Zero Punctuation: Spec Ops: The Line

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I have never laughed this hard at a fart joke in my life. Bravo.

flipping brilliant. lyrical masterpiece, haven't laughed that hard in a while

Pass. Books, film, television, limerick. Thanks games, we got story pretty much covered. Maybe you should focus on the one aspect unique to your media, eh video games? No? Alright, when you're done thinking that story elements are mandatory to you being taken seriously as an art form I'll be over here.

I did not want to laugh at the fart jokes, but did I? Yeah, I shamefully did. Overall awesome review and I really should think about picking this game up.

carnege4:
So it's a First person Heavy Rain with the part you kill the drug dealer over and over again?

ughh you just had to remind me of that part didn't you?

So I started playing this on Yahtzee's recommendation and when I got to one of the "moral choices" (quotes on purpose) I was left scratching my head as to what Yahtzee was crying about. Big deal! He couldn't handle the tiniest amount of blood on his hands! You can even get out of it if you just run the other way! What a total puss.

HOLY CRAP THIS WRITING IS AMAZING.

You know, watching Yahtzee's video review, there is a moment at the end where he totally distracts me from the video review. If he was talking about a grim, but awesome story, I'll have to concentrate on the review again, because ...

Well, you know the bit where he's saying that compared to SO:tL modern games are dull and insensitive, where Ye Olde Games like DOOM were elegant in the simplicity of their plot? And then he refers to that as 'gaming childhood' and holds up this big technicolor lollipop?

Every time I see that technicolor lollipop, I instantly flashback to "Meet the Pyro". That seriously breaks the flow of the review for me. In a way, I'm afraid that the two may become linked in my mind - even though I don't have immediate plans to play SO:tL. Also, I can't help but feel vaguely suspicious that Yahtzee intentionally put the technicolor lollipop in the video to create an empathic link to another disturbing video. "Do you believe in majik?...."

Um, i have several movies and books etc. that i would file under: "One of the best ________ that i never want to read/play/view again."

These are kind of important to me, enriching my view of the media and the world in some way. Even if i don't want to experience them again i don't want to miss those.

I always watch ZP every week, and I like it, but I dont feel the need to comment on it.

This week's episode was so well done, so funny, and so true that I have to show my appreciation. Well done Mr. Croshaw, well done.

Just finished the game.

Jesus christ. I don't think I'll ever be able to play TF2 again.

Honestly the only way you can do a shooting game than condemns war yet glorifies it, but doesn't feel disingenuous (you kinda have to glorify war if your making a "game" about war) is to do so satirically...like CannonFodder.

in my opinion games are trying too hard to be like movies..

Got this game purely by Yahtzee's recommendation. I feel like I got kicked in the balls. In a good way. I have no idea how that's possible but it is. Jesus what a depressing experience. Glorious.

The Royal Raspberry makes this one of the finest ZP's yet.

The game was a passable shooter, story was poorly done. trying to get people to experience things they have no clue about other than a visual cue never works other than the movie theater rollercoaster ride ride in 3d. The point i am making is the devs try to make a run at getting people involved in the character and no one knows how these types of soldiers react to a given situation, the vast majority anyway, very few of us do and we cry BS, the devs flail at trying to create a story of a soldier spinning into insanity.

At the very least the plot should have been more than toilet paper, meaning when we hear, "i met him once at such and such a place" has now boiled down to walker trying to save an officer he doesnt know and the story no doubt hoping we forget that one line, i never did. It is the equivelant of me getting an order of fries from a Mickey D's drive through and finding out months later the server was killed in an auto accident and me going on a brainless vendetta mission to avenge the person that handed me those french fries, that is all this story boils down to.

As a shooter it was fine, and the game was fun, with the exception of Zero choice except those the devs used to push this linear shooter along with its on the rails story. Do not try to state this game gave you a choice, it did not. People need to understand the difference between a dev giving you a choice and you making a choice to change something or a situation, totally different things.

Like i typed earlier, you can sit in a theater watching a 3d movie of a roller coaster, the seats moving slightly to give you that fake experience, or you can go out and experience the things that let you identify with the character, both are totally different experiences and both will leave you with totally differing views. The devs failed at this type of story because they do NOT know how or what is needed to make this unlikely chain of event happen. if they tried to to copy Apocolypse now in a modern setting, the devs failed horribly.

