Max Payne 3 Review

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Max Payne 3 Review

Drunken time manipulation has never been so fun.

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Video seems to be acting up. It is loading, it's just taking forever about it.

On topic: Huh. Sounds fun. I might try it out sometime this summer. And heck - any excuse to combine popcorn and video games is a good excuse, right?

This game wasn't perfect, but it was nearly everything it could be in regards to a long John Woo daydream.

The only problem I had was the pointless movie reel scratches that kept blinking and stuttering around the screen. Shit was annoying.

I would gripe about the loss of the graphic novel strips too, but I'll let other posters do it for me since I know it's gonna come up eventually.

I love how I got a Max Payne ad for the review for Max PAyne.

I like how there's little mention in regards to the plot and more into the game mechanics and graphics.

Is this a Max payne story or cliché 101 copy and paste?

Also, realism in Max payne? The dream/drug sequences were trippy and in most cases broke the 4th wall.

I was less bothered by the trippy cut scene camera than I was by the fact that Max never seems to eat a dam thing while he's in them. Yes I know popping pills to regain health is a signature of the franchise, but let him have a burger once in a while.

mad825:
I like how there's little mention in regards to the plot and more into the game mechanics and graphics.

Is this a Max payne story or cliché 101 copy and paste?

Also, realism in Max payne? The dream/drug sequences were trippy and in most cases broke the 4th wall.

The story is pretty simple. That's not to say it's bad, just that there isn't enough there to talk about any of it without inadvertently spoiling something that's best left for your own experience. As far as it being "a Max Payne story," I'd say it's fairly different then the others. Rockstar's whole idea was to start "a new chapter in Max's life," and I'd say that, for better or worse, they have.

It is good to see it wasn't the failure that many predicted it would be. I will definitely try it out, I loved the first games.

Although I do very much miss the...

hooksashands:
I would gripe about the loss of the graphic novel strips too, but I'll let other posters do it for me since I know it's gonna come up eventually.

...damn it.

Well, if it's not noir style it's just not for me. Quite frankly, those cut-scenes look abysmal.

So it's Man on Fire - the game. Max Payne will be standing in for Denzel.

AC10:
Well, if it's not noir style it's just not for me. Quite frankly, those cut-scenes look abysmal.

And you know the best thing about them? YOU CAN'T SKIP THEM!!! The game loads at a snail's pace, and by the time you can finally skip the cutscene it would've only lasted a few more seconds anyway.

This game is just badly made, it's an absolute mess. I've heard one reviewer say it's basically GTA with Bullet Time, and that's about right, including the bad controls and bad cover mechanics.

Rockstar should be ashamed of themselves for putting something this broken on the market.

No more comic strip cutscenes? ;(

Casual Shinji:

AC10:
Well, if it's not noir style it's just not for me. Quite frankly, those cut-scenes look abysmal.

And you know the best thing about them? YOU CAN'T SKIP THEM!!! The game loads at a snail's pace, and by the time you can finally skip the cutscene it would've only lasted a few more seconds anyway.

This game is just badly made, it's an absolute mess. I've heard one reviewer say it's basically GTA with Bullet Time, and that's about right, including the bad controls and bad cover mechanics.

Rockstar should be ashamed of themselves for putting something this broken on the market.

You know, i was kind of worried about this myself. IMO Rockstar has never really nailed the shooting mechanics in any game they've made, so I was incredibly wary of MP3. Thanks for confirming my fears! I'll probably stay well clear of this one.

Does it still have non-combat sections/levels?

Mike Kayatta:

Drunken time manipulation

you know this game's awesome when it comes with a line like that
seriously, say it one more time.. for luck :)

AC10:
Well, if it's not noir style it's just not for me. Quite frankly, those cut-scenes look abysmal.

the weird cut-scenes bother me a little too, it just seems over the top but i suppose they wanted to hammer home it was an effect not a bug
and i cant even imagine how it would look in stereo gaming

ill still pick it up though, ive been in need of a good shooter for a while
ive been on a fantasy trip recently

Mike Kayatta:

mad825:
I like how there's little mention in regards to the plot and more into the game mechanics and graphics.

Is this a Max payne story or cliché 101 copy and paste?

