetic and bought from the cash shop, with stats being determined by dropped items that don't make any visual difference, and while I don't care what other people think its going to start bothering me when I hit 30 and still look like I just waltzed off the starting platform, so that's another $20 to not look retarded, and suddenly I realize that at least the sub fee spreads it out over time. (the part about the armor is based off something I heard from a friend and may be total bullshit so feel free to correct me on that one)

VanQQisH:

John Funk:

The other tank is the Warrior, who plays just like you describe - the Warrior is a much faster-paced evasion tank who survives by rolling and dodging out of the way before it can get hit. It's also a lot harder than the Lancer, and I haven't played with a good Warrior tank yet as a healer.

I currently play a Warrior tank, only around level 35 at the moment. I have never played a tank class so exciting as the warrior. I really wish you had some footage of the Warrior class in action. Even a DPS Warrior is extremely flashy to watch in action.
Every action you take is preemptive, you absolutely can not afford to take that hit because your balance is low, your armor is leather and your healer is never good enough to catch you, at least in my experience. I spent a while tanking Sinestral Manor and let me tell you, you do not want to take a whack from Duke Volperon.
I also enjoy playing around and taking on BAMs of around the same level as myself solo in the world. I just love how any BAM in this game can be taken on solo if you have the skill (and patience) to attempt it. Should you happen to play on Basilisk Crag and want to see a (self proclaimed) good Warrior tank, hit up Shibuya any time.

Rainboq:

Paragon Fury:

All of the armor is skimpy for females with the exception of the Amani, even the starting armor. It just turns into different kinds of skimpy.

-_- That just pisses me off, why the hell can't female avatars in these sorts of games ever dress sensibly?!

Now, this is just simply not true. My warrior is always completely covered with at worst a low cut top. It is true that some of the caster classes, Sorcerers in particular, wear pretty risque outfits but it's not true to say all of them are. It should also be noted that certain set of armor actually change your character's hair style when worn, which is a pretty cool little feature in my opinion.

I think you may be ignoring the Castanics and most female High Elf outfits.....

major_chaos:
And i'm fine with the sub fee as far as TERA vs. GW2 goes because I dislike microtransactions immensely, at lest with the sub fee it feels like i'm getting the whole game.(seriously, $10 for extra character slots? fuck you NCsoft)

Then you also won't like TERA that on top of having a sub fee it also has a cash shop!

And before you tell me that WoW also has a cash shop alongside a sub fee, they sure as shit didn't implement it when it's not even been a month since release and the stuff you buy in WoW's cash shop is account wide. That's right, those pretty weapons you see there, they're soulbound to a SINGLE character, they can not be sold nor traded, they can't even be stashed in your bank, they have a time limit of 5 years (and let's face it, this is not WoW nor EVE and much less EQ1, very few people will still be playing this game long enough for them to expire) and best of all they're $10 each.

That's 10 bucks for an item that can't be obtained by any means in-game and is only for ONE SINGLE TOON, but that's not all, this is only the first batch of items to come, all of these can only be purchased until June or July (I forgot when exactly) and then they'll be replaced by a new batch of items that can ONLY be obtained in the cash shop and will also cost $10 each.

Now before you tell me it doesn't matter if it's for only one toon, you only need it for one after all how many lancers are you gonna have, well aren't you the one complaining about having to pay for extra character slots?

Now I won't dispute your other comments, I disagree with you but it pretty much boils down to personal preference. I like GW2, you like TERA, I can respect that.

But if you're gonna say you don't like GW2 because it has microtransactions, you might want to take a closer look at what En Masse is doing with TERA before you do.

Noxogz:

major_chaos:
And i'm fine with the sub fee as far as TERA vs. GW2 goes because I dislike microtransactions immensely, at lest with the sub fee it feels like i'm getting the whole game.(seriously, $10 for extra character slots? fuck you NCsoft)

Then you also won't like TERA that on top of having a sub fee it also has a cash shop!

And before you tell me that WoW also has a cash shop alongside a sub fee, they sure as shit didn't implement it when it's not even been a month since release and the stuff you buy in WoW's cash shop is account wide. That's right, those pretty weapons you see there, they're soulbound to a SINGLE character, they can not be sold nor traded, they can't even be stashed in your bank, they have a time limit of 5 years (and let's face it, this is not WoW nor EVE and much less EQ1, very few people will still be playing this game long enough for them to expire) and best of all they're $10 each.

