Zero Punctuation: Spec Ops: The Line

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I only played the demo of this and I found it was alright, for a modern coverbased shooter, but but I never considered picking it up untill now that I learned it's sort of the Silent Hill of shooters.

DVS BSTrD:

canadamus_prime:
Oh so it's another dull grey brown... wait you kill Americans in this one? SOLD!!
.
.
.
.
I'm kidding, don't hurt me.

HA! I knew you damn maple leafs had it in for us!
It's time we settled this once and for all!

Oh that calls for epic theme music.

Thought t his was one of the funnier and more entertaining Zero Punctuations in a while. Game was okay too, I guess. After stuffing Morte back into the pillar of skulls in PS:T I've been dead inside, so I didn't really feel bad killing those NPCs.

I was all for getting a copy of this game on steam but now I'm not sure if I will want to be subjected to a depressing story.

And this review is why we require that balance of having games that allow developers to explore the more darker parts of our human nature and games that should be allowed to be developed into completely nonsensical characters and stories.

Honestly seeing a first impression I thought this game was pretty good, although I will say that for those saying "ammo is scarce", it wasn't. Ammo was given if you actually took the time to "execute" those soldiers. So while say a simple headshot would suffice and enable you to move on shooting from the hip and going to finish the job yielded a lot more rewards. Yeah, pretty gruesome for a way to get ammo.

The trailers had me expecting yet another brown/gray realistic shooter that I was going to ignore, but now I might check it out.

Still Life:
Ugh.

I'm supposed to be avoiding game purchases at least until the end of the year. But when you say 'good story' it makes it all more harder for a lover of storytelling to keep the wallet closed.

I'll avoid this by picking up a good book.

2 words my friend family video (or the nearest movie rental store) you can get a game for a week for less that 10$ saves you money and gives you a definitive yes or no on if your going to buy it. unless your a pc gamer then just prey to the steam gods i guess

This game was completelly out of my radar and I was totally ready to ignore it. Now it looks like I have to try it. I'll get it when it eventually drops to almost nothing.

Wait...so I can kill Americans rather than generic Russian/Arabs? Count me in!
Hell, if the enemies were from Fiji it would be a welcome break from the usual human fodder we meet in games.

fi6eka:
I agree here The mission with the white phosphorus really made me feel like a total cunt

Bravo, you ruined the surprised. But I agree. Gameplay wasn't the best but the story definately is one of the best that I've played in a while...I definately recommend it.

I saw a commercial on tv stating 'Do [something - don't remember] and get a chance to win an Xbox 360 with the game Spec ops: the line"

And immediately thought; this game must surely be shit for them to give it away for free.

And so it is.

Yay for me.

John the Gamer:
I saw a commercial on tv stating 'Do [something - don't remember] and get a chance to win an Xbox 360 with the game Spec ops: the line"

And immediately thought; this game must surely be shit for them to give it away for free.

And so it is.

Yay for me.

Did you even watched the episode or played the game? The gameplay is meh but the rest is good, it has a lot of detail in it, not just story wise

Aww, Yahtzee, you shouldn't hesitate to go all serious on us, we won't leave! You could do an Extra Punctuation on The Line; you obviously have a lot to say about it, but you felt you couldn't stuff it in the video without you audience going: "Six minutes of talky nonsense and no farting sounds?! I'm never watching this series again!"

Anyway, The Line makes me cream myself with every new review that I read/watch. It's like a mighty, echoing slap to the face of dudebro manshoots. But it's less of a finger-wagging killjoy, and more of a "yes, it's been fun the first five times, and it's been tolerable the next twenty times, but now it's just getting silly, guys" directed right at the industry's overworked FPS machine.

captcha: "never give up"
Wow, where do you get these from, Escapist? I feel more motivated every time you check whether I'm a bot.

canadamus_prime:

DVS BSTrD:

canadamus_prime:
Oh so it's another dull grey brown... wait you kill Americans in this one? SOLD!!
.
.
.
.
I'm kidding, don't hurt me.

HA! I knew you damn maple leafs had it in for us!
It's time we settled this once and for all!

Oh that calls for epic theme music.

I've got the perfect song!

Werner Herzog reviews Spec Ops: The Line

Wow I have only one question. Was it really that gruesome? It has that much of a guilt element? That a plus but dang I don't have the money.

I expected yahtzee to like it . After all these years watching ZP , my taste for games got similar to his .

wow srsly? i thought that was just a modern warfare reep off!
im happy to be wrong!

Crazycat690:
Yes! I was hoping he'd like it (or atleast not hate it :P), got it last week and enjoyed it ALOT. The story is really good with good characters, and the game often tries to provoke you in various ways, here's hoping we'll get more games like this instead of the "Mericuh Fukk Yeh!!" shooters developers normally make (EA and Activision being the biggest producers).

