Mass Effect 3: The Wall

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Roboto:

Mcoffey:

Roboto:

Well the refusal simply takes what the player could expect to happen and makes it happen. The crucible is the last chance of all the galaxy and is the only thing they have left going for them. The last plan hinged on it, and that is where everything was amassed. You were given choices on how to fire it, but if you choose simply not to use it, the Reapers will continue to curbstomp the galaxy as they had been, regardless of how much military effectiveness there was. What else could be done? All that military might was only covering how well the crucible could be protected. Pushing back and defeating the reapers? Wasn't ever a remote possibility, which is why the crucible was made.

Why not? Its a work of fiction, and we're already accepting space magic as the only other possible solution. They couls have easily.worte " The war was brutal. Death was in the billions. But by the end we saw what few reapers remained flee back into dark space. We won on our terms." I thought of that in 30 seconds. Bioware could have made it work. Instead they chose to take their ball and go home if we didnt like their dumb endings.

"Rocks fall and they die."

EDIT: Hell, if they really wanted they could have tied it into EMS or something so that it would actually reflect our playthrough.

Thus negating the entire plot of building the crucible since you would have won anyway and probably would have won better if all the resources weren't put into it.

Might as well. The crucible itself negates the peace between the geth and the quarians and the overall theme of choice and not compromising of the entire series.

And this article pretty much solidified in my mind that Bioware really needs to shift their PLOTS to be more character oriented than they are. They are not as good at big-huge-world-in-danger plots as they used to be, nowhere near. However, ME3 shows how far they've come with their characterization. Yeah there are still some silly things and character cliches they are known for, but if they scaled down their stories and had character-driven plots that could logically be character-driven I think they'd have far more narrative success. People say DA2 was an attempt at this, but I refuse to believe that DA2's mess of a plot is a legitimate example of Bioware writing.

Karadalis:
I think with the new extended endings they did the best they could have done given what they had before.

The star child still irks me to no end but atleast now the endings make sense. For example they changed the way the mass relays "explode" and they also show how the galaxy rebuilds after the war.

And the endings carry alot more emotional weight then the original endings ever could wich is nice.

Thought if they had done this from the start they could have avoided this whole debacle to begin with... shows that bringing a saga to an end deserves the extra bit of work and effort put into the ending.

There would have been a debate nontheless, since the endings are still not really good, but there wouldn't have been a shitstorm like that.

Mcoffey:
The endings still suck. Now they only suck less. Atleast this shit is done with.

Also anyone else feel the refusal ending was Bioware giving a big "fuck you" to the people who called them out on the original shitty endings?

I actually thought it was the best of the four, because it's the only one that makes sense and keeps up with the theme of mass effect as a whole. The other ones just feel ... misplaced.
They don't belong in Mass Effect 3.

Oh look, more Bioware shill.

Look, i'll readily admit nothing will please me. Not after the haphazard, unprofessional, impolite and condescending way this whole sordid affair was handled. From the terrible narratively horrible ending, to the insults from the Bioware PR machine and the gaming media? Your better off letting this one lay and never bringing it up again.

I chose destruction. When the moment came for Tali (my love interest) to put my name on the wall, she hesitated and didn't do it. Then I saw Shepard was still breathing. I'm going to assume they'll rescue him.
If I'm going to choose a bright new future for the current advanced races of the galaxy, I prefer one I have a chance to live through. Also, I came to destroy the reapers and no indoctrination-controlled illusion will change my mind.

The EC brings the endings from a F to a C.

I'd prefer an A+, but fuck it, I'll take a C if that's all that is on offer.

They now give sufficient closure to allow me to ignore the stupid bits.

Still no romance Legion option? Poor show BioWare.

Just kidding. I liked the endings originally and like them more now. Especially the Synthesis ending.

I wasn't kidding about the romance Legion option by the way. I want one.

I have to say... this article isn't wrong, but it just was too little too late for me.