Also, realism in Max payne? The dream/drug sequences were trippy and in most cases broke the 4th wall.

The story is pretty simple. That's not to say it's bad, just that there isn't enough there to talk about any of it without inadvertently spoiling something that's best left for your own experience. As far as it being "a Max Payne story," I'd say it's fairly different then the others. Rockstar's whole idea was to start "a new chapter in Max's life," and I'd say that, for better or worse, they have.

Although one thing that can be said without spoiling two much is the way the story humanises the people that you spend your whole time plugging bullets at, rather than just making everyone mindless foot soldiers for you to plough your way through, and two of the main villains in particular. By the end of their inclusion in the story, you actually feel some emotions that you rarely feel for antagonists; pity, and respect. There's not many games I know will do that.

Also, while I realise I might well be in the minority here, I actually liked the warped camera views, 24 style transitions, and keyword highlights. The trick to it is to look to an area that won't give you a headache, and that's usually where the developers have put something important to the story.

Mike Kayatta:
Rockstar's whole idea was to start "a new chapter in Max's life," and I'd say that, for better or worse, they have.

Spoiler for Max Payne 2:

The way the second game ends it wouldn't really have made much sense if he kept dwelling on his family's deaths. It just would have made it obvious that the original writers weren't involved.

End spoiler.

AC10:

Casual Shinji:

AC10:
Well, if it's not noir style it's just not for me. Quite frankly, those cut-scenes look abysmal.

And you know the best thing about them? YOU CAN'T SKIP THEM!!! The game loads at a snail's pace, and by the time you can finally skip the cutscene it would've only lasted a few more seconds anyway.

This game is just badly made, it's an absolute mess. I've heard one reviewer say it's basically GTA with Bullet Time, and that's about right, including the bad controls and bad cover mechanics.

Rockstar should be ashamed of themselves for putting something this broken on the market.

You know, i was kind of worried about this myself. IMO Rockstar has never really nailed the shooting mechanics in any game they've made, so I was incredibly wary of MP3. Thanks for confirming my fears! I'll probably stay well clear of this one.

It seemed to me like it played about as well as the average shooter. It's not as easy to aim perhaps as some of the other FPS/TPS's out there, but still not Cain & Lynch or Operation Racoon City bad. I'm not partial to the visual style of the cutscenes myself, and making them unskippable to hide loading screens makes Score attack and New York Minute a chore. I'd still say it's worth at least a rental, even if you're not a fan of the series.

I think the shooting sections are really spot on and I enjoyed the challenge. I didn't mind how the cut scenes were presented and I liked the the style better in this game then in Max Payne 2.
I will say it did have some pacing issues in a few chapters but really those just nit picks.

I'm currently in the last third of the game and plan on trying out the multi player soon.

this game is a lot fun but I noticed a lot graphical pop ins during cut scenes. This game plays a lot like RDR which is a good thing and a bad thing. This game is hard and you'll always on the look out for extra ammo and pills.

The cut scene effect is okay but I think they overdid it. The storyline line is nothing special same with the other 2 max payne games.

Online plays like a mix of RDR and GTAIV(which is good and bad)

the cut scene part do look annoying in a way. still have to wait to the 2nd of june for the pc version. :(
i do miss the comic cut scenes, they have made the previous games a bit special as well but at least the game play is still fun and thats the main thing. im pretty sure i will miss some other things from the previous games but as long it does feel im playing MP, i think i can accept it.
still few weeks for me to go before i can buy it.

This actually my game of the year so far, I am totally in love with it.

I was actually quite disappointed in the game.
Sometimes his internal monologues were hilarious because they just reminded me of something a 14 year old kid would say when they discover the 'emo' fashion. Very pretentious.

The transitions were nauseating and I missed the graphic novel feel.

The action was a blast though.

Nantucket:
I was actually quite disappointed in the game.
Sometimes his internal monologues were hilarious because they just reminded me of something a 14 year old kid would say when they discover the 'emo' fashion. Very pretentious.

Ha ha, have you played the previous games? You get such gems as:
"The sun went down with practiced bravado. Twilight crawled across the sky, laden with foreboding."

What does that even mean?