That's 10 bucks for an item that can't be obtained by any means in-game and is only for ONE SINGLE TOON, but that's not all, this is only the first batch of items to come, all of these can only be purchased until June or July (I forgot when exactly) and then they'll be replaced by a new batch of items that can ONLY be obtained in the cash shop and will also cost $10 each.

Now before you tell me it doesn't matter if it's for only one toon, you only need it for one after all how many lancers are you gonna have, well aren't you the one complaining about having to pay for extra character slots?

Now I won't dispute your other comments, I disagree with you but it pretty much boils down to personal preference. I like GW2, you like TERA, I can respect that.

But if you're gonna say you don't like GW2 because it has microtransactions, you might want to take a closer look at what En Masse is doing with TERA before you do.

for what its worth I was unaware of the cash shop when I bought the game and I think it was added post release. Second while I dislike cash shops all the time the one in TERA doesn't sell anything as significant as character slots, and I don't care about the one in WoW because I loath WoW for so many other reasons that the cash shop isn't even in the top five. Also I feel the need to say that I don't hate GW2 as I haven't played it, I just haven't been impressed by what I have heard about it, so I'm hoping for a D3 style open beta weekend so I can try it myself and form my own opinion based on experience not speculation.

Paragon Fury:

I think you may be ignoring the Castanics and most female High Elf outfits.....

Nope, I play a High Elf female and I can confidently say that my character is pretty much covered up. Probably showing less skin than most of the girls at my university most of the time. Castanic females are almost as rare as Elin on my server, most of them that I've seen look pretty decent.
I wasn't aware the Escapist was such a horribly conservative place... Oh wait...

rembrandtqeinstein:
The idea of playing a badger man intrigues me. But a $60 box + sub fee is too much to invest in any game right now. When it goes F2P (and it will) I'm sure I'll take a look at it.

That's pretty much my take on it: I'd probably play it if F2P (as it looks more fun than Vindictus, and with more options), but I'm done with subscription games.

Guild Wars 2 has my attention for that reason.

Tanakh:

John Funk:
Not exactly. It's not like a cooldown thing you just pop like Divine Plea, it's an active charge thing, where the longer you charge it the more you get back. So sometimes you only get to charge for a second or two and get a little back, enough for only one spell. sometimes you get to let the whole thing go through.

Isn't that exactly how you use Divine Plea in progression raiding and PvP? With a cancel aura macro obv.

I see how it is different though, albeit marginally. To have a perfect translation you would need plea to reduce your healing by 100% or to silence you :D

dumbseizure:
Wait, this confuses me, GW2 does combat better than Tera because there is no tank? It is the design of Tera to include DPS, Tank and healers. It is the design of GW2 to supposedly get rid of those 3 subsets of classes. Just because of the design of the classes doesn't make GW2's combat better than Teras, because that is how it was designed to be originally. If they both had tanks, healers and DPS then you could make that argument.

I think he said more movible without a tank. And while i see why he would say that... well, i dunno, did you ever did progression raids in WoW Cata? Mobility is a must in more than half of them, you can only do a more movible fight than progression Omnitron if your toons ran all the time.

Eh. I raid as prot. What do I know about Divine Plea? :P

It does feel a lot more dynamic and active than, say, healing on my druid though.

Game contains the sexualised images of prepubescent children and should be ignored to death.

That's all the review you need.

John Funk:
Eh. I raid as prot. What do I know about Divine Plea? :P

It does feel a lot more dynamic and active than, say, healing on my druid though.

Yeah, i would def give it a try if i didn't had a thesis to present, and then GW 2 to PvP. It does seem like a good option to play, atm though isn't it kinda lacking endgame content? I didn't found anything but casual PvE and a couple of very standard battlegrounds.

I think i saw devs saying it will improve in the future.

Rainboq:

Paragon Fury:

Rainboq:
I would be interest, if not for the female armour sets. Seriously, if you want to have skimpy armour, fine, BUT DON'T MAKE IT BE THE BETTER ARMOUR. I'm pretty sure EC talked about it.