I overanalyzed the original ending to death desperately searching for some way in which it didn't suck. I didn't find any; it failed on every possible level.

This ending, however, is actually pretty decent. If I'd gotten this to start with I would have been totally happy with the game, but because I found all those flaws with the original, many of which are still present in this version (simply much less noticeable between all the things that don't suck) I just can't enjoy the extended ending the way I should.

Amaror:
I actually thought it was the best of the four, because it's the only one that makes sense and keeps up with the theme of mass effect as a whole. The other ones just feel ... misplaced.
They don't belong in Mass Effect 3.

I agree with this completely. The rejection ending is by far the best possible choice from a narrative standpoint. It's the most in-keeping with the rest of the series and makes at least a token effort at fixing the problems inherent with the Catalyst and it's "logic".

The3rdEye:
"She's pushing it... she's pushing it..."

Susan Arendt:
"She is not just a really cool character to me, she is a fully realized person, with a clearly-defined value and belief system."

"... and she just pole vaulted over the edge."

You picked your background, the previous 30-some-odd years of your life from a list of three possible options, the binary morality system (which I still say is borked at times, changing who someone is against their will is comparatively more 'renegade' than just killing them), etc etc ad nauseam. Good character? Yes, but "fully realized person, with a clearly-defined value and belief system"? Koolaid.

The whole point of role-playing is that the player can create the character that he or she wants. It's why you can customize the appearance of Shepard so much. Of course the game won't give many details on the main character, because the player must fill in the details. Some people may play it just as a shooter, but many gamers that like RPGs form a fully-realized character inside the universe. This is not necessarily done before playing, but after playing some time you begin to fill in more and more details. That's what Susan was probably referring to.

The3rdEye:

Mcoffey:
...anyone else feel the refusal ending was Bioware giving a big "fuck you" to the people who called them out on the original shitty endings?

That was the absolute first thing to cross my mind. "Huh... well fuck you too Bioware".

Too bad they'll be too busy rolling around in their truckloads of MMO generated revenue to give a shit about writing and character development anymore. Ah well.

There was one saving element of the refusal ending: at least in that ending Shepard was actually *Shepard* rather than some some some supine doormat who accepted whatever they were told.

The tragic thing about it is that if they'd thought about it for a moment, they could've pull a half-decent ending out of it (ignoring all the star-child nonsense) with the refusal ending: if you're EMS was high enough, rather than the total destruction of galactic civilisation, we get a pyrrhic victory where the reapers are defeated, but it'll take a very, long time for galactic civilisation to recover. But in the end, it was just enough, we held the line, and we won.

What's betting something like that was suggested, but discarded in favour of just giving the middle finger? Seems likely enough.

i think there's a very tight limit on how much of the ending they could salvage. apart from the one joker thing, i don't feel like the DLC solved anything. ANYTHING.
it fealt less like a fix for those that didn't like the ending and more like a reward for those that did.
but... ah well. it's over... it doesn't matter anymore. it's over...

This article pretty much sums up how I felt about it. I am still sad Shepard had to die, but as long as I can know that it was to save everyone & his friends (and it worked :) ) I can live with that.

There are still some questions, but there will always be more questions.

Goodbye Shepard. Rest easy.

I'm not a huge fan of the "stills" they used at the ends...but I will say that the new endings are leaps and bounds better than the original. They aren't the best ending, but they definitely got that horrid taste of the original endings out of my mouth...

The endings are still very similar, and that will still anger some people, that their choices didn't really have a huge impact on the game...but i'm atleast satisfied...

...and it definitely makes ME3 worth playing through again...atleast I think so...

I will say that the new "REJECTION" ending they added in is probably the stupidest thing i've ever seen in my life AND is probably worse than the original endings. Why would you play through the game at all if you were just going to say "NO!" at the end?

Star-child: You fought through 3 games to make it to this point...and you're just going to do nothing?

Shep: Ummm...pretty much...i'm kinda tired anyways...

Star-child: Aight...peace out, bitch...

