The Amazing Spider-Man Review

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The Amazing Spider-Man Review

The Amazing Spider-Man is a lot a summer action movie: great stunts, bad writing.

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so the webs just grab on to air. i liked the spiderman 2 game, you needed buildings around in order to swing. every spiderman game i play i compare to 2 and it never seems as good.

I like how this game plays. Spider-Man has always been to me a kind of improv-ninja using those heightened senses and nimbleness to fight. The web slinging looks great even if you are more or less just swinging off the helicopter your camera seems to be mounted on, but so what? It's one of the most unique ways to travel for super heroes: even Batman had to steal from it 'cause a guy with a bat-cape/glider thing can only get you so far.

Now if they could just stop screwing around with his story. Sony, I know you want money, but just give Marvel back the license already. We need Spider-Man to not suck anymore.

What the hell, the game is ALREADY out? Shovelware much?

Combat looks borrow from the recent Batman games.
Then again, that combat was awesome, so maybe the game got a chance afterall.

Realitycrash:
What the hell, the game is ALREADY out? Shovelware much?

Combat looks borrow from the recent Batman games.
Then again, that combat was awesome, so maybe the game got a chance afterall.

This is, essentially, Spider-Man: Arkham City. If you like the Batman games, then this is well worth checking out.

This game makes you feel like Spider-man? Cause it made me feel like I had training wheels on my controller. The "Do cool stuff" button (Web Rush) removes the need for skill and the fact that you can jump from the highest heights and land like a feather removes any sense of tension from swinging making it a simple mode of conveyance rather than a thrilling movement system.

When I go for a car ride in GTA or Saints Row I can get hit by other cars, I can piss off the police, anger rival gangs; there is tension and therefore thrill/fun. When I hold one button down to swing and can take no damage, plus hit my "flip crazily to point A" button, I don't feel like a crime fighting vigilante. I feel like the game is on auto-pilot and hogging all the fun.

This game isn't awful. But it's not a gamers game by any stretch of the imagination. It's a product to be marketed and sold to the under 10s. Which is fine if that's all you want, just don't go in expecting Spider-man 2 levels of gameplay and don't go in expecting AMAZING regardless of what the title would have you believe.

Zer0Saber:
so the webs just grab on to air. i liked the spiderman 2 game, you needed buildings around in order to swing. every spiderman game i play i compare to 2 and it never seems as good.

Yeah, you notice that pretty early on, but this is one of those cases of fun versus "realism". There are more than enough reasons to find fault with the game's believability, so Spidey clinging to thin air (and not getting interrupted from a fluid motion) while swinging around actually helps the experience more than hurts it, especially since the camera never shows that you aren't attached to anything.

This game can only carry itself so far. Sure the combat could be nice, the sneaking was fun to watch and I really admire the graphics- but if the story and plots, especially the missions are poorly done then I will get tired of this game fast. It needs balance, otherwise I won't be interested in the game since the combat is already tiring me out. Just assuming this, but yea.

Good review though!

Zer0Saber:
so the webs just grab on to air. i liked the spiderman 2 game, you needed buildings around in order to swing. every spiderman game i play i compare to 2 and it never seems as good.

While I never actually checked to see what the webbing attaches to, I don't think it's thin air; if you fall from great heights and there are only small buildings beneath you, you can hold that webswing button as long as you want, you won't actually start swinging until you're a fraction below the buildings' upper edges.
Amazing Spider-Man sadly doesn't have the fun acrobatic challenges of Spider-Man 2, effectively killing the post-credits open world game, but other than that it certainly doesn't need to hide its face in shame, especially considering the excellent combat system.

Realitycrash:
What the hell, the game is ALREADY out? Shovelware much?

Combat looks borrow from the recent Batman games.
Then again, that combat was awesome, so maybe the game got a chance afterall.

Not shovelware. Believe me, I'm as wary of tie-in games as a person can be, but I'm telling you the honest truth when I say I don't feel ripped off after buying this game.
The combat system is copied wholesale from the Arkham games, but here's the thing: It's actually more fun. The fluid melee action and crazy acrobatics fit Spidey much better than Batman, and once you rack up the combo meter and start chaining regular attacks, webshots and the insanely entertaining finishing moves like a pro, you just might start literally whooping with joy. I know I did. :D

Sonicron:

Zer0Saber:
so the webs just grab on to air. i liked the spiderman 2 game, you needed buildings around in order to swing. every spiderman game i play i compare to 2 and it never seems as good.