All of the armor is skimpy for females with the exception of the Amani, even the starting armor. It just turns into different kinds of skimpy.

-_- That just pisses me off, why the hell can't female avatars in these sorts of games ever dress sensibly?!

To be fair the men also look like sluts at least the elves do

Risingblade:

Rainboq:

Paragon Fury:

All of the armor is skimpy for females with the exception of the Amani, even the starting armor. It just turns into different kinds of skimpy.

-_- That just pisses me off, why the hell can't female avatars in these sorts of games ever dress sensibly?!

To be fair the men also look like sluts at least the elves do

Yeah, but at least some of them dress sensibly in a tunic. What do females get? Nighties, corsets and barely there bras.

captcha: Be Nice

Oh all right...

VanQQisH:

Rainboq:

Paragon Fury:

All of the armor is skimpy for females with the exception of the Amani, even the starting armor. It just turns into different kinds of skimpy.

-_- That just pisses me off, why the hell can't female avatars in these sorts of games ever dress sensibly?!

Now, this is just simply not true. My warrior is always completely covered with at worst a low cut top. It is true that some of the caster classes, Sorcerers in particular, wear pretty risque outfits but it's not true to say all of them are. It should also be noted that certain set of armor actually change your character's hair style when worn, which is a pretty cool little feature in my opinion.

Sweet! Some evidence to prove me wrong, I loves me some empirical evidence! Care to show this?

Now, this is just simply not true. My warrior is always completely covered with at worst a low cut top. It is true that some of the caster classes, Sorcerers in particular, wear pretty risque outfits but it's not true to say all of them are. It should also be noted that certain set of armor actually change your character's hair style when worn, which is a pretty cool little feature in my opinion.

The problem when playing Tera was this:

How do I find armor that doesn't look horrendous and is obviously designed only for male nerds that only see one woman in their life: Their mom, in whose basement these nerds dwell.

Seriously. I don't want to wait 10 hours until my character looks respectable. This right there killed most enjoyment I could have had in the game. If my character keeps flashing her panties every 10 seconds, I'm not interested. I'm not a bottom-feeding nerd. I'm turned of since outfits like this are pretty much mandatory for most classes.

The combat also is...eh. The skills rooting just makes the entire effort feel extremely stale, like the designers having a good idea, and then quitting halfway. Other action-y games do FAR better there.

I don't want to mention names (since I'll be called a fangirl) but...seriously. There are games where you hit things based on, well, actually hitting (and consequently allow you to dodge the shots of other players) that do not root you in place for most attacks. And these are so much more fun. Several of those allow you to smash objects too - it's a LOT of fun to enter a PVP objective through the window, smashing through the glass, and then kicking your opponent out of that very same window, for them to fall to their doom.

Tera just feels incomplete. The quests are really, really bad, and offer me little incentive to continue playing, the exploration is a mess, and the outfits kill it.

I'm glad I only tried it at a friend, and never bought it myself.

And before the usual whiny guy comes and whines about me hating sexuality: I don't. I've been to a couple gay pride parades, which tend to sport VERY risque outfits.
Thing is: I could go dressed in an average dress. Liking sexuality doesn't mean that I'm forced to strip for disgusting nerds to watch me. It just means that I support people having a right to live their sexuality on their own terms - which means that if they don't want to reveal things, they have a right to avoid doing so, too.

Genixma:
So it's Vindictus except with character customization and anyone can be anything.

V is more like an online RPG with not-so-flashy Devil May Cry elements. TERA is a proper MMO, and because of that, falls short on a lot of points. Every class can only use 1 weapon type for example.

major_chaos:

I have one of every class on one sever and one other on a PvP server and the game hasn't given me any trouble so if there are limits they are very high, while I assume the the defualt limit in GW2 is going to be two or three, otherwise no one would feel the need to pay ten buck for more.

You'll start off with 5 slots, one for each race. You'd need to buy 3 more to get one for each profession. Don't quote me on this, but you might even be able to buy them with ingame gold.

OT: I enjoyed my time in the beta, and I wanted to say that I too walked the path of the Popori Lancer. Still, I'll give this game only another go once it goes f2p.

Noxogz:

major_chaos:
And i'm fine with the sub fee as far as TERA vs. GW2 goes because I dislike microtransactions immensely, at lest with the sub fee it feels like i'm getting the whole game.(seriously, $10 for extra character slots? fuck you NCsoft)

Then you also won't like TERA that on top of having a sub fee it also has a cash shop!