*Reapers destroy everything and nothing is resolved...all the races came together for absolutely nothing...making the entire series basically pointless*

THE END!!!

Sandytimeman:

Now that the ending is out I would like to see Casey Hudson give a play by play on why this video is completely wrong.

Like why are the piles of bodies next to the pillar of light, why are the dead bodies wearing the same default armors as Ashley and Kaiden.

Why you see the oily shadows during the confrontation with TIM and Anderson. Why when you shoot Anderson you are then wounded and why when you reach the top of the light you arn't wounded anymore?

There are tons of tiny details that are still left unexplained and I would really like some answers.

I can only provide an answer for one of those two, so with regards to the piles of bodies...

Aren't they quite commonplace, standard issue uniforms? No great mystery there, yeah?
But furthermore, reusing assets is an essential part of environmental design, and Mass Effect as a series is quite proficient in being economical with its resources. Parts of the interior design at Club Afterlife in Mass Effect 2, for example, are actually just research consoles first encountered in the Lazarus base but flipped onto their side so as to provide a different surface.

As for the piles of bodies, they are the same as the ones you can find aboard the derelict Collector ship in the series' second installment.

Hoped that helped!

Exactly my thoughts. Screw the thematic inconsistencies and the leaps in logic. I won't deny that some of them, perhaps even the majority, are still there, but I will say, with total honesty, that right now I couldn't give a single shit. Any complaints I may have made about them before were really only sideshows to my main hurt. The hurt that after having fought so hard, and lost so much, I didn't even get to see what it had all been for.

The Extended Cut gave me that, and for that, all is forgiven.

That's pretty much what I felt. I still don't agree with the writing there - Kid Skynet, as he shall henceforth be known, still doesn't have a place in the Mass Effect story that I imagined for my bunch of Shepards - but a dissonance between the author's vision and the player's expectation can and will occasionally happen. And I'm not talking about some contrived artsy claim, I'm talking about storytelling.

The most important part (to me, however, others might have different preferences) was the emotional connection to the work that is the Mass Effect trilogy, to the characters and the adventures they've been through. I don't so much analyze as I do enjoy my stories, be it movie or TV, book or videogame. And this emotional connection, which I felt went pretty much out the window in the original endings, has now been restored.

Bioware did right by us fans. Sure, we can always want more, or something different, and it's true I myself would've preferred a different ending. But they listened, they addressed the (to me again) most important concerns, and they gave it to us as a gift.

I respect them for going the extra mile there, and it's good to see that I'm not the only one.

Zhukov:
The EC brings the endings from a F to a C.

I'd prefer an A+, but fuck it, I'll take a C if that's all that is on offer.

They now give sufficient closure to allow me to ignore the stupid bits.

You took the words right out of my mouth. The new endings were passable. Still disappointed in some of the thematic elements and the nature of the storytelling. However, I will admit, the "synthesis" ending was really quite touching.

LiquidGrape:

Sandytimeman:

Now that the ending is out I would like to see Casey Hudson give a play by play on why this video is completely wrong.

Like why are the piles of bodies next to the pillar of light, why are the dead bodies wearing the same default armors as Ashley and Kaiden.

Why you see the oily shadows during the confrontation with TIM and Anderson. Why when you shoot Anderson you are then wounded and why when you reach the top of the light you arn't wounded anymore?

There are tons of tiny details that are still left unexplained and I would really like some answers.

I can only provide an answer for one of those two, so with regards to the piles of bodies...

Aren't they quite commonplace, standard issue uniforms? No great mystery there, yeah?
But furthermore, reusing assets is an essential part of environmental design, and Mass Effect as a series is quite proficient in being economical with its resources. Parts of the interior design at Club Afterlife in Mass Effect 2, for example, are actually just research consoles first encountered in the Lazarus base but flipped onto their side so as to provide a different surface.

As for the piles of bodies, they are the same as the ones you can find aboard the derelict Collector ship in the series' second installment.

Hoped that helped!

