What Not to Hate About E3

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What Not to Hate About E3

Yahtzee actually didn't get pissed off by the whole of E3.

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They are actually making two XCOM games. 2K Marin makes the stupid shooter, Firaxis makes the turn based strategy game.

I agree, X-com (the turn based one) looks pretty cool and as someone who is new to the series I'm willing to give it a try.

You are positive that you can get pissed off at the Wii-U...that's our Yahtzee.

And...wait wait wait? Halo 4 gave you positive feelings? HALO!? You're having positive feelings about a series I actually like....WHO ARE YOU AND WHAT HAVE YOU DONE WITH YAHTZEE!?

Mr. Yahtzee, if you are "really getting into" the hardcore mode of Minecraft, you may like to try out the DayZ mod for ArmA II...if you're not sick of zombies.

It pisses me off whenever someone cites Heavy Rain as an example of good writing in video games, because, as you said, David Cage really can't write for shit. Still, at least he's pushing new ideas in this stagnant industry, and I may check out Beyond: Two Souls if it's actually a game this time around, rather than a glorified choose-your-own-adventure with button-prompts.

Heh. I also hate demos. In fact, this is why I am saddened by the fall of all the video game rental places. People argue that you don't need to rent a game anymore because there is a demo, but the demo is a best foot forward scenario. The goal of the playable demo is to suck you into a game. It is just more insidious advertising.

Hell, even most games have their best levels early on. They suck people in with this and that and it shows later on that they couldn't be bothered to do anything well half way through.

The whole point of E3 used to be about what is new and exciting in gaming but now there is no point to it. All the trailers are on the internet, all the coverage was on SpikeTV and online. And for what? To show people trailers for games? Big fucking whoop. It was neat 10 years ago when a few games had cinematic trailers but they would still have more gameplay. Now everyone just shows their movie and hopes we buy their shit.

captcha: dead air

yea... that's what E3 blows

Its funny becuase my favourite thing at e3 was lost planet 3.I just love the new direction to the franchise (Ive never seen a sequel that leans to horror , not away from it ) . Also im suprised that yahtzee never mention Metro LAST LIGHT .It just seems like his kind of thing .
I whould recomend spec ops the line , but I know that my word means nothing .

OMG, Yahtzee thought a game was underrated, and it was a game by Free Radical.
*girl squeee*

Aside from the Halo comment I agree with everything Yahtzee has said. For me Halo is long overdue for a funeral. regardless if this one is on a new storyline it is still Halo, still Xbox only and when M$ pulled it from the PC market I ceased giving a shit about it other than wanting it to die along with many of its other FPS brethren that have long over stayed their welcome.

Oh and I prefer the Viking funerals myself.

I wouldn't call what the Publishers do at E3 lieing per se as much as I would call it making empty promises. Lots of empty promises.

That part about KoA: Reckoning having that name as a way to call it "part 1" without actually calling it that is kind of funny now. They tried to avoid tempting fate, but fate came knocking anyway.

And don't you worry Yahtzee, the XCOM FPS is still on the way. There was no u-turn. The FPS has just been pushed back really far and this strategy game has appeared while that other game is... doing whatever it is.

I agree that it's kind of silly Halo is still called Halo. This is something that's kind of annoyed me for a while. The actual Halo rings were only a main part of the plot for the first 2 games, and they don't appear to have even the slightest connection to this new series. It's strange to keep calling it Halo. Maybe they should just cut the Halo name and call it the Reclaimer Trilogy, or whatever it is they're calling this next batch of games. If they must include the Halo name it can be some kind of subtitle.

Dream Drop Distance may be a stupid name but it's far from the worst Kingdom Hearts name. Remember 358/2 Days? I can't even remember the stupid way you're supposed to pronounce that either. I think they only called Dream Drop Distance that because they were going to just call it "Kingdom Hearts 3D", but they decided they wanted to be obtuse to continue tradition.

And that line about the WiiU being a "solution looking for a problem" is rather profound. It nails it perfectly. It fits for so many other supposed "innovations" in entertainment as well.