And before you tell me that WoW also has a cash shop alongside a sub fee, they sure as shit didn't implement it when it's not even been a month since release and the stuff you buy in WoW's cash shop is account wide. That's right, those pretty weapons you see there, they're soulbound to a SINGLE character, they can not be sold nor traded, they can't even be stashed in your bank, they have a time limit of 5 years (and let's face it, this is not WoW nor EVE and much less EQ1, very few people will still be playing this game long enough for them to expire) and best of all they're $10 each.

That's 10 bucks for an item that can't be obtained by any means in-game and is only for ONE SINGLE TOON, but that's not all, this is only the first batch of items to come, all of these can only be purchased until June or July (I forgot when exactly) and then they'll be replaced by a new batch of items that can ONLY be obtained in the cash shop and will also cost $10 each.

Now before you tell me it doesn't matter if it's for only one toon, you only need it for one after all how many lancers are you gonna have, well aren't you the one complaining about having to pay for extra character slots?

Now I won't dispute your other comments, I disagree with you but it pretty much boils down to personal preference. I like GW2, you like TERA, I can respect that.

But if you're gonna say you don't like GW2 because it has microtransactions, you might want to take a closer look at what En Masse is doing with TERA before you do.

Interesting point here. The American version of TERA (EnMasse) and the European version (Frogster) are actually slightly different in this respect. The cosmetic items and paid services do not exist in the European version that I play, and this is the first I have heard of them being in the US (not that I'm disputing their existance or anything.)

Rainboq:
Sweet! Some evidence to prove me wrong, I loves me some empirical evidence! Care to show this?

Here, a small album of images I took of my character at around level 30-35.
http://imgur.com/a/l7zXg
As you can see, it is hardly scandalous.
The Elin are in there because I made this album to show a friend the game and am just making multi use of it.

major_chaos:
for what its worth I was unaware of the cash shop when I bought the game and I think it was added post release. Second while I dislike cash shops all the time the one in TERA doesn't sell anything as significant as character slots, and I don't care about the one in WoW because I loath WoW for so many other reasons that the cash shop isn't even in the top five. Also I feel the need to say that I don't hate GW2 as I haven't played it, I just haven't been impressed by what I have heard about it, so I'm hoping for a D3 style open beta weekend so I can try it myself and form my own opinion based on experience not speculation.

I figured as much as the cash shop was implemented earlier this week. I used the WoW cash shop as an example because it's the one most people bring up when discussing subscription based games that also have a cash shop and because all the stuff in the WoW cash shop is account wide so even if it can get a bit pricey at least you're paying for every character you have and for every character you make after.

That's my main problem with TERA's cash shop, I feel $10 for an item only one character can have is way too expensive plus I'm concerned they'll start prioritising the cash shop so whenever new content comes all the good looking items will be cash shop exclusives to force people to buy them or have their character walking around with the most boring ass weapons or just re-skins of old weapons, but only time will tell.

And I wasn't implying you hate GW2, you were saying one of the reasons you like TERA over GW2 is the fact that TERA didn't have microtransactions, I was proving TERA does indeed have microtransactions too, that's all. And for the record I don't hate TERA, I've played both and I'll grant you TERA does have better combat than GW2 but aside from that I like everything else more in GW2, (which doesn't mean GW2 combat is bad, far form it), but that's my personal opinion, as I said if you prefer TERA I can respect that.

as compared to GW2's $60 for the game $30-$60 depending on how many you start with for enough character slots to try all the classes, and on top of that IIRC armor is purely cosmetic and bought from the cash shop, with stats being determined by dropped items that don't make any visual difference, and while I don't care what other people think its going to start bothering me when I hit 30 and still look like I just waltzed off the starting platform, so that's another $20 to not look retarded, and suddenly I realize that at least the sub fee spreads it out over time. (the part about the armor is based off something I heard from a friend and may be total bullshit so feel free to correct me on that one)

On a side note, that's not how armor works on GW2, armor does change the look of your character in-game, in fact the best looking armor can all be obtained either through crafting, by doing activities (mini games), by killing the world bosses like the one in CriticKitten's post, by completing the various jumping puzzles scattered around the world (there's even some in the WvW area) or beating the various dungeons explorable modes. Sure there are some sets that are exclusive to the cash shop (just like TERA) but they are account wide so if I buy a set of armor, every character I make will have it (unlike TERA).