Does Max Payne 3 have less of the hammy, hardboiled metaphors? Or are they back with a vengeance? It always came across as amateurish - that people felt "well its a neo-noir story, it must have the endless monologuing!" No it doesn't. This isn't a book, and in a visual medium, visuals should tell the story. I don't need Deckard explaining everything to me in Blade Runner, whatever the producers might have thought.

AC10:

Casual Shinji:

AC10:
Well, if it's not noir style it's just not for me. Quite frankly, those cut-scenes look abysmal.

And you know the best thing about them? YOU CAN'T SKIP THEM!!! The game loads at a snail's pace, and by the time you can finally skip the cutscene it would've only lasted a few more seconds anyway.

This game is just badly made, it's an absolute mess. I've heard one reviewer say it's basically GTA with Bullet Time, and that's about right, including the bad controls and bad cover mechanics.

Rockstar should be ashamed of themselves for putting something this broken on the market.

You know, i was kind of worried about this myself. IMO Rockstar has never really nailed the shooting mechanics in any game they've made, so I was incredibly wary of MP3. Thanks for confirming my fears! I'll probably stay well clear of this one.

The shoot-outs can actually be a real blast once the game finally gives you the reigns, it's just that everything else is extremely mediocre and annoying.

maninahat:

Nantucket:
I was actually quite disappointed in the game.
Sometimes his internal monologues were hilarious because they just reminded me of something a 14 year old kid would say when they discover the 'emo' fashion. Very pretentious.

Ha ha, have you played the previous games? You get such gems as:
"The sun went down with practiced bravado. Twilight crawled across the sky, laden with foreboding."

What does that even mean?

This is actually fun sounding dialoge in that over the top Sin City sort of way. Max Payne 3 on the other hand is, as Nantucket mentioned, just whiny and bitchy. You could have a drinking game everytime Max says something about shallow rich people. You'd think that with age Max would gain an old man's mentality, but it seems all the booze and painkillers regressed his mind to that of a know-it-all teenager.

Mike Kayatta:
Max Payne 3 Review

Drunken time manipulation has never been so fun.

Read Full Article

You wrote: "Max Payne 3 finds Max where one usually finds Max: eyes down at the floor of a bar with a drink in his hand and ten more in his stomach."

The player has never found Max Payne like that. The only bars he was in in the first 2 games got shot up and he didn't have a drink first.

CAPTCHA: that hurts.

How fitting. This damn game hurts.

I miss Sam Lake's writing.

It's not genius, and half of the time quite awful, but as it turns out, it was what Max Payne makes Max Payne.
The Nordic Mythology References, the self-awareness, the corny metaphors and overall the feeling that the story constantly is on the edge between goofy parody and compelling heavy handed drama. It was pastice, sort of what Tarantino does in most of his movies, imitating styles to thier extreme and embracing all the tropes and cliches to make a working story out of it.
Well rounded presentation aside, Max Payne 3 comes off as an average, predictable action thriller. In terms of storys in games, it may still be above many others, but it still comes off as a disappointment.

Two Chapters in, i sadly have to agree with Nantucket and Shinji.
In an obvious effort to make Max's monologues less weird and (endearingly) bad, it instead becomes drenched in constant, sometimes uncalled for bitterness and cynicism that makes Max sound like a whiny douche, and overall the story loses it's certain charm.
Oh, and it doesn't help that most of the supporting characters seem rather to belong in a GTA Game (i was surprised how much you see a distinct Houser writing style) than in Max Paynes.

But well, the shooting is fun and well made, so it's hardly a complete failure.

maninahat:

Nantucket:
I was actually quite disappointed in the game.
Sometimes his internal monologues were hilarious because they just reminded me of something a 14 year old kid would say when they discover the 'emo' fashion. Very pretentious.

Ha ha, have you played the previous games? You get such gems as:
"The sun went down with practiced bravado. Twilight crawled across the sky, laden with foreboding."

What does that even mean?

Does Max Payne 3 have less of the hammy, hardboiled metaphors? Or are they back with a vengeance? It always came across as amateurish - that people felt "well its a neo-noir story, it must have the endless monologuing!" No it doesn't. This isn't a book, and in a visual medium, visuals should tell the story. I don't need Deckard explaining everything to me in Blade Runner, whatever the producers might have thought.