While I never actually checked to see what the webbing attaches to, I don't think it's thin air; if you fall from great heights and there are only small buildings beneath you, you can hold that webswing button as long as you want, you won't actually start swinging until you're a fraction below the buildings' upper edges.
Amazing Spider-Man sadly doesn't have the fun acrobatic challenges of Spider-Man 2, effectively killing the post-credits open world game, but other than that it certainly doesn't need to hide its face in shame, especially considering the excellent combat system.

It *is* attaching to thin air, but the game doesn't usually let you swing where you wouldn't otherwise be able to ("Usually" being the operative word here). However people, don't let that deter you completely. The way webswinging is presented still makes for a very entertaining experience. The biggest fault I see with the game by far is that random crimes are finite, which downright murders the post-game replayability. However, you can still replay levels for collectibles and restart the game on a harder difficulty, so it's not like there isn't any staying power whatsoever.

Overall, I think this is the best Spider-Man game to come out in the last 7 years. Just don't go in expecting Spider-Man 2 levels of awesomeness.

Just wanted to point out 'spastically free-aim'. I've said it myself in the past casually, but c'mon Mike, be a bit more professional!

Also that web-swing into free air just looks wrong.

well fitting that the game will have good action and lame story just like the movie its based on...
but im genuinly suprised it got that good of a review! maybie ill pick it up when its on sale or something...

I don't know, it looked kind of bad to me. I also don't remember Spidey being all that big on stealth attacks in the comics or movies.

idodo35:
well fitting that the game will have good action and lame story just like the movie its based on...

lol, I was waiting for someone to finally come out and say this

"The story doesn't work." Sooooooo it's true to the movie then?

OT, looks interesting. The whole "webs just attach to the air" thing get's to me though. Yes, it's a video game, but it breaks immersion in a hurry.

This sounds like a worthy successor to Spiderman 2... wait webs attach to the air? How can they get this right half a decade ago and then not once since?

EDIT

Mike Kayatta:

Zer0Saber:
so the webs just grab on to air. i liked the spiderman 2 game, you needed buildings around in order to swing. every spiderman game i play i compare to 2 and it never seems as good.

Yeah, you notice that pretty early on, but this is one of those cases of fun versus "realism". There are more than enough reasons to find fault with the game's believability, so Spidey clinging to thin air (and not getting interrupted from a fluid motion) while swinging around actually helps the experience more than hurts it, especially since the camera never shows that you aren't attached to anything.

But it was always fun in 2, in fact webs being attached to buildings is pretty much unanimously agreed as the best part of the game. If it didn't interrupt fluid motion then, or get in the way of fun versus realism (it was actually very fun specifically because it was much more variable than otherwise and let a lot of strategy come into play. Trying to webswing up the Empire State Building was a fun way to spend time and it kept your brain active whilst swinging. It meant that every area had it's own quirks and swinging around one place was a different experience from swinging around another).

I can buy that it doesn't kill the game, afterall Spiderman 1 for the PS1 didn;t have the complexity for webs being attached to stuff and that was an okay game, but I find it hard to buy that it's an improvement and not less fun than 2's system

Hummm, I know that the webs not attaching to buildings is pretty bad, especially considering that every spiderman game in the last 7 years did that right, but the close camera makes it feel a lot more intense to me than the far away cameras from the game tie-ins of the second and third movies.

Glad this turned out somewhat good. Really, it just suffered from being a movie-tie in. Not to say most of the non-tie in games are any better.

BrotherRool:
This sounds like a worthy successor to Spiderman 2... wait webs attach to the air? How can they get this right half a decade ago and then not once since?

EDIT

Mike Kayatta:

Zer0Saber:
so the webs just grab on to air. i liked the spiderman 2 game, you needed buildings around in order to swing. every spiderman game i play i compare to 2 and it never seems as good.

Yeah, you notice that pretty early on, but this is one of those cases of fun versus "realism". There are more than enough reasons to find fault with the game's believability, so Spidey clinging to thin air (and not getting interrupted from a fluid motion) while swinging around actually helps the experience more than hurts it, especially since the camera never shows that you aren't attached to anything.