Does this mean we can expect a Kingdom Hearts review? Because honestly, I want to see Yahtzee rip the whole idiotic lore a new one while making fanboys and way too many creepy fangirls (thank you, internet, for proving that rule 34 kills brain cells) cry and cry some more.

When it comes to the WiiU, I look just as much forward to yahtzee getting angry about it as he does. While I don't believe that the concept is bad (after all, two screens proved to be awesome for the DS), I do know that developers will use this opportunity to develop more shovelware with obligatory touchscreen waggling instead of wiimote waggling.

Now if that isn't innovation :/

You know, as much as looking at the Wii U makes me want to shake my head sadly at how pointless it seems, I remember that a lot of people said the same thing about motion controls early on and look how that turned out. Somehow I won't be surprised if we see Microsoft and Sony releasing touchpad controllers for their own systems a few years after launch.

Also, even if it seems misguided, it's nice to see that someone is at least still *trying* to be innovative with their video game consoles. Even if it fails, such experimentation can only help the game market.

FoolKiller:
Heh. I also hate demos. In fact, this is why I am saddened by the fall of all the video game rental places. People argue that you don't need to rent a game anymore because there is a demo, but the demo is a best foot forward scenario. The goal of the playable demo is to suck you into a game. It is just more insidious advertising.

While I fully agree that a demo is an attempt by a developer to put their best foot forward, I don't have a big problem with demo's over rentals for two reasons:

1) Demo's are free aside from the internet I'm already paying for.
2) Most demo's suck because there are a lot of terrible games out there. Honestly, I can't remember the last time I played a demo and didn't hate the damn thing, or at the very least not like it enough to even consider buying it at full price. Honestly, if demo's are putting the best foot forward, most of those feet have gangrene. :)

canadamus_prime:
I wouldn't call what the Publishers do at E3 lieing per se as much as I would call it making empty promises. Lots of empty promises.

At some point repeated empty broken promises just become lies when it happens again and again. For me this is what E3 has now become a pit of all but bold face lies thinly veiled under the guise of a promise by publishers with little to no intention of holding themselves to them.

Balkan:
Also im suprised that yahtzee never mention Metro LAST LIGHT .It just seems like his kind of thing .

I'm also surprised at the lack of "The Last of Us". Maybe he thinks it will be good but "safe", like his opinion on Uncharted, so he didn't have anything funny to say?

porpoise hork:

canadamus_prime:
I wouldn't call what the Publishers do at E3 lieing per se as much as I would call it making empty promises. Lots of empty promises.

At some point repeated empty broken promises just become lies when it happens again and again. For me this is what E3 has now become a pit of all but bold face lies thinly veiled under the guise of a promise by publishers with little to no intention of holding themselves to them.

Isn't that essentially what an empty promise is? A promise that the person making it has no intention of following through on?
In any case it's for this reason that I pay as little attention to E3 as I can.

As far as games that look like sequels go...

Uncharted: Drake's Fortune.
Resistance: Fall of Man. (I believe there was controversy on what title they would use, so they just put both of them in there.)

Hey you know what occurred to me? While the Wii U touchscreen seems rather inappropriate for what we might consider traditional console games, it's perfect for running a big TBS game on a home console. There's generally enough information in those games to justify having two sceens, and if it's turn based then having to look between the two screens is no longer a big deal.

Somehow I doubt Nintendo has thought that, but who knows?

Mahoshonen:
Hey you know what occurred to me? While the Wii U touchscreen seems rather inappropriate for what we might consider traditional console games, it's perfect for running a big TBS game on a home console. There's generally enough information in those games to justify having two sceens, and if it's turn based then having to look between the two screens is no longer a big deal.

Somehow I doubt Nintendo has thought that, but who knows?

Oh, there's all kinds of things they could do with it, one of the big reasons that a lot of people like, say, myself, are skeptical about it is what Nintendo and third-party developers will do with it. Blacking out the screen and telling you to look at the controller is extremely poor design, and functionally no better than just having a pop-up inventory that pauses the normal game. The touchscreen could very well bring strategy games to consoles and actually have them require the kind of complicated micro-managing that PC strategy games need. It could revolutionize how we play horror games, or action-adventure games, or RPG's, maybe even shooters, but the problem is how easy will it be for developers to work with it, and how gimmicky will the implementation of it become.

