The Secret World Review

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The Secret World Review

Global conspiracies and Lovecraftian horrors abound in The Secret World.

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Oh, Tuvok, you so crazy.

It's interesting. From what I'd heard about the game so far I'd expected the combat to look a little less..."standard." Nice to have an MMORPG include some brainteasers for challenges instead of going 100% grindfest all the way, though.

I played the beta for this just before it got released, and as someone who's played Wow for a good part of 6+ years, I was impressed.

There's one, and one thing that kept me from buying the game. 15 dollar a month sub + cash shop + 60 dollar game purchase.

Fun fact: my char was wearing a red shirt during that mission briefing at the end of the video.

Looks like a game I might give a go!

I hadn't heard of this game until the escapist ads. This review has me interested for sure... if the prices would just drop a little.

I was so excited for this when I first saw the reveal trailer. The setting seemed right up my alley, but my interest dropped right off a cliff once I found out it was an MMO and based on what I saw in the video it doesn't really do much for me in the gameplay department. I have just never been interested in the MMO experience in or that type of gameplay. Had this been a Sandbox game like Infamous or Prototype or Open World ala Skyrim I would have been all over this.

Damn I really want to play this game...I was travelling when the beta went up and now I just can't afford the price tag.

Nice review btw

Waaghpowa:
There's one, and one thing that kept me from buying the game. 15 dollar a month sub + cash shop + 60 dollar game purchase.

Yeah, you and me both. On the upside, if Star Wars: The Old Republic is anything to go by, it should be a sweet free-to-play in a couple of months from now. :)
Also, my ADD has ADD; that cracked me up. :D

Farther than stars:

Waaghpowa:
There's one, and one thing that kept me from buying the game. 15 dollar a month sub + cash shop + 60 dollar game purchase.

Yeah, you and me both. On the upside, if Star Wars: The Old Republic is anything to go by, it should be a sweet free-to-play in a couple of months from now. :)
Also, my ADD has ADD; that cracked me up. :D

Ffs Do you guys want to ruin my games?
I don't want to play a piece of p2w crap filled with hacking penniless teens.

Just want to make a correction, the pricetag is $50, not $60, and also clarify that the cash shop is purely, 100% cosmetic. Only things in there are clothes, pets (that don't provide buffs), fireworks and titles.

As someone who has been following this game for 4 years, played beta and is playing it now, I enjoy it :D

I wanted to like this game but I just couldn't, I could see myself getting pretty heavily invested in the game if the combat and animations weren't so clunky.

Fine! I will buy the game.
Here I was thinking "Oh I will save my monies as I am finally free of any game with subs." But no! You reel me in with excellent setting, what appears to be good story telling and a unique ability system unlike any I have seen in other MMOs.

I will even overlook the EA distribution.

*Shaking with Rage*

This could be the MMO for me, with that leveling system and al. And I really want to support funcom, but EA publisher... That explains the ridiculous starting price...

MMO of the year, easily. Unless Anet manages to bring GW2 up to this game's level, which I think they're already too far behind to do. In fact, TSW is the best MMORPG I've ever played, the only one that comes close is Dark age of Camelot, and that was what? 14 years ago?

Buy this.

Ive trying this game out for a bit

while I like what they are doing with it and everything, I think my main problem is its still an MMO

and I guess I'm just not an MMO person

rolfwesselius:

Farther than stars:

Waaghpowa:
There's one, and one thing that kept me from buying the game. 15 dollar a month sub + cash shop + 60 dollar game purchase.

Yeah, you and me both. On the upside, if Star Wars: The Old Republic is anything to go by, it should be a sweet free-to-play in a couple of months from now. :)
Also, my ADD has ADD; that cracked me up. :D

Ffs Do you guys want to ruin my games?
I don't want to play a piece of p2w crap filled with hacking penniless teens.

What free mmos have you played recently? p2w doesn't really happen in mmos too often, its mostly just xp boosts and cosmetics.

I'm pessimistic. Last Funcom game I tried was Age of Conan, and that was... disappointing. In my typical fashion, I speedily raced ahead in levels only to find that the wealth of content at the beginning of that game was traded for pretty much nothing to do in the later levels. I ended up quitting that game about as quickly as I jumped into it. And... considering that in this review you mention a lack of endgame content, something tells me that this game could be making the same mistake.

I'm waiting for the first patch and the price to fall, but I already know I'm getting this. It's inevitable. (The reviewer may have found it relatively bug-free, but I've read plenty online about crashes / memory problems.)

