E3 Preview: SimCity (2013)

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E3 Preview: SimCity (2013)

EA reboots one of its most beloved franchises.

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I am in love. Arsonist, riots for actual causes? Wonder if you could make money off of crime in your city. Or if disasters actually cause casualties now that people are individual units rather then a number. Will city sizes feature extremely large region sizes? Gah so many questions!

A Satanic Panda:
I am in love. Arsonist, riots for actual causes? Wonder if you could make money off of crime in your city. Or if disasters actually cause casualties now that people are individual units rather then a number. Will city sizes feature extremely large region sizes? Gah so many questions!

I'm wondering if there will be online griefers who make their city so shitty it will flood over with criminal scum that soon invade other cities. I'd bet if you just know the variables, you could technically make your city into a "criminal scum" factory.

Honestly the biggest deal for me is the system for zoning. If they go back to that nonsense that tried to put in streets for you, I'm not interested.

NLS:

A Satanic Panda:
I am in love. Arsonist, riots for actual causes? Wonder if you could make money off of crime in your city. Or if disasters actually cause casualties now that people are individual units rather then a number. Will city sizes feature extremely large region sizes? Gah so many questions!

I'm wondering if there will be online griefers who make their city so shitty it will flood over with criminal scum that soon invade other cities. I'd bet if you just know the variables, you could technically make your city into a "criminal scum" factory.

Execpt my city wil be a gloious autocratic police state. I will create a DMZ on all sides of my city, complete with check points and helicopters. Or maybe a moat around my city. I don't care if my workers have no rights. At least I have no crime.

That sounds really fun actually, adapting your city to beat the griefers.

always on.. yep another one for me to skip.

hope its good for you guys who want it

"No, in the new SimCity, the density of a zone will be determined instead by the size of the road you put next to it. Build a residential area next to a simple two lane street and you'll get modest suburban homes. Build that same residential area next to a highway and you'll get massive apartment buildings."

I really, really hope the author misunderstood what the EA folks were saying here. Otherwise, this is really stupid. In reality, the size of a road has almost nothing to do with the size or density of the development that occurs alongside it. (In fact, in many cases where it does seem to have an effect, the effect is inverse: that is, larger roads with more traffic capacity, like expressways, seem to almost guarantee low-density development.)

Density-based zoning is one of the most true-to-life aspects of the old SimCity, and it would be a shame if they replaced it with the idea above, which is just, well, babytown frolics.

Misterben:
"No, in the new SimCity, the density of a zone will be determined instead by the size of the road you put next to it. Build a residential area next to a simple two lane street and you'll get modest suburban homes. Build that same residential area next to a highway and you'll get massive apartment buildings."

I really, really hope the author misunderstood what the EA folks were saying here. Otherwise, this is really stupid. In reality, the size of a road has almost nothing to do with the size or density of the development that occurs alongside it. (In fact, in many cases where it does seem to have an effect, the effect is inverse: that is, larger roads with more traffic capacity, like expressways, seem to almost guarantee low-density development.)

Density-based zoning is one of the most true-to-life aspects of the old SimCity, and it would be a shame if they replaced it with the idea above, which is just, well, babytown frolics.

I agree. It also gives a little less freedom in how you want your city to look.

A griefers-ridden city-building mumorpoger with always-on Internet connection. No thanks.

The more and more I read about this game, the more and more I'm afraid. I've been waiting for a new Sim City for so long please, please don't let it become what I think it is, a simplified SimCity Societies.

And the online 24/7 thing is just pure bullsugar, Simcity was always one of those games I played when my internet went out, oh well, Sim City 4 is still solid in my opinion.

Always on? Bull! They want to force microtransactions. They have no plans to support mods either, even though the modding community is the only thing that kept the franchise alive all this time, and they don't like being forced online either. There better be an offline mode Or all my neighbors are geting coal plants and low income housing on their borders. Hopefully the pirates will fix in an offline mode since EA is too busy giving long time fans the finger. "hands are tied" my ass.

i'm going to jump the gun, and say this game is going to be awful. sorry to be the hater, but EA hasn't given me any reasons in recent time to believe otherwise.

on a side note, i apologise for being so cynical

Needs origin, no thanks

nikki191:
always on.. yep another one for me to skip.

hope its good for you guys who want it

It's the way of the future. Deal with it or get out.

TitsMcGee1804:
Needs origin, no thanks

That, however, is a deal breaker and should be one for anyone.

But does it still require Origin? I could deal with always-on connection, so long as it doesn't require Origin. Otherwise, I'll continue avoiding it like the plague.

It's a neat concept, but it also requires SimCity to have an always-on internet connection. EA seems prepared to throw up its hands and claim to be unable to resist the industry trend towards always on connections, especially for PC games.

NOEP. I guess I'm sticking with CitiesXL.

Which is sad, because this looks really good. ;_;

Origin isn't as bad as people seem to make it out to be.

