The Secret World Review

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Archibald:
There's one, and one thing that kept me from buying the game. 15 dollar a month sub + cash shop + 60 dollar game purchase.

image

Your post is summarized thusly: "I don't want optional item stores because I don't use them and therefore no one else can have them."

You make me sick.

Riobux:

The final crunch point was, as said in the review, how the game seems to shove character back-story onto you to full pelt in monologue rather than SHOWING personality, back-story and character. I had spent at least three hours, probably closer to five hours, doing quests and I was still no closer to finding out why things were the way they were, instead with a feeling of being swamped with things that really did not matter. I had been lectured for about five to ten minutes about a police officer's back-story about his father dying in the most apathetic generally happy tone, while there was a zombie apocalypse going on and after I'd only met him about five minutes prior. Why would someone get their priorities so confused? Why is he spilling his guts out in such a happy-go-lucky manner about his father while there's zombies? Even if there's relevance, it should only end up being brought up once shit hits the fan hard and it's revealed things like that have some importance.

Something tells me you have an incredibly hard time understanding well written novels.
Those simple things that "really did not matter"? They DO matter if you want to understand the story. EVERYTHING in this game holds a part of this story and, no, it is NOT shown to you.
A bad story tells. A good story shows. A great story implies, and makes the reader think for himself.
That is exactly what you were failing to do. This game is a like a puzzle that has had its pieces scattered all across the world. You looked at those pieces and said "This is garbage."
You failed to even attempt to put those pieces together into a way that made sense.

Filiecs:

Riobux:

The final crunch point was, as said in the review, how the game seems to shove character back-story onto you to full pelt in monologue rather than SHOWING personality, back-story and character.

Something tells me you have an incredibly hard time understanding well written novels.
Those simple things that "really did not matter"? They DO matter if you want to understand the story. EVERYTHING in this game holds a part of this story and, no, it is NOT shown to you.
A bad story tells. A good story shows. A great story implies, and makes the reader think for himself.
That is exactly what you were failing to do. This game is a like a puzzle that has had its pieces scattered all across the world. You looked at those pieces and said "This is garbage."
You failed to even attempt to put those pieces together into a way that made sense.

Reread my first sentence in the paragraph you quoted. They didn't show that the deputy had family issues nor do it imply, it told you flat out in a monologue that had such an inappropriate tone that it was more annoying than anything else. If to solve the puzzles I have to be handed the pieces, instead of me noticing them, and then told "go solve it" like this, then I don't care for the puzzle at all.

Metalhandkerchief:

Archibald:
There's one, and one thing that kept me from buying the game. 15 dollar a month sub + cash shop + 60 dollar game purchase.

Your post is summarized thusly: "I don't want optional item stores because I don't use them and therefore no one else can have them."

You make me sick.

Aren't there character slots and gear management slots on the store as well? Seems like charging to store abilities in a game with over 500 of them is towing a thin line

plainlake:
This could be the MMO for me, with that leveling system and al. And I really want to support funcom, but EA publisher... That explains the ridiculous starting price...

Actually EA is just handling the box sales. You can order it directly from Funcom as a Digital copy.

http://www.funcom.com/index.php/home

i give it 4 months until it becomes f2p

really with wow? and kotor you go with monthly fees? wow.

I really am tempted to give this a try, I'm just currently bored of a lot games, even ones I've just bought, so I may leave it a while. Still, I'll keep my eye on it, may come back to it later.

As a side note,

Archibald:
There's one, and one thing that kept me from buying the game. 15 dollar a month sub + cash shop + 60 dollar game purchase.image

Has anyone else noticed how all 4 of this guys posts on the forums (so far at least) have just been copy/pastes of another users from earlier in the thread? With some faulty .gifs thrown in for good measure.

I can't tell if he's trolling, a really bad spambot or just really confused.

Spartan212:

Metalhandkerchief:

Archibald:
There's one, and one thing that kept me from buying the game. 15 dollar a month sub + cash shop + 60 dollar game purchase.