In one succinct image, evidence for the entire Wii U concept being completely mishandled. I could maybe see a use for having two simultaneous screens in a hardcore title if you want an inventory screen or something without having to pause the game for it, but what's the point of operating the screens asynchronously? What is being shown on the touchscreen in this instance that cannot be shown on the main screen? You see, my problem with the Wii U touchscreen - and with motion controls to a lesser extent - is that for whatever they might add to a party game, in hardcore games they are a solution looking for a problem. It's gimmickery of the highest order, meaningless, decadent innovation rather than any attempt to address an actual issue with gaming, like controllers requiring both hands or lacking some kind of secret compartment that dispenses rum.

This is rich considering he can't work a Wiimote for jack so why should I find this statement credible? Sorry but I don't tend to listen to the opinions on controllers from people who've proven in the past that they're inept at using a certain controller. So really Yahtzee, how I can take this point seriously when you've bitched about being unable to play through No More Heroes 2 w/o a Classic Controller? (Which BTW, is the worst of the two control schemes)

Demos are fine, but I'm distrustful of them after the Brutal Legend fiasco, where I was promised Heavy-Metal themed God of War, and instead got heavy-metal themed RTS with God of War elements, which was significantly less fun. Nice to finally hear an actual consistent thought on Quantic Dream's works from our neighborhood curmudgeon, though.

So much truth in this article, particularly in the commentary on the WiiU. A solution looking for a problem is probably the best way I've seen/heard it stated.

To be fair Yahtzee, EVERY Kingdom Hearts title is fucking stupid. I would think they're doing it ironically if I didn't know that Japanese developers just take the two or three coolest sounding words and assign that to be the game's title. Kingdom Hearts 365/2 didn't make any sense to pronounce and Birth By Sleep made zero sense at all.

Sheo_Dagana:
To be fair Yahtzee, EVERY Kingdom Hearts title is fucking stupid. I would think they're doing it ironically if I didn't know that Japanese developers just take the two or three coolest sounding words and assign that to be the game's title. Kingdom Hearts 365/2 didn't make any sense to pronounce and Birth By Sleep made zero sense at all.

Maybe you should play the games. 358/2 days (that is 358 days over two), while I agree it is incredibly annoying to pronounce, makes perfect sense after you've played the entire game. Birth By Sleep as well.

Dream Drop Distance sounds silly, but I can almost guarantee that there will be a reason for the title that is revealed in the game itself, just like 358/2, BBS, and Chain of Memories.

Kingdom Hearts: Dream Drop Distance: I didn't watch the trailer for this one, I just wanted to point out that the title is fucking stupid.

Thank you. Always nice to hear more people pointing this one out.

-Drifter-:
It pisses me off whenever someone cites Heavy Rain as an example of good writing in video games, because, as you said, David Cage really can't write for shit. Still, at least he's pushing new ideas in this stagnant industry, and I may check out Beyond: Two Souls if it's actually a game this time around, rather than a glorified choose-your-own-adventure with button-prompts.

I was beginning to think I was the only one who thought so. Everyone went nuts over Heavy Rain but I just can't get into a game where you press x to watch your boy do his homework and then press x to watch him eat dinner. That was pretty excruciating and I'm not exactly the kind of guy who needs to be shooting something every time he plays a game.
I'm all for trying new things provided those new things are more interesting than just looking out my window for an hour pressing the x button every time I see anyone do anything.

I saw the screen with "Look at the controller" and thought it was the worst possible advertisement for the Wii U. It may as well let you play a game, then when you've been playing for about two hours and you're really into it suddenly "Hey look outside your window, there's a sheep in the garden. Oh right, back to the game." appears on screen. Looking away from the screen is just an instant atmosphere and immersion killer.