Also, Nolan North is doing a good job :)

I knew he would like it but I didn't think it could get a ZP video and be the basis of an EP instead.

And this was Nolan North's best work and for someone who has been in almost every game in 2009 -2010 ,including Nathan Drake and Alpha Protocol's most interesting character(Stephen Heck), that is something.

Well, I'm intrigued, guess I'll check it out, for pretty much all of the factors mentioned in this review (at least the non-flatulence ones).
Also; new novel = here, have some money (via Amazon)...

Zero Serenity:
I actually played the demo for this and found the gameplay quite lacking if being utterly annoying. The chemistry of the characters was lacking (maybe it's because it's the demo) and frankly I couldn't feel invested in it. But that being said, I did enjoy this review since it has something Yahtzee is very good at and that is the juxtaposition of being funny. Grim games can work, but really, if it's not fun to play (and I would even go sofar as to say if a horror game isn't fun) then really what is the point? Immersion? Not on my count. It's impossible to get immersed in a game you're hating. The shooting is bland, the contextual flashbang is mind-boggling and I hadn't the feeling the plot was up to much.

the thing is, the gameplay while not great isn't bad enough to destroy the feeling you get from the plot and while i don't want to spoil too much the plot is amazing, when i first rented the game i thought it would just be a tps but it evolves into so much more than that and the characters and the world around slowly fall into psychological shit

KICdude:
Wow I have only one question. Was it really that gruesome? It has that much of a guilt element? That a plus but dang I don't have the money.

oh fuck me is it a guilt element, it is seriously the first time i have ever felt guilt playing a game, mainly because of how your squad react to you and while it may not be that bad while playing when you get to the end and everything you have done get's revealed and the truth and misery becomes apparent (aswell as the short little sequence after the ending) you will feel so fucking guilty and will lose any feeling of being right or just

DVS BSTrD:

canadamus_prime:

DVS BSTrD:
HA! I knew you damn maple leafs had it in for us!
It's time we settled this once and for all!

Oh that calls for epic theme music.

I've got the perfect song!

I was thinking something more like this:

Thank goodness for those random fart noises.

Yahtzee is the only person thus far to actually make me laugh at multiple fart jokes.

I played the demo of this game, and really liked it. I'm eager to get my hands on it as soon as possible.

To be honest I'm not impressed with what I hear about the story, with all the QQing about shooters, the violence, and of course the increasing rise of anti-americanism, it's not surprising we'd see something like this appearing about now.

Frankly I think the problem right now is that war games, and media in general, come in two basic flavors. One of course is the cartoony "GI Joe" set up with clear white hats and black hats drawn by military affiliation, and duelling soldiers, and the other are games that try and cram in an anti-war message even if it's hippocritical, really what we're seeing here is simply an extension of what "Modern Warfare" did with it's anti-nuke message, or the whole no-russian mission, albiet extended throughout the entire game.

I've been of the opinion for a while that what we really need is something of a middle ground between the two extremes. That is to say a very clear definition of right and wrong, but one that exists in a "big picture" sense as opposed to a personal one. The thing is that with wartime atrocities and crimes people are taught that wars can be fought without those things, and typically with the context removed except "it's bad" or someone going insane/over the top as a motivating factor, rather than being shown that this is simply what war is, but sometimes it's a nessicary evil. We'll know you have the definitive war experience game, when you can exterminate an entire village of civilians and have it portrayed as a good thing and have the situation lead into properly so that the player begins to see how things are and that war is both hell, and sometimes a nessecity.

An example of what I'm talking about would be the World War II hero "Bomber" Harris. The guy bombed the crap out of the Axis during WWII, hitting both military and civilian targets for purposes of crippling infrastructure and morale. The guy was known to the Germans and their allies as "Butcher" Harris. The guy was not only totally sane, but also awarded pretty much every medal that could be thrown his way, including awards from the US (he was a Brit). He's known for quotes like "Right now I value the remaining population of every german city less than the life of a single British Grenadier" (or something very close to that). The guy is a war hero because we arguably won because of men like him, and arguably given his decorations and his adventures we might very well have lost without him since he was big time. The guy had kahunas of steel. AFTER the fact while we're all sitting down nice and safe behind our computers, WW II has been over for decades, and the only actual "wars" we've really known have actually been police actions (if long ones at times) against third world countries, without martial law being declared it's very easy to be critical and say what guys like this did were not appropriate or that we could have won without them, etc.