Zagzag:
Interesting point here. The American version of TERA (EnMasse) and the European version (Frogster) are actually slightly different in this respect. The cosmetic items and paid services do not exist in the European version that I play, and this is the first I have heard of them being in the US (not that I'm disputing their existance or anything.)

I know the American version and the European version are handled by different publishers, as I play the American version I can't really tell you if the European version has or will have a cash shop, the one in the American version was implemented earlier this week so it's fairly new.

VanQQisH:

Rainboq:
Sweet! Some evidence to prove me wrong, I loves me some empirical evidence! Care to show this?

Here, a small album of images I took of my character at around level 30-35.
http://imgur.com/a/l7zXg
As you can see, it is hardly scandalous.

The thing you won't realise unless you go looking for it is that there are a lot of armour designs in this game. Tons and tons. Thus they range all over the place from barely existing to being massive chunks of metal. With each race having their own unique armour designs it means they each have a consistent style, like how castanics generally having the most revealing armour of them all, although this applies to both genders (half the male ones look like they're doing Dante cosplay), and they have still have some modest armour, you just have to look a bit harder for it.
You can also modify any armour you have to look like something else if you're willing to sink a little money and time into it, so you're not really locked into wearing specific things either.

Ringwraith:

VanQQisH:

Rainboq:
Sweet! Some evidence to prove me wrong, I loves me some empirical evidence! Care to show this?

Here, a small album of images I took of my character at around level 30-35.
http://imgur.com/a/l7zXg
As you can see, it is hardly scandalous.

The thing you won't realise unless you go looking for it is that there are a lot of armour designs in this game. Tons and tons. Thus they range all over the place from barely existing to being massive chunks of metal. With each race having their own unique armour designs it means they each have a consistent style, like how castanics generally having the most revealing armour of them all, although this applies to both genders (half the male ones look like they're doing Dante cosplay), and they have still have some modest armour, you just have to look a bit harder for it.
You can also modify any armour you have to look like something else if you're willing to sink a little money and time into it, so you're not really locked into wearing specific things either.

I'm well aware of that and greatly look forward to mixing and matching a nice looking outfit when I'm a higher level and won't have to replace it quickly. No need to sink gold into reskinning multiple pieces of armor.
I'm just trying to make a point that you are not forced to wear a skimpy outfit if you don't want to. Even Castanics have some non revealing outfits. I've considered rolling a female Amani lately though, they looks absolutely badass at mid-high levels.

VanQQisH:
I'm well aware of that and greatly look forward to mixing and matching a nice looking outfit when I'm a higher level and won't have to replace it quickly. No need to sink gold into reskinning multiple pieces of armor.
I'm just trying to make a point that you are not forced to wear a skimpy outfit if you don't want to. Even Castanics have some non revealing outfits. I've considered rolling a female Amani lately though, they looks absolutely badass at mid-high levels.

I was more making a general statement, not specifically directed towards you, as you obviously know what I'm talking about.
Although this is making me want to play it again even though I can't. Additionally, no-one I know is playing it anyway.

VanQQisH:

Rainboq:
Sweet! Some evidence to prove me wrong, I loves me some empirical evidence! Care to show this?

Here, a small album of images I took of my character at around level 30-35.
http://imgur.com/a/l7zXg
As you can see, it is hardly scandalous.
The Elin are in there because I made this album to show a friend the game and am just making multi use of it.

Dem thighs are what sexualizes them. I mean, damn.

But they're still weaponized cuteness.

What this guy says is absolutely correct, Tera is really REALLY fun to play. I made a sorcerer and was able to solo many 5 man group quests because most everything is avoidable with skillful play. Doing damage, especially casts while avoiding damage when soloing the BAM's was really difficult and I have to say defeating these things alone (which can take ~15 minutes) gave me some of the most satisfying and rewarding feelings I've had in gaming. It really felt like tackling Havel the Rock or something in Dark Souls the first time you move past his door at an absurdly low level (you can only do it with the master key this early).