Your post is summarized thusly: "I don't want optional item stores because I don't use them and therefore no one else can have them."

You make me sick.

Aren't there character slots and gear management slots on the store as well? Seems like charging to store abilities in a game with over 500 of them is towing a thin line

There are gear manager slots, but they are also available from your faction HQ for a cheap price of in-game currency. Really cheap, like 50,000 PAX? (Not sure here) Which you should have within the first hour of your character's lifespan.

Character slots are available from the account pages, but is really redundant. There is no need to have an alt in a game where 1 character can do and have anything. Want to play a different spec? Spend your ability points on a different spec.

The only reason would be to play different factions, and there are 3 character slots by default for that reason.

Huh, this game isn't listed in Russ' IMDB profile - either they've slipped up or that's a good impression.

Riobux:
[quote="Filiecs" post="6.381897.15059458"][quote="Riobux" post="6.381897.15057888"]
The final crunch point was, as said in the review, how the game seems to shove character back-story onto you to full pelt in monologue rather than SHOWING personality, back-story and character.

Reread my first sentence in the paragraph you quoted. They didn't show that the deputy had family issues nor do it imply, it told you flat out in a monologue that had such an inappropriate tone that it was more annoying than anything else. If to solve the puzzles I have to be handed the pieces, instead of me noticing them, and then told "go solve it" like this, then I don't care for the puzzle at all.

Well you've obviously missed the puzzle pieces.
You were complaining as to why you weren't being shown what was happening in the world. What you were missing was the answer right in front of you.
You were wondering what gave you those superpowers and why? All you had to do was analyze the seemingly insane lore of "The Buzzing" that is one piece of the puzzle.

Yes, Andy told you about how his father took a bunch of bunch of kittens out to see and drowned them, while he was still alive, that it. At the end of the story he remarks how he still misses those kittens.
If you want to know why he wasn't all sad and depressed over losing his father it's because he obviously cares less about his cruel father than kittens.
You want to know something else about the world? Why no one is freaking out about zombies?
Andy also tells you. He says that Kingsmouth has had it's share of witchburnings. This, when compared to what some of the other residents tell you about occult happenings in the past, leads you to believe that Kingsmouth has had its share of occult disasters and strange murders in the past. To them, zombies is just another strange happening that's going to blow over. Just with a lot more people dead.

MMO's just are never what I am hoping for. The only one I ever got into for a while was World of Warcraft and then it was only because my girlfriend played at the time. I keep trying different ones but now they are all just WoW clones and it doesn't do it for me. This is something with unlimited potential but no company wants to risk losing that kind of money.

arcade109:
MMO's just are never what I am hoping for. The only one I ever got into for a while was World of Warcraft and then it was only because my girlfriend played at the time. I keep trying different ones but now they are all just WoW clones and it doesn't do it for me. This is something with unlimited potential but no company wants to risk losing that kind of money.

I can understand that point of view and TSW is still an MMO. It's PvP does have issues but luckily I am not much into PvP. However, it is pushing the genre forward in my opinion.

I like the lack of levels and the skill based system. I like the more coherent world where the quests make sense and don't feel tacked on. I like the more interesting characters and the fact that this is not just yet another high fantasy game. (Hello lovecraft) I like the less flashy but fitting art style. I like the fact that the second instance in the game was much more challenging then the first one. I like the quests that actually make me think and the fun of working out a build. I like the more hard edged more adult setting and world.

This is the game for me and I will happily keep paying a subscription if they can add the content to keep it rolling. (And the signs are good in that they already have stuff in the pipe line.)

If that at all sounds interesting I say give it a shot. That said, mileage will vary.

I've been waiting for this game since it was announced, and can't wait till the price drops, as with every other person in this thread.

I just can't go back to tab targeting after Tera.

AC10:
I just can't go back to tab targeting after Tera.

Look at it this way: you'll never be stuck in an overly impressionistic animation ever again (winning)

Filiecs:

Well you've obviously missed the puzzle pieces.
You were complaining as to why you weren't being shown what was happening in the world. What you were missing was the answer right in front of you.
You were wondering what gave you those superpowers and why? All you had to do was analyze the seemingly insane lore of "The Buzzing" that is one piece of the puzzle.