GonzoGamer:
I was beginning to think I was the only one who thought so. Everyone went nuts over Heavy Rain but I just can't get into a game where you press x to watch your boy do his homework and then press x to watch him eat dinner. That was pretty excruciating and I'm not exactly the kind of guy who needs to be shooting something every time he plays a game.
I'm all for trying new things provided those new things are more interesting than just looking out my window for an hour pressing the x button every time I see anyone do anything.

Yes, pacing is certainly among the many, many things that Heavy Rain is terrible at. About the only thing it does well is atmosphere.

It really is amazing how quick Yahtee is to bash the Wii U without actually taking two seconds to think about the type of game that was being shown.

For those interested, here's the ZombiU video he was talking about:

In case the video didn't make it clear, ZombiU is a survival-horror game. The moments where you are required to look at the second screen are designed to highlight just how vulnerable your character is, and to make you feel tense and scared like you're actually under threat from zombies.

Sorry, but this is like complaining that Resident Evil 4's aiming controls were too clunky and unwieldy. It's gameplay designed to serve the purpose of the game, in this case, scaring the shit out of the player.

Anyways, apart from that, nice to see Second Sight get a shout-out. That game was criminally underrated.

Like the DS, the Wii U worries me in having crappy, touchscreen options. Still I think it has good applications in Pikmin 3, letting you see the whole map and switch characters quickly or a Resident Evil 4 type game where instead of breaking the action when trying to switch weapon you just click on your briefcase adn switch weapons.

At least it can end up like the kinect, with the mods being better than the games.

After E3 last year when no games had actually been announced, I thought the WiiU seemed like a great idea. I loved the idea of having the main game going on, then having the second screen as an omni-present map or inventory, which you can casually glance at or use without interrupting the flow of a game through pausing.

However after seeing the WiiU now I'm really not looking forward to it. When I'm looking at the guys on stage constantly flicking around the touch screen playing Rayman or the whole idea of having a player making blocks in NSMBU it's just turned me off completely. Essentially what could have been something half decent that subtly adds to a game experience is going to be shoe-horned in at every possible opportunity by developers so that it will in their minds give gamers a reason to actually buy the whole new console (which is tragically similar to what happened with the Wii's motion controls really). So I agree, now it just seems like a solution searching for a problem.

kortin:

Sheo_Dagana:
To be fair Yahtzee, EVERY Kingdom Hearts title is fucking stupid. I would think they're doing it ironically if I didn't know that Japanese developers just take the two or three coolest sounding words and assign that to be the game's title. Kingdom Hearts 365/2 didn't make any sense to pronounce and Birth By Sleep made zero sense at all.

Maybe you should play the games. 358/2 days (that is 358 days over two), while I agree it is incredibly annoying to pronounce, makes perfect sense after you've played the entire game. Birth By Sleep as well.

Dream Drop Distance sounds silly, but I can almost guarantee that there will be a reason for the title that is revealed in the game itself, just like 358/2, BBS, and Chain of Memories.

Yeah... I am sure the title makes perfect sense, despite having little sense in English. Also, I am sure its not some cheap word game because it abbreviates as 3D.

Altered Nova:
You know, as much as looking at the Wii U makes me want to shake my head sadly at how pointless it seems, I remember that a lot of people said the same thing about motion controls early on and look how that turned out. Somehow I won't be surprised if we see Microsoft and Sony releasing touchpad controllers for their own systems a few years after launch.

Also, even if it seems misguided, it's nice to see that someone is at least still *trying* to be innovative with their video game consoles. Even if it fails, such experimentation can only help the game market.

What do you think smartglass and the vita-PS3 connecting are. also I don't think it is a pointless solution looking for a problem. The problem is that Gamecube sold badly with a traditional control scheme and Nintendo needed to do something since making the next thing but stronger wouldn't bring back third parties since they could just go to the more successful xbox and playstation units. They did have a problem and they tied to fix it with the wiimote and they can't go back to a traditional control method since third parties still didn't go to their system. So wii u gamepad. good idea or not they don't have a choice if they want to stay open.

Could that screen of the WiiU possibly have been a demo and informing the player that the next step of the tutorial would be shown there?

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