Well I don't mean the ones inside the citidel I mean on the outside of the hill where you wake up. They wern't their before. And half the bodies seem to be wearing phoniex armor which hasn't been seen in the series sense ME1. (the white and pink/red armor ashely first is wearing)

The soldiers that were charging the beam with you were all in grey uniforms. So...where did all the white armored soldiers come from? lazy design? probably but I guess it all goes to show how downhill bioware is falling.

Ehhh, my biggest two problems are still there; the number of plotholes and other illogical inconsistencies, and the lack of specific differences in the possible endings.

Or to put it another way: "Jack, why didn't you turn up to my funeral? I thought we were close, Jack. Look, I know you said you wanted to get laid after the battle, but you could've at least waited until after the funeral. I died and I'm going to haunt the shit out of you." At least they changed it so that the final thoughts when Shepard dies are actually about the most important characters to that Shepard. For my Shepard it was Anderson (of course) and Jack, with Mordin in between for some reason I'm not quite sure about...

What I want to know is this: when you get the "best" ending, it's implied that Shep survives (hand punching through rubble). How is this addressed, if at all, in the extended cut? Is it just "oops, just kidding, she's dead", or is there clarification?

Personally, not having an ending where Shep survives is unacceptable to me. So the writers can still go F themselves.

(As can all these goddamn sponsored captchas. I refuse to use them.)

Mcoffey:

Roboto:

Mcoffey:
The endings still suck. Now they only suck less. Atleast this shit is done with.

Also anyone else feel the refusal ending was Bioware giving a big "fuck you" to the people who called them out on the original shitty endings?

Well the refusal simply takes what the player could expect to happen and makes it happen. The crucible is the last chance of all the galaxy and is the only thing they have left going for them. The last plan hinged on it, and that is where everything was amassed. You were given choices on how to fire it, but if you choose simply not to use it, the Reapers will continue to curbstomp the galaxy as they had been, regardless of how much military effectiveness there was. What else could be done? All that military might was only covering how well the crucible could be protected. Pushing back and defeating the reapers? Wasn't ever a remote possibility, which is why the crucible was made.

Why not? Its a work of fiction, and we're already accepting space magic as the only other possible solution. They couls have easily.worte " The war was brutal. Death was in the billions. But by the end we saw what few reapers remained flee back into dark space. We won on our terms." I thought of that in 30 seconds. Bioware could have made it work. Instead they chose to take their ball and go home if we didnt like their dumb endings.

"Rocks fall and they die."

EDIT: Hell, if they really wanted they could have tied it into EMS or something so that it would actually reflect our playthrough.

Sorry but that would be just as big or bigger a plot turn around. throughout the whole thing we've learnt again and again that the reapers are far far too powerful to defeat by conventional means. If you somehow won anyway that would screw with the story even more. The refusal ending makes sense the way it is, its not a happy ending, no, but its the only way it would make sense.

I..I..wai. WHAT?

This actually worked out? Damn. That's..cool. I guess. For people who've never played the game before (like my friend), this is going to be GREAT news. Lucky guy..

The endings now make alot more sense. that does not make them any better. I do not care what other people think about them, in my opinion they still suck massive donkey balls.

Also how exactly were we suppost to know about any of this with the origianl endings? Ask a magic 8 ball?

I'm well pleased with this actually.

They gave me the closure i needed. Replaying mass effect 3 was bittersweet, but having gone over the EC endings with my cannon Shepard im actually looking forward to my Fem shep reaching the end.

Kudos to you Bioware, as far as im concerned you've done right by us.

I'm not completely content, but I guess I can say I'm satisfied.

And Susan?

In many ways, I am emotionally closer to her than I am to living, breathing people, and I didn't realize how much I needed to say goodbye to her until I was given the chance.

I cried as Liara placed Shepard's name upon the wall, quiet tears of loss. I'll miss her, but the void left by the original ending has been filled. I am sad, but content.

Goodbye, Commander Shepard. I will miss you.