But it was always fun in 2, in fact webs being attached to buildings is pretty much unanimously agreed as the best part of the game. If it didn't interrupt fluid motion then, or get in the way of fun versus realism (it was actually very fun specifically because it was much more variable than otherwise and let a lot of strategy come into play. Trying to webswing up the Empire State Building was a fun way to spend time and it kept your brain active whilst swinging. It meant that every area had it's own quirks and swinging around one place was a different experience from swinging around another).

I can buy that it doesn't kill the game, afterall Spiderman 1 for the PS1 didn;t have the complexity for webs being attached to stuff and that was an okay game, but I find it hard to buy that it's an improvement and not less fun than 2's system

So, just to be clear: 99% of the time, your webs are attached to buildings. The only time they attach to "thin air" is when you are swinging extremely high, and even then it often lets you falter just a little to try and get you sticking to the closest wall again. If you still have issue with that, cool, but I didn't want to make it sound like you were just hovering about all willy nilly most of the time.

The web sticks to the sky?

So close, so very close. But no dice.

Mike Kayatta:

BrotherRool:
This sounds like a worthy successor to Spiderman 2... wait webs attach to the air? How can they get this right half a decade ago and then not once since?

EDIT

Mike Kayatta:

Yeah, you notice that pretty early on, but this is one of those cases of fun versus "realism". There are more than enough reasons to find fault with the game's believability, so Spidey clinging to thin air (and not getting interrupted from a fluid motion) while swinging around actually helps the experience more than hurts it, especially since the camera never shows that you aren't attached to anything.

But it was always fun in 2, in fact webs being attached to buildings is pretty much unanimously agreed as the best part of the game. If it didn't interrupt fluid motion then, or get in the way of fun versus realism (it was actually very fun specifically because it was much more variable than otherwise and let a lot of strategy come into play. Trying to webswing up the Empire State Building was a fun way to spend time and it kept your brain active whilst swinging. It meant that every area had it's own quirks and swinging around one place was a different experience from swinging around another).

I can buy that it doesn't kill the game, afterall Spiderman 1 for the PS1 didn;t have the complexity for webs being attached to stuff and that was an okay game, but I find it hard to buy that it's an improvement and not less fun than 2's system

So, just to be clear: 99% of the time, your webs are attached to buildings. The only time they attach to "thin air" is when you are swinging extremely high, and even then it often lets you falter just a little to try and get you sticking to the closest wall again. If you still have issue with that, cool, but I didn't want to make it sound like you were just hovering about all willy nilly most of the time.

That's not strictly true though. I've been swinging down the middle of the street in the game and even though it would be easy to pull some visual trickery, the game still shoots the web straight up, where there is nothing. Don't believe me? Check the videos.

You can fool yourself into believing the webs stick to something if you want to, but it still boils down to "hold button, swing anywhere" and "Tap button, do crazy flips to destination X" which requires all the skill and brain power of a yogurt.

The game has it's merits, I'm not saying it doesn't. But the swinging IS NOT one of them. Not at all. If you like it that is your right as a person who holds an opinion. But don't oversell it. Just because you dip a little when your over fake Central Park doesn't mean the webs aren't sticking to thin air since there is a tree in the general vicinity.

You can just hit B to back out of Web Rush. I found that out in the first five minutes. If you're going to review a game, at least make sure your facts are correct.

I enjoyed it- if I recall, combat was the worst part of Spider-Man 2, and it was vastly improved here. Sneaking around the roof, then tapping a guy on the shoulder and zipping him up to the ceiling never really stopped being fun.

I also thought Peter's dialogue was pretty decent- some of his lines were very Ultimate Spider-Mannish, which is always a plus with me.

I'll agree with the general consensus on the swinging, though- no strings attached swinging might make those outdoor boss battles more cinematic, but it's the main reason I stopped playing after I finished the story. Swinging was fun (Especially interspersed with some web-rushing across the light poles), but only as a way to get from A to B. Spider-Man 2? I still play that, purely for the swinging.

Oh, yeah, and petty crimes aren't infinitely repeating this time around, which was kinda disappointing.

EDIT: Also, Peter was voiced by Donatello, from that 2003 TMNT cartoon. Is that a positive point for anyone? Well, it should be.