Even with a group it still feels really rewarding as there will be several times during a fight where you will have to use quick twitch based reactions utilizing dodges/backsteps etc to avoid damage while utilizing action based FPS (for ranged) or Dark Souls (for melee) styled combat, unlike in WoW or something where you know things are coming decades in advance and you just move out or use a damage reduction cooldown and hit tab 1,2,3 with your eyes closed to do damage. I haven't even done more than the regular dungeons, the raids are going to be quite exciting from what I've seen so far.

Tanking also looks really fun and my buddy is having a great time with it.

One thing he doesn't mention though is how amazing the game looks - it really is stunning. It simply blows every other MMO out of the water including Aion (which uses the Crytek engine). It was breathtaking.

One issue for me are the hilariously revealing outfits. At one point I was wearing a chest piece that was apparently a 'robe' (had robe in the item name) but what it looked like in game was literally a bikini, with lingerie mesh covering it complete with pantyhose and high heels (no joke). This was the most extreme thing I've come across but basically every item I've gotten so far has made my character quite sexualized. It isn't one sided though as the outfits for the Castanic and High Elf males (and humans to a lesser extent) wear next to nothing as well. It can be difficult to take things seriously though, with Castanics and High Elves of both genders running around fighting huge monsters looking like models in a Victoria's Secret catalog but if it bothers you, you can always be a Baraka, Aman, Popori or a plate wearing class (less so for the latter as there are some completely impractical items that are more or less metal lingerie) which dress like you would expect in a fantasy MMO.

The biggest draw back for me though, is that you cannot move while casting (not even your basic attack). I believe they did this to retain some of the, and I say this with the biggest of quotation marks, 'strategy' of the slow passed MMO's like WoW, as knowing when you will be able to cast or not is incredibly important. In that respect it succeeded as many of the things that are difficult in this game would become trivial with the kind of freedom one has in the many other Korean action MMO's. You would need a small army of BAM's to take you down, as finding time to cast while soloing a BAM as a sorcerer is the hardest part. However in the end it makes the combat feel somewhat clunky and sluggish. I really wish they would have gone all the way with a combat system like the many other action based Korean MMO's like Dragon's Nest (funnest MMO I've played with the most poorly implemented gearing system I've ever seen), while differing from them with a breathtaking triple A funded MMO, without pretty much mandatory micro-transactions. If the combat was like Dragon Nest I could have seen myself playing this game for years. In the end I can see myself having a lot of fun with this for a few months and with GW2 on the horizon I may finally be able to say goodbye to WoW styled MMO's forever.

The Elin controversy is overblown though. I was very dubious about the situation at first before I started playing but in reality they look just like adorable children. I don't understand why they have wide hips, that is the one issue I have with them as that does generally signify some sort of sexuality. Luckily it doesn't turn out that way - they just dress in ridiculously cutesy clothes and end up looking like adorable children, running around with weapons and shields twice their height.

-Made a few edits-

major_chaos:

I realize that my statement came off as snark but I was genuinely asking a question, I would love it if you could link me a video of someone playing GW2 and moving and dodging about and making the combat look interesting, my point was just that *from what I saw* GW2's combat was boring WoW style tab-target, I would love to see something prove me wrong becuse I would like an MMO with combat even better than TERA

While I can't definitively prove GW2 combat better than TERA (because that's purely subjective), I can showcase how it is more fluid and action-oriented while still retaining the high tactics of slower-paced games in higher-level play. Take your pick of anything in here (especially the PvP videos).


...but none of that has anything to do with TERA, per se... so... yeah.

VanQQisH:

Rainboq:
Sweet! Some evidence to prove me wrong, I loves me some empirical evidence! Care to show this?

Here, a small album of images I took of my character at around level 30-35.
http://imgur.com/a/l7zXg
As you can see, it is hardly scandalous.
The Elin are in there because I made this album to show a friend the game and am just making multi use of it.

Is that a High Elf Warrior? Cause I just rolled one of them last night, and I'm definitely looking forward to getting that armor skin. Looks awesome

And yes, I have an Elin priest. Same reason I have a Popori Dog-tank: Weaponized cuteness (As someone already put it)

EDIT: Derp, I fail at quoting

VanQQisH:

Rainboq:
Sweet! Some evidence to prove me wrong, I loves me some empirical evidence! Care to show this?