Sure, it's not as good as Steam, and it's a bit annoying having to use it, but I don't care so much that I'd skip on a game I want. I just don't run it unless I want to play ME3. Simples.

^ Origins is EVERY bit as bad as people make it out to be. That's my experience of it for what it's worth, and if not for me genuinely enjoying me3 multi, i'd have uninstalled the useless garbage ages ago. Have tried a fair amount of dd services before this (steam, impulse, gog, d2d, oh yeh i've been around) and origins has been the absolute worst in every domain possible.

But I really came here to say sim city societies was not THAT bad...It just completely lacked challenge and was more the kinda game you'd offer a 5/6 yr old as their first game where they can just build a city without the usual difficulties associated to it in a sim city game, or any city building game for that matter.
Gave it to my niece, she loved it :P

Anyways looking forward to finally playing a new sim city, been so long that....ALWAYS ONLINE???
Eugh.... Well nevermind my enthusiasm then, guess won't be playing this after all. Shame :\

You do know that Origin is not the issue here, their are many games that use Origin but once the game has launched you can kill Origin and the game will still work. What is being proposed here is yet another always on line system that is NOT REQUIRED. Cities XL has already done the player to player on line trading non sense it just didn't work. In fact it didn't work so hard that they removed it from the most recent games.

nikki191:
always on.. yep another one for me to skip.

hope its good for you guys who want it

This...

Not another cent from me until they drop that particular nonsense. If I want to play with other people, I'd invite people to my house. If I want invasive DRM, I would ask for it. I hope at some point developers do the math on the people who chose to not buy software due to DRM and always on internet.

As strong as the single player is in this game, I'm really intrigued how this co-operative multiplayer aspect is going to play out.

Can't wait!

A bit skeptical on the road vs zoning item. Zoning is what makes or breaks a city >_<
Mmmmmmmmm I think I'm going to play SC4 tonight.

The Glassbox engine sounds like an interesting new take on city-simulation. However, I highly doubt the game will be able to rival the amount of content released by the innovative SC4 modding community that has been active since 2003. That's nine years' worth of content, and they're still going strong.

In terms of city simulations we have also had the awful Cities XL and DRM hobbled, DLC'd to death Anno 2070 to tide us over as well.

I just hope they don't pull another Spore and make the game way more limited than what the preview promises.

edit: nevermind

The zoning change makes a lot of sense actually - Whenever I played Sim City 4 and I zoned up, I'd always suffer from massive congestion issues until I upgraded the roads too, and if I tried to upgrade the roads beforehand I'd be admonished by my advisory for incurring unnecessary costs. This sounds like a very intelligent streamlining decision to me, not to get hung up on the details too much though.

Yep I've lost interest.
Origin, always online, no modding.
I'm out.

Frankster:
Anyways looking forward to finally playing a new sim city, been so long that....ALWAYS ONLINE???
Eugh.... Well nevermind my enthusiasm then, guess won't be playing this after all. Shame :\

+1.

From time to time, I considered multiplayer Sim City, then quickly realize that was a bad idea.

My city. My world. Get off my lawn.

Sim City is what made me a gamer, way back with Sim City on the SNES.

Their comment about the zones being tied to street sizes makes me...nervous. While that specific detail alone is probably innocent enough... it may reflect a design philosophy that assumes too much on the player's behalf.

I want to be able to make mistakes. I want to be able to fail at my first city without deliberately trying to fail. I also want to have full creative control. Maybe, in my grander design plans, I want a highway going through a remote region and want to throw down some low density housing to add some color. Don't assume that just because I have a highway I want apartment towers.

The multiplayer aspect makes me...hesitant as well. I'm catching a faint waft of Zynga, where you need to have active and moderately skilled friends to be your neighbors if you want your own city to do well. All this online stuff points at little to no modibility. After they banned players who modded their Mass Effect 3 games just for some quality-of-life fixes to the single player that had no impact on multiplayer... I don't see any reason why this version would be anywhere near as modable as Sim City 4.

I'll be much more impressed if they remake simtower.

Initial reaction: Awesome, I always loved Simcity. There's some great potential here.

Wait, I have to be always online to play SIMCITY? A game which has before always been completely single player?

Fuck you, EA. And fuck you to everyone who bought Diablo 3.

Another completely ruined franchise ... atleast EA is consistant. I love Simcity, and even if they do it right. I just can't get past the fact that every encounter I've had with that company in the past decade has been a major waste of time and money.

Hey, I actually liked sim city societies.

Yeah, fuck you, general oppenion. Fuck you to hell.
And I don't need to always be connected to the internet to play it...

But seriously, wtf EA? permanet for a game that will be used mostly by a single player driven community? Dafuq?

This is the kind of game you'd crack to get a better experience... always-online is useless!

Always on
EA
Origin

Three points, one meaning:

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