Yes, Andy told you about how his father took a bunch of bunch of kittens out to see and drowned them, while he was still alive, that it. At the end of the story he remarks how he still misses those kittens.
If you want to know why he wasn't all sad and depressed over losing his father it's because he obviously cares less about his cruel father than kittens.
You want to know something else about the world? Why no one is freaking out about zombies?
Andy also tells you. He says that Kingsmouth has had it's share of witchburnings. This, when compared to what some of the other residents tell you about occult happenings in the past, leads you to believe that Kingsmouth has had its share of occult disasters and strange murders in the past. To them, zombies is just another strange happening that's going to blow over. Just with a lot more people dead.

He apathetically said he misses the kittens, to say he remarked on missing the kittens is to apply more emotion and care that the entire town has in total. Everything is done with so little emotion and care that it's hard for me to be invested in a puzzle where to everyone else it's "just another thing waiting to blow over". There is just nothing to invest in. You can't even pull a House MD moment of "hate the patient, love the puzzle" because at the end of the day the puzzle isn't presented in a manner remotely interesting. There's just no atmosphere.

It also brings about the important question of: Why the hell don't they move on if strange things tend to happen so frequently that everyone just ceases to care about a zombie uprising? So instead of the deputy skipping town in a massive "fuck you" to his dad who I recall being a police officer himself, he not only stuck around but also followed in his footsteps to be a police officer and now spends his day monologuing his head off apathetically to any poor person sent out to investigate this.

Also, on a mildly related note: Kingsmouth? Really? A blatant reference to Innsmouth?

TSW is awesome, but it does take a bit of getting used to, especially if you need to break some existing mindsets from other MMOs. Granted, it's not without its share of flaws too, but that's more than made up for with the personalities and stories of the people and places.

I tried it in beta since I was intruiged with the concept, alas when I finally got to try it, it fell flat on it's face for me.

Combat was decidedly "meh" not even remotely interesting and in most cases circlestrafing while pressing 1-1-1-2-3-1-1-1-2-3-1-1-1.

And the athmossphere was severely lacking for me.

"go to the small town of Kingsmouth, we've sent several agents and lost contact with all of them, find out wtf happened to them."

Cool, some investigation, people vanishing without a trace, a nod to Lovecraft as well, possible Old Ones involved with that name, that sounds like fun - I thought...

Then I appear there and is greeted by a guy who exposes pretty much everything and ZOMBIES!!!!!
Not just a few zombies, but bloody zombies everywhere like they were ants and with people's reactions to the living dead being indifferent from a pest infestation.

Why didn't any of the agents take a look around say "fuck this noise!" go back trough the portal, alert their respective organisation and say "we have a situation here, I recommend Exterminatus."

Okay I thought, small stumbling aside and killing 10 zombies with the same matter of fact as I kill 10 boars in WoW, this is just a minor hickup, once I get to town there will probably be something interesting going on... ooh a fortified barricade, this looks promising -_- more zombies.

Talking around, speaking with npcs who think their lifestories are more important in the momemt than dealing with the fracking zombies, thinking, "I would be doing the zombies a favour by killing these people myself, eating their brains would be unhealthy."

Finding deputy Andy, speaking to him thinking, okay, that guy has obviously lost it, I should probably feel sorry for him, except I don't as he doesn't sound like someone who's lost it or is denying the severity of the situation, rather he sounds like someone who's phoning it in.

Okay Andy wanted me to go to the beach to investigate some bizare findings. Cool beans, a bit of investigation should be a welcome change to all the zombies.
Strolls to the beach, finds it and see that it's covered from one end to the other in things that looks like Dagon's and the Crab Emperor's unholy offspring o_O "wtf, investigate what????" *bling* "KILL 6 CRABMEN" FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!!!!!!!!!!!