Graill:

As a shooter it was fine, and the game was fun, with the exception of Zero choice except those the devs used to push this linear shooter along with its on the rails story. Do not try to state this game gave you a choice, it did not. People need to understand the difference between a dev giving you a choice and you making a choice to change something or a situation, totally different things.

I respectfully disagree. I believe the game does give you a choice. You may not like the quality of the choices to your own taste but when you have to make a decision on something, that's a choice.

Maybe it's because I didn't go into this game with unrealistic expectations that I got to enjoy the actual game/story. But not everyone likes the same thing.

carnege4:
So it's a First person Heavy Rain with the part you kill the drug dealer over and over again?

I suppose its the only thing that is noteworthy of the game really, from what I read at least.

kouriichi:
Yahtzee? Recommend a modern cover-based shooter!?! Isnt this somewhere on the Mayan Calendar?

I kid, im glad this was as Grimdark as i heard its going to be. Its a nice change of pace really.

Obviously you haven't played Modern Warfare to know what is Grimdark.

I also played this game after this review. I went through the first half or so thinking 'Okay, where's all the bad stuff at'?

Then... came the part with the white phosphorous.

I felt like absolute shit afterwards. :(

SmilingWorlock:

Still Life:

And the steam gods are vice incarnate.

Well, there IS a demo. I played it yesterday after watching ZP, but I really didn't like it. I came from playing halflife bevor, and the movement felt really obstructed. Why can I jump over that chest high wall, but not over that knee high sand bags?

You're not supposed to notice.

That sort of BS was one of my reasons for not liking Bulletstorm; unnecessary invisible walls really breaks the immersion. There was a section where you're fighting through an open air cafe. There are several levels of flooring, but the difference in height is not worth mentioning, about 18" or so. But even though there is no railing, you can't walk off the edge. You have to mosey over (during the bullet-kerplunk) to the stairs, so that you can descend in the mandated three 6" increments. I wanted to quickly drop down because I saw a object that I wanted to take cover behind, but sure enough I failed to move in the direction anticipated. The freaking guy was walking down the side of a building earlier in the game, how bad can 18" be? I can deal with it not being an open world game, but don't rub my nose on the glass to prove it.

I wasn't gonna think about this game twice, but if it has a story that Yahtzee considers darker than black, who am I to question?

gyrobot:

kouriichi:
Yahtzee? Recommend a modern cover-based shooter!?! Isnt this somewhere on the Mayan Calendar?

I kid, im glad this was as Grimdark as i heard its going to be. Its a nice change of pace really.

Obviously you haven't played Modern Warfare to know what is Grimdark.

CoD? Grimdark? HAHA! Good one :3 Your talking to a 40k fan. It makes MW look like sniffing flowers with your healthy grandmother.

Shooting a bunch of innocent people in an airport? Amoral sure..... but sacrificing millions/billions of psychics who have never done a single bad thing in their life? Now thats Grimdark!

Unless your being sarcastic :0 if so, good man! I like sarcasm, though it doesnt translate well over the internet without italics. Always a fun word to say.

Cometh the game, cometh the reviewer. Apparently this game didn't let you do some cop-out a la carte review.

I enjoyed this one!

I was waiting forthe part where he says, "Just kidding, it is like every other shooter out there." but it never happened.

kouriichi:

gyrobot:

kouriichi:
Yahtzee? Recommend a modern cover-based shooter!?! Isnt this somewhere on the Mayan Calendar?

I kid, im glad this was as Grimdark as i heard its going to be. Its a nice change of pace really.

Obviously you haven't played Modern Warfare to know what is Grimdark.

CoD? Grimdark? HAHA! Good one :3 Your talking to a 40k fan. It makes MW look like sniffing flowers with your healthy grandmother.

Shooting a bunch of innocent people in an airport? Amoral sure..... but sacrificing millions/billions of psychics who have never done a single bad thing in their life? Now thats Grimdark!

Unless your being sarcastic :0 if so, good man! I like sarcasm, though it doesnt translate well over the internet without italics. Always a fun word to say.

It's 40k grimdark?

Yahtzee got all melancholic over it but comparing it to Warhammer? Is it that good?

Ed130:

kouriichi:

gyrobot:

Obviously you haven't played Modern Warfare to know what is Grimdark.

CoD? Grimdark? HAHA! Good one :3 Your talking to a 40k fan. It makes MW look like sniffing flowers with your healthy grandmother.

