E3 Preview: The Last of Us

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Sexy Devil:

MelasZepheos:
Cautiously optimistic.

There's a lot of good here to like, and the setting of post-apocalpyse is one of my favourites.

The only negative I can see is partner AI. I don't trust it in any game, and a game built around two people working together could be ruined by one partner being a liability instead of a help.

But that's the only nitpick. Tone, characterisation, setting, graphics look very fine...

This could well be the game that convinces me to buy a PlayStation 3.

Well here's an actual gameplay video. The AI actually is pretty damn amazing. I don't think they could fake a sequence like this in a press conference.

Aha, some actual game footage, very promising game footage at that. It actually looks like game play rather than the interactive trailers with scripted events like the Bioshock Infinite trailer, for instance. I wonder how CQC will work. Button mashing or some QTE? We'll see.

lucky_sharm:
*snip*
Aside from that, seriously though, what purpose would capturing Ellie serve for your enemies? It's explained why your enemies need to capture Ashley in RE4, but in this game? I'm guessing ransom money? Not that there's much money flying around in an post-apocalyptic setting.

A young, attractive girl, in an apocalyptic scenario? Roll your mind in the gutter, they're appealing to their baser instincts would be my guess.

PS3 Exclusive?

Well, thats a shame, but if they dont want my money then so be it.

It would be far more interesting if either Ellie or Joel could die and the game would continue down a different kind of path from that moment. Now it's just an elaborate escort mission the entire way through, with nothing new to add into the genre.

Wouldn't it be far more intense and intriguing to see the effects of first taking someone under your wing, or having a father figure help you out, only for them to truly have that chance encounter and perish suddenly? Think how much difference it would make, would Joel become more merciless? What would Ellie do?

Gameplay wise, it could be as simple as having certain areas locked to Ellie after that moment, have the encounters grow more dangerous and eventually have her character grow tired, lonesome and self-sufficient. Now THAT would be a post-apocalypse story.

Sadly, and as much as I love Naughty Dog, they're going to play it safe and if, IF, one of the characters is in peril, it's going to Joel and he will give his life for Ellie. Which is a shame, as the game could be so much more.

DAMMMMMMMMMM!!!! Hate platform exclusives grrrrrrrr

Shalok:
DAMMMMMMMMMM!!!! Hate platform exclusives grrrrrrrr

PS3s aren't that expensive, these days. It's not such a bad thing.

This looks... Like exactly what I've been craving in a post apocalyptic game, interesting characters, tense scenarios and multiple options.

BlindChance:
What's that? A vulnerable female character is kidnapped and threatened to motivate a grizzled male protagonist, and he will have to employ violent means to rescue her?

It's an original premise. I think there's some really profound discussions of normative gender roles and psychology to be mined out of it. I look forward to deep satire and reflection upon how our evolutionary origins clash with the nature of civilisation in a world where we're forced to come up with new social orders rather than simply rely on tradition. I'm sure that will all be in there.

I'm assuming that my sarcasm detectors are functional.

Every game doesn't need to invoke every discussion. Sometimes, relying on classic tropes/stereotypes is beneficial/necessary if your end goal is, well, delving into something that's *not* those topics. If they had tried to make a point of gender roles in this game, it would probably distract from everything else going on (survival, empathy when it's not in style, management of scarce resources, brutal slaughter over seemingly trivial physical goods, etc.).

Jarlaxl:
I'm assuming that my sarcasm detectors are functional.

Every game doesn't need to invoke every discussion. Sometimes, relying on classic tropes/stereotypes is beneficial/necessary if your end goal is, well, delving into something that's *not* those topics. If they had tried to make a point of gender roles in this game, it would probably distract from everything else going on (survival, empathy when it's not in style, management of scarce resources, brutal slaughter over seemingly trivial physical goods, etc.).

Yeah, I'm not asking them to subvert it or anything. I'm just a bit sick of its use. With them trying, clearly, to do a genuine mature job of storytelling, it's a shame that such a tired, sexist trope is in evidence. Complete with overtures of sexual danger, etc. It may well yet be a good game and even a good story, but it's putting me off it for the moment,

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