I have played the previous games but it has been years since I have.
Max Payne 3 is full of hammy metaphors. There is a scene where he's just in his apartment spouting them nonsensically. I understand why he is brooding and depressed but knock off the poetics for just five minutes.

frankly if I hadn't enjoyed the script so much I wouldn't have played this game for more than a night. the gameplay never, ever changes. The only thing that makes this remarkable at all is how good James McCaffrey is as Max himself.

The past is a gaping hole. You try to run from it, but the more you run, the deeper it grows behind you, its edges yawning at your heels.

The metaphors. The similes. Two companions as reliable and true to the Max Payne series as a pair of Desert Eagles and a lifetime's prescription of painkillers. Gone. There's a bullet-shaped hole where the metaphors should be, and Rockstar are the ones fingering the trigger. Seeing the third game, it's like kissing your love goodbye, only to find she's already dead.

Looking back, you see the graphic novel cutscenes, the noir tropes... like a doomed romance, you only get the full picture in hindsight. The way the serious clashes with the surreal, the over-the-top meets the understated. You realise how the developers used the absurd to underscore the emotional content... and like any doomed romance, you finally realise just how they broke your heart. Mona, Vinnie, Vlad, Woden... they're all dead. And where you once had the memory of them, now all you've got is a drunken void where your memories should be. A gaping hole, growing deeper behind you.

Playing Max Payne 3, thinking about death is unavoidable. It's a weight chained to your ankles, a pocket full of stones dragging you into the sea. The death of the dream sequences. The death of the meta-TV shows. The death of the femme-fatale. Every sly wink and knowing nod made to the gamer, replaced with a scowl and a flip of the bird. It's like watching your own funeral, except it's not you in the casket, but a bloated old man with a shaved head and a terrible taste in shirts. Looking around, you see how things have changed. You're no longer a pastiche of noir cliches, but a character from Miami Vice. Where you once saw symbols in everything around you, painted onto the world like cave paintings, like hidden clues, now you see cheap moralising and Sunday morning preaching. Where you once saw the snows of the Fimbulwinter, and the beginnings of Ragnarok itself, now there's just the heat of a Brazilian summer's evening.

Metaphors. Similes. Metafiction. This is what I see when I look back. These moments, blinding as snow, they kill you, change you. You die and live again, remade.

Nantucket:

maninahat:

Nantucket:
I was actually quite disappointed in the game.
Sometimes his internal monologues were hilarious because they just reminded me of something a 14 year old kid would say when they discover the 'emo' fashion. Very pretentious.

Ha ha, have you played the previous games? You get such gems as:
"The sun went down with practiced bravado. Twilight crawled across the sky, laden with foreboding."

What does that even mean?

Does Max Payne 3 have less of the hammy, hardboiled metaphors? Or are they back with a vengeance? It always came across as amateurish - that people felt "well its a neo-noir story, it must have the endless monologuing!" No it doesn't. This isn't a book, and in a visual medium, visuals should tell the story. I don't need Deckard explaining everything to me in Blade Runner, whatever the producers might have thought.

I have played the previous games but it has been years since I have.
Max Payne 3 is full of hammy metaphors. There is a scene where he's just in his apartment spouting them nonsensically. I understand why he is brooding and depressed but knock off the poetics for just five minutes.

I think the monologues get better when the story progresses and it feels like there is a better reason for it. I know some of the dialogue made the chapters better near the end when you finally found out what was really going on. I will admit in early chapters the narration could have been cut in half or really just silent levels.

I was not going to buy this game initially... until it came down in price significantly. Then, I got a sudden itchy trigger finger to play a good shooting game... after playing the Spec OP line demo or whatever. I suddenly thought about this game again, and figured, "Why not."