Eeeeeeh, it's good but... There's just no replayability and I don't think it's got any kind of staying power. In theory it's got all the necessary bits and pieces for a great MMO but it's just... not executing it all that well.

Yes, the concept and setting is great. Yes, the graphics/animation is good. Yes, the gameplay mechanics are kind of cool, as in the level-free leveling and so on. It just... doesn't pull it all together all that well.

The combat is kind of the same shit no matter your weapon. Token singletarget pew. Token AoE pew. Token lower dps skill giving combo points for everything. Possibly a healing/shielding kind skill. You'd think running around with an assault rifle and a blood magic spellbook at the same time would be kind of cool but it all feels kind of boring. It's underpowered and feels weak even with the higher skills. That adds a bit to the feeling of adversity and challenge but not in the right kind of way. It doesn't feel like you need more skill, it just feels like you need to spend more time finishing a fight.

I don't know, I really want to like this game. I really do. It's also trying very hard to please me, I can tell. It just never quite connects with me and I don't really have any great desire to play it much more.

Seriously though, a shotgun to the face (or a three-round burst from an assault rifle) should feel a great deal more hefty than it does. If they make the combat a bit more visceral, skillbased and fun then maybe. As it stands now, all it's got is the setting and some of the mission complexities.

ms_sunlight:
I'm waiting for the first patch and the price to fall, but I already know I'm getting this. It's inevitable. (The reviewer may have found it relatively bug-free, but I've read plenty online about crashes / memory problems.)

First bug fix patch came out a few days ago. First big patch comes out the 31st.

I am really enjoying the game. I got mine for $50 from Amazon, with a $10 promo creit, which includes 30 days of game play. The sotry itself intrigued me to play 30 days. You can almost treat it as a sandbox RPG. The cut scenes are fun. Again first MMORPG I wantto read the quest text. It's got some creepy haunting scenes. I recommend checking out.. It feels different.

Yureina:
I'm pessimistic. Last Funcom game I tried was Age of Conan, and that was... disappointing. In my typical fashion, I speedily raced ahead in levels only to find that the wealth of content at the beginning of that game was traded for pretty much nothing to do in the later levels. I ended up quitting that game about as quickly as I jumped into it. And... considering that in this review you mention a lack of endgame content, something tells me that this game could be making the same mistake.

He didn't say that. He raised the question, but didn't have the conclusion. End game content is nothing to worry about in this game, it is varied and numerous. There is an end game for crafting, PvE and PvP, especially the PvE is fleshed out very well.

I'm definitely enjoying the game, and it's rapidly become one of my favorites. If you blow through everything then yeah, you might get bored, but there's a freaking ton of stuff to do if you take the time to look around you. TSW is a game where you have to pay attention to little details to really get the full experience - and I'm not just talking about the investigation missions, but there's a bunch of hidden stuff out there as well.

And they have monthly updates with new missions, plus their first raid coming out next month as well. If they can actually hold up the monthly update scheme then I really think this is going to be the superior MMO. Especially since it requires actual thought. Combat does feel a little slow, but that's something they've been working on and there's already been lots of improvement. For anyone on the fence I'd encourage you to give it a shot.

I'm seriously interested in this game and I've considered buying it, but in my region (Mexico) they want to shove "euros" down my throat, with the game costing me 49 euros + subscription.

I mean, I seriously loved Age of Conan and, along with Guild Wars, Lotro and DDO, it became one of my favorite MMOs I've ever played, but c'mon, euros?.

Until they change it to USD or becomes F2P (you know it'll happen), I think I won't be playing this any time soon.

SupahGamuh:
I'm seriously interested in this game and I've considered buying it, but in my region (Mexico) they want to shove "euros" down my throat, with the game costing me 49 euros + subscription.

I mean, I seriously loved Age of Conan and, along with Guild Wars, Lotro and DDO, it became one of my favorite MMOs I've ever played, but c'mon, euros?.

Until they change it to USD or becomes F2P (you know it'll happen), I think I won't be playing this any time soon.

Register with a US address and you can pay in USD.

I'll probably pick it up then put it down until it goes subscriptionless (It'll happen eventually, it'll probably end up being B2P, I'm not seeing EA going full F2P here).

Berenzen:
I'll probably pick it up then put it down until it goes subscriptionless (It'll happen eventually, it'll probably end up being B2P, I'm not seeing EA going full F2P here).