Here, a small album of images I took of my character at around level 30-35.
http://imgur.com/a/l7zXg
As you can see, it is hardly scandalous.
The Elin are in there because I made this album to show a friend the game and am just making multi use of it.

The cleavage is a bit excessive but fair enough, also Elin are very adorable

dumbseizure:
I don't see the point in comparing GW2 and Tera.
I have played both and they are unique games, even to each other.

Same genre, same focus on action-adventure combat. They are naturally going to be compared and there's nothing wrong with that. It makes no sense to claim that two games of similar design can't be compared. If this were two different genres, perhaps, but not when they are the same genre and subtype.

Also, not quite sure when Tera was announced but it was originally released in Korea in 2011, and then brought out to NA, EU and so forth. I think that still makes it even, Gw2 probably being announced earlier, but no details about combat, where as Tera was released first with similar (they are far from being the same) combat.

GW2 has been in development since 2007, TERA at around the same time. However, TERA was first being sued in Korean courts by NCSoft around the same time for stealing trade secrets, so I'd think it's fair to say GW2 did it first.

Wait, this confuses me, GW2 does combat better than Tera because there is no tank? It is the design of Tera to include DPS, Tank and healers. It is the design of GW2 to supposedly get rid of those 3 subsets of classes. Just because of the design of the classes doesn't make GW2's combat better than Teras, because that is how it was designed to be originally. If they both had tanks, healers and DPS then you could make that argument.

No, I'm saying that I feel like GW2 does it better because movement-based combat should require movement. Yet the idea of the tank is to draw aggro and then hold still while the damage-dealers drop spike and AoE damage on the balled-up enemies. The two are somewhat contradictory models in general, and as the video demonstrated, the tanks can stand still and survive. Yet a player doing likewise in GW2 is deader than a dodo after a few seconds of sustained combat against more than one opponent.

I'll grant that 1-vs-1, I barely had to move except to dodge the highly-telegraphed death attacks. But I did it anyways, because the practice helped when I got into fights where I was facing several guys ALL trying to squash me at once. If I tried standing still against multiple people, I would die. Over and over and over. That tells me that the combat is designed to force movement, which is how precisely movement-based combat should work.

sanzo:

VanQQisH:

Rainboq:
Sweet! Some evidence to prove me wrong, I loves me some empirical evidence! Care to show this?

Here, a small album of images I took of my character at around level 30-35.
http://imgur.com/a/l7zXg
As you can see, it is hardly scandalous.
The Elin are in there because I made this album to show a friend the game and am just making multi use of it.

Is that a High Elf Warrior? Cause I just rolled one of them last night, and I'm definitely looking forward to getting that armor skin. Looks awesome

And yes, I have an Elin priest. Same reason I have a Popori Dog-tank: Weaponized cuteness (As someone already put it)

EDIT: Derp, I fail at quoting

Yeah, the armor I have on is a blue from Sinestral Manor. As are the blades I'm using. But you can just as easily get the skin for both from quests in the Jagged Coast area. Enjoy playing warrior, they seem a bit slow up until around level 24 when you get all the moves you need for one of the better combos.
And a little hint about the warrior; all of their attacks swing in a very wide arc around themselves, so aim to the side of your target, it will keep you moving around the back and side of the target where they can't get to you. This way you can save your roll to avoid AoE.

VanQQisH:
And a little hint about the warrior; all of their attacks swing in a very wide arc around themselves, so aim to the side of your target, it will keep you moving around the back and side of the target where they can't get to you. This way you can save your roll to avoid AoE.

In my short time playing game, I noticed some things like that, like how you can attack while strafing as well, it's not much, but sometimes that's all you need.
Although the wide arc of warrior swings means they deal fairly hefty damage on mobs of little things even with normal attacks, which although isn't that useful for anything remotely dangerous, is highly amusing.

0:30 PAUSE.

Alright... where to start:

Looks exactly like WoW's map, I heard at least 5 exact sound effects that are used in WoW, I see a quest giver text screen that looks exactly like WoW's, I see backpedling, I see subscription, and worst of all: I see a damn panda.

Pass.

Jaeke:
0:30 PAUSE.