There can be no suspense, mystery or horror when the things you are supposed to be afraid of is thrown right into your face at every opportunity.

Stepping into the Zombieland themepark of Kingmouth is not scary, it's not creepy and there's little to no suspense since a man in a hat has allready told you in broad strokes what's going on and there's WAY too much focus on hitting things with a stick, showing you that they can easily be fought and defeated, and thus removing the need to be scared of it.

Metalhandkerchief:
MMO of the year, easily. Unless Anet manages to bring GW2 up to this game's level, which I think they're already too far behind to do.

I suspect Guild Wars 2 is going to surprise a lot of people. While I certainly had fun during my Secret World preview a few months back, I continue to be impressed by the deluge of content in Guild Wars 2 and how they are finally making real improvements on many of the now standard MMO mechanics.

I cannot for the life of me comprehend this "I'll wait until the price drops" mentality. So people have absolutely no issue with dropping $60 on the sixty billionth Halo, or the newest Call of Duty, yet when a legitimately good game comes out they cry about paying full price? And people complain that games are all the same these days. What incentive does it give designers to bother thinking outside the box when they're getting paid shite?

People continue to pay for WoW, its expansions, its subscription fee, and now its pets and mounts store. Yet everybody is stuck on this F2P thing for every new MMO that releases. What happened to supporting a game that's enjoyable? Are we truly so entitled at this point that we demand everything for free or GTFO? Ugh.

Perhaps people have burned their fingers too bad recently with games that turned out to be less stellar than they ought to be with the advertisement, financial backing, creative team and empty promises from the developers lately.

For me personally I got burned bad on Age of Conan by FunCom and I'm sure many others did as well.

fealubryne:
I cannot for the life of me comprehend this "I'll wait until the price drops" mentality. So people have absolutely no issue with dropping $60 on the sixty billionth Halo, or the newest Call of Duty, yet when a legitimately good game comes out they cry about paying full price? And people complain that games are all the same these days. What incentive does it give designers to bother thinking outside the box when they're getting paid shite?

People continue to pay for WoW, its expansions, its subscription fee, and now its pets and mounts store. Yet everybody is stuck on this F2P thing for every new MMO that releases. What happened to supporting a game that's enjoyable? Are we truly so entitled at this point that we demand everything for free or GTFO? Ugh.

I know right? People complain about spending $15 a month when they can easily drop that on coffee in a day or two or going out to eat once let alone a movie.

As for GW2- I bet their PvP will rock and it sounds solid but I personally am burned out on the high fantasy setting. Soooo so burned out on it.

If you're looking for an MMO with diverse gameplay, the chance to play exactly the way you want, story and atmosphere, this is the one you want. The initial purchase comes with 30 days of gametime, so if anything it'll be like any other game.

Personally, I'm playing with my magical fists, punching and stunning opponents with chains of chaos. Also have a bit of swordplay on the side, for some extra bonuses. But you could go with a shotgun, with fireballs in one hand and shoot lighting out of the other. Everything depends on you!

fealubryne:
~stuff~

First, get your head out of your ass. It's not entitlement. If someone decides the price is not worth it to them that's their business. Deal with it.

And god forbid someone doesn't enjoy this game because you do. God forbid someone hates this game for it's bland combat, or simply does not find the game interesting enough to pay $60+ a subsciription fee. God forbid someone doesn't think you're favorite game is a shining beacon of hope in an industry of bland, indistinguishable titles. That would be crazy talk.

On that note, the people talking about not paying for this are probably not the people buying up Halo or CoD. Consumers being individuals instead of a massive mindless blob? Who would have thought?

Next, the way I see things is this: A 60 dollar entrance fee is, in my opinion, too large for what it's worth(pretty much 100% of the time). No, I'm not asking them to drop it. I just won't buy their product until I feel it's worth the pricetag. That is no different than waiting for a price drop on any product. Hell, if GW2 followed that price model I probably wouldn't have pre-ordered it.