Shooting a bunch of innocent people in an airport? Amoral sure..... but sacrificing millions/billions of psychics who have never done a single bad thing in their life? Now thats Grimdark!

Unless your being sarcastic :0 if so, good man! I like sarcasm, though it doesnt translate well over the internet without italics. Always a fun word to say.

It's 40k grimdark?

Yahtzee got all melancholic over it but comparing it to Warhammer? Is it that good?

I wouldnt say its equal to 40k (nothing is in all honesty. Trying to read lore about it is like reading everything bad to happen in history ever, except 40k times worse), but i would say its a lot darker then most games to come out these days. Like, what CoD did where you kill innocents, see a child get blown up, great, thats shocking and all, but its not really grimdark in anyway. Its cruel and sick, but its not emotional in anyway. You dont say "Oh god", or "Why?", you just kind of let it happen (or join in the fun).

Where as with Spec Ops, as he pointed out, you do things you dont really want to. Theres an actual emotional feeling behind it. Its a sick feeling that i would describe as, "Your trying to do good, but every choice you make puts you deeper in the sh*t". There are no "good choices" in this game, just choices. No matter what, something terrible will happen to someone, and unlike other military shooters where your trying to stop it, your often the cause of it.

This review made me uncomfortable. First off, I think it just provides more evidence that Yahtzee's antics are likely not an act, at least not entirely. Instances like how he behaved in this review provide a lot of evidence that he really and truly has an outlook towards life and people in general that's made up of contempt, ill will and a complete lack of empathy.

Next was his attitude towards Americans. So he gets pissy when ethnic "minorities" (really can you call them minorities when talking on a global scale?) are the bad guys, or if British are the bad guys, but as soon as you're gunning down Americans, he comes across as saying he couldn't care less how one-sided the bad guys are, nationality-wise, so long as its those goddamn American sods. He really was signing onto the new stereotype with this one: the stereotype that all Americans (particularly ones in the military) are ignorant, trigger-happy jack asses with a collective compensation issue with their guns and who all like to abuse minorities and get an erection when they see the American flag. I really hate this new attitude and I have to wonder if Yahtzee's realizes just how much he's pissing all over one of his biggest audiences (if not THE biggest).

The most depressing thing to me is that in spite of this, I don't think his reputation in the U.S. is going to be marred in the slightest for what he's said here.

I don't deny that war is ugly, that sometimes military personnel commit war crimes or that there are many cases where the ends don't justify the means. However, I think it behooves people to remember that such personnel and such actions are the exceptions, not the rules, and that saying that all Americans and/or all the military (both American and from a number of other countries) are like that is just stupid and bigoted.

*just got back from watching scene*

Haha. White Phosphorus motar rounds?! Is that really what everyone is so overwhelmed about. Are we really so touchy we cant take seeing some enemy soldiers get burned? Hell, I am more offended by the fact you are shooting Americans. Maybe its just me and all that military research I do on Wo.....

Random Soldier: "We were helping....*dies*"
Me: What did he just try to say?

That really didnt hit me to hard though. Again, maybe it has to do with my military studies, but other than "that one thing", its not that bad. And I agree with the PC, its that other units fault for having "Unnamed Item X" mixed in with military units, even if it was a retreat of sorts.

It sounds like something I may be interested in for sure.

played it

and yes: it really does try to tug at your heartstrings

however - it does have a big flaw in trying to do this, as Yahtzee sort of pointed out: you're killing american soldiers...

you're meant to feel bad about that

this assumes that you will feel bad about that

I'm guessing that this logic is based on the idea that americans will play the game and feel bad about it

I'm not american

To this end it was kind of hard to suspend my disbelief. Your player character only tries ONCE to make friendly contact with the american soldiers you moments later end up shooting.

I honestly can't imagine that with a radio-wiz in your party that 'you' don't try to make radio contact a little more often - trying to explain why you're there and what you're there to do, even after the first SNAFU where the american soldiers end up opening fire on you, since they appear to think you're insurgents.