EA is effectively done with TSW now, their deal with Funcom was as co-distributor, to print and package boxes and deliver them to stores in North America. Funcom is the sole developer and publisher of The Secret World. Their oldest MMO game, Anarchy Online, is over 10 years old now and is still both alive and kicking with a subscription. there will probably be a freemium model on TSW in maybe 3 years like with Age of Conan. You would still have to subscribe at some point as you'd be cut off from content.

Funcom never go full F2P with the pay to win it entails.

Metalhandkerchief:

SupahGamuh:
I'm seriously interested in this game and I've considered buying it, but in my region (Mexico) they want to shove "euros" down my throat, with the game costing me 49 euros + subscription.

I mean, I seriously loved Age of Conan and, along with Guild Wars, Lotro and DDO, it became one of my favorite MMOs I've ever played, but c'mon, euros?.

Until they change it to USD or becomes F2P (you know it'll happen), I think I won't be playing this any time soon.

Register with a US address and you can pay in USD.

The thing is, I kinda already did that with AoC, you see, they charge me in euros in that game too, so I changed my address to a fake US one and I proceeded to subscribe for a month in USD, later they banned me, I contacted them (they have an amazing customer service) and they told me that they banned me because they didn't recognized my payment as an US resident, but they were kind enough to remove my ban status, refund me my money AND give me a free month.

Since then, I haven't done anything similar with Funcom, but maybe I'll try some other time.

plainlake:
This could be the MMO for me, with that leveling system and al. And I really want to support funcom, but EA publisher... That explains the ridiculous starting price...

Actually, the huge cost of making this game and the fact that designers tend to want to get paid in some way explains the price tag. Is $50 really that much? (as someone has pointed out, the price is actually $50, not $60)

I don't live in the US, so I don't know how much games usually cost, but $50 works out as around €40 which is pretty cheap compared to Europe. Some games here cost €60 on release ($70)

I'm not much into MMOs, at least not since the EQ days, but if there's a 'free for 15 days' or something I'd be more willing to check it out.

Mmmm an MMMORPG that take place in the modern setting? That's rare.
If I weren't going to be preoccupy with another MMO soon (GW2 and maybe PSO2) and this game was free to play I would of give it a go.

plainlake:
This could be the MMO for me, with that leveling system and al. And I really want to support funcom, but EA publisher... That explains the ridiculous starting price...

Ea is not the owner of funcom all funcom did is pay ea to make the boxes and ship them.

I don't know about this review. I'll admit I did only try the BETA, but after my severe interest in TSW pre-release since I loved the idea of a Lovecraftian game, the BETA didn't just disappoint me but actually annoyed me out right. I felt the combat was tacky, with what was meant to be diabolical creatures were treated like run-of-the-mill monsters to kill by mashing one of six abilities which killed the atmosphere of the game dead. I also felt the writing was terrible, with less of a "okay, time to investigate something secret" feel and more of a "go to X location, pick up quests, kill Y amount of Z creatures" feel. The fact that the police station was how it was (as in, with massive holes in the fences, with zombies just standing outside bored) just killed it. Not to mention, the story of "there JUST SO HAPPENS to be a bee that stings you" is so accidental it's irritating.

The final crunch point was, as said in the review, how the game seems to shove character back-story onto you to full pelt in monologue rather than SHOWING personality, back-story and character. I had spent at least three hours, probably closer to five hours, doing quests and I was still no closer to finding out why things were the way they were, instead with a feeling of being swamped with things that really did not matter. I had been lectured for about five to ten minutes about a police officer's back-story about his father dying in the most apathetic generally happy tone, while there was a zombie apocalypse going on and after I'd only met him about five minutes prior. Why would someone get their priorities so confused? Why is he spilling his guts out in such a happy-go-lucky manner about his father while there's zombies? Even if there's relevance, it should only end up being brought up once shit hits the fan hard and it's revealed things like that have some importance.

I'll admit, this is no Fallen Earth (which is one of the worst major MMORPGs I've ever played personally), but the idea of offering what it does and expecting a subscription is, to me, laughable at best and insulting at worst. I think this is one of those games I don't think I'll see what people see in it, since to me it's just naff. That there's nothing particularly good here (e.g. graphics) and the important parts are either bland (e.g. gameplay) or just down-right terrible (e.g. the writing). I really expected so much more than what it delivered and I feel let down and disappointed I really could not enjoy it.

There's one, and one thing that kept me from buying the game. 15 dollar a month sub + cash shop + 60 dollar game purchase.image

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