I could deal with a 15 dollar per month fee without that entrance fee. If that entrance fee came with more than a single month of play I would find that reasonable. If that entrance fee was even half of what it was I'd give it thought. That is my preference, and that's what would need to happen for me to risk spending money on something I'm unsure about. I say risk, because no matter how much research you do you can never be sure you'll enjoy a game.

That's how I see things, if you don't then good for you. Have fun with your game, and please don't pity me for missing out on something you enjoy. We hardly know each other after all.

Oh, and that Halo game has resale value. Just sayin'.

ON TOPIC: I may be shooting myself in the foot here, as I only watched the video, but I didn't hear much about the combat. A lot about the atmosphere, the npc's, the puzzles, the customization. But the combat itself looked very bland in that video.

There is absolutely no reason to bother with this game until it goes F2P. It offers very little in ways of innovation (at least in a good way), and plays exactly like the bog standard MMOs of the day. Better off playing a F2P game of your choice.

OK, let's flesh it out a bit:

I played through the entire first area (zombie town) as part of the beta. The game was not well optimized and ran very poorly on my system so I didn't play further.

THE GOOD:

1) There are more cutscenes than the typical MMO that are done in a fairly good way and well voice acted (at least at the beginning.)

2) A few quests aren't just the "Kill X and bring Y back to Z" and actually involve ARG like hunts.

3) The skills system is innovative.

4) The gear system is somewhat confusing, but lets you make your character look however you want.

5) I got a blowjob in the opening scene.

THE BAD:

1) It's WoW style combat and the targeting and other combat interface systems are much worse than any other WoW style game I've played.

2) Most of the quests are "Kill X and bring Y back to Z".

3) The "There are no levels" claim is bullshit. Getting skill points = functional levels. There is straight, vertical, linear progression, that's called leveling up no matter what you choose to rename it as. Given how piss weak the starting skills are and how skills are locked, if you try to dip a bit into everything you'll be fucking terrible, so you're functionally locked into a class with (to draw a comparison) a few talent points to toss in others.

4) It's subscription based and full priced and offers you very little over a F2P title except a bit of polish.

Anyone placing bets on how long before the game is dead?

Funcakes:
snip

image

This is the only MMO I've seen in recent years that have gained players more and more after launch, I know it's still early but the population on my server is doubled from launch day, which is really freaking impressive.

Clearing the Eye:
Anyone placing bets on how long before the game is dead?

How long are we gonna see these kind of fucking posts after EVERY mmo launch. Seriously, go be cancer somewhere else.

People said that about Dark Age of Camelot for years, about Vanguard, about WAR, about FFXI, EQ1 and 2, Lineage 2 etc etc..the only ones that have legitimately "died" are Matrix Online and Tabula Rasa.

Gotta stop this malignant pleasure-seeking thrill of wishing games are gonna go down (and i'm saying that for any type of game) just because they're not at your taste.

Funcakes:

fealubryne:
~stuff~

~cut~

First of all, get off your high horse. I have no issue with people deciding a game is not worth it to them, but what I have an issue with is them going, "It looks good... but it's too expensive, WHINE!" There's a pretty big difference.

Second, did I even say I personally liked the game? No. What I did say is that it bothers me that people seem to expect to pay nothing for good games these days, a la League of Legends or something in that vein. Apparently just because one company does it means that everyone else should do it too. If a game "looks so good" and you want to try it, pay for it. If not, get on with your life. If you want to decide $50 is too much for a game, and $15 a month for additional content to that came breaks your wallet, fine. Don't sit around begging for handouts from the video game industry.

In any case, stop putting words in peoples' mouths, that's just desperately picking a fight. Knock it off, it's immature. If you have no interest in the game, so be it, move on. Don't sit around and complain about how uninterested you are with it - nobody cares.

Busard:
the only ones that have legitimately "died" are Matrix Online and Tabula Rasa.

Which sucks for me because those were two mmos that actually had me enjoying them immensely.
The Matrix Online especially. They really fucked up not keeping the live events. That is what made that game and it was booming when they were doing it. They stopped and the game immediately went downhill.
The Secret World looks pretty badass!

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