Oh boy! I totally loved this one. I've been a greatest fan of Spiderman cartoon from my childhood. But the previous flicks on Spiderman disappointed me way too much. But this attempt of Mark Webbs....oh that is too good! It was kind of deja-vu for me. I watched it at Wave Cinema, Delhi and the 3D effects and sound effects were cool. Totally loved it!

it looks fun enough to me to warrant a try (more than I can say for the Spider-Man 3 game that's for sure). if the Web Rush helps improve combat, especially indoors, then I'm all for it.

*sigh* I know I went on about this a bit earlier, but I've been thinking about it some more and it's really starting to get to me:

What the hell was Beenox thinking with their decision to make random crimes a finite thing? I guess they're treating everything in the game as one unified whole that you're meant to re-experience by starting over. But I'm sorry, even considering putting a cap on the number of crimes completely flies in the face of what made us love open-world Spider-Man to begin with. When I originally beat the story in Spider-Man 2, I kept playing the same file for weeks. It was just so much fun to swing around New York and stop crimes. Once you beat the story in Amazing, you can do this for maybe half an hour until you literally can't do it anymore. Imagine if after you beat the story in Grand Theft Auto, you weren't allowed to fire guns anymore. Or once you beat Red Dead Redemption, random events would stop happening and all you could do is aimlessly wander the frontier. That's what this feels like to me.

What makes this so aggravating to me is that other than this downright stupid design choice, the game is AWESOME. It comes so, so close to knocking Spider-Man 2 off the top of my list, but because of this one major issue it gets held back. What the fuck, Beenox? Seriously.

Its better than the movie at least.

Hmm sounds good but the question is does he make extremly lame puns? That my friend is the true measure of any a spidy game!

Realitycrash:
What the hell, the game is ALREADY out? Shovelware much?

How the hell is this shovelware?

knight steel:
Hmm sounds good but the question is does he make extremly lame puns? That my friend is the true measure of any a spidy game!

I always find bad puns to be second to webslinging. After all, Ultimate Spider-Man had a lot of bad puns, but mostly mediocre webslinging.

Zer0Saber:
so the webs just grab on to air. i liked the spiderman 2 game, you needed buildings around in order to swing. every spiderman game i play i compare to 2 and it never seems as good.

Agreed. That made me feel like Spider-Man because it was more realistic, even for a super hero game.

It gave me such pride that I, like Spider-Man, used the tall buildings to successfully navigate the city. Sure it made it alittle harder, but gave you so much more satisfaction.

Especially when I intentional move next to a building to catapult myself strictly because its one of the taller buildings in the area.

Zachary Amaranth:

knight steel:
Hmm sounds good but the question is does he make extremly lame puns? That my friend is the true measure of any a spidy game!

I always find bad puns to be second to webslinging. After all, Ultimate Spider-Man had a lot of bad puns, but mostly mediocre webslinging.

OMG!! I can't believe it Zachary Amaranth is talking to me *squee* this the first time here on the escapist were an wellknown escapist members has quoted me I'm so happy ^_^.

Yeah but like you said web-slinging/arcrobatics and the puns plus a nice looking open world city is what i really love about spidey games.

Wait, did a movie tie-game get... praise?

Zachary Amaranth:

knight steel:
Hmm sounds good but the question is does he make extremly lame puns? That my friend is the true measure of any a spidy game!

I always find bad puns to be second to webslinging. After all, Ultimate Spider-Man had a lot of bad puns, but mostly mediocre webslinging.

Yeah, but who cares about webslinging when you can just turn into Venom and eat people?!

Seriously, I don't even remember completing that game, I kept getting distracted by my ability to throw cars at people and then eat the screaming bystanders.

...I guess that means I'm pretty fucked up, but sweet bippity it was fun...

knight steel:
OMG!! I can't believe it Zachary Amaranth is talking to me *squee* this the first time here on the escapist were an wellknown escapist members has quoted me I'm so happy ^_^.

Really? In three years? Wow.

knight steel:
Yeah but like you said web-slinging/arcrobatics and the puns plus a nice looking open world city is what i really love about spidey games.

As stated above; ability to become Venom and eat people. All of the people. That attribute absolutely cannot be understated. Like, imagine if Prototype had been fun and...wait...now that I think of it, isn't Alex Mercer like a more tooled-up version of Venom from the Ultimate Spiderman game? Eat people for health, whiplash tentacley attacks, zipping about the city fighting soldiers and so on...

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