This. This times 100. Especially with the final goodbye they added with Liara in the Conduit run.

It would sound silly saying it to someone else, but my FemShep will always be in my heart. I'm amazed how much I've come to care for this characters...hence why the original ending was such a stab in the heart.

lord Claincy Ffnord:

Mcoffey:

Roboto:

Well the refusal simply takes what the player could expect to happen and makes it happen. The crucible is the last chance of all the galaxy and is the only thing they have left going for them. The last plan hinged on it, and that is where everything was amassed. You were given choices on how to fire it, but if you choose simply not to use it, the Reapers will continue to curbstomp the galaxy as they had been, regardless of how much military effectiveness there was. What else could be done? All that military might was only covering how well the crucible could be protected. Pushing back and defeating the reapers? Wasn't ever a remote possibility, which is why the crucible was made.

Why not? Its a work of fiction, and we're already accepting space magic as the only other possible solution. They couls have easily.worte " The war was brutal. Death was in the billions. But by the end we saw what few reapers remained flee back into dark space. We won on our terms." I thought of that in 30 seconds. Bioware could have made it work. Instead they chose to take their ball and go home if we didnt like their dumb endings.

"Rocks fall and they die."

EDIT: Hell, if they really wanted they could have tied it into EMS or something so that it would actually reflect our playthrough.

Sorry but that would be just as big or bigger a plot turn around. throughout the whole thing we've learnt again and again that the reapers are far far too powerful to defeat by conventional means. If you somehow won anyway that would screw with the story even more. The refusal ending makes sense the way it is, its not a happy ending, no, but its the only way it would make sense.

None of the endings make sense. I'll take a bittersweet, satisfying ending that's made at least plausible with good writing than bittersweet, dumb-trying-to-be-smart space magic.

Well, at least now it's clear that a possible Crazy Reaper Taxi is in order, right?

Oh come on, that's what I thought when I picked the Control ending. Taxi Service.

After seeing all the possibilities laid out in the extended cut I can only stand by what was said before. It needed a complete rewrite. It's still sloppy, it still makes barely any sense and worst of all it still manages to ruin everything that came before.

The extended cut is truly proof that you can't polish a turd.

Well put. Endings are still dumb, especially synthesis, but if they are dead set on sticking with the glowing space fetus this is as good as it's going to get. Now to wait for an Origin-less version at bargain bin prices. Because after I bought DA2 for full price I'll never pay anything more than dirt for a Bioware game.

Mcoffey:
Also anyone else feel the refusal ending was Bioware giving a big "fuck you" to the people who called them out on the original shitty endings?

If it was just in dialog, I would say no. But if you try and shoot the kid you get that ending too. I guess Casey was sore over everyone shooting him in the head.

Geo Da Sponge:
Ehhh, my biggest two problems are still there; the number of plotholes and other illogical inconsistencies, and the lack of specific differences in the possible endings.

Or to put it another way: "Jack, why didn't you turn up to my funeral? I thought we were close, Jack. Look, I know you said you wanted to get laid after the battle, but you could've at least waited until after the funeral. I died and I'm going to haunt the shit out of you." At least they changed it so that the final thoughts when Shepard dies are actually about the most important characters to that Shepard. For my Shepard it was Anderson (of course) and Jack, with Mordin in between for some reason I'm not quite sure about...

Very simple reason Jak wasn't their, the ceremony was held on the Normandy, while they were still on whatever random planet it was they landed on. The only people who could be there were the ones who were already on the Normandy. Although that said, where was the rest of the Normandy crew? At the very least I would have thought Chakwas would have been there....ah well.

Mcoffey:

Roboto:

Mcoffey:
The endings still suck. Now they only suck less. Atleast this shit is done with.

Also anyone else feel the refusal ending was Bioware giving a big "fuck you" to the people who called them out on the original shitty endings?