Alright... where to start:

Looks exactly like WoW's map, I heard at least 5 exact sound effects that are used in WoW, I see a quest giver text screen that looks exactly like WoW's, I see backpedling, I see subscription, and worst of all: I see a damn panda.

Pass.

If there's anything to say to that, TERA's nothing something you can judge on appearances alone (not that you should judge books by their covers and all that anyway), as the combat is what you're there for, and it's difficult to give justice unless you actually just try it out. Although reviews are meant to be read in their entirety anyway, so you know all of the good and all of the bad.
Shame they've got a missed opportunity with no free trial, as that's what would draw people in.

Okay, here's the problem. I don't think you're supposed to be playing an RPG for the combat in the first place. You're supposed to be playing it for the "role-playing", whatever all that term entails. And why have I heard almost nothing about the so called political system?

Nobody ever talks about it. That would be the biggest selling point of the game to me. But it is hard to be excited about if when nobody ever talks about it. Also, the lore seems boring and all the characters look like strippers. I know some people would say "it's about gameplay and that's superficial blahblah". But it seriously feels... greasy or something. Not only do I have a moral opposition to all the oversexualization of women in video games. But I just have a gut reaction of "ew". Especially to all the advertising that literally puts scantily clad women everywhere.

I think if I played as anything in this game it would be the elf guys. They're hot. Much hotter than the Final Fantasy elf guys.

CriticKitten:

dumbseizure:
I don't see the point in comparing GW2 and Tera.
I have played both and they are unique games, even to each other.

Same genre, same focus on action-adventure combat. They are naturally going to be compared and there's nothing wrong with that. It makes no sense to claim that two games of similar design can't be compared. If this were two different genres, perhaps, but not when they are the same genre and subtype.

Also, not quite sure when Tera was announced but it was originally released in Korea in 2011, and then brought out to NA, EU and so forth. I think that still makes it even, Gw2 probably being announced earlier, but no details about combat, where as Tera was released first with similar (they are far from being the same) combat.

GW2 has been in development since 2007, TERA at around the same time. However, TERA was first being sued in Korean courts by NCSoft around the same time for stealing trade secrets, so I'd think it's fair to say GW2 did it first.

Wait, this confuses me, GW2 does combat better than Tera because there is no tank? It is the design of Tera to include DPS, Tank and healers. It is the design of GW2 to supposedly get rid of those 3 subsets of classes. Just because of the design of the classes doesn't make GW2's combat better than Teras, because that is how it was designed to be originally. If they both had tanks, healers and DPS then you could make that argument.

No, I'm saying that I feel like GW2 does it better because movement-based combat should require movement. Yet the idea of the tank is to draw aggro and then hold still while the damage-dealers drop spike and AoE damage on the balled-up enemies. The two are somewhat contradictory models in general, and as the video demonstrated, the tanks can stand still and survive. Yet a player doing likewise in GW2 is deader than a dodo after a few seconds of sustained combat against more than one opponent.

I'll grant that 1-vs-1, I barely had to move except to dodge the highly-telegraphed death attacks. But I did it anyways, because the practice helped when I got into fights where I was facing several guys ALL trying to squash me at once. If I tried standing still against multiple people, I would die. Over and over and over. That tells me that the combat is designed to force movement, which is how precisely movement-based combat should work.

I'm not sure if you are aware but action based MMO's are not a new thing. Action MMO's have been around for far longer than 2007.

Jaeke:
0:30 PAUSE.

Alright... where to start:

Looks exactly like WoW's map, I heard at least 5 exact sound effects that are used in WoW, I see a quest giver text screen that looks exactly like WoW's, I see backpedling, I see subscription, and worst of all: I see a damn panda.

Pass.

The quest system is very similar to WoW but the art style couldn't be further from any other western MMO. If you could walk around in the game world your jaw would most likely hit the floor, mine did (it was breathtaking). Also backpeddling is literally impossible in this game. The S key turns your character around instantly and you starting running forwards in the opposite direction. You will not be using this at all though, straffing is so important in this game, you might as well unbind the S key (I haven't used it more than once to see how it worked). The 'Panda' is one customization available to the teddy bear race, 99% of them look like teddy bears or cats. The combat and game world is so different from WoW you really wont be feeling like it is similar to any of the WoW type MMO's.

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