Basically when they finally make the game where you have normal combat interspaced with a message about the lack of differance between civilians supporting a nation/millitary and the actual military, the truth of a "if your not with us, your against us" mentality in these situations, and where you take down "soft" targets with the same predjudice as "hard" ones as part of the storyline without any kind of degenerative, monsterous "heart of darkness" type message, we'll have finally gotten to the point where it's being done right. A game that can convey (on the ground or otherwise) why a guy like "Bomber Harris" was nessicary and why he was awarded so many medals and honors, will capture the message I think we need to see. The basic truth being that one side's war heroes, are the other side's war criminals, it's just that the winners get to write the history books, and ultimatly what we want is to make sure that it's the good guys (or closest to it from your perspective, which generally means your side) in the big picture (as opposed to the smaller, on the ground picture) that do the writing when the smoke clears. Small scale morality, and ethical engagement doctrine are irrelevent, in a real war it's all about winning, since nobody cares about your moral position when your dead, the guys who killed you are going to present you as the devil anyway, and three generations down the road people are going to take it as gospel. Nobody remembers if you sacrificed a strategic target to spare a village/town of people who hated you because they weren't military, or how you didn't demoralize the enemey by targeting civilian factories/food production/etc... to put pressure on the enemey to surrender and cut overall supplies (there is massive strain when you have food riots by civilians while the military is trying to fight, or people swarming for protection when the military simply can't protect the populance in general due to the numbers, which crushes morale and ties up enemy resources keeping their civilians in line when they are running from you), nobody is going to care after the fact, the winner is not going to say "well, we're the bad guys", if nessicary they will just lie and say you murdered everyone anyway, and put it down in history that way. Even electronic records can be changed over a period of generations, and the winners might not believe in freedom electronically like we see now (censorship even on the internet is a big deal because like it or not, goverments CAN censor the internet if they aren't prevented from doing so through civil liberties and a guaranteed freeedom of speech, what can be done over a period of a few decades is shocking).

At any rate, I'm rambling, I know many people disagree with me. The point here is that having the "Apocolypse Now"/"Heart Of Darkness" of video games isn't surprising given the recent rambling about the state of war games over the last few years. I suppose that's pretty compelling if you have an overall attitude like Yahtzee's (where he goes off about pro-US war/shooter games, almost every time one comes up), but overall it's just par for the course. Time will tell if we ever see the media cover the reality of war properly. As much as people here might disagree with me, done properly I think a game or even a movie could frame what I'm saying in a way that makes it a lot more thought provoking, and the point I'm aiming at better, than one guy on the internet can do.

And the flood of Hollywood wannabe writers, directors and producers into the game industry tries for its next Academy Award. /pass

Well, guess what game sales figures are going to, unexpectedly, sky rocket in the next few hours. This is Pain Killer all over again.

If I were cynical enough I would suggest checking on to see if there were any heavy money transfers between Yahtzee and the publisher of this game. But I'm not.

(Crossing my fingers for this game to be on steam)

I'm trying to decide if I should feel bad for laughing at this review...

I finished this game about 30 minutes before watching this and damn he basically said exactly how i feel. I feel depressed now, that game was amazing but depressing.

Game's a pile of wank and failure; boring story that fucks around in circles for half the game, terrible graphics, player decisions that aren't explained until much later, after you've been forced to decide with no idea at all what it is or why you're doing it, and bland, samey, unoriginal and utterly sleep inducing gun play.

Game: "Murder everyone or turn the game off -- those are your two options."

Player: "Okay..."

Game: "Oh my god! How could you! You killed all those people! Don't you just feel the emotion weight on your soul."

...

It amazes me how the brown shooter still hasn't died.
Oh well, maybe next-gen.

I thought SOTL did a valiant effort with the story. It's what sets it apart from other shooters of its ilk. Sure the gameplay is really nothing to write home about, but that can sort of be forgiven.
I'm still playing through it at the moment, but I do enjoy the story.

Delicious Anathema:
It amazes me how the brown shooter still hasn't died.
Oh well, maybe next-gen.

I still hear this comment made over and over again... (ironic in a way) but I don't see how a game like this could get any more colourful without turning ridiculous.
The scenery is actually fairly colourful and varied, but what do you want them to do apart from that? Make the sand pink? Have soldiers wearing neon orange camouflage?
There's a point where wanting a bit of colour in your games is fair request and there's a point where asking for more colour comes across as being a little pedantic.
I feel many people request colourful games automatically without thinking and regardless of the subject matter.

canadamus_prime:

DVS BSTrD:

canadamus_prime:

Oh that calls for epic theme music.

I've got the perfect song!

I was thinking something more like this:

Well if you lot are going to take credit for what the British did, we'll take credit for BEATING you!

I couldn't help but notice that Yahtzee... paused quite a few times, sometimes mid-sentence...

ANYWAY, an FPS that actually effects you emotionally? I'd totally be all over that if I actually liked FPS's.

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