...basically, I think that diplomacy is thrown out the window fairly quickly - but maybe that's just because I'm not american that I think that's a bad thing? who knows

still, the 'bad thing' that Yahtzee mentioned did make me feel bad - it did - although I'd honestly liked if there was an option to bug out and end the game right then and there. Sure, it'd be screaming at you to continue, but I'd honestly liked if there was that choice...

and that's another gripe I have with this game: Yahtzee notes this in his observation that you kinda end up just being 'along for the ride' while watching the 'hero' going more and more nuts... and that might have been an intentional game design feature, but I would still have liked a few more options here and there.

especially considering the final plot twist reveal (which I won't reveal here...) - since that should have made the american soldiers a lot more open to a 'friendly' scouting party, instead of just mindlessly shooting at them at every turn

Just finished it. Kinda stunned. Not all things worked together but it basically took BioShock 1's story and made it better by blurring the lines between choice and illusion of choice.

Too bad the third person cover based shooting is really dull and generic.

Graill:
The game was a passable shooter, story was poorly done. trying to get people to experience things they have no clue about other than a visual cue never works other than the movie theater rollercoaster ride ride in 3d. The point i am making is the devs try to make a run at getting people involved in the character and no one knows how these types of soldiers react to a given situation, the vast majority anyway, very few of us do and we cry BS, the devs flail at trying to create a story of a soldier spinning into insanity.

At the very least the plot should have been more than toilet paper, meaning when we hear, "i met him once at such and such a place" has now boiled down to walker trying to save an officer he doesnt know and the story no doubt hoping we forget that one line, i never did. It is the equivelant of me getting an order of fries from a Mickey D's drive through and finding out months later the server was killed in an auto accident and me going on a brainless vendetta mission to avenge the person that handed me those french fries, that is all this story boils down to.

As a shooter it was fine, and the game was fun, with the exception of Zero choice except those the devs used to push this linear shooter along with its on the rails story. Do not try to state this game gave you a choice, it did not. People need to understand the difference between a dev giving you a choice and you making a choice to change something or a situation, totally different things.

Like i typed earlier, you can sit in a theater watching a 3d movie of a roller coaster, the seats moving slightly to give you that fake experience, or you can go out and experience the things that let you identify with the character, both are totally different experiences and both will leave you with totally differing views. The devs failed at this type of story because they do NOT know how or what is needed to make this unlikely chain of event happen. if they tried to to copy Apocolypse now in a modern setting, the devs failed horribly.

Amen, brother! Down with artificial choice!

I must say the game is so grim it made me laugh at times. Like, when the demotivational loading screen just said "This is all your fault". Thanks for pointing that out, captain hindsight...
Also I thought he would have stressed the fact that this game is a little like Final Fantasy - a movie with places to run around inbetween. This game also is so linear it seals off areas you've been in just when you stepped into the next one. This often makes weapons and crates disappear so sometimes you are stuck with a higly impractical gun for the job that is low on ammo.

But yeah, the story makes it all worthwhile.

Do you feel like a hero yet?

after seeing this review i when out and got the game
having now played it have to agree with every word of the review, it is refreshing to see a game attempt to put together a story of this nature and for it not to have just been another fly the flag for the glory of america shooters
making not only the main enemy american but also giving just reasoning at the time for it being so, truly created a sensation of moral rightness witch was snached away at every turn
also booooo to the haters cos well why not

Glory be the Yahtzee

kouriichi:

gyrobot:

kouriichi:
Yahtzee? Recommend a modern cover-based shooter!?! Isnt this somewhere on the Mayan Calendar?

I kid, im glad this was as Grimdark as i heard its going to be. Its a nice change of pace really.

Obviously you haven't played Modern Warfare to know what is Grimdark.

CoD? Grimdark? HAHA! Good one :3 Your talking to a 40k fan. It makes MW look like sniffing flowers with your healthy grandmother.

Shooting a bunch of innocent people in an airport? Amoral sure..... but sacrificing millions/billions of psychics who have never done a single bad thing in their life? Now thats Grimdark!

Unless your being sarcastic :0 if so, good man! I like sarcasm, though it doesnt translate well over the internet without italics. Always a fun word to say.

As in being dark for FPS standards. Nothing can really top 40k, but you get the idea that FPS nowadays are not the clean procedural type Spec Ops teams from the original Rainbow Six series by Red Storm but instead HARD MEN MAKING HARD DECISIONS!

Spec Ops the Line is merely the first of many upcoming games to be that type of game. Modern Warfare merely paved the wave for it.

Anyone else find this phrase fitting not only for Walker, but for almost every FPS gamer out there?

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