Well. I love this damn game, so I'm glad I made this impulse buy. Oddly enough though, the things that everyone else seems to gripe about, albeit lightly, are the things I actually really like. I found myself going through the shooting scenes just to get to the cut scenes to advance the story. Not to say the shooting wasn't good, it's badass, but it does kinda get stale after a while, since that's all there is. You just shoot and move. There's no variety. Which is fine, I didn't except anything else. But the cut scenes are was sucked me in the most, and the story, and mostly Max himself and how he was dealing with the situation. I think they did a good job of spacing out the constant shooting. The whole weird blurs of color and diluted focus shots that take place do happen a lot... but I was never really bothered by them, except the first few times, but after a short while I just stopped caring... and even noticing. Also, the ending was good. It's been a while since I was satisfied with the ending. Generally these days they either suck, or they're just 'meh'. Also, Max does talk to himself a lot, using a lot of metaphors and junk, and some are kinda corny, but I actually didn't mind most of them.

Those cutscenes looked pretty awful. Who wrote the script? Frank Miller?

Wow... those cutscenes look like they would give me a headache.

I was apprehensive when this game was announced and this review has made me even more so. The clips where Max was spouting his usual metaphor heavy, pesamistic monologues amongst the bright colours of Sao Paulo were just laughable. Honestly, the two don't look like they fit.

In Max Payne 1 and 2 the city of New York was a character in itself and I LOVED that because both Max and his home were as dark, despairing and downtrodden (woo aliteration!) as each other. It was a perfect fit. I miss the old setting not because I am a fanboy with entitlement issues but because it was a major part of what made the games great for me.

If anyone has played the game and can convince me otherwise, please, be my guest.

j-e-f-f-e-r-s:
The past is a gaping hole. You try to run from it, but the more you run, the deeper it grows behind you, its edges yawning at your heels.

I love you right now. That's my favourite line from the original games. Along with:

"The past is a puzzle, like a broken mirror. As you piece it together, you cut yourself, your image keeps shifting. And you change with it. It could destroy you, drive you mad. It could set you free."

Proverbial Jon:
Wow... those cutscenes look like they would give me a headache.

I was apprehensive when this game was announced and this review has made me even more so. The clips where Max was spouting his usual metaphor heavy, pesamistic monologues amongst the bright colours of Sao Paulo were just laughable. Honestly, the two don't look like they fit.

In Max Payne 1 and 2 the city of New York was a character in itself and I LOVED that because both Max and his home were as dark, despairing and downtrodden (woo aliteration!) as each other. It was a perfect fit. I miss the old setting not because I am a fanboy with entitlement issues but because it was a major part of what made the games great for me.

If anyone has played the game and can convince me otherwise, please, be my guest.

j-e-f-f-e-r-s:
The past is a gaping hole. You try to run from it, but the more you run, the deeper it grows behind you, its edges yawning at your heels.

I love you right now. That's my favourite line from the original games. Along with:

"The past is a puzzle, like a broken mirror. As you piece it together, you cut yourself, your image keeps shifting. And you change with it. It could destroy you, drive you mad. It could set you free."

The game does have flashbacks to New Jersey and most of sao Paulo takes place in the slums mostly. The game plays off of Max in the "fish out of water" and stupid American stereotype in Sao Paulo.

AC10:

Casual Shinji:

AC10:
Well, if it's not noir style it's just not for me. Quite frankly, those cut-scenes look abysmal.

And you know the best thing about them? YOU CAN'T SKIP THEM!!! The game loads at a snail's pace, and by the time you can finally skip the cutscene it would've only lasted a few more seconds anyway.

This game is just badly made, it's an absolute mess. I've heard one reviewer say it's basically GTA with Bullet Time, and that's about right, including the bad controls and bad cover mechanics.

Rockstar should be ashamed of themselves for putting something this broken on the market.

You know, i was kind of worried about this myself. IMO Rockstar has never really nailed the shooting mechanics in any game they've made, so I was incredibly wary of MP3. Thanks for confirming my fears! I'll probably stay well clear of this one.

Seems weird that you'd immediately decide not to buy a game based on this one random guy who played it, and not the stellar review under which your comment resides...

Also people keep seeming to equate noir with darkness and New York. Having completed Max Payne 1 and 2 there I can outright say that if it weren't for the game specifically saying that you were in New York you would have had no idea that you were there. It could have been any big city at night really. Apart from meaning black in French, noir doesn't have to be set at night. It's just a descriptor for a piece of work that emphasises sex and cynicism.

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