Well the refusal simply takes what the player could expect to happen and makes it happen. The crucible is the last chance of all the galaxy and is the only thing they have left going for them. The last plan hinged on it, and that is where everything was amassed. You were given choices on how to fire it, but if you choose simply not to use it, the Reapers will continue to curbstomp the galaxy as they had been, regardless of how much military effectiveness there was. What else could be done? All that military might was only covering how well the crucible could be protected. Pushing back and defeating the reapers? Wasn't ever a remote possibility, which is why the crucible was made.

Why not? Its a work of fiction, and we're already accepting space magic as the only other possible solution. They couls have easily.worte " The war was brutal. Death was in the billions. But by the end we saw what few reapers remained flee back into dark space. We won on our terms." I thought of that in 30 seconds. Bioware could have made it work. Instead they chose to take their ball and go home if we didnt like their dumb endings.

"Rocks fall and they die."

EDIT: Hell, if they really wanted they could have tied it into EMS or something so that it would actually reflect our playthrough.

Not only would that negate the whole 3rd game, but also the previous 2.
You spent the whole game trying to build the Crucible and now you win without it? Well, you could have just used those resources and improved your military strength and not sacrifice half the existing fleet just to defend a useless weapon. Far from impossible to win.

Which leads to the part that would negate the previous 2 games where the Reaper are pictured as mechanical Gods who are cleaning the galaxy for billions of years without any problems. Nothing can stand in their way.

1 Reaper did so much damage in the first game and now a whole army of those monster lose against some united weak living creatures... sorry, but I can't buy something like that after enjoying the previous 2 games.

OT:
I have just 2 things that I don't like about the endings.

1st is in the destruction ending. It doesn't say that ALL Geth have been killed. Ya know, the guys whoa re actually the real victims in the whole series.
2nd is in the control ending. Yeah, it's all nice, but I just can't accept that Shepard didn't change after merging with the Reaper. And even if he didn't change, he would have changed over time. I would like to see what happened in the distant future where he notices that living being will repeat the same mistakes over and over again. Where living beings create synthetics, always stronger than the previous one until even the reaper have problems fighting them. Remember, we are talking about a really long time interval. Shepard is now "immortal".

Mcoffey:

lord Claincy Ffnord:

Mcoffey:

Why not? Its a work of fiction, and we're already accepting space magic as the only other possible solution. They couls have easily.worte " The war was brutal. Death was in the billions. But by the end we saw what few reapers remained flee back into dark space. We won on our terms." I thought of that in 30 seconds. Bioware could have made it work. Instead they chose to take their ball and go home if we didnt like their dumb endings.

"Rocks fall and they die."

EDIT: Hell, if they really wanted they could have tied it into EMS or something so that it would actually reflect our playthrough.

Sorry but that would be just as big or bigger a plot turn around. throughout the whole thing we've learnt again and again that the reapers are far far too powerful to defeat by conventional means. If you somehow won anyway that would screw with the story even more. The refusal ending makes sense the way it is, its not a happy ending, no, but its the only way it would make sense.

None of the endings make sense. I'll take a bittersweet, satisfying ending that's made at least plausible with good writing than bittersweet, dumb-trying-to-be-smart space magic.

Personally the endings make sense to me, if they don't to you that's ok. But regardless if after ramming down our throats for three games that we could never beat the reapers through conventional warfare they gave us an ending where you do exactly that, I would not be satisfied with that.

It got the job done. It didn't fix the damage. Bioware is still dead to me and after watching the ending on YouTube I still don't see much of a point in a second playthrough.

SirBryghtside:

Personally, as someone who liked the original endings, the Cut seems half-hearted. It gave closure on some things... but that just made the lack of closure on everything else even more striking - I preferred it when they gave us no closure at all to when they gave us closure on all the wrong parts. But hey, if others like it, then good for them. Guess I never thought it was necessary.

The analytical part of me was fine with the original endings. But they were emotionally lacking and That is what the extended cut really fixes. The added closure at some points is nice but its far more important to me that the new endings have a definite emotional impact.

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